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Everything posted by Zanémarossi
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Credit by PlayForFun This is a 25 + 50 Stages long quest, where you can complete against other players, and get rewards based on your performance. 1. Tower Of Magic Overview A. Gameplay The Tower Of Magic Event a brand new event which is accessed via the "Quests" page with 25 Normal and 50 Impossible Questlines. The Impossible questline can be started once the Normal is completed. Each stage features 1, 2, 3 or 4 monster waves followed by a boss stage. You CANNOT repeat or replay or rerun a completed stage. Gameplay features a new tile called an "Magic Curse" (more on that below). Completing 2 stages gives you a choice of one of three "Blessings" which apply to all heroes in your roster for that specific event. Every 3rd offered Blessing is a Rare Blessing so they are offered after every 6th completed floor on both questlines. See the offered Blessings bellow. Heroes can be used on as many stages as you like, as long as they don't get "cursed out". Read on that in the "Magic Curses" section below. The higher you go up the tower, the more difficult it becomes. Gameplay becomes harder Magic-Spheres appear more frequently Different Mob & Boss configurations Appearance of "Deadly Chamber" effects (more below) After completing every 5th floor you can open a Tower chest on Normal questline: Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items). B. Flags/ Energy Tower OF Magic uses its own Flag Energy Currency. Separate from World Energy etc... You have a limit of 10 flags Flags are regenerated once per day & completely refills your flags There is also a new "flask" which has been added called the "Small Tower Energy Flask", which refills 5 energy. 2. Magic Curses Magic Spheres are a new tile that randomly appears on the Board. On appearance, the Magic Curse is allocated to one of your 5 heroes You then have 3 turns to remove the curse. If you fail, that hero recieves 1x curse. Based on the Hero classes the number of the curses what a hero can stand varies. Wizards, Sorcerers, Druids and Clerics can withstand 5 curses All other classes withstand only 1 curse. The Hero and its costume version counts as a different hero so if one the custome is cursed out. The other version might be still usable. You will see a similar message like the class quests (Other costume allowed) when the other costume is still usable. If both versions are cursed, then you will see the "Hero is cursed" text for that hero. Heroes who are cursed are no longer usable in the event (still able to be used elsewhere). If you FLEE with an Magic Curse (either with the countdown still on it or timed out) on a hero, it sticks (i.e. that hero is cursed). 3. Magic Blessings Rewarded on completing every second stage Blessings are fixed & are the same for everyone (i.e. player A gets x,y&z blessing at stage 3. So does player B, Player C etc...) Blessings apply to ALL heroes in your roster for that specific event. They do NOT apply outside the Tower Of Magic Event 4. Deadly Chamber Effects There are three Deadly Chamber Effects in the Tower of Magic: Toxic Vapour - All heroes take 'x' damage every 'y' turns Fragile Floor - The number of battle items you take are reduced by 'x'. Cannot be less than 1 Erratic Time - All Status Effect Durations are reduced by 'x' turns. Table below has more details of the deadly chamber effects & how they increase in severity though the Tower Event. On Impossible Questline a new kind of Deadly Chamber Effect is included called Unnerving Resilience, which consist of 4 type of sub-effects, which are added during your progress on Impossible Questline: Strong Mind: All bosses have a 33% chance to resist status ailments that affect mana or prevent use of Special Skill. Elemental Resistance: Having multiple Heroes of the same element in your Team reduces the damage that enemies take from that element (-10% for each Hero of the same element). Unwavering Defense Status ailments that reduce defense are -50% less effective against all enemies. Absolute Resolve Enemy damage taken is reduced every time you use a Special Skill or a Battle Item. The damage taken reduction resets at the start of your turn. The Strong Mind and Unwavering Defense are added starting from Floor 1. The Elemental Resistance is added starting from Floor 16. The Absolute Resolve is added starting from Floor 31. Notes about these effects: Elemental Resistance If you bring two heroes from the same element, then the enemies will get -10% damage from that element. If you bring three heroes from the same element, then the enemies will get -20% damage from that element. If you bring four heroes from the same element, then the enemies will get -30% damage from that element. If you bring five heroes from the same element, then the enemies will get -40% damage from that element. These will be shown as a passive ability on the opponents. Absolute Resolve The dealt damage is decreasing exponentally on consecutive special skill or battle item usages in the same turn. Here is the list of damage reduction per special skill or battle item usage: 1 usage: -1% damage 2 usage: -4% damage 3 usage: -9% damage 4 usage: -16% damage 5 usage: -25% damage 6 usage: -36% damage 7 