Zanémarossi

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  1. In thes quests, you can earn battle items for finishing the levels, which can be used in further battles. QUEST FIND BATTLE ITEMS I Guide by @Zartanis QUEST FIND BATTLE ITEMS II In this Quest you can earn battle items for finishing the levels, which can be used in further battles. The battle items are bit better than what you can earn in Find Battle Items I. Guide by @Zartanis
  2. In this Quest you can earn extra experience for finishing the levels, which can be used to level player profile up faster. Profile levels up gives you some gems, daily summon token (or Epic hero token after level 100), and it can increase your maximum world energy, maximum team cost, and maximum hero rooster size. Guide by @Zartanis
  3. In this Quest you can earn resources for finishing the levels, which can be used to craft some battle items, train heroes or level/ascend heroes. Guide by @Zartanis
  4. In this Quest you can earn extra iron for finishing the levels, which can be used to craft battle items, upgrade buildings, or train troops in Hero Academy. Guide by @Zartanis
  5. In this Quest you can earn crafting materials for finishing the levels, which can be craft battle items in the Forge. QUEST FIND CRAFTING MATERIALS I Guide by @Zartanis QUEST FIND CRAFTING MATERIALS II In this Quest you can earn crafting materials for finishing the levels, which can be craft battle items in the Forge. The awarded materials can be used to craft better battle items compared to Find Crafting Materials 1. Guide by @Zartanis
  6. This thread is to have a discussion on the Secret Summon. Special Secret Heroes are available for s limited time duration as a bonus draw from various Summon Portals. There is no exclusive summon portal for the heroes, but they are added as a Bonus Draw for exiting summon portal for selected limited duration summons. Confirmed summons with this chance (but it will be there everywhere, where there is bonus chance to Hero of the Month): Elemental Summon Epic Hero Summon Goblin Summon Aliiance Quest Summon Only 1 Secret Hero is Featured at any time similarly to Hero of the Months. The name of the Featured Secret Hero is shown bellow the Fated summon, and the remaining time when the featured hero will be changed. If you click on this section, then the hero card is shown without any information other than the Special Skill Name. All other information is marked with ??? and the hero portrait is not visible either. The class, passives and family is also unknown. Apprearance Rates addon to the Bonus Draw section: Secret Summon Hero: ‘(Specific hero name here)’: 0.1% Mapping of Secret Hero names and famlies to Beta hero number
  7. New Legendary Troops There are Legendary troops per each element, and both are tied to two classes. The Legendary troops have 30 levels, and at fully leveled state they give various stat boosts, and 11% mana generation increase. The troops can be used on any hero classes, but they give extra stat boosts and a passives for main and secondary classes Legendary Troop Class specific Passives Attack Ailment Reduction: Attack status ailments are 8% less effective for the character this Troop is equipped on.* Critical Modifier: Grants +15% critical chance to the character this troop is equipped on.* Defense Ailment Reduction: Defense status ailments are 8% less effective against the character this Troop is equipped on.* Extra Healing: The character this troop is equipped on receives extra 5% health once every turn if health is recovered.* Increased Special Skill Damage: Direct Special Damage done by character this troop is equipped to is increased by 8%.* Increase Status Effect Attack: Attack buffs are 8% more effective for the character this Troop is equipped on.* Increase Status Effect Defense: Defense buffs are 8% more effective for the character this Troop is equipped on.* Resist Status Ailments: Character this troop is equipped to has 10% chance to resist status ailments.* Special Skill Damage Reduction: Direct Special Damage taken by the character this troop is equipped to is reduced by -8%*. Status Ailment Damage Reduction: Damage caused by status ailments is reduced by -10% for the character this Troop is equipped on.* Increased Special Skill Damage: Direct Special Damage done by character this troop is equipped to is increased by 8%.* The numberic values in passives are at the same level on a Level 1 troop and a maxed Troop. Legendary Troop properties The Troop namesare same for each element, and their propeties, class and passive is the same for each element per troop name. The troops gives these stat increases on the main and the seconday class at max (30) level: - 6% attack - 6% defense +15% health They also give a specific Passive for these two classes. The troops have these propeties on max (30) level: +11% mana generation for all troops List of Troops (First batch) Majestic Minotaur: Barbarian + Druid Attack: +27%, Defense: +20%, Health: +25% Passive: Increase Status Effect Attack Unwavering Cleric: Cleric + Fighter Attack: +20%, Defense: +27%, Health: +25% Passive: Extra healing Enchanted Ent: Druid + Barbarian Attack: +23%, Defense: +24%, Health: +25% Passive: Status Ailment Damage Reduction Unstoppable Fighter: Fighter + Cleric Attack: +24%, Defense: +23%, Health: +25% Mighty Monk: Monk + Sorcerer Attack: +25%, Defense: +22%, Health: +25% Elite Knight: Paladin + Rogue Attack: +22%, Defense: +25%, Health: +25% Eternal Hunter: Ranger + Wizard Attack: +26%, Defense: +22%, Health: +24% Passive: Attack Ailment Reduction. Unseen Assassin: Rogue + Paladin Attack: +26%, Defense: +21%, Health: +25% Passive: Critical Modifier Royal Sorcerer: Sorcerer + Monk Attack: +21%, Defense: +26%, Health: +25% Passive: Special Skill Damage Reduction Eldest Wizard: Wizard + Ranger Attack: +22%, Defense: +26%, Health: +24% Passive: Increased Skill Damage List of Troops (Released later) Arcane Hunter: Ranger + Sorcerer Attack: +22%, Defense: +25%, Health: +25% Hunter Mage: Sorcerer + Ranger Attack: +23%, Defense: +24%, Health: +25% Passive: Defense Ailment Reduction Swashbuckler Fighter: Fighter + Rogue Attack: +26%, Defense: +22%, Health: +24% Battle Master Assassin: Rogue + Fighter Attack: +22%, Defense: +26%, Health: +24% Passive: Inscrease Status Effect Attack Divine Cleric: Cleric + Paladin Attack: +27%, Defense: +20%, Health: +25% Passive: Resist Status Ailments Serene Brute: Barbarian + Monk Attack: +20%, Defense: +27%, Health:+25% Passive: Increase Special Skill Damage Furious Monk: Monk + Barbarian Attack: +26%, Defense: +21%, Health: |+25% Passive: Extra Healing Enlighted Tree Spirit: Druid + Wizard Attack: +24%, Defense: +23%, Health: +25% Passive: Increase Status Effect Defense Devoted Knight: Paladin+ Cleric Attack: +21%, Defense: +26%, Health: +25% Passive: Status Ailment Damage Reduction Shaman Wizard: Wizard + Druid Attack: +25%, Defense: +22%, Health: +25% Passive: Special Skill Damage Reduction **Level progression of the Legendary troops** Legendary Troop leveling needs Iron and of course feeder troops. Class specific properties are only changed at every 10 level, where there is an Emblem cost too on reaching these levels. Legendary Troop leveling common data The XP for a level and iron cost / troop is the same for all legendary troops. You can see these in the guides Progression for Class specific properties They are changing on every 10th level only, and you need emblems when you reach that specific level. Level 1: Attack: 1%, Defense: 1%, Health: 5% Level 10: Attack: 6%, Defense: 1%, Health: 5%, Emblem cost: 25 emblems from the main class Level 20: Attack: 6%, Defense: 6%, Health 5%, Emblem cost: 50 emblems from the main class Level 30: Attack: 6%, Defense 6%, Health: 15%, Emblem cost: 75 emblems from the main class Legendary Troop summon Legendary Troops can be pulled from this portal. The portal includes only class Epic troops (So no Ninja, Styx or Magic Troops). You can select 5 Featured Legendary Troops. No other legendary troops are pullable. Apperance Rates Rare Troop: 83% Epic Troop: 14% Legendary Featured Troop: 3% Summon Cost 1x Pull: 100 Legendary Troop Coins or 300 gems 10x Pull: 2600 gems Epic Troop Tokens are not usable in the portal. Legendary Troop Bonus Chest Summon 10 times to open a Legendary Troop Bonus Chest ! The chest may contain following items: Trainer Troops Class Emblems Food Bundles Your progress towards the next chest will carry over to the next Legendary Troop Summon event if you still have chest in stock. Chest in stock: 5 Example 1: 1x Trainer Troop, 2 * 30x Class Emblems Example 2 : 2x Trainer Troop, 30x Class Emblems Example 3: 1x Trainer Troop, 100k Food Bundle, 30x Emblems Epic Troop Summon There is a chance to pull Legendary Troops is added to this portal too. The Featured Legendary Troop is changed every day. All Special Epic Troops are included in the portal too. Apperance Rates Rare Troop: 89.2% Epic Troop: 10% Legendary Featured Troop: 0.2% Summon Cost 1x Pull: 1 Epic Troop Token Coins or 200 gems 10x Pull: 1600 gems Troop Conversion Epic Troops can be converted to Legendary Troops from the same element in the Barracks if that building is at least level 10. Trainer Troops are not convertable to Legendary Troop. Level 26 troops or above can be converted to Legendary Troop, but this treshold rises after conversions. The selected troop is consumed, and these extra materials too: 200K Iron 300 Emblems of the selected troop's main class You are receiving a level 1 Legendary Troop after certain amount of conversion: The conversion is instant, but there is a 28 day cooldown between conversions. Another conversion can not be starting during another cooldown is not elapsed. This cooldown time can not be skipped with Gems. In game tooltips: The required minimum troop level to convert an Epic Troop rises with each conversion. Current Epic Troop minimum level required: 26. Epic Troops converted: 0 After 2 conversions minimum required level is 27. After 4 conversions minimum required level is 28. After 6 conversions minimum required level is 29. After 10 conversions minimum required level is 30. The selected Epic Troop can be converted to Legendary Troop of your choice at level 1. Troop conversion cannot be undone, and the selected Epic Troop will be lost. After each conversion the next conversion is available after 28 days. Thx Zartanis and BirksG for creating them ! Guide for the originally released 10 Legendary Troops Credit Ruskin505
