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Credit by PlayForFun This is a 5 day long Alliance Quest with 10 stages. Musketeer and Beauty and the Beast heroes in Alliance Quests As in other similar events the event heroes in the current event have a bonus when they are used in the The Brave & The Beautiful Alliance Quest. Alliance Quest Rules he goal of an Alliance Quest is to get high Alliance Quest Score. The Alliances with the highest Alliance Quest Scores win exclusive loot at the end of the event. Alliance Quest Score is the combined score of all players in all stages and Difficulty Tiers. Stages can be replayed for the best possible score. The score from each stage is defined by the enemies defeated, speed of completion and the amount of Hero health left at the end of a stage. Big combos and great matches are also taken into account. Using Continues has a negative effect on the stage score. The different Difficulty Tiers have limits on what Heroes, Troops, and Battle Items can be used in the fights. In Alliance Quest, the harder Difficulty Tiers are unlocked with Alliance Quest Score. Specifically: Heroes of the Musketeer and the Beauty and the Beast families bypass the Elemental Barriers, and have increased attack, defense, and health (+20%) in this Alliance Quest’s stages Some Notes: This bonus ONLY applies to Musketeer and Beauty and the Beast Family Heroes IN theThe Brave & The Beautiful Event. It is NOT limited to Unique heroes only... Any and all featued family heroes gain the bonus stat boost. 1. Difficulty unlocking limits Only the Alliance members that joined the Alliance before the Alliance Quest started can participate. Epic difficulty is unlocked when your alliance is reached 2 500 000 points in total. Legendary difficulty is unlocked when your alliance is reached 10 000 000 points in total. 2. Event Info -- Stages, Bosses, and WE Cos There are no Suspicious chests in the event so the only way to get coins is by completing the Quest for the first time. The Brave & Beautiful follows the the usual set-up for Challenge Events with 3 difficulty tiers (Rare, Epic & Legendary); It is however, Like LoV and Starfall Circus and Slayers, using the old format of only 10 Stages for each tier. 3. Special Gameplay A. Special tiles (All For One!) When you combine 4 shields, then instead of Dragon Shield a Musketeer Shield will appear. If you match that Musketeer Shield, then it explodes like a normal Dragon Shield, and clears 4 additional tiles (1-1 left, right, down, up), plus is dispels buffs from all enemies. When you combine 5 shields, then instead of Power Shard an Elite Musketeer Shield will appear. If you match this Elite Musketeer Shild, then it explodes then it takes out all shields to in the same line and row, and it also dispels buffs from all enemies. If you do not match them immediately then the damage from Musketeer Shields and Elite Musketeer Shields are increasing with 20% every turns until it reaches 200%. If you match these special Shields, then the buffs will be dispelled from enemy before the troops reaching the enemy. (So you heroes will not be receive damage from counterattack for example if the enemies had that buff before you fire these specail tiles.) B. Special Gameplay : Fortification All enemies get the following status effects every 5 turns: All damage enemies get +30% defense for 3 turns. All enemies counterattack with 100% of the damage received for 3 turns. 4. Event Hero Bonus Gain additional perks in the battles by using the Heroes of this Alliance Quest ! Heroes of the Musketeer and the Beauty and the Beast families bypass the Elemental Barriers, and have increased attack, defense, an health in battles ! THE BRAVE & THE BEAUTIFUL EVENT EFFECTS All for One ! In this quest, Musketeer Shields, and Eline Musketeer Shields appear in place of Dragon Shields and Power Shards. The Shields power increases each turn and also dispel enemies' buffs when matched. 5. Summoning Odds As with all other challenge events, the The Brave & The Beautiful comes with it's own Summon Portal. See below for information regarding the appearance rates. The portal contains the Musketeer and Beauty and the Beast heroes. Featured heroes for the 1st occurence: The Beast Rose de Flo Aramis + Costume A. Appearance Rates Rare Classic Hero: 47.3% Epic Classic Hero: 18.5% Legendary Classic Hero: 1.2% Rare Event Hero: 23.7% Epic Event Hero: 8.0% Legendary Event Hero 0.3% Legendary Featured Hero 1.0% (Costume included if available) BONUS DRAW Legendary Hero of the Month: 1.3% B. Alliance Quest Coins and Summon Cost The "The Brave & The Beautiful" makes use of a same Alliance Quest Coins currency for summoning as other alliance quests. There is no Suspicious chests in the event. You only 10 of them for a Summon or 350 gems. You can do a 10 pull with 3000 gems. 6. Rewards Brave & Beautiful has the same rewarding system as other alliance quests. The scores for all tiers are adding up into a single number, and you receive the loot based on your individual tier and the tier where your alliance's combined score is in. Instead of instant Tier Completion Rewards you can open a chest after you complete a Tier. Example chest rewards: Rare Chest: 1x Clean Cloth, 1x Chainmal Shirt, 1x Super Antidotes, 2x Alliance Quest Coin Epic Chest: 1x Crude Iron, 1x Sturdy Shield, 1x Super Antidotes, 3x Alliance Quest Coin Legendary Chest: 1x Meteor Fragments, 1x Orb of Magic, 1x Dragon Attack, 5x Alliance Quest Coin Once you finish a tier the next tier will not be automatically opened, and you need to open the chest manually. Guide for the Quest can be seen in the first post. Credits to BirksG
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This is new summon chalenge where you can get a guaranteed legendary hero after a certain amount of gem summons. Summon Heroes using Gems to summon a random Legendary Hero from currently avaiable Heroes. Daily Summons, Mystic Summons and extra bonus draw don't grant progress in the Gem Summon Challenge. Since V84, summons in the legendary troops portal are now eligible. 1. Apperarance Rates Legendary Hero: 100.0% EachHeroes have equal odds of being summoned. The selection of available Heroes may change the next time this event returns. You need to do X gem summons in event portals. (X can be different for different occurences.) There is a progress bar visible about your performed summon in the summon challenge screen and on the summon screen. Once you have performed these many heroes, then you need to click on Claim button get your random Legendary hero. Once you claimed you hero, then the summon challenge closes until the next occurence. 2. History of past gem summons Occurrence / Summons needed / Offered heroes 10 summons / 26/05/2025 30 summons / 27/06/2025 20 summons / 12/07/2025 20 summons / 01/08/2025 10 summons / 07/10/2025 30 summons / 07/10/2025 10 summons / 22/10/2025 10 summons / 05/11/2025 1 summon / 11/11/2025 20 summons / 15/11/2025 10 summons / 09/12/25 Credit by Empuzzled.com 10 summons / 23/12/2025 10 summons / 24/12/25 10 summons / 25/12/25 10 summons / 26/12/25 10 summons / 27/12/2025 SG offered gifts at these events in December. Credit by HeyAlexa
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Schedule Preparation Phase Begins: 2026-03-15 08:00 GMT Battle Phase Begins: 2026-03-16 08:00 GMT Rewards Distributed: 2026-03-21 08:00 GMT This Week's Restrictions & Special Rule Elements Allowed: No Holy Hero Rarities Allowed: or lower Troop Rarities Allowed: or lower Special Rule: Buff Booster Each buffs adds an attack multiplier! Buff Booster adds a *stackable* 20% attack buff to each hero for each active buff on that hero. Using heroes with special skills that grant buffs or multiple buffs can lead to very high attack boosts. These buffs stack with each other *and* normal attack buffs. History => Most Recent Occurrence of This Format: Raid Tournament 321 Defenders of the top 10 finishers:
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Credit by PlayForFun Mythic Titan Overview The Mythic Titan Event is an event which is accessed via the "Quests" page. It is, in the simplest explanation, an unlimited HP Global Titan. Each attack is an extended duration Titan Fight Objective is to deal the most damage possible with your available flags. There are three difficulties to choose from before starting the fight During the Fight, there is a passive action which disables one of your Battle Items for 3 turns. Damage from each attack is recorded & used in three leaderboards Total Damage (Individual) Highest Individual's Attack Total Damage (Alliance) Summary of Similarities & Differences between a Mythic Titan Fight & a Normal Titan Fight" Differences 1. There are 3 three difficulties to choose from at the outset. Depending on which difficulty you choose, you get a trade off of increased attack vs. reduced damage taken. I will explain this more further down. 2. Fight Duration is Longer. 2.5 minute fights against Mythic Titans vs. 1.5 minutes against normal titans. 3. There is no "health bar" on a Mythich Titan. Like I said, it's an unending pool of HP. Instead there is a damage counter in the Middle of the screen, above the Mythic Titan which increases during your fight. 4. There is no "Ghost" lanes on the Mythic Titan. Instaed of a 7x5 board you have a 9x5 board with two additional columns added in. 5. Status Ailments & Effects are shown BELOW the Mythic Titan, below the "Mana Bar" which is still in the normal spot. You can still long press & hold on the Mythic Titan to see the effects. 6. Mythic Aura. I will explain this more further down but effectively it is a modifier on your hero stats which gives a +20% boost for their first fight (only first) & then "weakens" or "fatigues" specific heroes after their 3rd fight. 7. Watchers. These are kinda like "minions" that spawn every second turn. They essentially "Block" one of the columns & absorb the damage before it gets to the Mythic Titan. Hence like minions They don't seem to have an attack, they kinda just sit there. Similarities Aspects that are the SAME for Mythic Titans as for Normal Titans: 1. "Slash" attack every turn. 2. Special Skill charges with tiles that hit. Note that like in normal titans, "stun spot" tiles do NOT increase the Mythic Titan's Mana. 3. Stun Spot; Hitting the stun spot with 3 tiles will stun the Mythic Titan, preventing it from doing a slash attack 4. Same Battle Item Allocation. 5. Timer. Fights are still timed & will end when either the timer runs out or all your heroes are dead. Tips & Tricks So some important tips & tricks to help you be BEST! 1. Extreme Battle obviously has the biggest perk in terms of attack stat boost; so this is where you'll see the biggest & highest scores occurring. 2. Your FIRST fight with a set of heroes is the most important... If you're going to push hard for an epic score, do it on the first fight with heroes... This is due to the +20% attack you get from the first time Mythic Aura 3. Normal Battle Item's apply... If you're wanting the absolute best outcomes, the primium tier battle items are best (like Scroll of Alteration, Tornadoes, Hurricanes, Titan Banners etc...). Normal bag limits still apply & these items are expensive... Especially if you're using them for Challenge Events, Normal Titans, Ninja Tower etc... So it would be worth budgetting & choosing which events you really want to push hard in. 4. Damage Boosters will be key to those big scores... Heroes like Miki, Wu Kong, Tarlak, Gazelle and Ranvir are the best HOWEVER, it becomes a trade off if you KEEP using them over time as their negative effects will start stacking up... You can use mana potions to still get over the mana generation ailment but becomes something to consider. 5. Normal Squad Construction applies. So try getting as many of the following into your squad (ON COLOUR is best): Attack Boost (e.g. Boldtusk or Ares) Defence Down (e.g Grimm or Tiburtus -- Athena / Costume Brienne are the best) Extreme Damage Booster (e.g. Miki, Tarlak, Ranvir, Guardian Gazelle or Wu Kong) Elemental Defence Down (e.g. Guardian Panther, Frida, Nordri, Almur, Evelyn etc...) High Attack Stat heroes... More attack = more tile damage = more win. Flags/ Energy!! Mythic Titan uses its own Flag Energy Currency. *Separate* from the regular Titan Energy etc... Total of 12 Flags per Mythic Titan. You get 3 flags initially then an additional 3 flags every 12 hours. Mythic Titan Flags accumulate; There is NO FLASK to refill your MT Energy. Difficulties There are three difficulties to choose from when you go to hit the Mythic Titan. Each has a different “bonus” that is granted to the player. Additional Information about Difficulty: Cautious Battle: Hero Bonus: Normal Attack Titan Ailment: -70% Attack Titan Difficulty: ~5* Titan, Does ~100 damage to a Maxed 4* Hero Brave Battle: Hero Bonus: +50% Attack Titan Ailment: -40% Attack Titan Difficulty: ~7-8* Titan, Does ~350-400 damage to a Maxed 4* Hero Extreme Battle: Hero Bonus: +100% Attack Titan Ailment: Normal Attack Titan Difficulty: ~10* Titan, Does ~800 damage to a Maxed 4* Hero So essentially this has two big benefits: 1. You get a reward for taking the “hardest” difficulty in that you get a MASSIVE attack boost to all your heroes 2. It allows the content to be played by all players… Newer players choose the “Cautious Battle” so their heroes can survive etc… Stage Effect Each Mythic Titan Fight features a Stage Effect which interferes with your Battle Items. Battle Item Interference The Mythic Titan interferes with 1 of your Battle Items every 3 turns. The interference prevents the use of a battle item for 3 turns (includes current turn)! Essentially what it means: If you take axes, mana pots, tornadoes & bear banners to the fight. After 3 turns, one of those items will be LOCKED out... Meaning you cannot use that item. After another 3 turns, that item will become UNLOCKED and a new random item will be LOCKED out for 3 turns. Note it can be the same item again as it's random. This then repeats and carries on every 3 turns till the timer runs out. Watchers The watcher is basically a minion which sits above one of the 9 columns & blocks your tiles from hitting the Mythic Titan. Watchers have NO ATTACK. They just sit there as meat shields. Watchers split out incoming damage amongst all existing watchers E.g: If you target a lane with a watcher in it & there are 4 watchers total, your hit of 200 damage is split out as 50 damage to each watcher). E.g 2: If you target a lane without a watcher & there are 4 watchers total, your hit of 200 damage is split out as 40 damage to each watcher & 40 damage to the Mythic Titan. Watchers cannot be blocked from spawning AND cannot be stolen (results in them being destroyed) On killing a watcher, a portion of the Mythic Titans mana is removed. One annoying thing about the Watchers is that, they can block you stunning the Mythic Titan with "off-colour" tiles... In order to "stun" the Mythic Titan, the tiles actually have to HIT the mythic titan... so Watchers that are in the way can become rather troublesome. Watchers can be killed one of three ways: By Tile Damage Via Battle Items Via Special Skills Watcher properties per difficulty Cautious Batte: Watcher HP: 120 Spawn Rate: 3 Initially. Then +2 every 2 turns. Brave Battle: Watcher HP: 300 Spawn Rate: 3 Initially. Then +2 every 2 turns. Extreme: Watcher HP: 600 Spawn Rate: 3 Initially, then +2 every 2 turns. Specific Heroes Interraction with Watchers Bera -- The moth minions do not block watchers from spawning. Part of the watcher rules is that they cannot be blocked from summoning. Noor -- She does NOT gain a new Sparrow Minion every time a watcher spawns. Sparrow minions DO destroy watchers when hitting. 