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Showing results for tags 'Beta'.
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This thread is to provide early insights and discussion on the June 2026 HOTM, Coleston All Information from Beta is Subject to Change! Don’t get attached Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release. It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made. Coleston -- Beta Info & Stats (Extremely Likely to Change) Fancy name: Unstoppable Halfling Gender: Male Power: 1184 Attack: 1293 Defense: 1240 HP: 1856 Element: Nature (Green) Class: Fighter Family: Legends 2026 Aether Power: Attack Up Innate Ability: Dodge Special Damage This character has a 15% chance to dodge Special Skills that deal damage. Innate Resistance: Resist Burn This character is immune to status ailments that deal Fire damage. Mana Speed: Fast Special Skill: Farmhand's Fury Deals 550% damage to the target. The attack bypasses defensive buffs. (This includes counterattacks.) Wither: The target gets -300 defense. Elemental Link recovers +4% health for all Nature allies for 6 turns. This effect can’t be dispelled.
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This thread is to provide early insights and discussion on the May 2026 HOTM, Zerfain All Information from Beta is Subject to Change! Don’t get attached Details from beta, especially brand-new beta content, don’t tend to be very reliable for actual hero release. It’s incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made. Zerfain -- Beta Info & Stats (Extremely Likely to Change) Fancy name: Wielder of Crimson Chain Gender: Male Power: 1184 Attack: 1233 Defense: 1223 HP: 2039 Element: Fire (Red) Class: Ranger Family: Legends 2026 Aether Power: Special Boost Innate Resistance: Resist Mana Generation Ailments This character is immune to status ailments and negative stacks that affect mana generation. Doesn't apply to status ailments that stop mana generation or steal mana. Innate Ability: Increased Special Skill Damage The first time this character casts a Special Skill that deals damage, an additional 50% is added to its power. Mana Speed: Average Special Skill: Unyielding Lashes Deals 250% damage to the target. If the target had more than 50% health power before receiving damage, targets another enemy who had over 50% health before receiving any damage from this Special Skill. If none of the other enemies had 50% health, targets a random enemy. The damage is increased on each consecutive hit. Each enemy can only be hit once. If an enemy is defeated by the attack reduces the mana of all enemies by- 20%. Elemental Link recovers +4% health for all Fire allies for 6 turns. This effect can’t be dispelled.
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This thread is to provide early insights and discussion on the initial release of the Round 6 of Titan Hunter Heroes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Titan Hunter Heroes There are a total of one (1) new hero is added to Beta for testing; these have been indicated to be for Titan Hunter Summon. The name of the new hero is: 5 Legendary: Konradus - Vangaurd of the Tundra Family Bonus Titan Hunter family: Heroes become stronger when they are teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: At the start of battle, receives 10% / 15% / 20% mana. Against Titans, receives 40% / 60% / 100% mana. Counterattacks with 100% / 120% / 140% of the damage received from Titan Special Skills.
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This thread is to provide early insights and discussion on Round 6 of Mahayoddha heroes. Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. The name of the new hero is: 5 Legendary: Rudraditya Mahayoddha family Heroes of become stronger when teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: At the end of each turn heroes in the Mahayoddha family gain Growth 100 / 110 / 120 attack and 100 / 110 / 120 defense.
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This thread is to provide early insights and discussion on Round 10 of Construct heroes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Construct Heroes There are a total of two (2) new heroes added to Beta for testing. The names of the new heroes are: 5 Legendary: Elx - Mage's Vessel Construct Tengo - Profaned Sunlord Construct Construct Family Members of this family have Construct Core The Construct Core is charged each time this character receives damage for normal attacks or Special Skills.