  8. Our biggest Summon Gate to date shines brightly upon us! Schedule Start Time: 2025-11-24 07:00:00 UTC End Time: 2025-12-01 07:00:00 UTC Black Friday Summon Featured Heroes: Duval Lane Available Heroes All released legendary heroes in the past 696 days (this excludes the Season 1 heroes too), and all released non Season 1 Epic and Rare heroes. Costumes are also included in the portal. The two new Featured heroes. Now heroes are arriving with guaranteed ascend levels. Appearance Rates All Legendary Heroes or Costumes you receive are guaranteed to have been released within 696 days. No Classic Heroes ! Rare Hero: 69.7% Epic Hero: 26.5% Legendary (non featured) Hero: 3.6% Legendary Featured Hero: 0.2% BONUS DRAW Legendary Hero of the Month: 1.3% POWER GRADE RATES Ascended Once: 30.0% Ascended Twice: 30.0% Fully Ascended: 20.0% Limit Broken Once: 12.5% Limit Broken Twice: 7.5% Black Friday Bonus Chest Summon 10 times to open a Black Friday Bonus Chest ! The chest may contain the following items: RARE and EPIC Ascension Materials Limit Break Materials Class Emblems Trainer Heroes Food Bundles Chest in stock: 20 Summoning Costs: You can use gems only. Single Pull: 350 gems 10x Pull: 3000 gems 30x Pull: 8400 gems
  9. Zanémarossi

    The Museum

    This topic covers the Hero Museum, a Stronghold feature that rewards players with Gems for every Hero or Costume that reaches its base maximum level. Furthermore, this feature grants access to the Story of the first 5 Seasons of the game. 1. Accessing the Museum The Hero Museum is a new entrance located in your Stronghold. Unlocking: It is automatically unlocked above Stronghold Level 5. Construction: You do not need to build or upgrade it. 2. Heroes Tab: Collection and Rewards This tab lists all the heroes and costumes you have leveled to their maximum and grants you rewards. A. Criteria for Collection - A hero/costume is permanently added to the collection if it is leveled up to its basic maximum level. - Limit Breaking or Emblems are NOT displayed on the museum card. - The list is incremented as new heroes are published in the different portals. - It is not possible to preview the location of heroes not currently in your roster. B. Gem Rewards You collect gem rewards based on the character's rarity: 1* Heroes: 1 Gem 2* Heroes: 2 Gems 3* Heroes/Costumes: 3 Gems 4* Heroes/Costumes: 5 Gems 5* Heroes/Costumes: 10 Gems Note: A notification icon on the Museum building indicates there are gems ready to be collected. C. Usage, Display, and Filters Display: The Museum allows you to view the hero's card at their max level (basic max level). Usage: Heroes added to the Museum can still be used (the Museum does not lock them). Progress: Unmaxed characters are grayed out. Clicking on them shows the progress of their leveling. Available Filters: The museum allows filtering to display: All Heroes Uncollected (those for which you have not yet collected the gems) 4. Community Feedback The feature is appreciated for the free gems it provides initially. Some players feel that, once the rewards are collected, its usefulness is limited to being a collection display.
  10. This is a challenging quest with rotating high-value loot rewards, such as Aether Crystals and Legendary Troop Coins. Special Rule: Featured Families Families with bonuses for this quest: Featured Family Bonus: +30% attack +30% defense +30% health. Lucky ! Passive Skill: A chance to cast the Special Skill of this hero 2 times. Mimics This quest features Mimics who can shield themselves by casting their Special Skill. Battle Item Usage Limitation Instead of hero usage limitation there is a limitation of battle item usage llimitation. You can always bring at least 1 battle item on every stage. The first stage has no limitation. The second stage has a 20% limitaiton. So instead of 5 you can bring 4 battle items for specific battle items, or you can bring only 8 if you could use 10 on stage 1. The third stage has a 40% limitaiton. So instead of 5 you can bring 3 battle items for specific battle items, or you can bring only 6 if you could use 10 on stage 1. The forth stage has a 60% limitaiton. So instead of 5 you can bring 2 battle items for specific battle items, or you can bring only 4 if you could use 10 on stage 1. The fifth and sixth stage has a 80% limitaiton. So instead of 5 you can bring 1 battle items for specific battle items, or you can bring only 2 if you could use 10 on stage 1. Guide By BirksG
  11. Zanémarossi

    Winter Brawl

    Winter Brawl Event Rules Heroes of Winter family have increased attack, defense, heath and mana generation. Heroes of Winter family resist frost damage. Heroes of Winter family resist Fiends. Heroes of Winter family resist mana reduction. Heroes of Winter family resist status ailments that affect mana generation or prevent the use of Special Skills. In Winter Brawl heroes get +30% stat boost Raid Brawl Chest Win 100 Raids during this Brawl Event to collect amazing rewards ! Wins in Tournaments and Hero League are also counted. You can collect one chest per event.
