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Everything posted by Zanémarossi
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Titan Hunter Summon Get powerful Heroes against Titans! 1. Available heroes Featuted Titan Hunter heroes and selected set of heroes. Legendary: Adelitza, Armand Moncharmin, Ash, Dain, Dragora, Farrah, Gestalt + costume, Gastile, Grimsteel, Guardian Elephant, Haumri, Isidore, Jasper + costume, Kullervo + costume, Lumi & Taiga, Nylora, Perseus + costume, Phileas Fogg + costume, Tweedles Epic: Almur + costume, Bogart, Franz, Guardian Jackal + costume, Jott, Sergei, Shar'Khai + costume, Sun Shangxiang, Wilbur + costume Rare: Bagreg + costume, Buster, Chires, Cthuwu, Dolrak, Gill-Ra + costume, Helo + costume, Nordri + costume, Treevil, Zarel Featured heroes 1st occurence - 12/15/2025: Adelitza (*new*), Gastille 2. Appearance rates Rare Hero: 71.0% Epic Hero: 26.5% Legendary Hero: 1.5% Legendary Featured Hero: 1.0% BONUS DRAW Legendary Hero of the Month: 1.3% 3. Summon Costs The Summon Costs for Titan Hunter Summon: Single Summon: 300 Gems Summon x10: 2600 Gems Titan Hunter Summon Chest There is no bonus chest.
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This is a 5 day long Alliance Quest with 10 stages. Musketeer and Beauty and the Beast heroes in Alliance Quests As in other similar events the event heroes in the current event have a bonus when they are used in the The Brave & The Beautiful Alliance Quest. Alliance Quest Rules he goal of an Alliance Quest is to get high Alliance Quest Score. The Alliances with the highest Alliance Quest Scores win exclusive loot at the end of the event. Alliance Quest Score is the combined score of all players in all stages and Difficulty Tiers. Stages can be replayed for the best possible score. The score from each stage is defined by the enemies defeated, speed of completion and the amount of Hero health left at the end of a stage. Big combos and great matches are also taken into account. Using Continues has a negative effect on the stage score. The different Difficulty Tiers have limits on what Heroes, Troops, and Battle Items can be used in the fights. In Alliance Quest, the harder Difficulty Tiers are unlocked with Alliance Quest Score. Specifically: Heroes of the Musketeer and the Beauty and the Beast families bypass the Elemental Barriers, and have increased attack, defense, and health (+20%) in this Alliance Quest’s stages Some Notes: This bonus ONLY applies to Musketeer and Beauty and the Beast Family Heroes IN theThe Brave & The Beautiful Event. It is NOT limited to Unique heroes only... Any and all featued family heroes gain the bonus stat boost. 1. Difficulty unlocking limits Only the Alliance members that joined the Alliance before the Alliance Quest started can participate. Epic difficulty is unlocked when your alliance is reached 2 500 000 points in total. Legendary difficulty is unlocked when your alliance is reached 10 000 000 points in total. 2. Event Info -- Stages, Bosses, and WE Cos There are no Suspicious chests in the event so the only way to get coins is by completing the Quest for the first time. The Brave & Beautiful follows the the usual set-up for Challenge Events with 3 difficulty tiers (Rare, Epic & Legendary); It is however, Like LoV and Starfall Circus and Slayers, using the old format of only 10 Stages for each tier. 3. Special Gameplay A. Special tiles (All For One!) When you combine 4 shields, then instead of Dragon Shield a Musketeer Shield will appear. If you match that Musketeer Shield, then it explodes like a normal Dragon Shield, and clears 4 additional tiles (1-1 left, right, down, up), plus is dispels buffs from all enemies. When you combine 5 shields, then instead of Power Shard an Elite Musketeer Shield will appear. If you match this Elite Musketeer Shild, then it explodes then it takes out all shields to in the same line and row, and it also dispels buffs from all enemies. If you do not match them immediately then the damage from Musketeer Shields and Elite Musketeer Shields are increasing with 20% every turns until it reaches 200%. If you match these special Shields, then the buffs will be dispelled from enemy before the troops reaching the enemy. (So you heroes will not be receive damage from counterattack for example if the enemies had that buff before you fire these specail tiles.) B. Special Gameplay : Fortification All enemies get the following status effects every 5 turns: All damage enemies get +30% defense for 3 turns. All enemies counterattack with 100% of the damage received for 3 turns. 