This is a 25 + 50 Stages long quest, where you can complete against other players, and get rewards based on your performance.
1. Tower Of Magic Overview
A. Gameplay
The Tower Of Magic Event a brand new event which is accessed via the "Quests" page with 25 Normal and 50 Impossible Questlines.
The Impossible questline can be started once the Normal is completed.
Each stage features 1, 2, 3 or 4 monster waves followed by a boss stage.
You CANNOT repeat or replay or rerun a completed stage.
Gameplay features a new tile called an "Magic Curse" (more on that below).
Completing 2 stages gives you a choice of one of three "Blessings" which apply to all heroes in your roster for that specific event.
Every 3rd offered Blessing is a Rare Blessing so they are offered after every 6th completed floor on both questlines. See the offered Blessings bellow.
Heroes can be used on as many stages as you like, as long as they don't get "cursed out". Read on that in the "Magic Curses" section below.
The higher you go up the tower, the more difficult it becomes.
Gameplay becomes harder
Magic-Spheres appear more frequently
Different Mob & Boss configurations
Appearance of "Deadly Chamber" effects (more below)
After completing every 5th floor you can open a Tower chest on Normal questline:
Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items).
B. Flags/ Energy
Tower OF Magic uses its own Flag Energy Currency. Separate from World Energy etc...
You have a limit of 10 flags
Flags are regenerated once per day & completely refills your flags
There is also a new "flask" which has been added called the "Small Tower Energy Flask", which refills 5 energy.
2. Magic Curses
Magic Spheres are a new tile that randomly appears on the Board.
On appearance, the Magic Curse is allocated to one of your 5 heroes
You then have 3 turns to remove the curse. If you fail, that hero recieves 1x curse.
Based on the Hero classes the number of the curses what a hero can stand varies.
Wizards, Sorcerers, Druids and Clerics can withstand 5 curses
All other classes withstand only 1 curse.
The Hero and its costume version counts as a different hero so if one the custome is cursed out. The other version might be still usable. You will see a similar message like the class quests (Other costume allowed) when the other costume is still usable.
If both versions are cursed, then you will see the "Hero is cursed" text for that hero.
Heroes who are cursed are no longer usable in the event (still able to be used elsewhere).
If you FLEE with an Magic Curse (either with the countdown still on it or timed out) on a hero, it sticks (i.e. that hero is cursed).
3. Magic Blessings
Rewarded on completing every second stage
Blessings are fixed & are the same for everyone (i.e. player A gets x,y&z blessing at stage 3. So does player B, Player C etc...)
Blessings apply to ALL heroes in your roster for that specific event.
They do NOT apply outside the Tower Of Magic Event
4. Deadly Chamber Effects
There are three Deadly Chamber Effects in the Tower of Magic:
Toxic Vapour - All heroes take 'x' damage every 'y' turns
Fragile Floor - The number of battle items you take are reduced by 'x'. Cannot be less than 1
Erratic Time - All Status Effect Durations are reduced by 'x' turns.
Table below has more details of the deadly chamber effects & how they increase in severity though the Tower Event.
On Impossible Questline a new kind of Deadly Chamber Effect is included called Unnerving Resilience, which consist of 4 type of sub-effects, which are added during your progress on Impossible Questline:
Strong Mind:
All bosses have a 33% chance to resist status ailments that affect mana or prevent use of Special Skill.
Elemental Resistance:
Having multiple Heroes of the same element in your Team reduces the damage that enemies take from that element (-10% for each Hero of the same element).
Unwavering Defense
Status ailments that reduce defense are -50% less effective against all enemies.
Absolute Resolve
Enemy damage taken is reduced every time you use a Special Skill or a Battle Item. The damage taken reduction resets at the start of your turn.
The Strong Mind and Unwavering Defense are added starting from Floor 1.
The Elemental Resistance is added starting from Floor 16.
The Absolute Resolve is added starting from Floor 31.
Notes about these effects:
Elemental Resistance
If you bring two heroes from the same element, then the enemies will get -10% damage from that element.