1x Sparrow Minion removes ALL watchers Skadi -- Each watcher killed counts as a 1x stack. Limit is still 10x Stacks. Stacks end with that Mythic Titan fight & do not carry over to the next one (like normal). Grimble -- He DOES remove the watchers then he casts... Destroyed watchers count as minions in terms of the "small amoutn of mana". His Direct Damage then applies to the Mythic Titan only. Gobbler -- He DOES remove the watchers with his cast. The watchers also count as destroyed minions & grant healing per watcher. His direct damage then applies to the Mythic Titan only. Costume Gormek -- He DOES remove watchers with his cast. The watchers also count as destroyed minions so behave the same as Gobbler in terms of healing per watcher Gefjon -- Watchers cannot be stolen and instead results in destruction of said watcher. The casting of Gefjon's special skill destroys the watchers first THEN deals damage to the Mythic Titan. Captain of Diamonds -- He DOES remove the watchers when he casts. His direct damage then applies to the mythic titan only. Mythic Aura Mythic Aura grants a bonus in stats & Mana generation for "first use heroes" and applies negative stat / Mana Generation due to "fatigue" when heroes are used 4+ times. The FIRST time a hero is used, they get a positive Mythic Aura which grants them +20% boost to Attack & Mana Generation. The Second & Third time a hero is used, there is no Mythic Aura. They're just your normal every day hereos (plus whatever bonus you get from the difficulty you chose) From the Fourth Fight onwards using a specific hero however, the specific hero starts getting fatigued... They start getting negative effects. 4th: -10% attack and mana bonus 5th: -19% attack and mana bonus 6th: -27% attack and mana bonus 8th: -34% attack and mana bonus 9th: -41% attack and mana bonus 10th: -52% attack and mana bonus 11th: -57% attack and mana bonus LOOT As with regular titan fights, there is no "fight end" loot. Event End Loot is structured into three sets, linking up with the three different rankings/ leaderboards. The Loot is much like Tournament Loot in that it is split into "%" tiers with randomised loot for each tier. Top Individual Attack This is the ranking for the highest single hit by an individual Top Total (Individual) This is the ranking for the highest total damage dealt by an individual Top Alliances This is the ranking for the highest total damage dealt by an alliance Credit by PlayForFun Credit Zartanis
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Credit by PlayForFun This is a Challenges event which combines the Starfall Circus, League of Villians, Slayers of Fell Shadows and Mighty Pets. The reflected color is specific to the stage. Summoning Appearance Rates Rare Event Hero: 71% Epic Event Hero: 26.5% Legendary Event Hero (non Featured): 1.5% Legendary Featured Event Hero: 1.0% For each summoned Legendary Event Hero you have a 20% chance to get another Legendary Event Hero as a bonus. Costume included if available. BONUS DRAW Legendary Hero of the Month: 1.3% Summons Costs Like all other Event Summon Portals, the Portal Cost is per below: Single Summon 10 Challenge Coins 350 Gems 10x Summon 3000 Gems Guide by BirksG Special Gameplay Event specific hero bonus Heroes of the Villains, Starfall, Bard an Slayers family bypass the Elemental Barriers in this Challenge Event’s stages Heroes of the Villains, Starfall, Bard an Slayers family have increased attack, defense, and health (+20%) in this Challenge Event’s stages The event stages are consist of heroes from Starfall Circus, League of Villians and Slayers of Fell Shadows challenge events, and each of them has got the usual special effect: Starfall Circus In the Starfall Circus the stars fall every 5 turns with the following effects: The starfall deals {x} damage to all Heroes (X=100 for Rare, 150 for Epic, 200 for Legendary) The starfall interferes with 2 of your Battle Items. The interference prevents the use of a Battle Item for 3 turns Changes the element of all heroes to the element they are strong against (lasts for 5 turns) League of Villians Divine Smite effect: In the League of Villians stages, every time you use a Special Skill or Battle Item the Divine Smite gets closer ! When Divinie Smite is reached all enemies receive X damage. (X=100 for Rare, 150 for Epic, 200 for Legendary) The Divine Smite bar will be reduced if you don't use any Special Skills or Battle Items during your turn. Poison In the League of Villians stages, all heroes receive Y damage every turn (X = 20 for Rare, 30 for Epic, 50 for Legendary)
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Credit by PlayForFun Our biggest Summon Gate to date shines brightly upon us! Schedule Start Time: 2025-11-24 07:00:00 UTC End Time: 2025-12-01 07:00:00 UTC Black Friday Summon Featured Heroes: Duval Lane Available Heroes All released legendary heroes in the past 696 days (this excludes the Season 1 heroes too), and all released non Season 1 Epic and Rare heroes. Costumes are also included in the portal. The two new Featured heroes. Now heroes are arriving with guaranteed ascend levels. Appearance Rates All Legendary Heroes or Costumes you receive are guaranteed to have been released within 696 days. No Classic Heroes ! Rare Hero: 69.7% Epic Hero: 26.5% Legendary (non featured) Hero: 3.6% Legendary Featured Hero: 0.2% BONUS DRAW Legendary Hero of the Month: 1.3% POWER GRADE RATES Ascended Once: 30.0% Ascended Twice: 30.0% Fully Ascended: 20.0% Limit Broken Once: 12.5% Limit Broken Twice: 7.5% Black Friday Bonus Chest Summon 10 times to open a Black Friday Bonus Chest ! The chest may contain the following items: RARE and EPIC Ascension Materials Limit Break Materials Class Emblems Trainer Heroes Food Bundles Chest in stock: 20 Summoning Costs: You can use gems only. Single Pull: 350 gems 10x Pull: 3000 gems 30x Pull: 8400 gems
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Credit by PlayForFun Wilderness Summon Portal structure List of ingredients This portal includes heroes from many different Summon Gates. There are 3 Featured heroes. Appearance rates Rare Hero: 71.0% Epic Hero: 26.5% Legendary Hero: 1.5% Legendary Featured Hero: 1.0% BONUS DRAW Legendary Hero of the Month: 1.3% Summon Cost Single: 400 Gems or 100 Wilderness Coins 10x: 3400 Gems 30x: 9400 Gems Wilderness Summon Chest Awarded for every 10 Wilderness Summons made Contents include Trainer Heroes, Master Trainer Heroes, Food Bundles and Master Emblems. Chest in stock: 20
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Credit by PlayForFun Hero Coach This recurring event allows players to level their Legendary Heroes to 4/90, in exchange for Gems. Costumes can't be leveled up with Hero Coach. After selecting a Hero, the Hero Coach will show you how your hero will look like at 4/90. You can only select a Hero to train, which is released earlier than 2 years before the start of the event. In the live game, players will be able to train one Hero per event. Example Gem Costs in Beta: Training from 4/85: 18 Gems Training from 4/80: 37 Gems Training from 3/70 and 4/1: 334 Gems Training from 2/60 and 3/1: 593 Gems Training from 1/50 and 2/1: 815 Gems Training from 1/1: 1000 Gems Each level is reducing the Gem cost with 3-4 Gems. (~3.7 Gems / level on average.) In game tooltip: Hero Coach In exchange for Gems, the Hero Coach will level up a a Hero you own. You can only train Legendary Heroes that have been released more than 2 years before the start of this event. Costumes can't be leveled up with Hero Coach. Heroes will be leveled up to level 90, ascension level 4, and twice limit broken. The gem cost of training a Hero is reduced if the Hero has been leveled up.