4. Event Hero Bonus Gain additional perks in the battles by using the Heroes of this Alliance Quest ! Heroes of the Musketeer and the Beauty and the Beast families bypass the Elemental Barriers, and have increased attack, defense, an health in battles ! THE BRAVE & THE BEAUTIFUL EVENT EFFECTS All for One ! In this quest, Musketeer Shields, and Eline Musketeer Shields appear in place of Dragon Shields and Power Shards. The Shields power increases each turn and also dispel enemies' buffs when matched. 5. Summoning Odds As with all other challenge events, the The Brave & The Beautiful comes with it's own Summon Portal. See below for information regarding the appearance rates. The portal contains the Musketeer and Beauty and the Beast heroes. Featured heroes for the 1st occurence: The Beast Rose de Flo Aramis + Costume A. Appearance Rates Rare Classic Hero: 47.3% Epic Classic Hero: 18.5% Legendary Classic Hero: 1.2% Rare Event Hero: 23.7% Epic Event Hero: 8.0% Legendary Event Hero 0.3% Legendary Featured Hero 1.0% (Costume included if available) BONUS DRAW Legendary Hero of the Month: 1.3% B. Alliance Quest Coins and Summon Cost The "The Brave & The Beautiful" makes use of a same Alliance Quest Coins currency for summoning as other alliance quests. There is no Suspicious chests in the event. You only 10 of them for a Summon or 350 gems. You can do a 10 pull with 3000 gems. 6. Rewards Brave & Beautiful has the same rewarding system as other alliance quests. The scores for all tiers are adding up into a single number, and you receive the loot based on your individual tier and the tier where your alliance's combined score is in. Instead of instant Tier Completion Rewards you can open a chest after you complete a Tier. Example chest rewards: Rare Chest: 1x Clean Cloth, 1x Chainmal Shirt, 1x Super Antidotes, 2x Alliance Quest Coin Epic Chest: 1x Crude Iron, 1x Sturdy Shield, 1x Super Antidotes, 3x Alliance Quest Coin Legendary Chest: 1x Meteor Fragments, 1x Orb of Magic, 1x Dragon Attack, 5x Alliance Quest Coin Once you finish a tier the next tier will not be automatically opened, and you need to open the chest manually. Guide for the Quest can be seen in the first post. Credits to BirksG
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Temple Summon Beside Season 1 heroes It contains Mahayoddha Family heroes. There are 2 Featured heroes. 1. Gameplay (Future) 2. Summuning A. Apparences Rates Rare Hero: 56.8% Epic Hero: 20.8% Legendary Hero: 1.6% Rare Event Hero: 14.2% Epic Event Hero: 5.7% Legendary Event Hero: 0.5% Legendary Featured Hero: 0.4% For each summoned Legendary Event hero, you will get another Legendary Event Hero as a bonus. BONUS DRAW Legendary Hero of the Month: 1.3% B. Summon Cost Single Summon: 400 Gems or 100 Temple Coins Summon x10: 3400 Gems C. Temple Summon Chest There is no bonus chess.
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Visiting Outfitter This recurring event allows players to get certain Costumes for their Heroes, in exchange for Gems. After selecting a Hero, the Outfitter will show which Costume is available. The Outfitter will always offer the oldest missing Costume for the selected Hero, and only offers Costumes released earlier than 18 months (548 days) before the start of the event. You can only choose those heroes, which has a costume that you do not have. Once you select a hero, then you can see which costume you will get. Players can get one Costume per event. Costs of puchasing the missing costumes per rarity: Rare costume: 100 Gem Epic costune: 200 Gem Legendary costume: 300 Gem In game tooltip: In exchange for Gems, the Visiting Outfitter will give you the oldest missing Costume for a Hero you already own. You can only get Costumes that have been released more than 548 days. Occurences | # | Start Time | End Time | Duration |1| 2024-12-12 07:00 UTC | 2024-12-14 07:00 UTC | 3 Days |2| 2025-04-28 07:00 UTC | 2025-05-01 07:00 UTC | 3 Days |3| 2025-07-28 07:00 UTC | 2025-07-31 07:00 UTC | 3 Days |4| 2025-10-29 07:00 UTC | 2025-11-01 07:00 UTC | 3 Days