  12. Hero Roster Mastery There will be Hero Roster Mastery just like the Taverns Quest: Each hero can be used a limited number of times. Heroes are considered usen when you start a quest battle. The battles get increasely difficult, so plan your Teams carefully. Hero usages limits for the quest: Super Elemental Heroes: 5 All other heroes: 2 Costumes are not counted as a separate hero. Special Gameplay (example for Holy) All shields release Holy Troops when matched. Troops use the average attack power of your team's Holy Heroes. All Troops released from Holy shields are STRONG and also give 40% of Troop mana to all your Heroes. Shields of other elements give 20% of Troop mana to all Heroes. Match Holy shields to build up Elemental Chaos. You can activate the Elemental Chaos once you matched 14 Holy shields. (For Dark, Fire, Ice and Nature version you need only 10 shields). Elemental Chaos Changes the element of 7 random normal shields of Holy. Matches generated with Elemental Chaos do not count towards the next Elemental Chaos. The number of items that you can bring into battle is 100% more than normally per item. (Only for Dark version 8 random shields are generated by Elemantal Chaos.) Guides to Contest of Elements Quest The Contest of Elements Quest contains 10 stages, which can be played successfully only once. Credit by Zartanis Rotation, credit by Nynaeve
  13. These quests are the main event for obtaining Aethers, the materials needed to surpass the heroes' stat limit and add two additional tiers of advancement. Find theLimit Break guide here : [PLACEHOLDER] 1. General Quest Structure Frequency: Every 28 days Duration: 36 hours. Focus: The quest is always focused on a single element. Rotation Quest : Fire > Holy > Nature > Ice > Dark Progression: The quest features 5 stages with increasing World Energy (WE) costs and enemy waves. 2. Stage Details A. Stage Details (Cost and Waves) Stage 1: 4 WE, 4 Waves. Suggested Power: 2500. Bosses: Type 1 + 2 Mobs. Stage 2: 9 WE, 4 Waves. Suggested Power: 3500. Bosses: Type 2 + 2 Mobs. Stage 3: 14 WE, 5 Waves. Suggested Power: 3900. Bosses: Type 1 + 2 Mobs. Stage 4: 19 WE, 5 Waves. Suggested Power: 4300. Bosses: Type 2 + 2 Mobs. Stage 5: 24 WE, 5 Waves. Suggested Power: 4800. Bosses: Type 1 + 2 Mobs. B. Specific Effects per Element (Enemies) The ailments applied by the Mobs' Omega Strike and the Bosses' Skills depend on the quest element. Trial of Fire Quest: Mobs (Omega Strike): Apply Burn damage and -60% Mana generation. Boss Type 1 (Single Target): Applies Burn damage. Boss Type 2 (Area): Applies -8% Mana generation (undispellable) to the area. Trial of Ice Quest: Mobs (Omega Strike): Apply -75% reduced Healing received and -60% Defense. Boss Type 1 (Single Target): Applies -60% Defense. Boss Type 2 (Area): Applies -75% reduced Healing received (undispellable) to the area. Trial of Holy Quest: Mobs (Omega Strike): Apply -21% Accuracy (applies to offensive Special Skills) and -60% Defense. Boss Type 1 (Single Target): Applies -60% Defense. Boss Type 2 (Area): Applies -19% Accuracy (offensive Special Skills) to the area. Trial of Nature Quest: Mobs (Omega Strike): Apply -60% Attack and -60% Mana generation. Boss Type 1 (Single Target): Applies -60% Mana generation. Boss Type 2 (Area): Applies -60% Attack to the area. Trial of Dark Quest: Mobs (Omega Strike): Apply Poison damage and -60% Defense. Boss Type 1 (Single Target): Applies -60% Defense. Boss Type 2 (Area): Applies Poison damage (490 over 5 turns) to the area. C. Special Rules per Element (Hero Buffs) Note: All enemies have an innate resistance to status ailments. Fire: Every 5 turns, Fire Heroes receive +50% Attack and Counterattack with 20% of damage received (5 turns). Ice: Every 5 turns, Ice Heroes receive +75% power for Special Skills (SS) and Share damage received (5 turns). Holy: Every 5 turns, Holy Heroes receive +50% Mana generation and 25% chance to Dodge Special Attacks (5 turns). Nature: Every 5 turns, Nature Heroes receive +25% increased Healing received and Regenerate 120 HP (over 5 turns). Dark: Every 5 turns, Dark Heroes receive +50% Mana generation and Heal 100% of damage dealt from normal attacks (5 turns). 3. Quest Rewards (Limit Breaker - L.B. Aethers) The rewards increase in quantity and rarity as you progress: Stage 1: 2x Rare L.B. Stage 2: 5x Rare L.B., 1x Epic L.B. Stage 3: 10x Rare L.B., 3x Epic L.B. Stage 4: 15x Rare L.B., 8x Epic L.B., 1x Legendary L.B. Stage 5: 20x Rare L.B., 12x Epic L.B., 3x Legendary L.B., 1x Alpha Aether. 4. Resources Guide by BirksG (EN) Guide by BirksG (JP) Guide by Zartanis Old guide by Cap (alpha aether missing) Omega Quest 2026 Credit by MissK
  14. This post is a master discussion & information thread for the Boosters and Decrees added to Empires and Puzzles in Version 76 Boosters The previous name of the Boosters were Harversters, and Path of Valor has given them as reward. Experience Booster (48h) Increase experience gained when leveling up Heroes. Hero Level Up Boost: +10% Recruit Booster (48h) Get more Recruit from Story Map Stages. Recruits: +150% If your Recruits storage capacity is full, you will receive Recruit Decrees Quartermaster’s Booster (48h) Increases the chance of finding specific ascension items from Story Map Stages. Advanturer’s Kit: +150% Strong Rope: +150% Practice Sword: +150% Rugged Clothes: +150% Omnia Booster (48h) Get more Food, Iron, Recruits, Items from Story Map Stages. Food: +150% Iron: +150% Ascension & Crafting Items: +50% Recruits: +50% If your Recruits storage capacity is full, you will receive Recruit Decrees. Food Booster (48h) Get more Food from Story Map Stages. Food: +300% Iron Booster (48h) Get more Iron from Story Map Stages. Iron +300% Alchemist’s Booster(48h) Increases the chance of finding specific crafing items from Story Map Stages. Grimore Dust: +150% Midnight Roots: +150% Orichalcum Nugget: +150% Dragon Bone: +150% Meteor Fragments: +150% How to use them ? Boosts can be activated either by clicking “Use” in your inventory or selecting the boost icon beneath your avatar. When inactive, a boost appears grayed out in the list under Blackened Cataract. Once activated, its infographic becomes fully visible, displaying the remaining duration. Since version V80, multiple boosters can now be activated simultaneously. Additional boost rewards are highlighted with a green outline. Recuit Decrees These are resource bundles for Recruits. (Large) Recruit Decree Insantly gain 100 Recruits. (Medium) Recruit Decree Insantly gain 50 Recruits. (Small) Recruit Decree Insantly gain 10 Recruits. Decree creation is possible with the Recruit Booster and the Omnia Booster. Decree creation is limited to 100 recruits per day and triggers automatically when the recruit gauge is full. The number of recruits gathered per level determines how many decrees are issued. If fewer than 50 recruits are collected at once, Decree 10 will handle the creation.