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Credit by PlayForFun Lunar New YearBrawl Event Rules Heroes of Fortune Dance, Lunar New Year, Journey and Kingdom families receive various benefints in Raid Brawl: Increased attack, defense, heath and mana generation. More max health reduced with crititcal hits. Immunity to mana reductions. Immunity to status ailments that affect mana generation. Immunity to status ailments that prevent the use of Special Skills. Immunity to all damave over time status ailments. Raid Brawl Chest Win 100 Raids during this Brawl Event to collect amazing rewards ! Wins in Tournaments and Hero League are also counted. You can collect on chest per event. In Lunar New Year Brawl the Lunar Year heroes get +80% stat boost.
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Schedule Preparation Phase Begins: 2026-03-08 08:00 GMT Battle Phase Begins: 2026-03-09 08:00 GMT Rewards Distributed: 2026-03-15 08:00 GMT This Week's Restrictions & Special Rule Elements Allowed: - All Elements Hero Rarities Allowed: or lower Troop Rarities Allowed: or lower Special Rule: Bloody Battle Health Boost, Direct Healing, Heal Over Time, revival, and similar effects have no effect! History => Most Recent Occurrence of This Format: Raid Tournament 320 Defenders of the top 10 finishers:
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Schedule Preparation Phase Begins: 2026-03-08 08:00 GMT Battle Phase Begins: 2026-03-09 08:00 GMT Rewards Distributed: 2026-03-15 08:00 GMT This Week's Restrictions & Special Rule Elements Allowed: - No Dark Dragon Rarities Allowed: or lower Special Rule: Rush Attack All Special Skills are set to Very Fast! History => Most Recent Occurrence of This Format: Dragon Raid Tournament: N/A Defenders of the top 10 finishers: N/A
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This thread is about The Untold Tales II in reduced cost. The first occurrence was on November 14, 2025 Event: Untold Tales II (Reduced Cost) The Untold Tales II : Dwarven Riches event is a reduced cost ! Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the UT2 guide New Feature: The main difference is the addition of "Dwarven Monolith" monsters, which allow you to earn extra rewards when you complete the levels. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed UTD1 chapter 2 Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 12 energy. Specific Gameplay: Dwarven Monolith What is a Dwarven Monolith ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Untold Tales Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Dwarven Monolith you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily Dwarven limit from 15 to 25 per day. It also increases the quantity of specific UT pieces found in loot. It increases your chances of finding rare monsters by 1000% How to Defeat Dwarven Monolith (Combat Tip) Invulnerability: The Dwarven monolith appears in a closed statue and is protected from direct damage for 3 turns (Except for the first, 4 laps before opening up). Attack: It then opens up, allowing you to defeat it. Tip: If you use a damage sharing ability (which damages all enemies), you can defeat the clam even when closed by targeting the other monsters. Untold Tales Il Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 UT Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Appearance Rate Presence of heroes from three groups: The heroes from Untold Tales Il. The heroes from Season 3. The heroes from Season 1 (but without costumes). Resources (Farming) No farming documentation available at this time. Find the farming thread here: Reference Farming Find details of stages by Elioty33 : Drive Elioty UT2
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This thread is about the Untold Tales II : Treasures of Flame and Frost Table of Content I. Overview II. Access Requirements III. Duration and Frequency IV. Stages V. Untold Tales Coins VI. Specific gameplay : Runes VII. Missions VIII. Summoning Portal IX. Untold Tales Families X. Various Infograpics I. Overview Untold Tales 2: Treasures of Flame and Frost is the latest seasonal event, launched in December 2023. Like Untold Tales 1, it consists of 6 chapters of 28 stages and does not have a world map. 2 modes are available: Easy and Hard mode. The Summoning Portal is available, including UT2-specific heroes as well as Season 3 heroes. II. Access Requirements Access is via the Seasons tab. You must have completed Chapter 2 of Untold Tales 1 to access this season. III. Duration and Frequency The base season is accessible at any time. However, the Summoning Portal is associated with the reduced-cost season Dwarven Riches It is included in a 4-day rotation per season: S2 > S3 > S4 > S5 > UT1 > UT2 IV. Stages UT2 is divided into 6 chapters of 28 stages, which unlock as you progress. They currently include an Easy mode and a Hard mode. Hard mode is only accessible if the Easy mode has been completed. A Deadly mode is planned. No information on the gameplay of this mode is available to date. The World Energy required varies across chapters. Each stage is divided into waves (varying from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. Chapters 4 to 6 have a specific characteristic: V. Untold Tales Coins UT Coins are earned only the first time you complete a stage: 3 coins in Easy mode, 5 coins in Hard mode. A total of 1344 coins can therefore be collected across all currently unlocked stages. When both Easy and Hard modes are completed, a specific reward is available in the "Missions" tab, containing coins and 4* ascension items. VI. Specific Gameplay: Runes This is an evolution of Season 3 Runes. Appearance: Rune Stones appear randomly on the board. Effect: They apply special effects (debuffs or buffs) to enemies or heroes, depending on their element. Evolution: A two-turn countdown is displayed. After two turns, the rune enters the "Charged" state. Credit BirksG VII. Missions Specific missions allow players to retrieve gems or avatars. Stages Missions 420x Treasures of the Flame and Frost Stages Minion/ Mob Avatar Missions 250x Engulfed Dwarf Rangers 400x Frenzied Draugr 550x Engulfed Dwarf Warrior 700x Azure Ember 850x Mystical Bomblet 1000x Smouldering Thug Boss Avatar Missions 40x Raróh 60x Flame Crawlers 75x Andvari 85x Aethslegaur 100x Hreidmarr ?x ?` Credit BirksG To search stages, cover S2 to UT2 by BirksG :https://monsterfarm.pages.dev/ VIII. Summoning Portal It is available for 4 days during the reduced-cost seasons rotation: S2 > S3 > S4 > S5 > UT1 > UT2 Summoning Cost 1 Summon: 350 gems or 100 UT coins 10 Summons: 3000 gems 30 Summons: 8400 gems Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Credit BirksG Appearance Rates Available in this portal are: Untold Tales 2 heroes, Season 3 heroes, Season 1 heroes without costume. IX. Untold Tales II Families Bonus family costume Legendary Attack Bonus : 7% Defense Bonus : 7% Health Bonus : 9% Mana Bonus : 5% Epic Attack Bonus : 12% Defense Bonus : 12% Health Bonus : 12% Mana Bonus : 1% Rare Attack Bonus : 5% Defense Bonus : 5% Health Bonus : 5% Mana Bonus : 1% Kingdoms uniquely strengthen their members. The more unique members of the same Kingdom are in a team, the more powerful the Kingdom effect. Members of this Kingdom will benefit from additional advantages in the Untold Tales 2: Treasures of Flame and Frost stages. Members of this Kingdom receive a Fusion Core. The Fusion Core activates each time this character uses their Special Skill: All enemies receive Corrosive Burn for 3 turns. With a fully charged Fusion Core, Corrosive Burn deals 287 Burn damage (depends on the hero's attack stat) and reduces the target's defense by -12% each turn. Damage is higher against targets that possess minions or mega minions. Corrosive Burn damage is proportional to the core's charge. All charge is consumed upon core activation. Heroes of the Nidavellir family 5 Arthslegaur, Regin-C Andvari, Ott-C, Dagr Gandr-C, Duralfur, Hreidmarr, 4 Fjalar-C 3 Helgi-C Kingdoms