Caleb - 3* - Ice - Valiant Vegetable - Hero Topic


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Caleb
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Rare) • :herald_blue: Ice / Blue • :fighter: Fighter • :vegetable: Valiant Vegetable • Released: 04/02/2026 • Outfitter: 06/08/2027 • Hero Coach: 04/02/2028
Cabbage Soldier
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Hero Image MAX
Hero Image LB2
Overview HIDEOPEN
Rarity
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Rare)
Element / Class
:herald_blue: Ice / Blue
:fighter: Fighter
Family
:vegetable: Valiant Vegetable
Mana Speed
Average
Special
Cabbage Barrage
Costume Bonus
N/A
Stats HIDEOPEN
Level
:attack: Attack
:defense: Defense
:health: Health
:emoji_spritesheet_68: Power
Max
559
556
886
540
LB1
634
630
1004
603
LB2
783
778
1241
730
Special Skill — Average — Cabbage Barrage HIDEOPEN
  • Deals 320% damage to the target.
  • Deals additional 5% damage for each Fiend or Mega Fiend owned by the enemies, up to 370% damage in total.
  • The target get -25% attack for 4 turns.
Family Bonus / Passives / Aether Power HIDEOPEN
Family Bonus
:vegetable: Valiant Vegetable
  • Heroes become stronger when teamed with other unique Heroes of the same family.

  • Bonus of 2 / 3 Heroes:
    • Fiends and Mega Fiends summoned by this character get +5% / +10% attack.
    • Fiends and Mega Fiends summoned by this character get +2% / +3% health.

  • Event Hero Bonus

  • The members of this family have additional perks in the Vigilant Vegetables event.
 
Passives
:passive_seedling_summoner: Seedling Summoner
  • Summons a Seedling Fiend every turn to a random enemy
    • The Seeding Fiend evolves into a Sprout Fiend after 2 turns.
    • The Sprout Fiend evolves into a Blossom Mega Fiend after 2 turns.
    • The Evolution of the Fiends is delayed with 1 turn each time they are aborb healing.
  • Seedling Fiend:
  • 50% attack, 20% health
  • Sprout Fiend:
  • 75% attack, 30% health
  • Blossom Mega Fiend:
  • 300% attack, 60% health
:passive_resist_boost_special_blocking: Empowered Resist Special Skill Blocking
  • This character is immune to status ailments that prevent the use of Special Skills. They also gain 450 boosted health and 5% mana each time they resist.
 
Aether Power
:aether_dodge: Dodge
At the start of each battle, this Hero gets +20% chance to dodge Special Skills that deal damage for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Beta information / Changes / Related topics HIDEOPEN
Beta Information
Changes From Beta
  • Attack is reduced from 564 to 559.
  • Defense is reduced from 561 to 556.
  • Health is reduced from 902 to 886.
Related Topics
Balance Updates HIDEOPEN
  • There are no balance updates for this hero so far.
 
Star ratings are to express how good you think a hero is, read the rules.
Hero Topic Code © 2026 AeroMatix.
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Caleb Polls  

1 member has voted

  1. 1. Is Caleb worth summoning for?

    • Yes
    • No
      0
    • Unsure
      0
  2. 2. Is Caleb worth levelling and investing in?

    • Yes — LB2 (+25)
    • Yes — LB1 (+20)
      0
    • Yes — 4/80 (+20)
      0
    • Yes — 4/80 only
      0
    • No
      0
    • Unsure
      0
  3. 3. Which emblem path suits Caleb best?

    • Full Attack
      0
    • Full Defense / HP
      0
    • Hybrid (50/50)
    • Unsure
      0
  4. 4. How does Caleb perform overall?

    • Overpowered (nerf candidate)
      0
    • Strong
    • Average
      0
    • Weak
      0
    • Very weak (buff candidate)
      0
    • Unsure
      0
  5. 5. Where is Caleb useful?

    • PvP Attack
    • PvP Defense
    • PvP Rush / Bloody / Buff Booster, etc
      0
    • PvE Stages / Farming
      0
    • PvE Events (Towers, Challenges, etc)
      0
    • Titans
      0
    • Unsure
      0
  6. 6. Where is Caleb best on defense?

    • Left Wing
      0
    • Left Flank
      0
    • Tank
      0
    • Right Flank
      0
    • Right Wing
    • Not suited for defense
      0
    • Unsure
      0
  7. 7. How many levelled copies of Caleb are worth keeping?

    • 1
    • 2
      0
    • 3+
      0
    • None
      0
    • Unsure
      0

Recommended Posts

I have this guy at lvl60 but haven't really used him yet.

He seems good - is he? Worth levelling another? I've been hanging onto a dupe unsure whether to level him or not. My only other 3*s I've maxed two of are Dawn and Treevil (and considering a second Jolly).

Edited by Spinach (see edit history)
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Yes, Caleb is good. I have him at level 60 with 25 emblems. Gets him to 855 strength,  enough for even 4* tournaments. Particularly effective in bloody battle. In the 3* arena there are no specific fiend killers I know of, besides Chires who destroys fiends on herself when she casts her special.

Caleb also has a decent hit. Although for average speed, this is not where he shines. Costumed Valen hits harder at fast speed, and brings defense down. Caleb's domain are the sprouting fiends.

I don't think you would benefit much from a second copy. Same heroes don't count for the family bonus. The fiend spawning rate would double, but that isn't much of a help or could be even detrimental, when fiends are replaced with new fiends before they can sprout. Better combine him with other heroes. Like costumed Ulmer, who hits the weakened enemies and brings their defense down. Or Dawn, who keeps the enemies from using their specials, including the healers, while the fiends are gnawing away from them...

  • Like 1
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