  15. This topic is on “Rare Quests”. These quests allow the recovery of various materials which are 3* and 4* evolution materials. Crédits by @Mariamné Rotation Stages Credit by Marianné & Zartanis Mount Umber Shrikewood Frostmarch Farholme Pass ( Tome of Tactics) Shiloh Desert Morlovia Farholme Pass (Damscus Blade)
  16. This is new summon portal where you can summon for Aethers with Trainer heroes. Portal content The possible outcomes of pulling in the portal: Rare Aether Combo: 1x Aether I, 1x 1* Trainer Hero Epic Aether Combo: 1x Aether II, 1x 2* Trainer Hero Legendary Aether Combo: 1x Aether III, 1x 3* Trainer Hero Alpha Combo: 1x Alpha Aether, 1x 3* Master Trainer Hero Super Alpha Combo: 5x Alpha Aether, 1x 4* Master Trainer Hero The Aethers and Trainer heroes are provided for the same element for Rare, Epic and Legendary Aether Combos. Portal odds - Rare Aether Combo: 47.5 % - Epic Aether Combo: 32.5 % - Legendary Aether Combo: 10 % - Alpha Combo: 9 % - Super Alpha Combo: 1 % Summon Cost 1x Pull: 10x Aether Crystals 10x Pull: 90x Aether Crystals Pulling with Gems is not available.
  17. The Quest has two parts. You can not start the second part until you have finished the first part. Each part has a different Special rule, and both of them have 6 levels. The event heroes (Shadow + Secret heroes) have a stat bonus if they are used on the quest: +25% attack, +25% defense, +25% health. Part I Special Stage Rule: Sanity Restoration The horrors encountered might make your heroes go insane, but there are ways to survive! The Sanity Restoration indicator increases every time you use a Special Skill. Sanity Restoration All heroes receive a moderate amount of mana over 3 turns. Removes all Insanity from your heroes. In this quest, Eldritch Signs and Charged Eldritch Signs appear in place of Dragon Shields and Power Shards ! The Signs' power heals your heroes, reducing Insanity when matched. Sanity Restoration is filled after 5 usage of the Special Skill. Part II Special Stage Rule: Eldritch Power Your heroes are affected by the Old Ones' influence. Embrace it to survive! The Eldritch Power indicator increases every time you use a Special Skill. Eldritch Power Turns all your heroes into an Eldritch Horror that is immune to Insanity and has a different Special Skill. Removes all status ailments from your heroes. In this quest, Eldritch Signs and Charged Eldritch Signs appear in place of Dragon Shields and Power Shards ! The Signs' power heals your heroes, reducing Insanity when matched. Eldritch Power is filled after 5 usage of the Special Skill. Shadow Summon APPEARANCE RATES Rare Hero: 63.9% Epic Hero: 23.7% Legendary Hero: 1.4% Rare Event Hero: 7.1% Epic Event Hero: 2.8% Legendary Event Hero 0.5% Legendary Featured Hero 0.6% BONUS DRAW Legendary Hero of the Month: 1.3% Triple Chance Bonus For each summoned Legendary Hero, you get 3 bonus draws, each with a 20% chance to get another Legendary Hero. Summon Cost 1x Summon: 450 Gems or 100 Shadow Coins 10x Summon: 3900 Gems. Insanity description How does Insanity work? - Insanity adds a chance of reversing the targeting of a Special Skill. - When Insanity activates, Special Skills that target enemies instead will target allies, and vice versa. - Special Skills aimed at a caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster. - When Insanity activates, Passive Skills that grant extra effects on cast won't activate. - Reaching 100 Insanity automatically casts a Special Skill when mana is full. - Insanity cannot be dispelled, cleansed or resisted. How to deal with Insanity ? - Hero's Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles. Direct heals from Special Skills lower Insanity only once per cast. - Healing provided by Status Effects, Passive Skills, Minions and other secondary effects does not lower Insanity. - Insanity is completely removed when a reversed Special Skill is cast. Eldritch Signs If you match 4 shields of the same element, then the shiled is turned into Eldritch Signs. When an Eldritch Signs is matched a random Hero receives 100 HP. Insanity is lowered by 10 each time a Hero is healed by Eldritch Signs. Charged Eldritch Signs If you match 5 shields or more of the same element, then the shiled is turned into Charged Eldritch Signs. When an Charged Eldritch Signs is matched all Heroes receive 200 HP. Insanity is lowered by 10 each time a Hero is healed by Eldritch Signs. Eldritch Horror Your heroes are turn into this once the Eldritch Power indicator is full, and your activate it. The mana speed of an Eldritch Horror is Very Fast. Attack is increased to 200% in this form. Defense is increased to 150% in this form. Special Skill: Eldritch Slash - Deals 1000% damage to the target. - Heals all allies for 20% of the damage dealt. Guide by BirskG
  18. This is a Challenge Event lasts for 4 days, and each stage reflects Ice or Nature elements. Beowulf Hero Use Bonus The use of Beowulf Heroes in a given stage of the Beowulf Challenge Challenge Event will give a bonus to those heroes. Specifically: Heroes of the Masked God family bypass the Elemental Barriers in this Challenge Event’s stages Heroes of the Beowulf family bypass the Elemental Barriers in this Challenge Event’s stage, and have increased attack, defense, and health (+20%) in this battles. Beowulf Challenge Special Gameplay Fearsome Foes All enemies gain +25% defense against Special Skills. When hit by an enemy, the Hero receives 360 Bleed damage over 3 turns. Call to Glorious Battle Every 3 turns, all Heroes gain 15% mana. They also gain the following status effect buffs for 1 turn: +100% additional power for Special Skill attacks. +50% increase of any healing received. Summons Costs Like all other Event Summon Portals, the Portal Cost is per below: Single Summon 10x Challenge Coins OR 350 Gems 10x Summon* 3000 Gems Summoning Appearance Rates Classic Heroes Rare Classic Hero: 53.1% Epic Classic Hero: 19.8% Legendary Classic Hero: 1.2% Trainer Heroes: Rare Trainer Hero: 10.0% Epic Trainer Hero: 1.0% Event Heroes: Rare Event Hero: 7.9% Epic Event Hero: 5.7% Legendary Event Hero 0.3% (Non Featured) Legendary Featured Event Hero 1.0% BONUS DRAW Legendary Hero of the Month: 1.3%
