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Credit by PlayForFun This is a 5 day long Alliance Quest with 10 stages. Musketeer and Beauty and the Beast heroes in Alliance Quests As in other similar events the event heroes in the current event have a bonus when they are used in the The Brave & The Beautiful Alliance Quest. Alliance Quest Rules he goal of an Alliance Quest is to get high Alliance Quest Score. The Alliances with the highest Alliance Quest Scores win exclusive loot at the end of the event. Alliance Quest Score is the combined score of all players in all stages and Difficulty Tiers. Stages can be replayed for the best possible score. The score from each stage is defined by the enemies defeated, speed of completion and the amount of Hero health left at the end of a stage. Big combos and great matches are also taken into account. Using Continues has a negative effect on the stage score. The different Difficulty Tiers have limits on what Heroes, Troops, and Battle Items can be used in the fights. In Alliance Quest, the harder Difficulty Tiers are unlocked with Alliance Quest Score. Specifically: Heroes of the Musketeer and the Beauty and the Beast families bypass the Elemental Barriers, and have increased attack, defense, and health (+20%) in this Alliance Quest’s stages Some Notes: This bonus ONLY applies to Musketeer and Beauty and the Beast Family Heroes IN theThe Brave & The Beautiful Event. It is NOT limited to Unique heroes only... Any and all featued family heroes gain the bonus stat boost. 1. Difficulty unlocking limits Only the Alliance members that joined the Alliance before the Alliance Quest started can participate. Epic difficulty is unlocked when your alliance is reached 2 500 000 points in total. Legendary difficulty is unlocked when your alliance is reached 10 000 000 points in total. 2. Event Info -- Stages, Bosses, and WE Cos There are no Suspicious chests in the event so the only way to get coins is by completing the Quest for the first time. The Brave & Beautiful follows the the usual set-up for Challenge Events with 3 difficulty tiers (Rare, Epic & Legendary); It is however, Like LoV and Starfall Circus and Slayers, using the old format of only 10 Stages for each tier. 3. Special Gameplay A. Special tiles (All For One!) When you combine 4 shields, then instead of Dragon Shield a Musketeer Shield will appear. If you match that Musketeer Shield, then it explodes like a normal Dragon Shield, and clears 4 additional tiles (1-1 left, right, down, up), plus is dispels buffs from all enemies. When you combine 5 shields, then instead of Power Shard an Elite Musketeer Shield will appear. If you match this Elite Musketeer Shild, then it explodes then it takes out all shields to in the same line and row, and it also dispels buffs from all enemies. If you do not match them immediately then the damage from Musketeer Shields and Elite Musketeer Shields are increasing with 20% every turns until it reaches 200%. If you match these special Shields, then the buffs will be dispelled from enemy before the troops reaching the enemy. (So you heroes will not be receive damage from counterattack for example if the enemies had that buff before you fire these specail tiles.) B. Special Gameplay : Fortification All enemies get the following status effects every 5 turns: All damage enemies get +30% defense for 3 turns. All enemies counterattack with 100% of the damage received for 3 turns. 4. Event Hero Bonus Gain additional perks in the battles by using the Heroes of this Alliance Quest ! Heroes of the Musketeer and the Beauty and the Beast families bypass the Elemental Barriers, and have increased attack, defense, an health in battles ! THE BRAVE & THE BEAUTIFUL EVENT EFFECTS All for One ! In this quest, Musketeer Shields, and Eline Musketeer Shields appear in place of Dragon Shields and Power Shards. The Shields power increases each turn and also dispel enemies' buffs when matched. 5. Summoning Odds As with all other challenge events, the The Brave & The Beautiful comes with it's own Summon Portal. See below for information regarding the appearance rates. The portal contains the Musketeer and Beauty and the Beast heroes. Featured heroes for the 1st occurence: The Beast Rose de Flo Aramis + Costume A. Appearance Rates Rare Classic Hero: 47.3% Epic Classic Hero: 18.5% Legendary Classic Hero: 1.2% Rare Event Hero: 23.7% Epic Event Hero: 8.0% Legendary Event Hero 0.3% Legendary Featured Hero 1.0% (Costume included if available) BONUS DRAW Legendary Hero of the Month: 1.3% B. Alliance Quest Coins and Summon Cost The "The Brave & The Beautiful" makes use of a same Alliance Quest Coins currency for summoning as other alliance quests. There is no Suspicious chests in the event. You only 10 of them for a Summon or 350 gems. You can do a 10 pull with 3000 gems. 6. Rewards Brave & Beautiful has the same rewarding system as other alliance quests. The scores for all tiers are adding up into a single number, and you receive the loot based on your individual tier and the tier where your alliance's combined score is in. Instead of instant Tier Completion Rewards you can open a chest after you complete a Tier. Example chest rewards: Rare Chest: 1x Clean Cloth, 1x Chainmal Shirt, 1x Super Antidotes, 2x Alliance Quest Coin Epic Chest: 1x Crude Iron, 1x Sturdy Shield, 1x Super Antidotes, 3x Alliance Quest Coin Legendary Chest: 1x Meteor Fragments, 1x Orb of Magic, 1x Dragon Attack, 5x Alliance Quest Coin Once you finish a tier the next tier will not be automatically opened, and you need to open the chest manually. Guide for the Quest can be seen in the first post. Credits to BirksG
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This is new summon chalenge where you can get a guaranteed legendary hero after a certain amount of gem summons. Summon Heroes using Gems to summon a random Legendary Hero from currently avaiable Heroes. Daily Summons, Mystic Summons and extra bonus draw don't grant progress in the Gem Summon Challenge. Since V84, summons in the legendary troops portal are now eligible. 1. Apperarance Rates Legendary Hero: 100.0% EachHeroes have equal odds of being summoned. The selection of available Heroes may change the next time this event returns. You need to do X gem summons in event portals. (X can be different for different occurences.) There is a progress bar visible about your performed summon in the summon challenge screen and on the summon screen. Once you have performed these many heroes, then you need to click on Claim button get your random Legendary hero. Once you claimed you hero, then the summon challenge closes until the next occurence. 2. History of past gem summons Occurrence / Summons needed / Offered heroes 10 summons / 26/05/2025 30 summons / 27/06/2025 20 summons / 12/07/2025 20 summons / 01/08/2025 10 summons / 07/10/2025 30 summons / 07/10/2025 10 summons / 22/10/2025 10 summons / 05/11/2025 1 summon / 11/11/2025 20 summons / 15/11/2025 10 summons / 09/12/25 Credit by Empuzzled.com 10 summons / 23/12/2025 10 summons / 24/12/25 10 summons / 25/12/25 10 summons / 26/12/25 10 summons / 27/12/2025 SG offered gifts at these events in December. Credit by HeyAlexa
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Credit by PlayForFun Mythic Titan Overview The Mythic Titan Event is an event which is accessed via the "Quests" page. It is, in the simplest explanation, an unlimited HP Global Titan. Each attack is an extended duration Titan Fight Objective is to deal the most damage possible with your available flags. There are three difficulties to choose from before starting the fight During the Fight, there is a passive action which disables one of your Battle Items for 3 turns. Damage from each attack is recorded & used in three leaderboards Total Damage (Individual) Highest Individual's Attack Total Damage (Alliance) Summary of Similarities & Differences between a Mythic Titan Fight & a Normal Titan Fight" Differences 1. There are 3 three difficulties to choose from at the outset. Depending on which difficulty you choose, you get a trade off of increased attack vs. reduced damage taken. I will explain this more further down. 2. Fight Duration is Longer. 2.5 minute fights against Mythic Titans vs. 1.5 minutes against normal titans. 3. There is no "health bar" on a Mythich Titan. Like I said, it's an unending pool of HP. Instead there is a damage counter in the Middle of the screen, above the Mythic Titan which increases during your fight. 4. There is no "Ghost" lanes on the Mythic Titan. Instaed of a 7x5 board you have a 9x5 board with two additional columns added in. 5. Status Ailments & Effects are shown BELOW the Mythic Titan, below the "Mana Bar" which is still in the normal spot. You can still long press & hold on the Mythic Titan to see the effects. 6. Mythic Aura. I will explain this more further down but effectively it is a modifier on your hero stats which gives a +20% boost for their first fight (only first) & then "weakens" or "fatigues" specific heroes after their 3rd fight. 7. Watchers. These are kinda like "minions" that spawn every second turn. They essentially "Block" one of the columns & absorb the damage before it gets to the Mythic Titan. Hence like minions They don't seem to have an attack, they kinda just sit there. Similarities Aspects that are the SAME for Mythic Titans as for Normal Titans: 1. "Slash" attack every turn. 2. Special Skill charges with tiles that hit. Note that like in normal titans, "stun spot" tiles do NOT increase the Mythic Titan's Mana. 3. Stun Spot; Hitting the stun spot with 3 tiles will stun the Mythic Titan, preventing it from doing a slash attack 4. Same Battle Item Allocation. 5. Timer. Fights are still timed & will end when either the timer runs out or all your heroes are dead. Tips & Tricks So some important tips & tricks to help you be BEST! 1. Extreme Battle obviously has the biggest perk in terms of attack stat boost; so this is where you'll see the biggest & highest scores occurring. 