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This is a Challenge Event lasts for 4 days, and each stage reflects Purple or Nature elements. 1. Oveview : Valiant Vegetables in Challenge Event Valiant Vegetables heroes have a bonus when they are used in the Vigilant Vegetables challenge event. Specifically: Heroes of the Valiant Vegetable family bypass the Elemental Barriers, and have increased attack, defense, and health (+20%) in this Challenge Event’s stages Some Notes: This bonus ONLY applies to Valiant Vegetables Family Heroes IN the Vigilant Vegetables Event. It is NOT limited to Unique heroes only... Any and all Valiant Vegetables heroes gain the bonus stat boost. A. Event Rules The goal of a Challenge Event is to get a high master score. The players with the highest master score win exclusive loot at the end of the event. Master Scoe is the combined score of all stages within a diffiiculty tier. Each difficulty tier has separate master score. Stages can be replayed for the best possible score. The score from each stage is defined by the enemies defeated, speed of completion and the amount of the Hero health left at the end of a stage. Big combos and great matches are also taken into account. Using Continues has a negative effect on the stage score. It is possible that Special Enemies spawn in stages. Defeating these enemies gives bonus points and awards Challenge Coins. He different Difficulty Tiers have limits on what Heroes, Troops and Battle Items can be used in fights. B.Tips: Using Battle Item can be extremly effective in Challenge Events. Some enemies in Challenge Events have an Elemental Barrier. These enemies reflect all damage back from their own element. Completing a difficulty tier for the first time gives and extra Tier Completion Reward that is not tied to the score. 2. Special Gameplay A. Burst of Growth This battle features Burst of Growth. The Burst Indicator increases when an ally uses a Special Skill. After using Special Skills 5 times, you can activate the Burst of Growth. Burst of Growth: All allies get Growth: X attack and X defense. Note: - X=50 for Rare tier - X=150 for Epic tier - X=250 for Legendary tier B. Rot Infestation Be wary of Rot Infestation. Every 5 turns, a Root Rot Fiend is summoned for all Heroes. Additional info: The Root Rot Fiend evolves into a Root Eater Fiend after 2 turns. The Root Eater Fiend evolves into a Root Devourer Mega Fiend after 2 turns. Root Rot Fiend: 10% attack, 10% health. Root Eater Fiend: 15% attack, 15% health. Root Devourer Mega Fiend: 50% attack, 50% health. A Fiend damages their target every turn. A Fiend disappears after absorbing healing. Amount of healing required depends on the target's max health. The evolution of the Fiends is delayed by 1turn each time they absorb healing. C. Event Heros Bonus Gain addiitional perks in the battles by using the Heroes of the Challenge Event ! Heroes of the Valiant Vegetable family bypass the Elemental Barriers, and have increased attack, defense, and health in battles! 3. Summons Costs Like all other Event Summon Portals, the Portal Cost is per below: Single Summon 10x Challenge Coins OR 350 Gems 10x Summon 3000 Gems Summoning Appearance Rates Classic Heroes Rare Classic Hero: 53.1% Epic Classic Hero: 19.8% Legendary Classic Hero: 1.2% Trainer Heroes: Rare Trainer Hero: 10.0% Epic Trainer Hero: 1.0% Event heroes: Rare Event Hero: 7.9% Epic Event Hero: 5.7% Legendary Event Hero (Non Featured): 0.3% Legendary Featured Event Hero 1.0% BONUS DRAW Legendary Hero of the Month: 1.3% Guide by BirksG
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Bazaar Summon Portal structure A. List of ingredients There are 3 selectable Featured heroes. You can select among the 5-5 released Legendary Ascension and Experience Mimics. Season 1 heroes. 1 Epic and 1 Rare Mimic. B. Appearance rates Rare Hero: 71.0% Epic Hero: 26.5% Legendary Hero: 1.5% Legendary Featured Hero: 1.0% Extra Info: Current Hero of the Month is not included. C. Summon Cost Single Summon: 270 Gems or 100 Bazaar Coins Summon x10: 2400 Gems D. Bonus chest There is no Bonus chest for the summon.