  19. Season of Love is (almost) Here! Start: 2025-01-19 07:00 UTC End date: 2025-02-15 07:00 UTC Love Booster This will be an offer, which is available through the Season of Love event and it contains of two components: * Battle Bonus Stage Gift The offer also contains 300 gems and 1 Epic Hero tokens, and Lempi Avatar. The price is 11.99 USD. Battle bonus Legendary Heroes have the following bonus in the event: +15% attack, +15% defense, +15% health Epic Heroes have the following bonus in the event: +25% attack, +25% defense, +25% health Rare Heroes have the following bonus in the event: +50% attack, +50% defense, +50% health Stage Gift If you buy the Love Booster, then a icon will be shown after each stage, which you can open after you finished that level. If you buy the offer after you have completed some stages, then you are still able to open the gifts for the already completed stages. Each stage gives either Food or Iron Bundles (50k / 100k / 250k), and some additional items. Total amount of summons you get from the Booster alone: 100x Legendary Troop Coins 100x Temple Coin 100x Wilderness Coins 3 Epic Hero Tokens 1x Mysterious Tonic 1x Farsight Telescope 2x Alpha Aether 300 Gems 1x Ice Aerther III 1x Nature Aerther III 5x Nature Aerther II 10x Ice Aerther II 10x Ice Aerther I Bunch of (Master) Trainer Heroes Bunch of basic battle items All of these are above the regular loot what you can get from the Season of Love challenge. Guides Guide by BirksG Special Game-Play - Love Arrow and Love Gem ! Cupid's Arrow Love Arrows and Love Gems appear in place of Dragon Shields and Power Shards in this Battle. Love Arrow: Explodes in a T Shape. Love Gem: Explodes a heart shaped area of tiles in middle of the boards. If you explode a Love Arrow (marked with green), then one tile on left and right, and two down will also explode: If you explode a Love Gem, then regardless of its position the marked tiles will explode: The Season of Love Heroes receive additional perks if you use them in the event. Easy, Normal and Advanced Modes There are now three Modes for the Seasonal Event — Easy, Normal, and Advanced. You can play any or all three, and must complete each Stage sequentially in that mode to advance, but you can start with any tier what you want. Stages Like most Seasonal events the Season of Love has got 20 Stages per Difficulty Mode. There is a total energy requirement of 38 WE for Easy, 68 WE for Normal & 98 WE for Hard; with a combined total of 204 WE for all 3 difficulties. No Hero Restrictions Unlike Challenge Events, there are no restrictions on Hero or Troop rarity in the Easy, Normal, and Advanced Modes. There are also no restrictions on Hero Classes, unlike Class Trials. You’re free to use any heroes you’d like! No Replaying Completed Stages Unlike Challenge Events, Seasonal Events don’t allow replaying a completed Stage — much like how Quests & the Ninja Tower work. Once you beat each Stage, it’s locked, and once you beat the entirety of the Seasonal Event, you can’t play any more. If you fail at a Stage, you can retry as many times as you’d like, up until the Event ends. Epic Hero Tokens Can Be Used for Seasonal Summoning The Seasonal Summons replaces the regular Epic Hero Summons. Because of that, unlike Challenge Event Summons, the Summoning Portal for Seasonal Events allows using saved up Epic Hero Tokens that can otherwise normally only be used for Epic Hero Summons. That makes Seasonal Events the only place you can currently use Epic Hero Tokens for a chance at non-Season 1 heroes. You’ll also have the same chance at the HOTM as usual when using Epic Hero Tokens. As the event active in January and February too so you will have the chance for theJanuary and February HoTMs. Festive Stronghold The Stronghold and the several areas of the base is decorated with hearts and various items. Season of Love 2026 Appearance Rates Featured Hero and Costumes: - Lempi - Vernon - Cupido Costume Appearance Rates Classic Season 1 Heroes Rare Classic Hero: 56.8% Epic Classic Hero: 20.8% Legendary Classic Hero: 0.9% Seasonal Heroes Rare Seasonal Hero: 14.2% Epic Seasonal Hero: 5.7% Legendary Non featured Seasonal Hero: 0.3 % Legendary Featured Seasonal Hero: 1.3 % Costume included if available. BONUS DRAW Legendary Hero of the Month: 1.3% PERFECT 10 BONUS Perfect 10 Bonus can only gained from a Summon x 10. Legendary Hero & Special items: 2.0 % Epic Hero Tokens Can Be Used for Seasonal Summoning The Seasonal Summons replaces the regular Epic Hero Summons. Because of that, unlike Challenge Event Summons, the Summoning Portal for Seasonal Events allows using saved up Epic Hero Tokens that can otherwise normally only be used for Epic Hero Summons. That makes Seasonal Events the only place you can currently use Epic Hero Tokens for a chance at non-Season 1 heroes. You’ll also have the same chance at the HOTM as usual when using Epic Hero Tokens. Summon Costs - Single: 1 Epic Hero Token or 300 Gems - 10x: 2600 Gems Share Your Teams & Results, and Ask Questions! Many players will switch up their heroes used for each Stage, based on the monster/boss colors — are there heroes you’re using consistently for Season of Love ? Are there any Stages you’re having a hard time with, and would like advice on beating? Are you using particular items to beat Season of Love stages? How do you find playing with the Love Arrows and Love Gems ? Do you have insights on strategy to share, or questions? Is there anything about Season of Love that you’re wondering about?