2. Your FIRST fight with a set of heroes is the most important... If you're going to push hard for an epic score, do it on the first fight with heroes... This is due to the +20% attack you get from the first time Mythic Aura 3. Normal Battle Item's apply... If you're wanting the absolute best outcomes, the primium tier battle items are best (like Scroll of Alteration, Tornadoes, Hurricanes, Titan Banners etc...). Normal bag limits still apply & these items are expensive... Especially if you're using them for Challenge Events, Normal Titans, Ninja Tower etc... So it would be worth budgetting & choosing which events you really want to push hard in. 4. Damage Boosters will be key to those big scores... Heroes like Miki, Wu Kong, Tarlak, Gazelle and Ranvir are the best HOWEVER, it becomes a trade off if you KEEP using them over time as their negative effects will start stacking up... You can use mana potions to still get over the mana generation ailment but becomes something to consider. 5. Normal Squad Construction applies. So try getting as many of the following into your squad (ON COLOUR is best): Attack Boost (e.g. Boldtusk or Ares) Defence Down (e.g Grimm or Tiburtus -- Athena / Costume Brienne are the best) Extreme Damage Booster (e.g. Miki, Tarlak, Ranvir, Guardian Gazelle or Wu Kong) Elemental Defence Down (e.g. Guardian Panther, Frida, Nordri, Almur, Evelyn etc...) High Attack Stat heroes... More attack = more tile damage = more win. Flags/ Energy!! Mythic Titan uses its own Flag Energy Currency. *Separate* from the regular Titan Energy etc... Total of 12 Flags per Mythic Titan. You get 3 flags initially then an additional 3 flags every 12 hours. Mythic Titan Flags accumulate; There is NO FLASK to refill your MT Energy. Difficulties There are three difficulties to choose from when you go to hit the Mythic Titan. Each has a different “bonus” that is granted to the player. Additional Information about Difficulty: Cautious Battle: Hero Bonus: Normal Attack Titan Ailment: -70% Attack Titan Difficulty: ~5* Titan, Does ~100 damage to a Maxed 4* Hero Brave Battle: Hero Bonus: +50% Attack Titan Ailment: -40% Attack Titan Difficulty: ~7-8* Titan, Does ~350-400 damage to a Maxed 4* Hero Extreme Battle: Hero Bonus: +100% Attack Titan Ailment: Normal Attack Titan Difficulty: ~10* Titan, Does ~800 damage to a Maxed 4* Hero So essentially this has two big benefits: 1. You get a reward for taking the “hardest” difficulty in that you get a MASSIVE attack boost to all your heroes 2. It allows the content to be played by all players… Newer players choose the “Cautious Battle” so their heroes can survive etc… Stage Effect Each Mythic Titan Fight features a Stage Effect which interferes with your Battle Items. Battle Item Interference The Mythic Titan interferes with 1 of your Battle Items every 3 turns. The interference prevents the use of a battle item for 3 turns (includes current turn)! Essentially what it means: If you take axes, mana pots, tornadoes & bear banners to the fight. After 3 turns, one of those items will be LOCKED out... Meaning you cannot use that item. After another 3 turns, that item will become UNLOCKED and a new random item will be LOCKED out for 3 turns. Note it can be the same item again as it's random. This then repeats and carries on every 3 turns till the timer runs out. Watchers The watcher is basically a minion which sits above one of the 9 columns & blocks your tiles from hitting the Mythic Titan. Watchers have NO ATTACK. They just sit there as meat shields. Watchers split out incoming damage amongst all existing watchers E.g: If you target a lane with a watcher in it & there are 4 watchers total, your hit of 200 damage is split out as 50 damage to each watcher). E.g 2: If you target a lane without a watcher & there are 4 watchers total, your hit of 200 damage is split out as 40 damage to each watcher & 40 damage to the Mythic Titan. Watchers cannot be blocked from spawning AND cannot be stolen (results in them being destroyed) On killing a watcher, a portion of the Mythic Titans mana is removed. One annoying thing about the Watchers is that, they can block you stunning the Mythic Titan with "off-colour" tiles... In order to "stun" the Mythic Titan, the tiles actually have to HIT the mythic titan... so Watchers that are in the way can become rather troublesome. Watchers can be killed one of three ways: By Tile Damage Via Battle Items Via Special Skills Watcher properties per difficulty Cautious Batte: Watcher HP: 120 Spawn Rate: 3 Initially. Then +2 every 2 turns. Brave Battle: Watcher HP: 300 Spawn Rate: 3 Initially. Then +2 every 2 turns. Extreme: Watcher HP: 600 Spawn Rate: 3 Initially, then +2 every 2 turns. Specific Heroes Interraction with Watchers Bera -- The moth minions do not block watchers from spawning. Part of the watcher rules is that they cannot be blocked from summoning. Noor -- She does NOT gain a new Sparrow Minion every time a watcher spawns. Sparrow minions DO destroy watchers when hitting. 1x Sparrow Minion removes ALL watchers Skadi -- Each watcher killed counts as a 1x stack. Limit is still 10x Stacks. Stacks end with that Mythic Titan fight & do not carry over to the next one (like normal). Grimble -- He DOES remove the watchers then he casts... Destroyed watchers count as minions in terms of the "small amoutn of mana". His Direct Damage then applies to the Mythic Titan only. Gobbler -- He DOES remove the watchers with his cast. The watchers also count as destroyed minions & grant healing per watcher. His direct damage then applies to the Mythic Titan only. Costume Gormek -- He DOES remove watchers with his cast. The watchers also count as destroyed minions so behave the same as Gobbler in terms of healing per watcher Gefjon -- Watchers cannot be stolen and instead results in destruction of said watcher. The casting of Gefjon's special skill destroys the watchers first THEN deals damage to the Mythic Titan. Captain of Diamonds -- He DOES remove the watchers when he casts. His direct damage then applies to the mythic titan only. Mythic Aura Mythic Aura grants a bonus in stats & Mana generation for "first use heroes" and applies negative stat / Mana Generation due to "fatigue" when heroes are used 4+ times. The FIRST time a hero is used, they get a positive Mythic Aura which grants them +20% boost to Attack & Mana Generation. The Second & Third time a hero is used, there is no Mythic Aura. They're just your normal every day hereos (plus whatever bonus you get from the difficulty you chose) From the Fourth Fight onwards using a specific hero however, the specific hero starts getting fatigued... They start getting negative effects. 4th: -10% attack and mana bonus 5th: -19% attack and mana bonus 6th: -27% attack and mana bonus 8th: -34% attack and mana bonus 9th: -41% attack and mana bonus 10th: -52% attack and mana bonus 11th: -57% attack and mana bonus LOOT As with regular titan fights, there is no "fight end" loot. Event End Loot is structured into three sets, linking up with the three different rankings/ leaderboards. The Loot is much like Tournament Loot in that it is split into "%" tiers with randomised loot for each tier. Top Individual Attack This is the ranking for the highest single hit by an individual Top Total (Individual) This is the ranking for the highest total damage dealt by an individual Top Alliances This is the ranking for the highest total damage dealt by an alliance Credit by PlayForFun Credit Zartanis
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Credit by PlayForFun This is a Challenges event which combines the Starfall Circus, League of Villians, Slayers of Fell Shadows and Mighty Pets. The reflected color is specific to the stage. Summoning Appearance Rates Rare Event Hero: 71% Epic Event Hero: 26.5% Legendary Event Hero (non Featured): 1.5% Legendary Featured Event Hero: 1.0% For each summoned Legendary Event Hero you have a 20% chance to get another Legendary Event Hero as a bonus. Costume included if available. BONUS DRAW Legendary Hero of the Month: 1.3% Summons Costs Like all other Event Summon Portals, the Portal Cost is per below: Single Summon 10 Challenge Coins 350 Gems 10x Summon 3000 Gems Guide by BirksG Special Gameplay Event specific hero bonus Heroes of the Villains, Starfall, Bard an Slayers family bypass the Elemental Barriers in this Challenge Event’s stages Heroes of the Villains, Starfall, Bard an Slayers family have increased attack, defense, and health (+20%) in this Challenge Event’s stages The event stages are consist of heroes from Starfall Circus, League of Villians and Slayers of Fell Shadows challenge events, and each of them has got the usual special effect: Starfall Circus In the Starfall Circus the stars fall every 5 turns with the following effects: The starfall deals {x} damage to all Heroes (X=100 for Rare, 150 for Epic, 200 for Legendary) The starfall interferes with 2 of your Battle Items. The interference prevents the use of a Battle Item for 3 turns Changes the element of all heroes to the element they are strong against (lasts for 5 turns) League of Villians Divine Smite effect: In the League of Villians stages, every time you use a Special Skill or Battle Item the Divine Smite gets closer ! When Divinie Smite is reached all enemies receive X damage. (X=100 for Rare, 150 for Epic, 200 for Legendary) The Divine Smite bar will be reduced if you don't use any Special Skills or Battle Items during your turn. Poison In the League of Villians stages, all heroes receive Y damage every turn (X = 20 for Rare, 30 for Epic, 50 for Legendary)
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Credit by PlayForFun Our biggest Summon Gate to date shines brightly upon us! Schedule Start Time: 2025-11-24 07:00:00 UTC End Time: 2025-12-01 07:00:00 UTC Black Friday Summon Featured Heroes: Duval Lane Available Heroes All released legendary heroes in the past 696 days (this excludes the Season 1 heroes too), and all released non Season 1 Epic and Rare heroes. Costumes are also included in the portal. The two new Featured heroes. Now heroes are arriving with guaranteed ascend levels. Appearance Rates All Legendary Heroes or Costumes you receive are guaranteed to have been released within 696 days. No Classic Heroes ! Rare Hero: 69.7% Epic Hero: 26.5% Legendary (non featured) Hero: 3.6% Legendary Featured Hero: 0.2% BONUS DRAW Legendary Hero of the Month: 1.3% POWER GRADE RATES Ascended Once: 30.0% Ascended Twice: 30.0% Fully Ascended: 20.0% Limit Broken Once: 12.5% Limit Broken Twice: 7.5% Black Friday Bonus Chest Summon 10 times to open a Black Friday Bonus Chest ! The chest may contain the following items: RARE and EPIC Ascension Materials Limit Break Materials Class Emblems Trainer Heroes Food Bundles Chest in stock: 20 Summoning Costs: You can use gems only. Single Pull: 350 gems 10x Pull: 3000 gems 30x Pull: 8400 gems