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This thread is to provide early insights and discussion on the initial release of the new Round 1 of Ninja Hero costumes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Ninja Hero costume There are a total of one (1) new hero added to Beta for testing; these have been indicated to be for Ninja Tower. The names of the new costume is: 5 Legendary: Garnet Garnet - Ninja of Flaming Vigor Family Bonus Heroes become stronger, when teamed with other unique Heroes of the same family: Ninja Family Bonus for 1 / 2 / 3 Unique Heroes: 5% / 10% / 15% chance to dodge normal attacks and Special Skills 5% / 10% / 15% chance to counterattack with 60% / 90% / 120% of the damage received. Costume Bonus 5 Legendary: 65% attack, 65% Defense, 70% Health, 10% Mana
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This thread is to provide early insights and discussion on the initial release of the new Round 1 of Season 2 Hero costumes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Season 2 hero costumes *There are a total of fifteen (15) new costumes are added to Beta for testing; these have been indicated to be for Charming Costume Summon. The names of the new costumes are: 5 Legendary: Ariel, Atomos, Kageburado, Mitsuko, Misandra, Mok-Arr, Poseidon 4 Epic: Agwe, Gadeirus, Proteus, Sumitomo, Triton 3 Rare: Gill-Ra, Melia, Mnesseus Family Bonus Heroes become stronger, when teamed with other unique Heroes of the same family: Atlantis Family Bonus for 1/2/3/4/5 Unique Heroes: • +5% / +10% / +15% / +20% / +25% defense Lagoon Family Bonus for 1/2/3/4/5 Unique Heroes: • +3% / +6% / +10% / +15% / +20% attack Sakura Family Bonus for 1/2/3/4/5 Unique Heroes: • +3% / +6% / +9% / +11% / +13% mana generation 5 -- Legendary Costumes - Season 2 Ariel - Toon Princess of Atlantis Atomos - Atlantean Watcher Toon Kageburado - Cursed Toonlord Mitsuko - Toon Beauty Misandra - Magnificent Toon Mok-Arr - Savage Toon Poseidon - Toon Ruler of Atlantis 4 -- Epic Costumes - Season 2 Agwe - Toon Chameleon Shaman Gadeirus - Atlantean Watcher Toon Proteus - Toon Mage of Atlantis Sumitomo - Toon of Deceit Triton - Toon Captain of Atlantis 3 -- Rare Costumes - Season 2 Gill-Ra - Toon Hunter Melia - Toon Mermaid Mnesseus - Toon Mermans Costume Bonus Legendary: 85% attack, 85% defense, 85% health, 5% mana Epic: 30% attack, 30% defense, 35% health, 5% mana Rare: 28% attack, 28% defense, 30% health, 5% mana
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V85 Beta Schedule: Beta 1: Wed 4th March - Mon 9th March 2026 Beta 2: Wed 11th March- Mon 16th March 2026 Beta 3: Wed 18th March - Mon 23rd March 2026 Beta 4: Wed 25th March - Mon 30th March 2026 (Final Beta) Version 85 Beta 1 - Build Content New Legendary Heroes for the Shadow Summon: Azureus Axioma Nyctalos New Hero of the Month: Zerfain Coleston Big Battle Info Update The battle info panel, shown when long-pressing a Hero/Dragon during a battle, has been updated for all battles Changes affect info shown for player-owned Heroes/Dragons No changes for PvE enemies To improve readability in the main battle info view, several items have been moved to new tabs on the left-hand side. Hopefully long Special Skills are easier to read now! Items moved to tabs: Family Bonus: This also includes shared family bonuses. This tab will only show when a Family Bonus is active. Class Talent: The icon should reflect whether or not Master Talent is unlocked Costume Bonus Troop/Rider: You can now view troops/riders that opponents have equipped! No information that was previously visible in battle info has been removed. Priority items kept in the main view: Special Skill Passive and shared Passive Skills: for quick reference, due to their variety and complexity. Event/brawl effects and modifiers Topic for the 2026 May HOTM: Topic for the 2026 June HOTM: Topic for the Shadow heroes:
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This thread is to provide early insights and discussion on Round 6 of Mahayoddha heroes. Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. The name of the new hero is: 5 - Legendary: Ajay Mahayoddha family Heroes of become stronger when teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: At the end of each turn heroes in the Mahayoddha family gain Growth 100 / 110 / 120 attack and 100 / 110 / 120 defense. Legendary Heroes Ajay - Urumi Warrior Ajay -- Beta Info & Stats (extremely likely to change) Rarity: Legendary/5 Gender: Male Power: 1280 Attack: 1349 Defense: 1301 HP: 2282 Class: Barbarian Element: Holy (Yellow) Mana Speed: Fast Family: Mahayoddha Aether Power: Attack Up Innate Ability: Mana on Damage Received When this character receives direct damage from Special Skills or Normal Attacks they receive a small amount of mana. Maximum of 10% mana gained per turn. Innate Ability: Extra Damage to Minions & Mega minions This character does +150% damage to Minions and Mega Minions. Special Skill: Urumi Lashings Deals 300% damage to the target. The attack chains through all the enemies who are adjacent to any hit enemy. All hit targets receive 744 Bleed damage over 3 turns. Growth Boon: Deals 2x extra damage for each point of modified attack. (Extra damage is based on the modified attack on the caster when damage is delt. Up to a maximum 800 of additional damage. Status effects affecting damage dealt do affect the extra damage. Status effects affecting attack stack do not affect the extra damage.)