  20. Valentines Brawl Event Rules Heroes of Cupid family have increased attack, defense, heath and mana generation. Heroes of Cupid family are immune to status ailments that affect healing. Heroes of Cupid family reduce more max health with critical hits. Heroes of Cupid family are immune to mana reductions. Heroes of Cupid family are immune to status ailments that affect mana generation. Raid Brawl Chest Win 100 Raids during this Brawl Event to collect amazing rewards ! Wins in Tournaments and Hero League are also counted. You can collect on chest per event. In Valentines Brawl the Cupid heroes get +30% stat boost.
  21. Event information The Quest now has got 15 stages, and each of them is compelable only once. Each stage gives costume keys or other rewards as a fixed reward. There are not specific limitation on the quest. Primary, Secondary, Toon and Glass Costumes are added to the portal: - If you pull a hero which contains additional costume too, then you will get all costumes for it. Costume Chamber Appearance Rates Rare hero and costume: 71.0% Epic hero and costume: 26.5% Legendary hero and costume (non featured): 1.2% Legendary Featured hero and costume: 1.3% Summon Cost Single summon: 5 Costume Keys or 350 Gems 10x Summon: 3000 Gems After 10 pulls there is a bonus chest which can be opened.
  22. Purpose Purpose of this thread is to provide {fairly} comprehensive information regarding the new feature titled the "War of Three Kingdoms" Schedule General Timeline: Sign-up Phase -- 1 day Preparation Phase -- 1 day Battle Phase -- 2 days Rewards -- 2hrs after end of Battle Phase General Information War of Three Kingdoms is in essence a MEGA alliance war type event! Players must be >Lvl 20 in order to participate. If you choose to sign-up to the event, you are sorted into randomly match-made "Warbands" consisting of 100 total players, each warband is attached to one of 3 Kingdoms (Shu, Wei or Wu) In the Preparation Phase, you set your "skirmish defence" During the battle phase, two opposing warbands will "skirmish" with each other in a 100v100 "alliance war" Pretty much all of the Battle Phase works the same as in Alliance Wars. Each hero can be used 1x time; you get 12 energy total (6 at start & 6 after half-time) which you use to attack opposing teams. Each battle gives you 2 Red Lucky Coins **if you do not Flee**, and 100 of them can be used as a free pull in Red Lucky Summon. At the conclusion of the "Battle Phase", alllll the points are tallied up and players are given four sets of loot: Individual performance (vs. other members of your warband) Outcome of the Skirmish (win or lose) The performance of your warband vs. other warbands in the kingdom Overall Kingdom performance Kingdoms As above, each warband belongs to one of 3 kingdoms: Shu, Wei or Wu. The kingdom has no major part in the event beyond assigning your colours/crest. At the end of the event, you will recieve some extra loot based on the total points of each kingdom (1st, 2nd and 3rd). A kingdom is awarded +1 point for each winning warband. Warbands Alrighty, so warbands are what SGG call the two "alliances". Every player who signs up is sorted into a warband with 99 other players (100 total). Each warband belongs to a Kingdom; either Shu, Wei or Wu. Players are randomly allocated to a warband. It's unclear if players will be sorted according to their roster strength/depth or if that will only be accounted for when matching two warbands together for skrimishing. Roster strength is accounted for in matchmaking Skrimishing As above, skirmishing is the battle phase of the Event. And really? It's just like in Alliance wars haha... Can preview the battlefield, both yours and enemies. Have 12 flags total to use during the War of Three Kingdoms, 3 at the start of Battle Phase & other 3 extra every 12 hours . Each used flag will grant you 2 Red Lucky Coins if you do not Flee, which can be used in Red Lucky Summon if you collect 100 of them. Tap on a specific enemy to get more information or attack them Hitting "attack" takes you to the "Team Building" screen As with alliance wars, each hero can be used 1x time only. A killed team will revive after 6 hours. Then 8, then 10 etc... for each successive time they are killed. Killing every team on the battlefield will automatically respawn all the teams (same as in Alliance Wars). Points & Scoring! There are two sets of points awarded for your flags: War Points -- determine your personal performance & the outcome of the skirmish Warband Points -- determines the performance of your warband w.r.t other warbands of your kingdom. Then there are Kingdom Points which determine the victorious kingdom in the war of 3 kingdoms. War Points War Points for killing an opponent are, like in wars, split into base points and bonus points for killing the team. What is different is that the Base Points and Bonus Points are equal. You can view a teams "war points" by tapping on them and hitting the "info" button; as is the case in Alliance Wars. Scoring is the same in AW's. When you complete a fight, you get: Full