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Credit by PlayForFun Wilderness Summon Portal structure List of ingredients This portal includes heroes from many different Summon Gates. There are 3 Featured heroes. Appearance rates Rare Hero: 71.0% Epic Hero: 26.5% Legendary Hero: 1.5% Legendary Featured Hero: 1.0% BONUS DRAW Legendary Hero of the Month: 1.3% Summon Cost Single: 400 Gems or 100 Wilderness Coins 10x: 3400 Gems 30x: 9400 Gems Wilderness Summon Chest Awarded for every 10 Wilderness Summons made Contents include Trainer Heroes, Master Trainer Heroes, Food Bundles and Master Emblems. Chest in stock: 20
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Credit by PlayForFun Hero Coach This recurring event allows players to level their Legendary Heroes to 4/90, in exchange for Gems. Costumes can't be leveled up with Hero Coach. After selecting a Hero, the Hero Coach will show you how your hero will look like at 4/90. You can only select a Hero to train, which is released earlier than 2 years before the start of the event. In the live game, players will be able to train one Hero per event. Example Gem Costs in Beta: Training from 4/85: 18 Gems Training from 4/80: 37 Gems Training from 3/70 and 4/1: 334 Gems Training from 2/60 and 3/1: 593 Gems Training from 1/50 and 2/1: 815 Gems Training from 1/1: 1000 Gems Each level is reducing the Gem cost with 3-4 Gems. (~3.7 Gems / level on average.) In game tooltip: Hero Coach In exchange for Gems, the Hero Coach will level up a a Hero you own. You can only train Legendary Heroes that have been released more than 2 years before the start of this event. Costumes can't be leveled up with Hero Coach. Heroes will be leveled up to level 90, ascension level 4, and twice limit broken. The gem cost of training a Hero is reduced if the Hero has been leveled up.
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Credit by PlayForFun Lunar New YearBrawl Event Rules Heroes of Fortune Dance, Lunar New Year, Journey and Kingdom families receive various benefints in Raid Brawl: Increased attack, defense, heath and mana generation. More max health reduced with crititcal hits. Immunity to mana reductions. Immunity to status ailments that affect mana generation. Immunity to status ailments that prevent the use of Special Skills. Immunity to all damave over time status ailments. Raid Brawl Chest Win 100 Raids during this Brawl Event to collect amazing rewards ! Wins in Tournaments and Hero League are also counted. You can collect on chest per event. In Lunar New Year Brawl the Lunar Year heroes get +80% stat boost.
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Dragonspire is a new, dragon-based world built on the traditional fortress-based world of Empathy. Table of content 1. Dragonspire Overview 2. Fortress 3. Buildings 4. Interface 5. Dragon and Portal summon 6. Dragon Assist and Rider 7. Raising a dragon 8. Dragon Map 9. Dragon Raid 10. Dragon Missions 11. Dragon Heart 12. Dragon Quests 13. Inventory 14. Path of Dragon 15. Get a slot 16. Others Documents 1. Dragonspire Overview Dragonspire: The New World of Dragons Dragonspire is like a game within the game! It is a parallel world to your main Fortress, where everything revolves around dragons. New Base: You build and manage a dedicated base with buildings and resources that are totally independent of those in your Fortress. Content and Activities: You explore a large map, launch dragon raids against other players (with a separate leaderboard), complete missions, and summon new dragons via special portals. Dragons vs. Heroes: Dragons train differently. They are simpler than heroes: no emblems, no costumes, no classes. On the other hand, their special skill can level up to 10 (instead of 8). The Links Between the Two Worlds: Despite their independence, the two worlds help each other: Help for Heroes: Your dragons can provide passive or active support skills to your hero teams. Help for Dragons: Your heroes can be equipped as Riders for your dragons to boost their combat stats in the Dragonspire world. 2. Fortress To go to Dragonspire, simply press the "Dragonspire" button at the bottom left of your Fortress screen (your usual base). Conversely, there is also a button in Dragonspire to return to the Fortress. You can switch between the two at any time. Credit Zanémarossi The Dragonspire world works a bit like your usual Fortress but is independent in terms of resources. It has its own energy. The amount of energy is the same as the amount of energy in the Fortress. However, the use of the energies is independent of one another. Credit Zanémarossi There are three basic materials: "Meat," "Iron," and "Recruits." These correspond to "Fish," "Dragon Stone," and "Baby Dragon" in Dragonspire. These are displayed at the top of the base screen. 3. Buildings Credit BirksG 9 buildings are available in Dragonspire : Dragonspire Watchtower Dragonstone Storage Egg Storage Fish Storage Fishery Quarry Dragon Forge Hatchery You can place the buildings in a similar way to a fortress. 20 buildings can be constructed depending on the level of your Dragonspire. For details on each building, please refer to the respective page : Dragonspire Buildings 4. Interface Credit Zanémarossi and BirksG 5. Dragon and Portal summon Dragons The Dragons featured in Dragonspire represent the "basic" units, comparable to the heroes from Season 1. Their trigger speed classification ranges from Fast to Slow. These dragons are available for summoning through two dedicated, permanent Portals. Credit by Nynaeve 5 Cindron, Doombringer, saestrasz Aranth, Dreamcatcher, Glacio Bonefang, Marmora, Zostrasz Ignis, Leafheart, Lux Noctur, Stargazer, Veneno 4 Eotei, Forto, Xondar Deathflayer, Sassy, Skydancer Bathosh, Nimblewing, Shen Lin Luminare, Owlford, Xiao Fang Yvestrasza, Cuddlewing, Nightwing, Mordoth 3 Krio, Ardere, Rusty, Viletusk Snowy, Leafy, Flumen, Flutterfly Leafwind, Silva, Croakster, Tropicus Glimmerwing, Solis, Talonshine, Sting Kranio, Vesperi, SparkyDuskwing Portals summons Here are the summoning probabilities and costs of the two permanent portals to summon the basic dragons. Credit Zanémarossi Others Portails Currently, only one other portal is accessible with specific dragons. Find all the information about this quest and portals on the topic: Ancien Underoot Quest Dragon feeders A new feature has been implemented since V83 with the possibility of obtaining a dragon during summons similar to the functioning of HOTM. It changes every week. The summoning rate is 1.3%. 6. Dragon Assist and Rider Assist Skills Each dragon has two types of powers: The Special Skill: This is its main attack, the one it uses when you play with it in the Dragonspire world. The Assist Skill: This is a special bonus that activates when you use that dragon with your hero team in the Fortress (the classic game mode). For this Assist Skill to be as powerful as possible, you must level it up to the maximum level, which is 10. Dragon Rider To make your dragons stronger in Dragonspire, you can assign a hero to them as a Rider. What's the Purpose? Riders replace the classic troops and give a stat bonus to your dragon. The hero's special skills are useless here; only their base stats matter! Rarity Rule: Be careful! The rarity of your dragon determines the maximum rarity of the hero you can pair with it as a Rider (a 4* dragon will only accept a 4* hero or lower). Best Choice: Always choose the hero of the correct rarity that has the best stats for maximum power! Cap: There is a cap on these stat bonuses. For the exact details, please refer to the document created by BirksG. Credit BirksG 7. Raising a dragon Leveling up a dragon is less hassle than training a hero in the Fortress. Dragons do not need: Classes, Emblems Costumes "Limit Break" (no extreme evolution) Dragon Key Features: Their Special Skill (the attack they use in Dragonspire combat) levels up to level 10 (instead of 8 for heroes). They provide Assist Skills that your heroes can use in the classic game world (the Fortress). They also grant a Spirit Bonus (a permanent stat bonus). Note: The "Special Skill" is used in Dragonspire combat, while the "Assist Skill" is the bonus for your heroes. Find the evolution of a dragon in the subject: Dragon Roster and Ascending Credit BirksG 8. Dragon Map The Dragonspire map system is very similar to the one in your usual Fortress. Current Content: The map is divided into 22 regions of 10 stages each, plus outposts, making a total of 220 stages! More regions will be added with updates. Gameplay Difference: The combat board is slightly different. You will find special tiles (boosters) that allow you to deal more damage. The way you use boost items also changes. Find information about the map in the topic: Dragonspire Map Credit BirksG 9. Dragon Raid The Dragon Raid is like the classic Raid in your Fortress, but with dragons! How Does It Work? Preparation: You must build a Watchtower to participate. Combat: You battle the dragon defense teams set up by other players. Energy: Each battle consumes Dragon Raid Energy. You can store up to 6 of these. Leaderboard and Arenas Competition: There is a dedicated leaderboard (global, local, alliance). If you win, you gain cups and resources (Fish, Dragon Stones). If you lose, you lose them. Arenas: The arena tier system is very detailed (Bronze I to Diamond III). The higher you climb in the arena (by gaining cups), the more generous the rewards you find in the abandoned