[Beta Beat] Early information on the May 2026 HOTM - Zerfain [Part of The Beta Beat V85]


This thread is to provide early insights and discussion on the May 2026 HOTM,  Zerfain
All Information from Beta is Subject to Change!
Don’t get attached

  • Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release.
  • It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
  • So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.

:hotm2026: Zerfain -- :emoji_spritesheet_170: Beta Info & Stats (Extremely Likely to Change)

Fancy name: Wielder of Crimson Chain

⚧️ Gender: Male
💪 Power: 1184

:attack: Attack: 1233
:defense: Defense: 1223
🤍 HP: 2039

Element: :herald_red_portrait:Fire (Red)

Class: :ranger: Ranger
Family: :hotm2026: Legends 2026
Aether Power: :aether_special_boost: Special Boost

Innate Resistance: Resist Mana Generation Ailments

  • This character is immune to status ailments and negative stacks that affect mana generation. Doesn't apply to status ailments that stop mana generation or steal mana.

Innate Ability: :ability_increase_special_damage: Increased Special Skill Damage

  • The first time this character casts a Special Skill that deals damage, an additional 50% is added to its power.

:mana: Mana Speed: Average

Special Skill: Unyielding Lashes

  • Deals 250% damage to the target.
  • If the target had more than 50% health power before receiving damage, targets another enemy who had over 50% health before receiving any damage from this Special Skill. If none of the other enemies had 50% health, targets a random enemy. The damage is increased on each consecutive hit. Each enemy can only be hit once.
  • If an enemy is defeated by the attack reduces the mana of all enemies by- 20%.
  • Elemental Link recovers +4% health for all Fire allies for 6 turns. This effect can’t be dispelled.
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Zerfain’s core mechanic is pretty much a copy-paste straight from Dubhan, only two years later.  The % damage even matches — but only for the first hit, which feels unnecessary.

Dubhan’s rider effect is light Bleed damage that offers nearby allies a smidge of proportional healing, rather than mana-cut-on-kill.  Dubhan does also have that nifty little passive chance to reduce incoming Special direct damage to 1.

I’m not against the idea of recycling a mechanic that many folks might not have, but given that, over the last two years, the proliferation of Average and even Fast unconditional hit-all heroes who also do other nasty stuff, it does feel like the Zerfain/Dubhan mechanic should have a little bit more payoff.  (Even as vanilla as “higher damage,” much less perhaps a bit of a twist like “steals 20% of the mana of all enemies and distributes among allies.”)

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