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This is a 25 + 50 Stages long quest, where you can complete against other players, and get rewards based on your performance. 1. Tower Of Magic Overview A. Gameplay The Tower Of Magic Event a brand new event which is accessed via the "Quests" page with 25 Normal and 50 Impossible Questlines. The Impossible questline can be started once the Normal is completed. Each stage features 1, 2, 3 or 4 monster waves followed by a boss stage. You CANNOT repeat or replay or rerun a completed stage. Gameplay features a new tile called an "Magic Curse" (more on that below). Completing 2 stages gives you a choice of one of three "Blessings" which apply to all heroes in your roster for that specific event. Every 3rd offered Blessing is a Rare Blessing so they are offered after every 6th completed floor on both questlines. See the offered Blessings bellow. Heroes can be used on as many stages as you like, as long as they don't get "cursed out". Read on that in the "Magic Curses" section below. The higher you go up the tower, the more difficult it becomes. Gameplay becomes harder Magic-Spheres appear more frequently Different Mob & Boss configurations Appearance of "Deadly Chamber" effects (more below) After completing every 5th floor you can open a Tower chest on Normal questline: Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items). B. Flags/ Energy Tower OF Magic uses its own Flag Energy Currency. Separate from World Energy etc... You have a limit of 10 flags Flags are regenerated once per day & completely refills your flags There is also a new "flask" which has been added called the "Small Tower Energy Flask", which refills 5 energy. 2. Magic Curses Magic Spheres are a new tile that randomly appears on the Board. On appearance, the Magic Curse is allocated to one of your 5 heroes You then have 3 turns to remove the curse. If you fail, that hero recieves 1x curse. Based on the Hero classes the number of the curses what a hero can stand varies. Wizards, Sorcerers, Druids and Clerics can withstand 5 curses All other classes withstand only 1 curse. The Hero and its costume version counts as a different hero so if one the custome is cursed out. The other version might be still usable. You will see a similar message like the class quests (Other costume allowed) when the other costume is still usable. If both versions are cursed, then you will see the "Hero is cursed" text for that hero. Heroes who are cursed are no longer usable in the event (still able to be used elsewhere). If you FLEE with an Magic Curse (either with the countdown still on it or timed out) on a hero, it sticks (i.e. that hero is cursed). 3. Magic Blessings Rewarded on completing every second stage Blessings are fixed & are the same for everyone (i.e. player A gets x,y&z blessing at stage 3. So does player B, Player C etc...) Blessings apply to ALL heroes in your roster for that specific event. They do NOT apply outside the Tower Of Magic Event 4. Deadly Chamber Effects There are three Deadly Chamber Effects in the Tower of Magic: Toxic Vapour - All heroes take 'x' damage every 'y' turns Fragile Floor - The number of battle items you take are reduced by 'x'. Cannot be less than 1 Erratic Time - All Status Effect Durations are reduced by 'x' turns. Table below has more details of the deadly chamber effects & how they increase in severity though the Tower Event. On Impossible Questline a new kind of Deadly Chamber Effect is included called Unnerving Resilience, which consist of 4 type of sub-effects, which are added during your progress on Impossible Questline: Strong Mind: All bosses have a 33% chance to resist status ailments that affect mana or prevent use of Special Skill. Elemental Resistance: Having multiple Heroes of the same element in your Team reduces the damage that enemies take from that element (-10% for each Hero of the same element). Unwavering Defense Status ailments that reduce defense are -50% less effective against all enemies. Absolute Resolve Enemy damage taken is reduced every time you use a Special Skill or a Battle Item. The damage taken reduction resets at the start of your turn. The Strong Mind and Unwavering Defense are added starting from Floor 1. The Elemental Resistance is added starting from Floor 16. The Absolute Resolve is added starting from Floor 31. Notes about these effects: Elemental Resistance If you bring two heroes from the same element, then the enemies will get -10% damage from that element. If you bring three heroes from the same element, then the enemies will get -20% damage from that element. If you bring four heroes from the same element, then the enemies will get -30% damage from that element. If you bring five heroes from the same element, then the enemies will get -40% damage from that element. These will be shown as a passive ability on the opponents. Absolute Resolve The dealt damage is decreasing exponentally on consecutive special skill or battle item usages in the same turn. Here is the list of damage reduction per special skill or battle item usage: 1 usage: -1% damage 2 usage: -4% damage 3 usage: -9% damage 4 usage: -16% damage 5 usage: -25% damage 6 usage: -36% damage 7 usage: -49% damage 8 usage: -64% damage 9 usage: -81% damage 10 or more usage: -100% damage = 1 damage is dealt The damage reductuon applies to tile, special, minion/fiend and battle item damage. When you finish a wave with a special skills or battle items, then the damage reduction is NOT reset. So if you want carpet bomb at the boss level, then you need to use a tile to kill the remaning enemies on the last monster wave. You can check how much battle items/special skill you used and how much is the actual damage reduction by click on the new Deadly chamber effect icon. 5. Tower Coin A new coin currancy added to the game. Used exclusively to summon in the Tower Events. Thus far the Tower Coins can only be gained from the Ninja Tower, Styx Tower and Tower of Magic Events as either progress rewards, stage rewards or final placement rewards. A. Tower Summons & Offers Tower of Magic HERO Portal Classic Heroes Rare Classic Hero: 64.3% Epic Classic Hero: 20.8% Event Heroes Rare Magic Hero: 6.7% Epic Magic Hero: 5.7% Legendary Magic Hero: 1.5% Legendary Featured Magic Hero: 1.0% (Costume included if available) For each summoned Legendary Event Hero, you have 20% chance to get another Legendary Event Hero as a bonus. Bonus Draw Legendary Hero of the Month: 1.3% B. Summoning Costs The costs of summoning are listed below Single Summon 100x "Tower Coins 300x Gems 10x Summon 2600 Gems Tower Chest Summon 10 times to open a Tower Chest ! The chest is guaranteed to contain Class Emblems. Your progress towards the next chest will carry over to the next Tower Summon event if you have still chest in stock. Chest in stock: 1
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This thread compiles the essential information regarding Season 2 of the game, titled Atlantis , which was initially launched in August 2018. Table of Contents How to access the Event Stages Missions Atlantis Coins Summon Portal The Atlantis Families Resources 1. How to Access the Event Where to find it: Access is via the Seasons tab. Prerequisite: You must have completed up to Stage 15 of Season 1. Base Season: It is available permanently. Frequency (Summoning Portal): It is part of a 4-day rotation among several reduced-cost seasons: S2 > S3 > S4 > S5 > UT1 > UT2. Relive the season at a reduced cost, particularly appreciated for farming due to the double rewards for levels completed: 2. Stages A. General Overview Season 2 is divided into 27 provinces of 10 stages that unlock as you progress. It features an Easy Mode and a Hard Mode, a new feature compared to season 1. Hard mode is only accessible once Easy mode is completed. The required World Energy varies throughout the provinces from 6 to 10 (Easy) and 10 to 15 (Hard). Each stage is divided into waves (varying from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. B. Stage Properties With season 2, special stages were introduced. Some levels feature special effects. Poison Mist (P1-3, P13-15, P19-21) The poison damages all heroes every turn Magic Night (P4-6, P19-21) Hero mana generation is doubled but normal damage is half the usual. All status effects cast by heroes only last for 1 turn. All enemies are unaffected. Dense Fog (P7-9), P16-21) Mana generation is slower than usal and all special attacks have a chance to miss. Undewarter (10-13, P22-27) Once the oxygen bar is empty the heroes start taking damage every turn. Oxigene is replenished between enemy waves. All Fire heroes get reduced attack when Un derwater. Unique Boss The Unique Boss heals itself and buffs are dispelled from the Heroes every 5 turns. 3. S2 Missions Specific missions allow you to earn Gems or Avatars. Special Stages Enemies Missions Bosses Missions Special Unique Enemies Guide to Stages for Avatar Missions by Zartanis, Ramay Bolton 4. The Atlantis Coins This is the exclusive currency for summoning Season 2 heroes. Acquisition: They are rewarded the first time you complete a map stage. Amount: Easy Mode gives 3 coins per stage. Hard Mode gives 5 coins per stage. Summoning: 100 Atlantis Coins are required for one free summon. 5. Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Atlantis Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Heroes from three groups are present: Season 2 heroes. HOTM selection Season 1 heroes (without their costumes). Each month there are two Legendary Atlantis heroes that are featured heroes 6. Atlantis Families Heroes become stronger when teamed with other unique Heroes of the same family. A. Atlantis Family Bonus for 1/2/3/4/5 Heroes: 5%/10%/15%/20%/25% Defense. 5 Legendary : Ariel, Atomos, Oceanus, Poseidon, Téthys, Ursena 4 Epic : Gadeirus, Proteus, Triton 3 Rare : Melia, Mnesseus B. Lagoon Family Bonus for 1/2/3/4/5 Heroes: +3%/+6%/+10%/+15%/+20% attack 5 Legendary : Mok-Arr, Misandra, Tarlak 4 Epic : Agwe, Gobbler, Wilbur 3 Rare : Gato, Gill-Ra, Muggy C. Sakura Family Bonus for 1/2/3/4/5 Heroes: 5%/8%/11%/11%/13% mana generation 5 Legendary : Inari, Kageburando, Mitsuko 4 Epic : Ameonna, Danzabura, Sumitomo 3 Rare : Chochin, Namahage 7. Resources Farming Find the farming thread here: [placeholder] To search stages, cover S2 to UT2 by BirksG : Find details of Stages by Elioty on his [drive] Infographics available by BirksG, Junin, Izhark, Minzi, Nynaeve
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