treasure chests are. Cup / Arena Name 0 Bronze I 200 Bronze II 400 Bronze III 600 Silver I 800 Silver II 1000 Silver III 1200 Gold I 1400 Gold II 1600 Gold III 1800 Platinum I 2000 Platinum II 2200 Platinum III 2400 Diamond I 2600 Diamond II 2800 Diamond III` 10. Missions Basic missions They currently only allow you to collect gems. Credit BirksG Wanted Missions There are two Wanted Missions in the Dragonspire game mode: Adventure Chest Raid Chest Idle Chests The Idle Chests system passively generates rewards over time. After a 24-hour period, the chest reaches its maximum reward generation capacity and becomes available for opening. The chest cannot be accessed or opened before the expiration of this 24-hour timer. Reward quality is scaled based on the highest province reached in both Dragon Adventure and Dragon Raids. Dragon Loot VIP The Dragon Loot VIP status provides a bonus to the loot received from Idle Chests for the duration of the active VIP period (30 days). Dragon Shipment Opening Dragon Idle Loot Chests contributes toward sending a Shipment to your Stronghold. A shipment can be dispatched after opening a total of 14 Dragon Idle Loot Chests. A notification will confirm when your shipment is ready for dispatch. The tier of rewards received from a Dragon Shipment is enhanced based on your current Dragon Raid Tier and the highest area reached in Dragon Adventure. The reward tier for the Dragon Shipment is definitively determined at the moment the shipment is sent. For the full article, please follow this link: Wanted Missions and Dragonspire Loot VIP Credit Alexia, MrChief and Elioty33 11. Dragon Heart Dragon Hearts are acquired by commending Dragons after they have reached their maximum ascension and level status. Once a sufficient quantity of Dragon Hearts has been collected, a corresponding reward is automatically granted. Commending Dragons of higher rarity yields a greater number of Dragon Hearts but requires a proportionally larger expenditure of resources. The progress of Dragon Heart collection is unified and shared across all Dragons. For comprehensive information on this topic, please refer to the following resource: Dragon Heart Credit Zanémarossi 12. Dragon Quests Dragonspire It hosts quests for crafting items, combat, ascension... You also obtain summoning coins from the various dragon portals. Find each quest below : Dragon Cave Quest Ancient Underroot Quest Legendary Dragon Quest Amethyst Cavern Quest Ruby Cavern Quest Topaz Cavern Quest rainbow Cavern Quest Scroll Cavern Quest Jewerly Cavern Quest Sapphire Cavern Quest Jade Cavern Quest Rescue Dragonlings Quest Night of items Quest River of Ressources Quest Other one-off quests round out the game offerings. 13. Inventory Across the game offerings (seasons, quests, raids, loot...), a number of items are distinct in Dragonspire. Find the complete inventory in the dedicated thread: Dragonspire Inventory 14. Path of Dragon The Path of Dragons is a new game event, which is similar to Path of Valor It's a 28 day long event similarly to Path of Valor, during which there are Daily Challenges and Dragon Challenges. This is not a Stage-based Event, unlike Challenge Events and Seasonal Events. It's about completing Challenges in various parts of the game. There isn't new playable World Map/Quest content. For comprehensive information on this topic, please refer to the following resource: Path of Dragons Credit by Zanémarossi 15. Get a slot In the event your Dragon Roster is full, the acquisition of new creatures is suspended. Space can be freed up using the following methods: Consuming existing dragons. Extending the space via the shop: 5 slots for 50 Gems (the cost is subject to progressive increase). Purchasing additional slots via specific offers (+5 slots). 16. Others Documents - Find details of all dragons by Elioty33 with translation of files into several languages : Drive Dragons Elioty33 Guide written in collaboration with BirksG.
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This thread is about The Untold Tales II in reduced cost. The first occurrence was on November 14, 2025 Event: Untold Tales II (Reduced Cost) The Untold Tales II : Dwarven Riches event is a reduced cost ! Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the UT2 guide New Feature: The main difference is the addition of "Dwarven Monolith" monsters, which allow you to earn extra rewards when you complete the levels. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed UTD1 chapter 2 Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 12 energy. Specific Gameplay: Dwarven Monolith What is a Dwarven Monolith ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Untold Tales Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Dwarven Monolith you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily Dwarven limit from 15 to 25 per day. It also increases the quantity of specific UT pieces found in loot. It increases your chances of finding rare monsters by 1000% How to Defeat Dwarven Monolith (Combat Tip) Invulnerability: The Dwarven monolith appears in a closed statue and is protected from direct damage for 3 turns (Except for the first, 4 laps before opening up). Attack: It then opens up, allowing you to defeat it. Tip: If you use a damage sharing ability (which damages all enemies), you can defeat the clam even when closed by targeting the other monsters. Untold Tales Il Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 UT Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Appearance Rate Presence of heroes from three groups: The heroes from Untold Tales Il. The heroes from Season 3. The heroes from Season 1 (but without costumes). Resources (Farming) No farming documentation available at this time. Find the farming thread here: Reference Farming Find details of stages by Elioty33 : Drive Elioty UT2
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This thread is about the Untold Tales II : Treasures of Flame and Frost Table of Content I. Overview II. Access Requirements III. Duration and Frequency IV. Stages V. Untold Tales Coins VI. Specific gameplay : Runes VII. Missions VIII. Summoning Portal IX. Untold Tales Families X. Various Infograpics I. Overview Untold Tales 2: Treasures of Flame and Frost is the latest seasonal event, launched in December 2023. Like Untold Tales 1, it consists of 6 chapters of 28 stages and does not have a world map. 2 modes are available: Easy and Hard mode. The Summoning Portal is available, including UT2-specific heroes as well as Season 3 heroes. II. Access Requirements Access is via the Seasons tab. You must have completed Chapter 2 of Untold Tales 1 to access this season. III. Duration and Frequency The base season is accessible at any time. However, the Summoning Portal is associated with the reduced-cost season Dwarven Riches It is included in a 4-day rotation per season: S2 > S3 > S4 > S5 > UT1 > UT2 IV. Stages UT2 is divided into 6 chapters of 28 stages, which unlock as you progress. They currently include an Easy mode and a Hard mode. Hard mode is only accessible if the Easy mode has been completed. A Deadly mode is planned. No information on the gameplay of this mode is available to date. The World Energy required varies across chapters. Each stage is divided into waves (varying from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. Chapters 4 to 6 have a specific characteristic: V. Untold Tales Coins UT Coins are earned only the first time you complete a stage: 3 coins in Easy mode, 5 coins in Hard mode. A total of 1344 coins can therefore be collected across all currently unlocked stages. When both Easy and Hard modes are completed, a specific reward is available in the "Missions" tab, containing coins and 4* ascension items. VI. Specific Gameplay: Runes This is an evolution of Season 3 Runes. Appearance: Rune Stones appear randomly on the board. Effect: They apply special effects (debuffs or buffs) to enemies or heroes, depending on their element. Evolution: A two-turn countdown is displayed. After two turns, the rune enters the "Charged" state. Credit BirksG VII. Missions Specific missions allow players to retrieve gems or avatars. Stages Missions 420x Treasures of the Flame and Frost Stages Minion/ Mob Avatar Missions 250x Engulfed Dwarf Rangers 400x Frenzied Draugr 550x Engulfed Dwarf Warrior 700x Azure Ember 850x Mystical Bomblet 1000x Smouldering Thug Boss Avatar Missions 40x Raróh 60x Flame Crawlers 75x Andvari 85x Aethslegaur 100x Hreidmarr ?x ?` Credit BirksG To search stages, cover S2 to UT2 by BirksG :https://monsterfarm.pages.dev/ VIII. Summoning Portal It is available for 4 days during the reduced-cost seasons rotation: S2 > S3 > S4 > S5 > UT1 > UT2 Summoning Cost 1 Summon: 350 gems or 100 UT coins 10 Summons: 3000 gems 30 Summons: 8400 gems Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Credit BirksG Appearance Rates Available in this portal are: Untold Tales 2 heroes, Season 3 heroes, Season 1 heroes without costume. IX. Untold Tales II Families Bonus family costume Legendary Attack Bonus : 7% Defense Bonus : 7% Health Bonus : 9% Mana Bonus : 5% Epic Attack Bonus : 12% Defense Bonus : 12% Health Bonus : 12% Mana Bonus : 1% Rare Attack Bonus : 5% Defense Bonus : 5% Health Bonus : 5% Mana Bonus : 1% Kingdoms uniquely strengthen their members. The more unique members of the same Kingdom are in a team, the more powerful the Kingdom effect. Members of this Kingdom will benefit from additional advantages in the Untold Tales 2: Treasures of Flame and Frost stages. Members of this Kingdom receive a Fusion Core. The Fusion Core activates each time this character uses their Special Skill: All enemies receive Corrosive Burn for 3 turns. With a fully charged Fusion Core, Corrosive Burn deals 287 Burn damage (depends on the hero's attack stat) and reduces the target's defense by -12% each turn. Damage is higher against targets that possess minions or mega minions. Corrosive Burn damage is proportional to the core's charge. All charge is consumed upon core activation. Heroes of the Nidavellir family 5 Arthslegaur, Regin-C Andvari, Ott-C, Dagr Gandr-C, Duralfur, Hreidmarr, 4 Fjalar-C 3 Helgi-C Kingdoms uniquely strengthen their members. The more unique members of the same Kingdom are in a team, the more powerful the Kingdom effect. Members of this Kingdom will benefit from additional advantages in the Untold Tales 2: Treasures of Flame and Frost stages. Members of this Kingdom receive an Arctic Core. This character's Arctic Core charges when they take damage from normal attacks or Special Skills. The Arctic Core activates each time this character uses their Special Skill: All enemies receive Corrosive Frost for 3 turns. With a fully charged Arctic Core, Corrosive Frost deals 343 Frost damage (depends on the hero's attack stat) and reduces the target's attack by -15% each turn. Damage is higher against targets whose health is boosted or who possess minions or mega minions. Frost damage is proportional to the core's charge. All charge is consumed upon core activation. Heroes of the Mirkheim family 5 Fimafeng Högne, Svafa Fafnir, Montsognir, Bragi Thrivaldi 4 Dain 3 Bryggvir Snorri Links to the heroes will be added when the cards are redone X. Various Infographics Stages and gameplay (Awaiting high-resolution documents) Find the farming thread here: Reference Farming Find details of stages by Elioty33 : Drive Elioty UT2 FInd details of stage and gameplay by BirksG