If you bring three heroes from the same element, then the enemies will get -20% damage from that element.
If you bring four heroes from the same element, then the enemies will get -30% damage from that element.
If you bring five heroes from the same element, then the enemies will get -40% damage from that element.
These will be shown as a passive ability on the opponents.
Absolute Resolve
The dealt damage is decreasing exponentally on consecutive special skill or battle item usages in the same turn.
Here is the list of damage reduction per special skill or battle item usage:
1 usage: -1% damage
2 usage: -4% damage
3 usage: -9% damage
4 usage: -16% damage
5 usage: -25% damage
6 usage: -36% damage
7 usage: -49% damage
8 usage: -64% damage
9 usage: -81% damage
10 or more usage: -100% damage = 1 damage is dealt
The damage reductuon applies to tile, special, minion/fiend and battle item damage.
When you finish a wave with a special skills or battle items, then the damage reduction is NOT reset.
So if you want carpet bomb at the boss level, then you need to use a tile to kill the remaning enemies on the last monster wave.
You can check how much battle items/special skill you used and how much is the actual damage reduction by click on the new Deadly chamber effect icon.
5. Tower Coin A new coin currancy added to the game. Used exclusively to summon in the Tower Events.
Thus far the Tower Coins can only be gained from the Ninja Tower, Styx Tower and Tower of Magic Events as either progress rewards, stage rewards or final placement rewards.
A. Tower Summons & Offers
Tower of Magic HERO Portal
Classic Heroes
Rare Classic Hero: 64.3%
Epic Classic Hero: 20.8%
Event Heroes
Rare Magic Hero: 6.7%
Epic Magic Hero: 5.7%
Legendary Magic Hero: 1.5%
Legendary Featured Magic Hero: 1.0%
(Costume included if available)
For each summoned Legendary Event Hero, you have 20% chance to get another Legendary Event Hero as a bonus.
Bonus Draw
Legendary Hero of the Month: 1.3%
B. Summoning Costs
The costs of summoning are listed below
Single Summon
100x "Tower Coins
300x Gems
10x Summon
2600 Gems
Tower Chest
Summon 10 times to open a Tower Chest !
The chest is guaranteed to contain Class Emblems.
Your progress towards the next chest will carry over to the next Tower Summon event if you have still chest in stock.
Zanémarossi
This is a 25 + 50 Stages long quest, where you can complete against other players, and get rewards based on your performance.
1. Tower Of Magic Overview
A. Gameplay
On Impossible Questline a new kind of Deadly Chamber Effect is included called Unnerving Resilience, which consist of 4 type of sub-effects, which are added during your progress on Impossible Questline:
The Strong Mind and Unwavering Defense are added starting from Floor 1.
The Elemental Resistance is added starting from Floor 16.
The Absolute Resolve is added starting from Floor 31.
Notes about these effects:
These will be shown as a passive ability on the opponents.
Here is the list of damage reduction per special skill or battle item usage:
The damage reductuon applies to tile, special, minion/fiend and battle item damage.
When you finish a wave with a special skills or battle items, then the damage reduction is NOT reset.
So if you want carpet bomb at the boss level, then you need to use a tile to kill the remaning enemies on the last monster wave.
You can check how much battle items/special skill you used and how much is the actual damage reduction by click on the new Deadly chamber effect icon.
A new coin currancy added to the game. Used exclusively to summon in the Tower Events.
Thus far the Tower Coins can only be gained from the Ninja Tower, Styx Tower and Tower of Magic Events as either progress rewards, stage rewards or final placement rewards.
Classic Heroes
Event Heroes
(Costume included if available)
For each summoned Legendary Event Hero, you have 20% chance to get another Legendary Event Hero as a bonus.
Bonus Draw
The costs of summoning are listed below
Single Summon
10x Summon
Tower Chest
Summon 10 times to open a Tower Chest !
The chest is guaranteed to contain Class Emblems.
Your progress towards the next chest will carry over to the next Tower Summon event if you have still chest in stock.
Chest in stock: 1
Edited by Zanémarossi (see edit history)Link to comment
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