uniquely strengthen their members. The more unique members of the same Kingdom are in a team, the more powerful the Kingdom effect. Members of this Kingdom will benefit from additional advantages in the Untold Tales 2: Treasures of Flame and Frost stages. Members of this Kingdom receive an Arctic Core. This character's Arctic Core charges when they take damage from normal attacks or Special Skills. The Arctic Core activates each time this character uses their Special Skill: All enemies receive Corrosive Frost for 3 turns. With a fully charged Arctic Core, Corrosive Frost deals 343 Frost damage (depends on the hero's attack stat) and reduces the target's attack by -15% each turn. Damage is higher against targets whose health is boosted or who possess minions or mega minions. Frost damage is proportional to the core's charge. All charge is consumed upon core activation. Heroes of the Mirkheim family 5 Fimafeng Högne, Svafa Fafnir, Montsognir, Bragi Thrivaldi 4 Dain 3 Bryggvir Snorri Links to the heroes will be added when the cards are redone X. Various Infographics Stages and gameplay (Awaiting high-resolution documents) Find the farming thread here: Reference Farming Find details of stages by Elioty33 : Drive Elioty UT2 FInd details of stage and gameplay by BirksG
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The Untold Tales I : Sunken Riches event is back at a reduced cost Event: Untold Tales I (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the UT1 guide New Feature: The main difference is the addition of "Exquisite Clam" monsters, which allow you to earn extra rewards when you complete the levels. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed Province 5 of Season 5. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 12 energy. Specific Gameplay: Exquisite Clams What is an Exquisite Clam? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Untold Tales Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Exquisite Clams you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific UT pieces found in loot. How to Defeat Clams (Combat Tip) Invulnerability: The clam appears closed and is protected from direct damage for 2 turns. Attack: It then opens up, allowing you to defeat it It increases your chances of finding rare monsters by 1000% Untold Tales I Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 UT Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Appearance Rate The heroes from Untold Tales I. The heroes from Season 2. The heroes from Season 1 (but without costumes). Resources (Farming) Find the farming thread here: Reference Farming Find details of stages by Elioty33 : Drive Elioty UT You can find various specific documents and guides for optimizing farming in this season. Credit Nynaeve, BirksG, Minzi (7D Uprasing)
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This thread is about the Untold Tales I : Mysteries of the Deep, "6th season" proposed Table of Content I. Overview II. Access Requirements III. Duration and Frequency IV. Stages V. Untold Tales Coins VI. Specific gameplay VII. Missions VIII. Summoning Portal IX. Untold Tales Families X. Various Infograpics I. Overview Untold Tales 1 : Mysteries of the Deep is the first non-world map seasonal event launched in June 2023. It differs from the first 5 seasons. It is divided into 6 chapters of 28 episodes. 2 modes are available: easy mode and hard mode. The summon portal is available including heroes specific to UT1 as well as heroes from Season 2. II. Access Conditions Access is via the seasons tab. You must have reached Province 5 of Season 5. III. Duration and Periodicity The base season is accessible at any time. However, the summon portal is associated with the reduced cost season Sunken Riches It is included in a 4-day rotation per season: S2 > S3 > S4 > S5 > UT1 > UT2 IV. Stages The UT1 are divided into 6 chapters of 28 levels unlocking as you progress. They currently include an easy mode and a hard mode. The hard level is only accessible if the easy level has been completed. A deadly mode is planned. No information on the gameplay of this mode is available to date. The required world energies vary over the chapters. Each level is divided into waves (varying from 3 to 5 waves) comprising monsters and final bosses similar to the other seasons. V. Untold Tales Coins UT Coins are earned only the first time you complete a stage: 3 coins in Easy mode, 5 coins in Hard mode. A total of 1344 coins can therefore be collected across all currently unlocked stages. When both Easy and Hard modes are completed, a specific reward is available in the "Missions" tab, containing coins and 4* ascension items. VI. Specific Gameplay The Underwater Battle The levels take place underwater and introduce an Oxygen mechanic that must be managed: Oxygen being the key resource, you must regenerate it using special tiles. The oxygen level triggers varied effects on the board. Enemy/Ally Evolutions The more the oxygen bar decreases, the more dangerous the effects. These effects are permanent. At 75% remaining Life: All enemies gain Life Steal (they heal by attacking). At 50% remaining Life: The Attack Power of all enemies increases. At 25% remaining Life: Allies receive Blindness. Enemy Death (0%): Your heroes take more damage. In addition, a random hero suffers a blind attack each turn. Recharge Oxygen To fill your oxygen bar, you can activate: Diamond (Nautilus Shell): Recharges a large part of the oxygen. Dragon (Association of 4 tiles): Recharges a small part of the oxygen. Special Tile Bonuses Power Nautilus Shells appear when you form or use a diamond. Matching or activating the shell confers a 3-turn bonus that depends on its attribute: VII. Missions Specific missions allow you to recover gems or avatars. Log of Mission Overall Untold Tales Mission: Solve the Mysteries of the Deep Note: image is just “easy” completion. A second mission will unlock on its fulfillment for the “hard mode”. Stages Missions Minion/ Mob Avatar Mission Boss Avatar Missions Guide to stages for avatar by : @ZartanisTo search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ VIII. Summoning Portal It is available for 4 days during the reduced-cost seasons rotation: S2 > S3 > S4 > S5 > UT1 > UT2 Summoning Cost 1 Summon: 350 gems or 100 UT coins 10 Summons: 3000 gems 30 Summons: 8400 gems Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rates Available in this portal are: Untold Tales 1 heroes, Season 2 heroes, Season 1 heroes without costume. IX. Untold Tales I Families Heroes Mana Speed The trigger speed (Mana) of a UT1 hero is indicated by arrows under the character: 3 Arrows: Fast Mana 1 Arrow: Medium Mana This speed alternates between fast and medium Each time a special skill is activated: Fast → Average → Fast → Average The scroll speed of the arrows indicates how quickly the next trigger will take place. Bonus costume UT1 Families Heroes become stronger when teamed up with other unique heroes from the same family. Bonus for 1/2 heroes: 50% / 75% chance to grant all allies +36% attack for 3 turns when this character takes damage from special skills. If this character is defeated by the enemy's special skill, the probability increases to 75% / 100%. Shared Family Bonus: Bonus granted 1/2/3/4/5 heroes from the Atlantis family: +5% / +10% / +15% / +20% / +25% defense Family Heroes 5 Lasalle - C, Ceto - C, Thalassa - C Gelert - C, Galapagos - C Ephyra - C Phorcys - C 4 Aqualith - C 3 Jaco - C Heroes become stronger when teamed up with other unique heroes from the same family. Bonus for 1/2 heroes: 50% / 75% chance to confer -10% mana generation for 3 turns to an enemy who inflicts special skill damage on this character. If the enemy's special skill eliminates the character, the probability increases to 75% / 100%. Shared Family Bonus: Bonus granted 1/2/3/4/5 heroes from the Atlantis family: +5% / +10% / +15% / +20% / +25% defense Family Heroes 5 Gelstat - C, Domiventus - C Atlantea - C, Spartoi - C Persa - C Ultrox - C, Médéa - C 4 Mulgog - C Shar’khai - C 3 Bagreg - C Links to heroes will be added when the cards are redone X. Miscellaneous Infrographics Families Credit Zartanis Various farming documents Find the farming thread here: Reference Farming Credit Nynaeve, BirksG, Minzi (7D Uprasing) To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ Find details of stages by Elioty33 : Drive Elioty UT1