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The Untold Tales I : Sunken Riches event is back at a reduced cost Event: Untold Tales I (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the UT1 guide New Feature: The main difference is the addition of "Exquisite Clam" monsters, which allow you to earn extra rewards when you complete the levels. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed Province 5 of Season 5. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 12 energy. Specific Gameplay: Exquisite Clams What is an Exquisite Clam? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Untold Tales Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Exquisite Clams you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific UT pieces found in loot. How to Defeat Clams (Combat Tip) Invulnerability: The clam appears closed and is protected from direct damage for 2 turns. Attack: It then opens up, allowing you to defeat it It increases your chances of finding rare monsters by 1000% Untold Tales I Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 UT Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Appearance Rate The heroes from Untold Tales I. The heroes from Season 2. The heroes from Season 1 (but without costumes). Resources (Farming) Find the farming thread here: Reference Farming Find details of stages by Elioty33 : Drive Elioty UT You can find various specific documents and guides for optimizing farming in this season. Credit Nynaeve, BirksG, Minzi (7D Uprasing)
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This thread is about the Untold Tales I : Mysteries of the Deep, "6th season" proposed Table of Content I. Overview II. Access Requirements III. Duration and Frequency IV. Stages V. Untold Tales Coins VI. Specific gameplay VII. Missions VIII. Summoning Portal IX. Untold Tales Families X. Various Infograpics I. Overview Untold Tales 1 : Mysteries of the Deep is the first non-world map seasonal event launched in June 2023. It differs from the first 5 seasons. It is divided into 6 chapters of 28 episodes. 2 modes are available: easy mode and hard mode. The summon portal is available including heroes specific to UT1 as well as heroes from Season 2. II. Access Conditions Access is via the seasons tab. You must have reached Province 5 of Season 5. III. Duration and Periodicity The base season is accessible at any time. However, the summon portal is associated with the reduced cost season Sunken Riches It is included in a 4-day rotation per season: S2 > S3 > S4 > S5 > UT1 > UT2 IV. Stages The UT1 are divided into 6 chapters of 28 levels unlocking as you progress. They currently include an easy mode and a hard mode. The hard level is only accessible if the easy level has been completed. A deadly mode is planned. No information on the gameplay of this mode is available to date. The required world energies vary over the chapters. Each level is divided into waves (varying from 3 to 5 waves) comprising monsters and final bosses similar to the other seasons. V. Untold Tales Coins UT Coins are earned only the first time you complete a stage: 3 coins in Easy mode, 5 coins in Hard mode. A total of 1344 coins can therefore be collected across all currently unlocked stages. When both Easy and Hard modes are completed, a specific reward is available in the "Missions" tab, containing coins and 4* ascension items. VI. Specific Gameplay The Underwater Battle The levels take place underwater and introduce an Oxygen mechanic that must be managed: Oxygen being the key resource, you must regenerate it using special tiles. The oxygen level triggers varied effects on the board. Enemy/Ally Evolutions The more the oxygen bar decreases, the more dangerous the effects. These effects are permanent. At 75% remaining Life: All enemies gain Life Steal (they heal by attacking). At 50% remaining Life: The Attack Power of all enemies increases. At 25% remaining Life: Allies receive Blindness. Enemy Death (0%): Your heroes take more damage. In addition, a random hero suffers a blind attack each turn. Recharge Oxygen To fill your oxygen bar, you can activate: Diamond (Nautilus Shell): Recharges a large part of the oxygen. Dragon (Association of 4 tiles): Recharges a small part of the oxygen. Special Tile Bonuses Power Nautilus Shells appear when you form or use a diamond. Matching or activating the shell confers a 3-turn bonus that depends on its attribute: VII. Missions Specific missions allow you to recover gems or avatars. Log of Mission Overall Untold Tales Mission: Solve the Mysteries of the Deep Note: image is just “easy” completion. A second mission will unlock on its fulfillment for the “hard mode”. Stages Missions Minion/ Mob Avatar Mission Boss Avatar Missions Guide to stages for avatar by : @ZartanisTo search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ VIII. Summoning Portal It is available for 4 days during the reduced-cost seasons rotation: S2 > S3 > S4 > S5 > UT1 > UT2 Summoning Cost 1 Summon: 350 gems or 100 UT coins 10 Summons: 3000 gems 30 Summons: 8400 gems Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rates Available in this portal are: Untold Tales 1 heroes, Season 2 heroes, Season 1 heroes without costume. IX. Untold Tales I Families Heroes Mana Speed The trigger speed (Mana) of a UT1 hero is indicated by arrows under the character: 3 Arrows: Fast Mana 1 Arrow: Medium Mana This speed alternates between fast and medium Each time a special skill is activated: Fast → Average → Fast → Average The scroll speed of the arrows indicates how quickly the next trigger will take place. Bonus costume UT1 Families Heroes become stronger when teamed up with other unique heroes from the same family. Bonus for 1/2 heroes: 50% / 75% chance to grant all allies +36% attack for 3 turns when this character takes damage from special skills. If this character is defeated by the enemy's special skill, the probability increases to 75% / 100%. Shared Family Bonus: Bonus granted 1/2/3/4/5 heroes from the Atlantis family: +5% / +10% / +15% / +20% / +25% defense Family Heroes 5 Lasalle - C, Ceto - C, Thalassa - C Gelert - C, Galapagos - C Ephyra - C Phorcys - C 4 Aqualith - C 3 Jaco - C Heroes become stronger when teamed up with other unique heroes from the same family. Bonus for 1/2 heroes: 50% / 75% chance to confer -10% mana generation for 3 turns to an enemy who inflicts special skill damage on this character. If the enemy's special skill eliminates the character, the probability increases to 75% / 100%. Shared Family Bonus: Bonus granted 1/2/3/4/5 heroes from the Atlantis family: +5% / +10% / +15% / +20% / +25% defense Family Heroes 5 Gelstat - C, Domiventus - C Atlantea - C, Spartoi - C Persa - C Ultrox - C, Médéa - C 4 Mulgog - C Shar’khai - C 3 Bagreg - C Links to heroes will be added when the cards are redone X. Miscellaneous Infrographics Families Credit Zartanis Various farming documents Find the farming thread here: Reference Farming Credit Nynaeve, BirksG, Minzi (7D Uprasing) To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ Find details of stages by Elioty33 : Drive Elioty UT1
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This document compiles the essential information regarding the game's Season 5, titled Dynasty of Dunes, initially launched on April 21, 2022. Table of content 1. How to acces the event 2. Stages 3. Gameplay specifics : Amulets 4. S5 Missions 5. The Dune coins 6. Dynasty of Dunes summoning Portal 7. Families of Dunes 8. Resources 1. How to Access the Event Where to find it: Access is via the Seasons tab. Prerequisite: You must have completed up to Stage 5 of Season 4. Base Season: It is available permanently. Frequency (Summoning Portal): It is part of a 4-day rotation among several reduced-cost seasons: S2 > S3 > S4 > S5 > UT1 > UT2. Find the reduced-cost season: Judgement of Dunes 2. Stages A. General Overview Season 5 is divided into 36 provinces of 10 stages that unlock as you progress. It features an Easy Mode and a Hard Mode. Hard mode is only accessible once Easy mode is completed. The required World Energy varies throughout the provinces from 6 to 10 (Easy) and 10 to 15 (Hard). Each stage is divided into waves (varying from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. B. Stage Properties In Season 5, Stage Properties apply to every other stage. Enemy Passives: All enemies have various passive abilities, specific to each one. A stage or wave may contain different enemies with different passives. Stage Status Effects: Stage Status Effects are applied to your heroes every 5 turns. Nature of Effects: These effects are like normal Status Effects and are mostly dispellable or cleansable. The Iteru River (Provinces 1-3) Impetuous Sandstorm (Provinces 4-6) Kemythian City (Provinces 7-9) Cursed Tombs (Provinces 