Shadows of the Deep Quest


Zanémarossi

The Quest has two parts.
You can not start the second part until you have finished the first part.
Each part has a different Special rule, and both of them have 6 levels.

The event heroes (Shadow + Secret heroes) have a stat bonus if they are used on the quest:
+25% attack, +25% defense, +25% health.

Part I Special Stage Rule: Sanity Restoration

The horrors encountered might make your heroes go insane, but there are ways to survive!
The Sanity Restoration indicator increases every time you use a Special Skill.
Sanity Restoration

  • All heroes receive a moderate amount of mana over 3 turns.
  • Removes all Insanity from your heroes.

In this quest, Eldritch Signs and Charged Eldritch Signs appear in place of Dragon Shields and Power Shards !
The Signs' power heals your heroes, reducing Insanity when matched.
Sanity Restoration is filled after 5 usage of the Special Skill.

Part II Special Stage Rule: Eldritch Power

Your heroes are affected by the Old Ones' influence. Embrace it to survive!
The Eldritch Power indicator increases every time you use a Special Skill.

Eldritch Power

  • Turns all your heroes into an Eldritch Horror that is immune to Insanity and has a different Special Skill.
  • Removes all status ailments from your heroes.

In this quest, Eldritch Signs and Charged Eldritch Signs appear in place of Dragon Shields and Power Shards !
The Signs' power heals your heroes, reducing Insanity when matched.
Eldritch Power is filled after 5 usage of the Special Skill.

Shadow Summon

APPEARANCE RATES

  • Rare Hero: 63.9%
  • Epic Hero: 23.7%
  • Legendary Hero: 1.4%
  • Rare Event Hero: 7.1%
  • Epic Event Hero: 2.8%
  • Legendary Event Hero 0.5%
  • Legendary Featured Hero 0.6%

BONUS DRAW

  • Legendary Hero of the Month: 1.3%

Triple Chance Bonus
For each summoned Legendary Hero, you get 3 bonus draws, each with a 20% chance to get another Legendary Hero.

Summon Cost

  • 1x Summon: 450 Gems or 100 Shadow Coins
  • 10x Summon: 3900 Gems.

Insanity description

How does Insanity work?
- Insanity adds a chance of reversing the targeting of a Special Skill.
- When Insanity activates, Special Skills that target enemies instead will target allies, and vice versa.
- Special Skills aimed at a caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster.
- When Insanity activates, Passive Skills that grant extra effects on cast won't activate.
- Reaching 100 Insanity automatically casts a Special Skill when mana is full.
- Insanity cannot be dispelled, cleansed or resisted.

How to deal with Insanity ?
- Hero's Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles. Direct heals from Special Skills lower Insanity only once per cast.
- Healing provided by Status Effects, Passive Skills, Minions and other secondary effects does not lower Insanity.
- Insanity is completely removed when a reversed Special Skill is cast.

Eldritch Signs

If you match 4 shields of the same element, then the shiled is turned into Eldritch Signs.
When an Eldritch Signs is matched a random Hero receives  100 HP.

Insanity is lowered by 10 each time a Hero is healed by Eldritch Signs.

Charged Eldritch Signs

If you match 5 shields or more of the same element, then the shiled is turned into Charged Eldritch Signs.
When an Charged Eldritch Signs is matched all Heroes receive 200 HP.

Insanity is lowered by 10 each time a Hero is healed by Eldritch Signs.

Eldritch Horror

Your heroes are turn into this once the Eldritch Power indicator is full, and your activate it.

The mana speed of an Eldritch Horror  is Very Fast.
Attack is increased to 200% in this form.
Defense is increased to 150% in this form.

Special Skill: Eldritch Slash
- Deals 1000% damage to the target.
- Heals all allies for 20% of the damage dealt.

Guide by BirskG

Shadows_of_the_Deep.webp

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