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This document compiles the essential information regarding the game's Season 5, titled Dynasty of Dunes, initially launched on April 21, 2022. Table of content 1. How to acces the event 2. Stages 3. Gameplay specifics : Amulets 4. S5 Missions 5. The Dune coins 6. Dynasty of Dunes summoning Portal 7. Families of Dunes 8. Resources 1. How to Access the Event Where to find it: Access is via the Seasons tab. Prerequisite: You must have completed up to Stage 5 of Season 4. Base Season: It is available permanently. Frequency (Summoning Portal): It is part of a 4-day rotation among several reduced-cost seasons: S2 > S3 > S4 > S5 > UT1 > UT2. Find the reduced-cost season: Judgement of Dunes 2. Stages A. General Overview Season 5 is divided into 36 provinces of 10 stages that unlock as you progress. It features an Easy Mode and a Hard Mode. Hard mode is only accessible once Easy mode is completed. The required World Energy varies throughout the provinces from 6 to 10 (Easy) and 10 to 15 (Hard). Each stage is divided into waves (varying from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. B. Stage Properties In Season 5, Stage Properties apply to every other stage. Enemy Passives: All enemies have various passive abilities, specific to each one. A stage or wave may contain different enemies with different passives. Stage Status Effects: Stage Status Effects are applied to your heroes every 5 turns. Nature of Effects: These effects are like normal Status Effects and are mostly dispellable or cleansable. The Iteru River (Provinces 1-3) Impetuous Sandstorm (Provinces 4-6) Kemythian City (Provinces 7-9) Cursed Tombs (Provinces 10-12) Pharaoh's Command (Provinces 13-15) Pharaoh's Barrier (Provinces 16-18) Solar Eruption (Provinces 19-21) Desert Madness (Provinces 22-24) Dense Fog (Provinces 25-27) Lunar Effect (Provinces 28-30) Disturbed Warriors (Provinces 31-33) Aura of Seth (Provinces 34-36) 3. Gameplay Specifics: Amulets Amulets are ancient Kemythian artifacts discovered in Season V stages, offering beneficial effects in combat. A. Acquisition and Unlocking Method: Amulets are unlocked by progressing through the Season V story. Special Stages: Stages that grant new Amulets or increase the number of slots are marked with a special icon. These stages cannot be replayed immediately the first time, as a new screen appears to inform you of the unlocked item or slot. Tutorial: A short tutorial on Amulets is presented after completing Province 1 for the first time. B. Slot Management Total Slots: A total of 3 Amulet Slots can be unlocked and used. Slot Unlock Conditions: Slot 1: After completing Province 1. Slot 2: After completing Province 10. Slot 3: After completing Province 28. C. Inventory and Equipment The inventory is accessible from the Season V map and via a small panel before the battle. Inventory Structure: The upper section shows the currently selected Amulets. The lower section shows the selectable ones. Equipment Actions: Equip: If there is a free slot, click the Amulet to equip it. Change: If there is no free slot, you must first unequip an Amulet, then select a new one. Unequip: You have the option to battle without any Amulets by unequipping them all. In Combat Check: During battle, you can check which Amulets are in use by clicking the associated icon on the left side of the screen. D. Amulet Types and Effects There will be 9 types of Amulets in total. Ankh (Unlocked Province 1): Grants 10% amplified Health to your hero each time they cast a Special Skill. Was Scepter (Unlocked Province 1): Increases the damage enemies receive from your Special Skills by 30%. Tjet (Unlocked Province 4): Grants 20% Mana to your heroes every 3 turns. Udjat Eye (Unlocked Province 7): Weakens all enemies with stacks of -7% Attack and -7% Mana Generation each time you cast a Special Skill. Shen (Unlocked Province 13): Protects your heroes against status ailments and reflects them back to the enemy when possible. Scarab (Unlocked Province 16): Increases your Troops' damage against weaker elements by 200%. Djed (Unlocked Province 22): Revives your heroes as Mummies (10% Attack and -50% Defense) after being defeated for the first time. Benben Crystal (Unlocked Province 25): Gives your heroes +30% Attack and makes them counter-attack with +30% of the damage received. Active only if all heroes are of different elements. Crook & Flail (Unlocked Province 31): Increases the stats of all your Rare/Epic heroes. 4. S5 Missions Specific missions allow you to recover gems or avatars. Log of Missions Overall S5 Mission: Solve the Mystery of the Dunes Note: image is just “easy” completion. A second mission will unlock on its fulfillment for the “hard mode”. Minion/Mob Avatar Missions Boss Avatar Missions Amulet Missions Guide to stages for Avatar missions Credit by Zartanis 5. The Dune Coins This is the exclusive currency for summoning Season 5 heroes. Obtaining: They are given as a reward the first time you complete a map stage. Amount: Normal Mode gives 3 coins per stage. Hard Mode gives 5 coins per stage. Summoning: It takes 100 Dune Coins to perform one free summon. 6. Dynasty of Dunes Summoning Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Underworld Coins (Dune Coins). 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rates Presence of heroes from three groups: Season 5 heroes. Season 1 heroes (without their costumes). 7. Families of Dunes A. Moon Family Heroes become stronger when paired with other unique heroes from the same family. Bonus for 1/2 Heroes: 50%/75% chance to apply -24% Defense for 2 turns and 196 Water damage over 2 turns to an enemy who deals damage via Special Skill to this character. If the enemy's Special Skill defeats this character, the chance increases to 75%/100%. Season Hero Bonus: Members of this family receive additional benefits in Season V stages. List of Heroes (By Rarity) Each of the heroes listed below has obtained a costume. 5: El Naddaha, Khonshu, Papyros, Tetisheri, Khepri, El Naddaha, Bastet, Ahmos, Hathor, Anubis, Seti 4: Ahhotep, Junaid, Scoratek 3: Aqeela, Jarif Heroes become stronger when paired with other unique heroes from the same family. B. Sun Family Bonus for 1/2 Heroes: 50%/75% chance to apply -35% Accuracy for 2 turns and 196 Burn damage over 2 turns to an enemy who deals damage via Special Skill to this character. If the enemy's Special Skill defeats this character, the chance increases to 75%/100%. Season Hero Bonus: Members of this family receive additional benefits in Season V stages. List of Heroes (By Rarity) 5: Benu, Cleopatra, Eset, Heteperes, Horus, Khufu, Ma’at, Mesresankh, Sekhmet, Sobek 4: Azmia, Ptolemee 3: Faiez, Rekhetre, Waqas 8. Resources A. Farming Find the farming (collection) thread here: Reference Farming To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ Find details of Stages by Elioty on his drive Infographics available by BirksG, Nynaeve, Minzi
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Schedule Preparation Phase Begins: 2026-03-01 08:00 GMT Battle Phase Begins: 2026-03-02 08:00 GMT Rewards Distributed: 2026-03-07 08:00 GMT This Week's Restrictions & Special Rule Elements Allowed: No Ice Hero Rarities Allowed: or lower Troop Rarities Allowed: or lower Special Rule: Rush Attack All Special Skills are set to Very Fast! History => Most Recent Occurrence of This Format: Raid Tournament 319 Defenders of the top 10 finishers:
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This thread is about Season 4 in reduced cost. The first occurrence appeared on March 25, 2022 Event: Tremors of Underwild (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the guide Voyagers of The Underwild New Feature: The main difference is the addition of "Underwild Bats" monsters, which allow you to earn extra rewards when you complete the levels. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 3. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. Specific Gameplay: Underwild Bats What is an Underwild Bats? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: S4 Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Exquisite Clams you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S4 pieces found in loot. How to Defeat Underwild Bats (Combat Tip) Invulnerability: The Underwild Bats appear "hidden" and are protected from direct damage for 3 turns. Attack: Once they emerge from cover, they can be attacked and defeated. Tip: If you use a damage sharing ability (which damages all enemies), you can defeat the clam even when hidden by targeting the other monsters. Tremors of Underwild Summon Portal Summoning Cost 1 Summon: 350 gems or 100 S4 coins 10 Summons: 3000 gems 30 Summons: 8400 gems Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Presence of heroes from three groups: The heroes from Season 4. The heroes from Season 1 (but without costumes). Resources (Farming) Find the farming thread here: Reference Farming Infographics available by Cap, Minzi, Kora, BirksG
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This document compiles the essential information regarding Season 4 of the game, titled Voyagers of the Underwild, which was initially launched on March 25, 2021. The Season consists of a map with specific level mechanics. This season was marked by the introduction of Fiends (Démons) to the game. Table of Contents 1. How to access the Event 2. Stages 3. Missions 4. Underwild Coins 5. Summon Portal 6. Underwild Family 7. Resources 1. How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of Season 3. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons at reduced costs: S2 > S3 > S4 > S5 > UT1 > UT2. Find the season at a reduced cost: Tremors of Underwild 2. Levels A. General Overview Season 4 is divided into 36 Provinces with 10 stages each, which unlock as you progress. It features an Easy Mode and a Hard Mode. Hard Mode is only accessible after Easy Mode has been completed. The World Energy (WE) required varies across provinces. Each stage is divided into waves (ranging from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. B. Specific Gameplay: Underwild Gems Enemies in the stages or heroes from the Underwild Family in your team have a chance to make an Underwild Gem appear on the board when they attack or use a special skill. The Underwild Gems inflict damage on a random hero each turn until they are matched. Underwild Gems can only appear on standard shields of the same element as the enemy that made them appear. The red arrow indicates that your team will suffer the damage. The green arrow indicates that your enemies will suffer the damage. C. Province Specifics: Biomes Season 4 introduces a "Biome" effect on every map stage. Each Biome has two components: A passive ability applied to all enemies in the region. A status effect (ailment or buff) applied to your heroes every 5 turns. Important Note: These periodic effects are cleansable status effects. They can be blocked by an Ailment Blocker hero (like Grazul or Garnet) or cleansed by a Cleanser (like Rigard or Ariel). Details: Sandy Caves (S4 1 to 5) Fungal Caves (S4 6 to 11) Crystal Rocks (S4 12 to 15) Deep Lagoon : Underwzter (S4 16 to 21) Grave of Anothos (S4 22 to 25) Bonechil (S4 26 to 31) Devouring Depths (S4 32 to 36) 3. S4 Missions Specific missions allow you to earn Gems or Avatars. Log of Missions Minion/ Mob Avatar Missions 400x Savage Morlocks 650x Sharkstomps 900x Crystal Fairies 1150x Gillbeast Warriors 1400x Cave Ants 1700x Bonechill Rogues 2000x Possessed Morlock Guardians Boss Avatar Missions 50x Cyclops Maulers 80x Spretrolls 110x Crystal Maulers 140x Sharkbeast Fighters 170x Gargantuan Bats 210x Crystal Beetles 250x Crystalline Crimson Spirits Biome Missions 80x Sandy Caves Stages 100x Fungal Caves Stages 125x Crystalrocks Stages 140x Deep Lagoon Stages 200x Grave of Anathos Stages 250x Bonechill Stages 300x Devouring Depths Stages Guides Credit by @Cap @Kiiro @Zartanis 4. The Underwild Coins This is the exclusive currency for summoning Season 4 heroes. Acquisition: They are rewarded the first time you complete a map stage. Amount: Easy Mode gives 3 coins per stage. Hard Mode gives 5 coins per stage. Summoning: 100 Underwild Coins are required for one free summon. 5. Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Underwild Coins (S4 Coins). 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Heroes from three groups are present: Season 4 heroes. Season 1 heroes (without their costumes). 6. Underwild Family A. Family Bonus Heroes become stronger when teamed up with other unique heroes from the same family. Bonus for 1/2/3/4/5 heroes: 20% / 24% / 28% / 32% / 36% chance to summon an Underwild Gem onto the board when this hero casts their special skill. The Underwild Gems inflict 50 points of damage to a random enemy each turn until they are matched. Underwild Gems can only appear on standard shields of the same element as the hero. B. Hero List (By Rarity) All the heroes have a costume. 5 Legendary : Aouda, Akkorog, Captain Nemo, Dr. Moreau, Elizabeth, Garjammal, Hannah, Lepiota, Morel, Phileas Fogg, Prof. Lidenbrock, Russula, Xnolphod, Zenobia. 4 Epic : Griffin, Mack, Rokkamush, Tettukh, Zila Lei. 3 Rare : Helo, Gramps, Morris, Poppy, Vollermork. 6. Resources Farming Find the farming thread here: Reference Farming To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ Find details of Stages by Elioty on his drive Infographics available by Cap, Minzi, Kora, BirksG, Nynaeve
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Season 2 : Atlantis Rises This thread is about Season 2 in reduced cost. The first occurrence appeared on February 2021 1. Event : Atlantis Rises (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the base guide : Season 2: Atlantis Rewards: This season's usual rewards are improved and doubled. This event is very popular with players for farming and resources materials necessary for crafting items, basic resources or farming experience. New Feature: The main difference is the addition of "Dragon" monsters, which allow you to earn extra rewards when you complete the levels. 2. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 1. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. 3. Specific Gameplay: Dragon What is a Dragon ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Atlantis Coins Daily Clam Limit The quantity of Midgard Coins you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S3 pieces found in loot. 4. Atlantis Rises Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 S2 Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Appearance Rate Presence of heroes from three groups: The heroes from Season 2. The heroes from Season 1 (but without costumes). A selection of old HOTM 5. Resources (Farming) Find the farming thread here: Reference Farming Infographics available by
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Schedule Preparation Phase Begins: 2026-02-22 08:00 GMT Battle Phase Begins: 2026-02-23 08:00 GMT Rewards Distributed: 2026-02-28 08:00 GMT This Week's Restrictions & Special Rule Elements Allowed: No Dark Hero Rarities Allowed: or lower Troop Rarities Allowed: or lower Special Rule: Buff Booster Each buffs adds an attack multiplier! Buff Booster adds a *stackable* 20% attack buff to each hero for each active buff on that hero. Using heroes with special skills that grant buffs or multiple buffs can lead to very high attack boosts. These buffs stack with each other *and* normal attack buffs. History => Most Recent Occurrence of This Format: Raid Tournament 318 Defenders of the top 10 finishers:
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Credit by PlayForFun Hero Roster Mastery There will be Hero Roster Mastery just like the Taverns Quest: Each hero can be used a limited number of times. Heroes are considered usen when you start a quest battle. The battles get increasely difficult, so plan your Teams carefully. Hero usages limits for the quest: Super Elemental Heroes: 5 All other heroes: 2 Costumes are not counted as a separate hero. Special Gameplay (example for Holy) All shields release Holy Troops when matched. Troops use the average attack power of your team's Holy Heroes. All Troops released from Holy shields are STRONG and also give 40% of Troop mana to all your Heroes. Shields of other elements give 20% of Troop mana to all Heroes. Match Holy shields to build up Elemental Chaos. You can activate the Elemental Chaos once you matched 14 Holy shields. (For Dark, Fire, Ice and Nature version you need only 10 shields). Elemental Chaos Changes the element of 7 random normal shields of Holy. Matches generated with Elemental Chaos do not count towards the next Elemental Chaos. The number of items that you can bring into battle is 100% more than normally per item. (Only for Dark version 8 random shields are generated by Elemantal Chaos.) Guides to Contest of Elements Quest The Contest of Elements Quest contains 10 stages, which can be played successfully only once. Credit by Zartanis Rotation, credit by Nynaeve
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Schedule Preparation Phase Begins: 2026-02-22 08:00 GMT Battle Phase Begins: 2026-02-23 08:00 GMT Rewards Distributed: 2026-02-28 08:00 GMT This Week's Restrictions & Special Rule Elements Allowed: - No nature Dragon Rarities Allowed: or lower Special Rule: Bloody Battle Health Boost, Direct Healing, Heal Over Time, revival, and similar effects have no effect! History => Most Recent Occurrence of This Format: Dragon Raid Tournament: N/A Defenders of the top 10 finishers: N/A
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This thread is about Season 3 in reduced cost. The first occurrence appeared on Auguste 2021. 1. Event: Valhalla Forever (Reduced Cost) The Valhalla Forever : the event is a reduced cost ! Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the guide : Season 3 : Valhalla New Feature: The main difference is the addition of "Midgard Gnome" monsters, which allow you to earn extra rewards when you complete the levels. 2. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 2. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. 3. Specific Gameplay: Midgard Gnome What is a Midgard Gnome ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Midgard Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Midgard Coins you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S3 pieces found in loot. How to Defeat Midgard Gnome (Combat Tip) Invulnerability: The Midgard Gnome can be killed; they have no special protections. 4. Valhalla Forever Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Atlantis Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Presence of heroes from three groups: The heroes from Season 3. The heroes from Season 1 (but without costumes). 5. Resources (Farming) Find the farming thread here: Infographics available
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Credit by PlayForFun This a weekly competition running on weekdays among players, where you can perform maximum 5 Raids with specific restrictions, which uses a special energy. 1. Overall Process for the Tournament Raid Tournaments have 3 phases: Preparation Phase that lasts for 24 hours. During the preparation phase you join the up coming Tournament and prepare your defense team. You can only use defense teams that match the event rules. Battle Phase that lasts for five days. The Battle Phase is divided to Five Battle Days where you have five attacks available for each Battle Day. You can only use attack teams that match the event rules. Reward Phase that lasts two days. Your final score will determine your reward tier. You get rewards only from the highest reward tier that you belong to. 2. How Attacking Works Other than restrictions on heroes/troops and Special Rules, the Raids themselves in Weekly Raid Tournaments work the same way as regular Raids. Each day, you'll be able to attack up to 5 teams. The flags used for Raid Tournaments are separate from regular Raid flags. NOTE: Kills in Raid Tournaments count toward your Wanted: Heroes Raid Chest, so Raid Tournaments also effectively give you extra flags to potentially help fill your chest. One notable difference to Regular Raids — you can’t reroll. For the whole of the Tournament, you have 4 "Lives." Each time you lose a Raid, you lose one life. The lives do not reset across days of the Tournament. Once you'd lost 4 times at any point during the Tournament, you are out. If you choose, you can pay some gems to reset your lives after 4 losses — but your score and ranking would still be lowered because of the losses. Paying to reset your lives does NOT give you an advantage from the Raids you've already fought. It simply allows you to continue using your normal 5 flags per day and not be "out" of the Tournament. There is no way to buy additional flags. So everyone ultimately had the same number of maximum flags to use for attacks during the Tournament. The only thing gems allow you to do is continue playing if you've used up all of your lives. 3. Matchmaking for Attacks As of the Third Raid Tournament, initial matchmaking was based on your Top 5 strongest heroes that qualified for the Tournament's rarity and elemental restrictions. This was slightly amended as of the Fourth Raid Tournament: > The difficulty of the opponents reduced slightly in the beginning of tournaments. 4. Matchmaking for Defense As of the Sixth Raid Tournament, matchmaking for Defense teams was changed again: Further improvements to the distribution of attacks, especially for the top players. Keep in mind that if you're in the top, your defense team will receive more attacks. This is due to the fact that there is a small number of top defense teams that are good matches for a large number of top attackers. We try to prioritize choosing a good opponent over choosing a too easy or too difficult opponent that hasn't been attacked as much. We have also implemented a limit on how attacks count towards your Defense Grade. After the first five attacks of the day, only one attack per hour counts towards the grade. Changes to the starting difficulty of opponents your defense team faces. It is no longer based on the defense team you pick, but your best heroes that match the tournament requirements. We've brought this rule back because we want to encourage players to choose the best defense team they can, and thus provide a better challenge to their opponents. Due to the way the Team Power is calculated it was possible, for example, to pick a defense team of two fully leveled, fully ascended heroes that were on paper equal in Team Power with a full team of lower rarity heroes, but in practice that full team would be defeated in most cases. 5. Scoring Raid Tournaments are scored based on four factors: Enemies killed: The amount of enemies killed during your attack. Winning: Victorious attack will award extra points. Difficulty Bonus: Winning the attack will award points based on comparing the performance of the opponent’s defense team with the performance of your attacks. Defense Team Grade: Your defense team will receive points in the end of each Battle Day based on their performance. 6. Defense Team Grade The grades are assigned based on a percentage of wins by your Defense Team: The Defense Grade is determined based on the win percentage of your Defense Team. At the end of each Battle Day, you receive points based on your grade. | Percent Won | Grade | Points | | 60% | A | 900 | | 50% | B | 650 | | 40% | C | 500 | | 30% | D | 400 | | 0% | E | 200 | Log of past tournaments