10-12) Pharaoh's Command (Provinces 13-15) Pharaoh's Barrier (Provinces 16-18) Solar Eruption (Provinces 19-21) Desert Madness (Provinces 22-24) Dense Fog (Provinces 25-27) Lunar Effect (Provinces 28-30) Disturbed Warriors (Provinces 31-33) Aura of Seth (Provinces 34-36) 3. Gameplay Specifics: Amulets Amulets are ancient Kemythian artifacts discovered in Season V stages, offering beneficial effects in combat. A. Acquisition and Unlocking Method: Amulets are unlocked by progressing through the Season V story. Special Stages: Stages that grant new Amulets or increase the number of slots are marked with a special icon. These stages cannot be replayed immediately the first time, as a new screen appears to inform you of the unlocked item or slot. Tutorial: A short tutorial on Amulets is presented after completing Province 1 for the first time. B. Slot Management Total Slots: A total of 3 Amulet Slots can be unlocked and used. Slot Unlock Conditions: Slot 1: After completing Province 1. Slot 2: After completing Province 10. Slot 3: After completing Province 28. C. Inventory and Equipment The inventory is accessible from the Season V map and via a small panel before the battle. Inventory Structure: The upper section shows the currently selected Amulets. The lower section shows the selectable ones. Equipment Actions: Equip: If there is a free slot, click the Amulet to equip it. Change: If there is no free slot, you must first unequip an Amulet, then select a new one. Unequip: You have the option to battle without any Amulets by unequipping them all. In Combat Check: During battle, you can check which Amulets are in use by clicking the associated icon on the left side of the screen. D. Amulet Types and Effects There will be 9 types of Amulets in total. Ankh (Unlocked Province 1): Grants 10% amplified Health to your hero each time they cast a Special Skill. Was Scepter (Unlocked Province 1): Increases the damage enemies receive from your Special Skills by 30%. Tjet (Unlocked Province 4): Grants 20% Mana to your heroes every 3 turns. Udjat Eye (Unlocked Province 7): Weakens all enemies with stacks of -7% Attack and -7% Mana Generation each time you cast a Special Skill. Shen (Unlocked Province 13): Protects your heroes against status ailments and reflects them back to the enemy when possible. Scarab (Unlocked Province 16): Increases your Troops' damage against weaker elements by 200%. Djed (Unlocked Province 22): Revives your heroes as Mummies (10% Attack and -50% Defense) after being defeated for the first time. Benben Crystal (Unlocked Province 25): Gives your heroes +30% Attack and makes them counter-attack with +30% of the damage received. Active only if all heroes are of different elements. Crook & Flail (Unlocked Province 31): Increases the stats of all your Rare/Epic heroes. 4. S5 Missions Specific missions allow you to recover gems or avatars. Log of Missions Overall S5 Mission: Solve the Mystery of the Dunes Note: image is just “easy” completion. A second mission will unlock on its fulfillment for the “hard mode”. Minion/Mob Avatar Missions Boss Avatar Missions Amulet Missions Guide to stages for Avatar missions Credit by Zartanis 5. The Dune Coins This is the exclusive currency for summoning Season 5 heroes. Obtaining: They are given as a reward the first time you complete a map stage. Amount: Normal Mode gives 3 coins per stage. Hard Mode gives 5 coins per stage. Summoning: It takes 100 Dune Coins to perform one free summon. 6. Dynasty of Dunes Summoning Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Underworld Coins (Dune Coins). 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rates Presence of heroes from three groups: Season 5 heroes. Season 1 heroes (without their costumes). 7. Families of Dunes A. Moon Family Heroes become stronger when paired with other unique heroes from the same family. Bonus for 1/2 Heroes: 50%/75% chance to apply -24% Defense for 2 turns and 196 Water damage over 2 turns to an enemy who deals damage via Special Skill to this character. If the enemy's Special Skill defeats this character, the chance increases to 75%/100%. Season Hero Bonus: Members of this family receive additional benefits in Season V stages. List of Heroes (By Rarity) Each of the heroes listed below has obtained a costume. 5: El Naddaha, Khonshu, Papyros, Tetisheri, Khepri, El Naddaha, Bastet, Ahmos, Hathor, Anubis, Seti 4: Ahhotep, Junaid, Scoratek 3: Aqeela, Jarif Heroes become stronger when paired with other unique heroes from the same family. B. Sun Family Bonus for 1/2 Heroes: 50%/75% chance to apply -35% Accuracy for 2 turns and 196 Burn damage over 2 turns to an enemy who deals damage via Special Skill to this character. If the enemy's Special Skill defeats this character, the chance increases to 75%/100%. Season Hero Bonus: Members of this family receive additional benefits in Season V stages. List of Heroes (By Rarity) 5: Benu, Cleopatra, Eset, Heteperes, Horus, Khufu, Ma’at, Mesresankh, Sekhmet, Sobek 4: Azmia, Ptolemee 3: Faiez, Rekhetre, Waqas 8. Resources A. Farming Find the farming (collection) thread here: Reference Farming To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ Find details of Stages by Elioty on his drive Infographics available by BirksG, Nynaeve, Minzi
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This thread is about Season 4 in reduced cost. The first occurrence appeared on March 25, 2022 Event: Tremors of Underwild (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the guide Voyagers of The Underwild New Feature: The main difference is the addition of "Underwild Bats" monsters, which allow you to earn extra rewards when you complete the levels. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 3. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. Specific Gameplay: Underwild Bats What is an Underwild Bats? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: S4 Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Exquisite Clams you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S4 pieces found in loot. How to Defeat Underwild Bats (Combat Tip) Invulnerability: The Underwild Bats appear "hidden" and are protected from direct damage for 3 turns. Attack: Once they emerge from cover, they can be attacked and defeated. Tip: If you use a damage sharing ability (which damages all enemies), you can defeat the clam even when hidden by targeting the other monsters. Tremors of Underwild Summon Portal Summoning Cost 1 Summon: 350 gems or 100 S4 coins 10 Summons: 3000 gems 30 Summons: 8400 gems Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Presence of heroes from three groups: The heroes from Season 4. The heroes from Season 1 (but without costumes). Resources (Farming) Find the farming thread here: Reference Farming Infographics available by Cap, Minzi, Kora, BirksG
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This document compiles the essential information regarding Season 4 of the game, titled Voyagers of the Underwild, which was initially launched on March 25, 2021. The Season consists of a map with specific level mechanics. This season was marked by the introduction of Fiends (Démons) to the game. Table of Contents 1. How to access the Event 2. Stages 3. Missions 4. Underwild Coins 5. Summon Portal 6. Underwild Family 7. Resources 1. How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of Season 3. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons at reduced costs: S2 > S3 > S4 > S5 > UT1 > UT2. Find the season at a reduced cost: Tremors of Underwild 2. Levels A. General Overview Season 4 is divided into 36 Provinces with 10 stages each, which unlock as you progress. It features an Easy Mode and a Hard Mode. Hard Mode is only accessible after Easy Mode has been completed. The World Energy (WE) required varies across provinces. Each stage is divided into waves (ranging from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. B. Specific Gameplay: Underwild Gems Enemies in the stages or heroes from the Underwild Family in your team have a chance to make an Underwild Gem appear on the board when they attack or use a special skill. The Underwild Gems inflict damage on a random hero each turn until they are matched. Underwild Gems can only appear on standard shields of the same element as the enemy that made them appear. The red arrow indicates that your team will suffer the damage. The green arrow indicates that your enemies will suffer the damage. C. Province Specifics: Biomes Season 4 introduces a "Biome" effect on every map stage. Each Biome has two components: A passive ability applied to all enemies in the region. A status effect (ailment or buff) applied to your heroes every 5 turns. Important Note: These periodic effects are cleansable status effects. They can be blocked by an Ailment Blocker hero (like Grazul or Garnet) or cleansed by a Cleanser (like Rigard or Ariel). Details: Sandy Caves (S4 1 to 5) Fungal Caves (S4 6 to 11) Crystal Rocks (S4 12 to 15) Deep Lagoon : Underwzter (S4 16 to 21) Grave of Anothos (S4 22 to 25) Bonechil (S4 26 to 31) Devouring Depths (S4 32 to 36) 3. S4 Missions Specific missions allow you to earn Gems or Avatars. Log of Missions Minion/ Mob Avatar Missions 400x Savage Morlocks 650x Sharkstomps 900x Crystal Fairies 1150x Gillbeast Warriors 1400x Cave Ants 1700x Bonechill Rogues 2000x Possessed Morlock Guardians Boss Avatar Missions 50x Cyclops Maulers 80x Spretrolls 110x Crystal Maulers 140x Sharkbeast Fighters 170x Gargantuan Bats 210x Crystal Beetles 250x Crystalline Crimson Spirits Biome Missions 80x Sandy Caves Stages 100x Fungal Caves Stages 125x Crystalrocks Stages 140x Deep Lagoon Stages 200x Grave of Anathos Stages 250x Bonechill Stages 300x Devouring Depths Stages Guides Credit by @Cap @Kiiro @Zartanis 4. The Underwild Coins This is the exclusive currency for summoning Season 4 heroes. Acquisition: They are rewarded the first time you complete a map stage. Amount: Easy Mode gives 3 coins per stage. Hard Mode gives 5 coins per stage. Summoning: 100 Underwild Coins are required for one free summon. 5. Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Underwild Coins (S4 Coins). 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Heroes from three groups are present: Season 4 heroes. Season 1 heroes (without their costumes). 6. Underwild Family A. Family Bonus Heroes become stronger when teamed up with other unique heroes from the same family. Bonus for 1/2/3/4/5 heroes: 20% / 24% / 28% / 32% / 36% chance to summon an Underwild Gem onto the board when this hero casts their special skill. The Underwild Gems inflict 50 points of damage to a random enemy each turn until they are matched. Underwild Gems can only appear on standard shields of the same element as the hero. B. Hero List (By Rarity) All the heroes have a costume. 5 Legendary : Aouda, Akkorog, Captain Nemo, Dr. Moreau, Elizabeth, Garjammal, Hannah, Lepiota, Morel, Phileas Fogg, Prof. Lidenbrock, Russula, Xnolphod, Zenobia. 4 Epic : Griffin, Mack, Rokkamush, Tettukh, Zila Lei. 3 Rare : Helo, Gramps, Morris, Poppy, Vollermork. 6. Resources Farming Find the farming thread here: Reference Farming To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ Find details of Stages by Elioty on his drive Infographics available by Cap, Minzi, Kora, BirksG, Nynaeve