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This thread is to provide early insights and discussion on the initial release of the Round 5 of Titan Hunter Heroes Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Titan Hunter Heroes There are a total of one (1) new hero is added to Beta for testing; these have been indicated to be for Titan Hunter Summon. The name of the new hero is: 5 Legendary: Avestalon Family Bonus Titan Hunter family: Heroes become stronger when they are teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: - At the start of battle, receives 10% / 15% / 20% mana. Against Titans, receives 40% / 60% / 100% mana. Counterattacks with 100% / 120% / 140% of the damage received from Titan Special Skills. 5 -- Legendary Heroes Avestalon - Trapper from the Rainforest Avestalon -- Beta Info & Stats (extremely likely to change) Rarity: Legendary/5 Gender: Male Power: 1281 Attack: 1341 Defense: 1306 HP: 2294 Class: Sorcerer Element: Fire (Red) Mana Speed: Fast Family: Titan Hunter Aether Power: Regen Passive: Enhanced Shields on Special Passive Skill as attacking character: Fire shields on the board become enhanced with +54% critical chance when this character casts their Special Skill. Passive Skill as defending character: Fire shields on the board become weakened with -47% accuracy when this character casts their Special Skill. Passive: Mark of the Titan Hunter - When this character casts their Special Skill, they mark a random enemy with a Hunting Flare for 4 turns. A target marked with a Hunting Flare receives additional 150 damage when they receive a critical hit. Special Skill: Crimson Trap Deals 275% damage to 3 random enemies. Hit enemies become afflicted with Spike Trap. The Spike Trap gives its target -42% defense against Fire. Nature Titans, the Spike Trap gives its target -65% defense against Fire. Spike Traps explode in 3 turns dealing 300 damage to their owner. (If Spike Trap is replaced by a new Spike Trap of the same element, it explodes. This can happen up to 2 times per turn.)