usage: -49% damage 8 usage: -64% damage 9 usage: -81% damage 10 or more usage: -100% damage = 1 damage is dealt The damage reductuon applies to tile, special, minion/fiend and battle item damage. When you finish a wave with a special skills or battle items, then the damage reduction is NOT reset. So if you want carpet bomb at the boss level, then you need to use a tile to kill the remaning enemies on the last monster wave. You can check how much battle items/special skill you used and how much is the actual damage reduction by click on the new Deadly chamber effect icon. 5. Tower Coin A new coin currancy added to the game. Used exclusively to summon in the Tower Events. Thus far the Tower Coins can only be gained from the Ninja Tower, Styx Tower and Tower of Magic Events as either progress rewards, stage rewards or final placement rewards. A. Tower Summons & Offers Tower of Magic HERO Portal Classic Heroes Rare Classic Hero: 64.3% Epic Classic Hero: 20.8% Event Heroes Rare Magic Hero: 6.7% Epic Magic Hero: 5.7% Legendary Magic Hero: 1.5% Legendary Featured Magic Hero: 1.0% (Costume included if available) For each summoned Legendary Event Hero, you have 20% chance to get another Legendary Event Hero as a bonus. Bonus Draw Legendary Hero of the Month: 1.3% B. Summoning Costs The costs of summoning are listed below Single Summon 100x "Tower Coins 300x Gems 10x Summon 2600 Gems Tower Chest Summon 10 times to open a Tower Chest ! The chest is guaranteed to contain Class Emblems. Your progress towards the next chest will carry over to the next Tower Summon event if you have still chest in stock. Chest in stock: 1
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This thread compiles the essential information regarding Season 2 of the game, titled Atlantis , which was initially launched in August 2018. Table of Contents How to access the Event Stages Missions Atlantis Coins Summon Portal The Atlantis Families Resources 1. How to Access the Event Where to find it: Access is via the Seasons tab. Prerequisite: You must have completed up to Stage 15 of Season 1. Base Season: It is available permanently. Frequency (Summoning Portal): It is part of a 4-day rotation among several reduced-cost seasons: S2 > S3 > S4 > S5 > UT1 > UT2. Relive the season at a reduced cost, particularly appreciated for farming due to the double rewards for levels completed: 2. Stages A. General Overview Season 2 is divided into 27 provinces of 10 stages that unlock as you progress. It features an Easy Mode and a Hard Mode, a new feature compared to season 1. Hard mode is only accessible once Easy mode is completed. The required World Energy varies throughout the provinces from 6 to 10 (Easy) and 10 to 15 (Hard). Each stage is divided into waves (varying from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. B. Stage Properties With season 2, special stages were introduced. Some levels feature special effects. Poison Mist (P1-3, P13-15, P19-21) The poison damages all heroes every turn Magic Night (P4-6, P19-21) Hero mana generation is doubled but normal damage is half the usual. All status effects cast by heroes only last for 1 turn. All enemies are unaffected. Dense Fog (P7-9), P16-21) Mana generation is slower than usal and all special attacks have a chance to miss. Undewarter (10-13, P22-27) Once the oxygen bar is empty the heroes start taking damage every turn. Oxigene is replenished between enemy waves. All Fire heroes get reduced attack when Un derwater. Unique Boss The Unique Boss heals itself and buffs are dispelled from the Heroes every 5 turns. 3 3. S2 Missions Specific missions allow you to earn Gems or Avatars. Special Stages Enemies Missions Bosses Missions Special Unique Enemies Guide to Stages for Avatar Missions by Zartanis, Ramay Bolton 4. The Atlantis Coins This is the exclusive currency for summoning Season 2 heroes. Acquisition: They are rewarded the first time you complete a map stage. Amount: Easy Mode gives 3 coins per stage. Hard Mode gives 5 coins per stage. Summoning: 100 Atlantis Coins are required for one free summon. 5. Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Atlantis Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Heroes from three groups are present: Season 2 heroes. HOTM selection Season 1 heroes (without their costumes). Each month there are two Legendary Atlantis heroes that are featured heroes 6. Atlantis Families Heroes become stronger when teamed with other unique Heroes of the same family. A. Atlantis Family Bonus for 1/2/3/4/5 Heroes: 5%/10%/15%/20%/25% Defense. 5 Legendary : Ariel, Atomos, Oceanus, Poseidon, Téthys, Ursena 4 Epic : Gadeirus, Proteus, Triton 3 Rare : Melia, Mnesseus B. Lagoon Family Bonus for 1/2/3/4/5 Heroes: +3%/+6%/+10%/+15%/+20% attack 5 Legendary : Mok-Arr, Misandra, Tarlak 4 Epic : Agwe, Gobbler, Wilbur 3 Rare : Gato, Gill-Ra, Muggy C. Sakura Family Bonus for 1/2/3/4/5 Heroes: 5%/8%/11%/11%/13% mana generation 5 Legendary : Inari, Kageburando, Mitsuko 4 Epic : Ameonna, Danzabura, Sumitomo 3 Rare : Chochin, Namahage 7. Resources Farming Find the farming thread here: Reference Farming To search stages, cover S2 to UT2 by BirksG : Find details of Stages by Elioty on his [drive] Infographics available by BirksG, Junin, Izhark, Minzi, Nynaeve
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