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This short guide is part of a quick summary of information regarding farming. You can find all the information in each corresponding season guide (resources, missions, colored chests, etc.) in the Guides & Information section. Several resources exist and are communicated in each article. Note that the site: Empuzzled.com/farming-guide by Vabe is also a very quick way to retrieve information Rotation farming Each Season event lasts 4 days: S2 > S3 > S4 > S5 > UT1 > UT2 Elemental chests General Resources Missions This guide will be updated later
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Season 2 : Atlantis Rises This thread is about Season 2 in reduced cost. The first occurrence appeared on February 2021 1. Event : Atlantis Rises (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the base guide : Season 2: Atlantis Rewards: This season's usual rewards are improved and doubled. This event is very popular with players for farming and resources materials necessary for crafting items, basic resources or farming experience. New Feature: The main difference is the addition of "Dragon" monsters, which allow you to earn extra rewards when you complete the levels. 2. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 1. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. 3. Specific Gameplay: Dragon What is a Dragon ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Atlantis Coins Daily Clam Limit The quantity of Midgard Coins you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S3 pieces found in loot. 4. Atlantis Rises Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 S2 Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Appearance Rate Presence of heroes from three groups: The heroes from Season 2. The heroes from Season 1 (but without costumes). A selection of old HOTM 5. Resources (Farming) Find the farming thread here: Reference Farming Infographics available by
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Credit by PlayForFun Hero Roster Mastery There will be Hero Roster Mastery just like the Taverns Quest: Each hero can be used a limited number of times. Heroes are considered usen when you start a quest battle. The battles get increasely difficult, so plan your Teams carefully. Hero usages limits for the quest: Super Elemental Heroes: 5 All other heroes: 2 Costumes are not counted as a separate hero. Special Gameplay (example for Holy) All shields release Holy Troops when matched. Troops use the average attack power of your team's Holy Heroes. All Troops released from Holy shields are STRONG and also give 40% of Troop mana to all your Heroes. Shields of other elements give 20% of Troop mana to all Heroes. Match Holy shields to build up Elemental Chaos. You can activate the Elemental Chaos once you matched 14 Holy shields. (For Dark, Fire, Ice and Nature version you need only 10 shields). Elemental Chaos Changes the element of 7 random normal shields of Holy. Matches generated with Elemental Chaos do not count towards the next Elemental Chaos. The number of items that you can bring into battle is 100% more than normally per item. (Only for Dark version 8 random shields are generated by Elemantal Chaos.) Guides to Contest of Elements Quest The Contest of Elements Quest contains 10 stages, which can be played successfully only once. Credit by Zartanis Rotation, credit by Nynaeve
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This thread is about Season 3 in reduced cost. The first occurrence appeared on Auguste 2021. 1. Event: Valhalla Forever (Reduced Cost) The Valhalla Forever : the event is a reduced cost ! Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the guide : Season 3 : Valhalla New Feature: The main difference is the addition of "Midgard Gnome" monsters, which allow you to earn extra rewards when you complete the levels. 2. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 2. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. 3. Specific Gameplay: Midgard Gnome What is a Midgard Gnome ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Midgard Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Midgard Coins you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S3 pieces found in loot. How to Defeat Midgard Gnome (Combat Tip) Invulnerability: The Midgard Gnome can be killed; they have no special protections. 4. Valhalla Forever Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Atlantis Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Presence of heroes from three groups: The heroes from Season 3. The heroes from Season 1 (but without costumes). 5. Resources (Farming) Find the farming thread here: Infographics available
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Master information thread for the Master Emblems, Master Talents, Superior Master Talents Emblems The emblem is a resource that allows you to strengthen a hero's statistics and grant them an ability linked to their class. The cost of evolution in resources increases as the levels progress. This Subject will be developed later Master Talents / Superior Talents Master Emblems can be used to further emblem your heroes with 5 additional levels, which is unlocked if your hero is already has 20 emblems. There is a specific Master Emblem for each existing Hero class. Master Emblem nodes can be substituted by a single Golden Emblem like the normal talent nodes. Similarly to Golden Emblems, Master Class Emblems will not be returned when the Talent Grid is reset. The new talent nodes give Stat boost, and when you reach the 25th node, then your non season 1 hero will get a Master Talent, and Season 1 heroes are getting Superior Master Talent. See the desripton of these Master and Superior Master Talents in the next sections. Master Talent Layout Here is the Layout for Master Talent nodes. Master Talent Node Costs Each new talent node gives these stat boosts at the bellow cost. Each node cost food, iron and class specific Emblems and Master Emblems for the specific class. Rarity Node / Stat Boost / Food Cost / Iron Cost / Emblem Cost / Master Emblem Cost Common Uncommon Rare Epic Legendary Master Talents and Superior Master Talents When a Season 1 heroes and costumes receive his/her 25th Talent node, then that hero gets the Superior Master Talent while other heroes get Master Talent Talent skill description details Barbarian Cleric Druid Fighter Monk Paladin Ranger Rogue Master Class Trials and other Master Emblem sources Master Emblems can be acquired from Master Class Trial Quest. These trials are standard 3 level Quests. Each level can be played once. There is a Master Trial Quest for each Hero class. So there are 10 variations. You can use heroes only from the specific class on the quests. There is no further limitation. Prediction quest rotation Barbarian > Fighter > Cleric > Druid > Wizard > Sorcerer > Paladin > Ranger > Rogue > Monk (05/2024) Season 1 heroes by class for superior talent Barbarian Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard GUIDES Guides by Zartanis, BirksG
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This overview details Hero enhancements allowing them to progress beyond their usual maximum level (Rare: level 50, Epic: level 70, Legendary: level 80). Last updated: June 10, 2023. Table of Content 1. Overwiew Limit Break 2. Limit Break Costs 3. Evolution Tomes 4. Aether Power 5. Ether Reset Token 6. Playlist Videos 7. Other Document 1. Overview Limit Break The feature was introduced in June 2021. The Second Limit Break, introduced in March 2023, unlocks the new passive skill "Aether Power". A. How Limit Break Works Using Ether materials unlocks the hero's maximum level. It is symbolized by a pink tier. Each Limit Break unlocks 5 additional levels. Post-unlock: The hero must be trained as usual, but requires Iron and Ascension/Improvement Materials in addition to food and EXP. Note: Certain Evolution Tomes allow you to save on some items or resources. See the relevant chapter. The LB allows for a stat increase for the hero. The total increase applies to all three stats (Attack, Defense & HP). At the 2nd LB, the Ether Power function is unlocked at the maximum level. It grants a skill bonus for 6 turns for the hero. B. Ether Materials There are three tiers of Ether for each Element : Aether I, Aether II, Aether III. Alpha Aether is a material required only for the second LB. Aethers must match the hero's attribute (element). C. Obtaining Ethers Aether can be obtained via: Omega Mirage Quest Aether Summon Raid Tournament ranking rewards. Alliance War Chest Participation in the War Chest of a minimum of 80% guarantees the obtaining of 2 Alpha Aether. Rare Quest Chests (Elemental) 2 Alpha Aether are guaranteed. Titans On Bounty Titans, achieving Rank C gives a chance to obtain an Alpha Aether as extra rewards: 3 rolls on Classic Titans, 4 rolls on Rare Titans Mystic Vision Dragon Delivery (Probabilities by delivery level). According to [MrChief's Infographic] Aether Chest Hero (Quest and Season Rewards Probabilities) Alpha Ether: 0.01% AE I: 0.9% AE II: 0.4% AE III: 0.03% Various Path of Giants Chests, Valor Chests, Summon Gate Chests, Event Rewards, etc. 2. Limit Break (LB) Costs A. Material Costs B. Food/Iron Costs These costs apply to the 5 levels unlocked after each Limit Break. C. XP Costs The experience (EXP) required to progress from one level to the next in the +5 advanced levels after Limit Break is: D. Others documents . 