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This thread is to provide early insights and discussion on the initial release of the Round 12 of Shadow Heroes. Don’t get too attached Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release. It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing. So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made. Shadow Heroes There are a total of three (3) new heroes added to Beta for testing; these have been indicated to be for the Shadow Summon. The names of the new heroes are: Legendary: Axioma, Azureus, Nyctalos Forsaken family Heroes become stronger when teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: +15% / +20% / +30% critical chance. +20% / +30% / +40% health. The Institute family Heroes become stronger when teamed with other unique Heroes of the same family. Bonus for 1 / 2 / 3 Heroes: +5% / +9% / +13% mana generation +20% / +30% / +40% health. 5 – Legendary Heroes Axioma - Scholar of Unseen Forces Azureus - Aetheric Strategist Nyctalos - The All-Seeing Terror Axioma – Beta Info & Stats (extremely likely to change) Rarity: Legendary/5* Gender: Female Power: 1278 Attack: 1303 Defense: 1328 HP: 2327 Class: Wizard Element: Holy (Yellow) Mana Speed: Average Family: The Institute Aether Power: Counterattack Passive: Minion Corruption At the end each turn, enemies with Insanity have a chance to have their Minion turn to Fiends. Reaching 70 Insanity activates the transformation automatically. A Minion will transform into an Eldritch Fiend: 15% attack, 18% health, inflicts 5 Insanity every turn. A Mega Minion will transform into an Eldritch Mea Fiend: 115% attack, 68% health, inflicts 10 Insanity every turn. Passive: Branded by the Old Ones All damage from normal attacks and Special Skills dealt by this character is increased by 6% per 10 Insanity on this character, up to 60%. Special Skill: The Forbidden Formula Deals 450% damage to the target and nearby enemies and inflicts 45 Insanity on them. All allies get an additional +100% attack power for the next Special Skill they cast. The additional attack power increases +25% each turn, up to a maximum of +200% in total. All allies are immune to buff dispels and reallocations for 4 turns. (The immunity also includes this effect itself.) Casting this Special Skill inflicts 20 Insanity on all allies. Azureus – Beta Info & Stats (extremely likely to change) Rarity: Legendary/5* Gender: Male Power: 1278 Attack: 1289 Defense: 1334 HP: 2348 Class: Paladin Element: Ice (Blue) Mana Speed: Average Family: The Institute Aether Power: Taunt Passive: Minion Corruption At the end each turn, enemies with Insanity have a chance to have their Minion turn to Fiends. Reaching 70 Insanity activates the transformation automatically. A Minion will transform into an Eldritch Fiend: 15% attack, 18% health, inflicts 5 Insanity every turn. A Mega Minion will transform into an Eldritch Mea Fiend: 115% attack, 68% health, inflicts 10 Insanity every turn. Passive: Eldritch Pact If defeated, this character has a chance to be reborn as Eldritch Host. The chance is 10% per 10 Insanity on this character, up to maximum chance of 100%. The Eldritch Host has: 100% inherited health. 1200 attack. 1000 defense2 Special Skill: Eldritch Bright Deals 400% damage to the target and inflicts 35 Insanity on them. If this character defeats themselves when activating Insanity, the chance to be reborn is always 100%. Special Skill: Aetheric Transmutation All enemies element is changed to Fire for 4 turns. This effect can't be cleansed. (Titans and Mythic Titans are not affected by this status effect.) Deals 355% damage to all enemies and inflicts 20 Insanity of them. The caster gets Taunt that prevents enemies from using Special Skills on the caster's allies for 4 turns. The caster reflects status ailments and 200% damage back to the attacker and block other negative effects from enemies Fire Special Skills for 4 turns. (Status effects cast by characters, Minions and Fiends on the same side cannot be reflected. ) Casting this Special Skill inflicts 45 Insanity on the caster. Nyctalos – Beta Info & Stats (extremely likely to change) Rarity: Legendary/5* Gender: Female Power: 1278 Attack: 1339 Defense: 1303 HP: 2286 Class: Ranger Element: Dark (Purple) Mana Speed: Very Fast Family: Forsaken Aether Power: Attack Up Passive: Minion Corruption At the end each turn, enemies with Insanity have a chance to have their Minion turn to Fiends. Reaching 70 Insanity activates the transformation automatically. A Minion will transform into an Eldritch Fiend: 15% attack, 18% health, inflicts 5 Insanity every turn. A Mega Minion will transform into an Eldritch Mea Fiend: 115% attack, 68% health, inflicts 10 Insanity every turn. Passive: Branded by the Old Ones All damage from normal attacks and Special Skills dealt by this character is increased by 6% per 10 Insanity on this character, up to 60%. Special Skill: Ocular Ray Deals 355% damage to the target and nearby enemies and inflicts 10 Insanity on them. At the end of each turn, the caster and nearby allies shoot an Ocular Ray at a random enemy for 3 turns. Each Ocular Ray inflicts 5 Insanity on the hit enemy. Each Ocular Ray reduces the Max Health of the hit Enemy by 100. Casting this Special Skill inflicts 50 Insanity on the caster.