Points for a clean One Shot kill Partial Points (from the "base points") for a failed kill Remaining base-points and the "bonus points" for a clean-up flag. War Points are used to determine the outcome of the skirmish. The War Points a defence team is worth is, like in AWs, is based on the net HP of that defence team compared to the net HP of the Warband as a whole. Warband Points Warband Points are what is used to rank the warbands of a kingdom {for the 3rd set of loots} Warband points are calculated as: Warband Points = War Points * Team Power So a defence worth 50 War Points and having a Team Power of 5,000 will give 250,000 warband points. Comparatively an opponent worth 50 War Points and a Team Power of 4,000 will be worth 200,000 warband points. Skirmish Outcome & Kingdom Points As above, the outcome (win/ draw/ loss) of a skirmish between two warbands is determined by the sum of the "war points" over the 600 flags. Each skirmish victory gives +1 kingdom points. The kingdom in the end with the most Kingdom Points is declared the winner of the War of 3 Kingdoms. War Band Chat One point of difference between AW and the W3K is that the War of Three Kingdoms has it's own unique chat within your Warband. This chat however can ONLY be accessed from the "battlefield" screen. It appears as a chat box, same as in normal wars, and can be expanded to view the history and such... Summoning Appearance Rates Apperance Rates Rare Classic Hero: 56.8% Epic Classic Hero: 20.8% Three Kingdom Heroes Rare Three Kingdoms Hero: 14.2% Epic Three Kingdoms Hero: 5.7% Legendary Three Kingdoms Hero (non featured): 1.5 Legendary Featured Three Kingdoms Hero: 1.0% BONUS DRAW Legendary Hero of the Month: 1.3% 3 Kingdoms Bonus Chest Summon 5 Times to open a 3 Kingdoms Bonus Chest! The chest may contain following items: Class Emblems Food Bundles Master Trainer Heroes Limit Break Materials Your progress towards the next chest will carry over to the next 3 Kingdoms summon event if you still have chests in stock. Chest in stock: 25 Summon Costs The Summon Costs for Three Kingdoms Summon: Single Summon: 100 Three Kingdom Coins or 350 Gems Summon x10: 3000 Gems Summon x30: 8400 Gems War Rule: Rising Fury Heroes in your attack team receive a stats bonus of +5% attack and +5% defense Each attack you conduct in this War adds an additional +5% attack and +5% defense You heroes get this +5% attack and 5% defense during your first attack, which is increasing with 5% after each fight. So if you use all flags, then this effect will be increased to +60% attack and +60% defense in your last flag usage. Red Lucky Summon This is Summon is openable from the 3 Kingdom Summon. You can make Red Lucky Summons by playing 3KW evens and collecting Available heroes: Guan Yu + costume, Xie Zi Jing, Sha Wujing, Queen Guowang, Xiong Shanjun Erlang Shen, Sun Quan + costume, Nine-Headed Beast, Zhang Fei + costume, Tang Shanzang Each of the above Heroes has equal odds of being summoned. The selection fo available Heroes may change the next time this event returns. Red Lucky Coins Each battle fought during a 3KW event grants 2 Coins You can use 100 Coins to obtain a guaranteed Legendary Kingdom or Journey Hero from a special summon pool.
  23. This is standard 5 level Quest which last for 4 days. Each level can be played once. There are no restrictions or special rules or the event. You can get Legendary Troop Coins and some materials, which can be used to level your Troop. There is a Legendary Troop summon tied to the quest, which is the same as in the live game. Guide by BirsG
  24. 30 summons - 17/01/2026 10 summons - 25/01/2026 10 summons - 26/02/2026
  25. This is new summon chalenge where you can get a guaranteed legendary hero after a certain amount of gem summons. Summon Heroes using Gems to summon a random Legendary Hero from currently avaiable Heroes. Daily Summons, Mystic Summons and extra bonus draw don't grant progress in the Gem Summon Challenge. 1. Apperarance Rates Legendary Hero: 100.0% EachHeroes have equal odds of being summoned. The selection of available Heroes may change the next time this event returns. You need to do X gem summons in event portals. (X can be different for different occurences.) There is a progress bar visible about your performed summon in the summon challenge screen and on the summon screen. Once you have performed these many heroes, then you need to click on Claim button get your random Legendary hero. Once you claimed you hero, then the summon challenge closes until the next occurence. 2. History of past gem summons Occurrence / Summons needed / Offered heroes 10 summons / 26/05/2025 30 summons / 27/06/2025 20 summons / 12/07/2025 20 summons / 01/08/2025 10 summons / 07/10/2025 30 summons / 07/10/2025 10 summons / 22/10/2025 10 summons / 05/11/2025 1 summon / 11/11/2025 20 summons / 15/11/2025 10 summons / 09/12/25 Credit by Empuzzled.com 10 summons / 23/12/2025 10 summons / 24/12/25 10 summons / 25/12/25 10 summons / 26/12/25 10 summons / 27/12/2025 SG offered gifts at these events in December. Credit by HeyAlexa