3. Evolution Tomes Evolution Tomes, whether specific or not, allow your heroes to gain levels while saving basic resources (Food, Iron, and Experience). Epic Experience Tome Advantage: Adds 1 level to the hero. Note: This Tome is less effective after Limit Break, as it normally adds 5 levels for a hero. Legendary Experience Tome Advantage: Adds 5 levels to the hero. Note: This Tome is less effective after Limit Break, as it normally adds 80 levels for a classic hero. Limit Break Tome I Advantage: Allows the hero to pass the First Limit, moving them to the first post-LB evolution stage, without requiring Ether materials or other ascension costs. Major Type (Element) Experience Tome Advantage: Adds 5 levels for a hero of the corresponding element. 4. Aether Power (Unlocked after 2nd LB max) All Aether powers are dispellable and activate at the start of the battle after a hero has reached level 90 and Aether level 10. In battles with multiple waves, its effect is applied from the beginning of the first wave. Aether Power is a passive skill that activates for 6 turns at the start of every battle. Power & Description Defense & Damage Mitigation 1. Bulwark: Gains +15% defense, with additional defense stacking over 6 turns. 2. Defense Up: Gains +20% defense for 6 turns. 3. Special Armor: Gains +30% defense against special skills for 6 turns. 4. Damage Reduction: Reduces all incoming damage by 10% for 6 turns. 5. Knight’s Endurance: 30% chance to reduce received damage to 1 for 6 turns. 6. Dodge: 20% chance to dodge special skill damage for 6 turns. Control & Protection 1. Taunt: Forces enemies to target this hero with special skills, protecting allies for 3 turns. 2. Fiend Resist: Immune to new fiends for 6 turns. 3. Ailment Immunity: Immune to new status ailments for 6 turns. 4. Ailment Reflect: Reflects cleanseable status ailments back to enemies for 6 turns. Survivability & Recovery 1. Regen: Regenerates 420 HP over 6 turns. 2. Heal Increase: Receives +50% healing from all sources for 6 turns. 3. Vampirism: Heals 100% of normal attack damage dealt for 6 turns. 4. Revive: If defeated within the first 4 turns, revives with 1 HP (all effects removed). Offense & Counter Pressure 1. Counterattack: Counterattacks for 60% of damage received for 6 turns. 2. Rage: Gains +15% attack, with additional attack stacking over 6 turns. 3. Gamble: Gains +50% attack with -20% accuracy for 6 turns. 4. Special Boost: Special skill deals +30% damage for 6 turns. Utility Mana Boost: Gains a small amount of mana over 6 turns. Infographic by Zartanis Nynaeve . 5. Arther Reset Token The Aether Reset Token is an extremely rare item that allows you to completely undo a Hero's progression. Reset Functionality This token acts similarly to the Talent Reset Emblem: It completely reverses the Hero's progression. It resets their Limit Break levels and their Talent Grid. Items Restored When used, the token restores: All items consumed during power-up (Aethers, Emblems, etc.). 50% of the Food and Iron spent (with a cap of 100 million). The Trainer Heroes consumed. Availability This token is not available in the game as a reward or in offers. Three copies were distributed to players in May 2023 to compensate for a major imbalance that occurred during Update 58. It may be granted exceptionally on an individual basis as compensation for a hero significantly modified by the developers after release.
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Sep 2024 This thread is to provide early insights on the Dragon Map Area and Gameplay. Dragon Map Overview Dragon Map is accessable if you switch from Stronghold view to Dragonspire view, and you click on the Map button. The Map is a full Map like what we have for Season 1-5. There is only 1 difficulty mode like in Season 1. The Map consist of 22 Areas, and each Area has 10 stages + 1 Outpost. Similarly to Season 1 each Area now ends with and Outpost, which is a Raid battle, and it gives +5% production increase for Wathctower. You need to have a Watchtower build to complete this stage. So there are 220 stages in total +21 Outposts (if there is no Outpost at the end of the last Area). The Areas have got an own name. You can only complete stages in order. Tile Boosters The Map stages boards consist of tiles in 5 rows and 7 columns. You can match at least 3 tiles from the same element. When tiles are matched they turn into fireballs and they damaging the enemies in the same column. If you match 4 tiles, then you get a special tile like the “Dragon” in the regular game, and if you activate it, then the tiles above, below, left and right are also explode. If you match 5 or more tiles, then you get a special tile like the “Diamond” in the regular game, and if you activate it, then the tiles In the third row the second and the sixth tiles is a “Tile Booster”. When a tile is matched on the Tile Booster, it launches a cluster of 9 fireballs towards enemies instead of one Battle Item Slots There are 4 Battle Item Slots similar to the regular game, but unlikely to the regular game you can not equip any battle items to any slot. Each Battle Item has a Slot Type assigned to them: Heal: Small Healing Salve, Medium Healing Salve, Super Healing Salve, Cleansing Feather, Healing Comet, Angel Feather Damage: Ballistae Attack, Ice Attack Spell, Poison Attack Spell, Storm Attack Spell, Mana: Small Mana Shards, Medium Mana Shards, Super Mana Shards, Mana Comet Misc: Veil of Attack, Veil of Protection, Veil of Eternity You can bring only one item per slot type into battle. Enemies Each enemy is brand new, and all of them have Special Skills. Dragon WE Costs The stages consume Dragon World Energy. The WE Costs for the first 3 visible Areas is 3. Silver Coins Each stage gives you 3 Silver Coins when you are completing it for the first ime. You need 100 Silver Coins for a free Silver Summon. Missions There are no Avatar missions for the Dragon Map yet. Area Properties Each Area has an own Level property, which are the following. Unique Dragon Boss Stage 10 of Area 9, 11, 13, 15 and 18 Features a Unique Dragon Boss. This battle takes places against an Unique Dragon Boss. The Unique Dragon Boss heals itself and buffs are dispelled from the Dragons every 5 turns. This is a like fighting against a Titan (with Weak spot which paralises it) after couple enemy waves. Area Completion rewards You can collect rewards after you have finished all stages and the outpost level for each area. Guides by BirksG
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This thread is to provide insights and discussion on the Dragon Roster, Dragon Ascending, Assist Skill Upgrade and Leveling Up Costs Dragon Roster You can browse and level up your dragons here, and you can also edit your teams. The Dragons can be sorted by Power, Rarity, Elements and Name. The list is prioritized by your teams. Scroll helper and disabling Prioritizing your teams is not available here. There are no regular Common Dragons added to the game. Just trainer dragons are available for these rarities. Similarly to the regular game there are Uncommon, Rare, Epic and Legendary Dragons, and they have the same ascension tier as the heroes. 3 for Uncommon and Rare Dragons. 4 for Epic and Legendary dragons. The maximum level per rarity at the final tier for Dragons is the same as for heroes. 40 for Uncommon Dragons. 50 for Rare Dragons. 70 for Epic Dragons. 80 for Legendary Dragons The Special skill has 10 levels instead of 8. Each dragons have an Assist Skill, which can be leveled up. The maximum allowed level for the Assist Skill depends on the ascension tier of the Dragon and the. XPs provided by feeder Dragons during leveling A feeder Dragon in same element gives 20% higher XP than a different rariry. If you level up with the same dragon, then the Special skill level up chance is higher. The Special Skill level up chance is also higher if the hero has reached max level, but the - Special Skill has not reached the max level yet. Rarity/ Same element ? / XP provided / Special Skill level up chance (Before max level) / Special Skill level up chance (At max level) Dragon level progression The Dragons require Fish to be leveled up, and of course feeder dragons. - Uncommon Dragons - Rare Dragon - Epic Dragon - Legendary Dragon Uncommon Dragons Ascend 1 progess Ascend 2 progess Ascend 3 progess Rare Dragons Ascend 1 progess Ascend 2 progess Ascend 3 progess Epic Dragons Ascend 1 progess Ascend 2 progess Ascend 3 progess Ascend 4 progess Legendary Dragons Ascend 1 progess Ascend 2 progess Ascend 3 progess Ascend 4 progess Ascending the Dragon’s Ascension tiers Ascending dragons to higher tiers need Fish and Ascension materials. The Dragon’s maximum Assist Skill level is depends on the Ascenion tier. The Ascension Materials are depends on the Dragon’s element too. Here are the table for these data. Guide by BirksG Assist Skill Upgrade The Assist Skill can be Upgraded if you swtich to the Assist Skill tab, and you click on Upgrade. The opened screen contains the these information Assist Skill Name Level [from] → [to] Current Maximum Level (The maximum Assist Skill level is 10, and it can be reached only when the Dragon is at its maximum Ascension Tier). Assist Skill at current level Assist Skill at next level If the next Assist Skill level is locked, then this text appears: Ascension Level X is required for next upgrade. The Asisst Skill upgrade nest fish and Assist Skill Parchments (=ASP) . Here is the table for the required ASP materials per Assist Skill level. Guide by BirksG
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