Early Information on New Round 1 of Ninja Hero Costumes [Part of The Beta Beat v85]


This thread is to provide early insights and discussion on the initial release of the new Round 1 of Ninja Hero costumes

Don’t get too attached

  • Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
  • It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
  • So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.

:ninja: Ninja Hero :costume: costume
There are a total of one (1) new hero added to Beta for testing; these have been indicated to be for Ninja Tower.

The names of the new costume is: 

  • :symbol_star_big_small: Legendary: Garnet
    • Garnet - Ninja of Flaming Vigor

👨‍👩‍👧‍👦 Family Bonus
Heroes become stronger, when teamed with other unique Heroes of the same family:


:ninja: Ninja Family
Bonus for 1 / 2 / 3 Unique Heroes:

  • 5% / 10% / 15% chance to dodge normal attacks and Special Skills
  • 5% / 10% / 15% chance to counterattack with 60% / 90% / 120% of the damage received.

:costume: Costume Bonus
5 :symbol_star_big_small: Legendary: 65% :attack: attack, 65% :defense: Defense, 70% 🤍 Health, 10% :mana: Mana

Link to comment
Share on other sites

Recommended Posts

:ninja: :costume: Garnet  -- Beta Info & Stats (extremely likely to change)

  • Fancy Name: Garnet - Ninja of Flaming Vigor
     

⭐ Rarity: Legendary - 5 :symbol_star_big_small:
⚧️ Gender: Female
💪 Power: 1247

:attack: Attack: 1199
:defense: Defense: 1247
🤍 HP: 2524

Class: :cleric: Cleric
Element: :herald_red_portrait: Fire (Red) 


Mana Speed: :mana: Charge
Family: :ninja: Ninja
Aether Power: :aether_defense: Defense Up

Passive: Rending Touch

  • Each time this character counterattacks an enemy, the attacker receives 644 Bleed damage over 4 turns.

This Passive Skill has been unlocked by a Costume.

 

Special Skill: Restorative Ki

  • 1x :mana: Mana Charge:
    • Boosts health of all allies by 300. Boosted health can exceed max HP.
    • All allies are immune to new status ailments for 2 turns, and recover 150 health for each attempted status ailment.
  • 2x :mana: Mana Charge
    • Boosts health of all allies by 500. Boosted health can exceed max HP.
    • All allies are immune to new status ailments for 3 turns, and recover 180 health for each attempted status ailment..
  • 3x :mana: Mana Charge:
    • Boosts health of all allies by 1000. Boosted health can exceed max HP.
    • All allies are immune to new status ailments for 4 turns, and recover 250 health for each attempted status ailment.

:costume: Costume Bonus
5 :symbol_star_big_small: Legendary: 65% :attack: attack, 65% :defense: Defense, 70% 🤍 Health, 10% :mana: Mana

  • Heart 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.