Season 5 is divided into 36 provinces of 10 stages that unlock as you progress.
It features an Easy Mode and a Hard Mode. Hard mode is only accessible once Easy mode is completed.
The required World Energy varies throughout the provinces from 6 to 10 (Easy) and 10 to 15 (Hard).
Each stage is divided into waves (varying from 3 to 5 waves) featuring monsters and final bosses similar to other seasons.
B. Stage Properties
In Season 5, Stage Properties apply to every other stage.
Enemy Passives: All enemies have various passive abilities, specific to each one. A stage or wave may contain different enemies with different passives.
Stage Status Effects: Stage Status Effects are applied to your heroes every 5 turns.
Nature of Effects: These effects are like normal Status Effects and are mostly dispellable or cleansable.
The Iteru River (Provinces 1-3)
Spoiler
1: Kemyth Entrance
2: The Port
3: Lush Island
Enemies periodically regenerate amplified Health in exchange for slightly reduced Defense. Effect applied every 5 turns.
Impetuous Sandstorm (Provinces 4-6)
Spoiler
4: Sharp Peaks
5: The Sand Current
6: Wind Ravine
All heroes take damage every 3 turns. Troops deal -50% less damage.
Kemythian City (Provinces 7-9)
Spoiler
7: Caiza Outpost
8: Tanat Farmlands
9: Tanat
All enemies are Hyperactive (improved Mana Generation, but impaired Accuracy). +25% Mana Generation for all enemies. -10% Accuracy for all enemies.
Cursed Tombs (Provinces 10-12)
Spoiler
10: Kemythian Detour
11: Tombs of Despair
12: Tombs of Hope
Mana is scarce, but Troops deal more damage. Mana Speed set to Very Slow for all. Troops deal +50% extra damage.
Pharaoh's Command (Provinces 13-15)
Spoiler
13: Greener Pastures
14: Pharaoh's Forest
15: Pharaoh's Savannah
All heroes take damage and have lower Defense. -20% Defense for all heroes for 5 turns, applied every 5 turns.
Pharaoh's Barrier (Provinces 16-18)
Spoiler
16: Pharaoh's Pyramids
17: Caiza
18: Caiza Farmlands
Enemies gain Defense against Special Skills. All enemies receive +60% Defense against Special Skills for 5 turns, applied every 5 turns.
Solar Eruption (Provinces 19-21)
Spoiler
19: Falcon Ridge
Enemies have a chance to deal 70% damage to all heroes and give -34% Attack to all heroes for 3 turns when casting their Special Skill.
20: Sunrise Cape
Enemies have a chance to deal 70% damage to all heroes and make all heroes suffer Sand damage over 3 turns when casting their Special Skill.
21: Sunrise Falls
Enemies have a chance to amplify all enemies' Health by 10% and cleanse the last cleansable ailment from all enemies when casting their Special Skill.
Desert Madness (Provinces 22-24)
Spoiler
22: Silent Dunes
23: Oasis
24: Pharaoh's Ponds
Enemies enter an uncontrolled rage when casting their Special Skill. +31% Attack and an additional +20% each time they are hit for 3 turns.
Dense Fog (Provinces 25-27)
Spoiler
25: Assassins' Ascent
26: Assassins' Peak
27: Secret Forest
Mana Generation is slower. Special Skill attacks have a chance to miss.
Lunar Effect (Provinces 28-30)
Spoiler
28: Deserted Valley
Enemies have a chance to deal 70% damage to all heroes and give -24% Mana Generation to all heroes for 3 turns when casting their Special Skill.
29: Deserted Massif
Enemies have a chance to deal 70% damage to all heroes and dispel the last dispellable buff from all heroes when casting their Special Skill.
30: Deserted Hollow
Enemies have an innate resistance to negative ailments/stacks. Casting their Special Skill gives them +31% Attack and an additional +20% each time they strike for 3 turns.
Disturbed Warriors (Provinces 31-33)
Spoiler
31: Immortal Dunes
32: Tombs of Devastation
33: Isolated Pyramid
Enemies gain +31% Attack and an additional 20% increase each time they are hit for 3 turns, up to a maximum of +131%. All enemies are immune to negative effects and stacks.
Aura of Seth (Provinces 34-36)
Spoiler
34: Cursed Canyons
35: Approach of Evil
36: The Forbidden Pyramid
Hero Mana Generation is reduced in this area. All enemies are immune to negative effects and stacks.
3. Gameplay Specifics: Amulets
Amulets are ancient Kemythian artifacts discovered in Season V stages, offering beneficial effects in combat.
A. Acquisition and Unlocking
Method: Amulets are unlocked by progressing through the Season V story.
Special Stages:
Stages that grant new Amulets or increase the number of slots are marked with a special icon.
These stages cannot be replayed immediately the first time, as a new screen appears to inform you of the unlocked item or slot.
Tutorial: A short tutorial on Amulets is presented after completing Province 1 for the first time.
B. Slot Management
Total Slots: A total of 3 Amulet Slots can be unlocked and used.
Slot Unlock Conditions:
Slot 1: After completing Province 1.
Slot 2: After completing Province 10.
Slot 3: After completing Province 28.
C. Inventory and Equipment
The inventory is accessible from the Season V map and via a small panel before the battle.
Inventory Structure:
The upper section shows the currently selected Amulets.
The lower section shows the selectable ones.
Equipment Actions:
Equip: If there is a free slot, click the Amulet to equip it.
Change: If there is no free slot, you must first unequip an Amulet, then select a new one.
Unequip: You have the option to battle without any Amulets by unequipping them all.
In Combat Check: During battle, you can check which Amulets are in use by clicking the associated icon on the left side of the screen.
D. Amulet Types and Effects
There will be 9 types of Amulets in total.
Ankh (Unlocked Province 1): Grants 10% amplified Health to your hero each time they cast a Special Skill.
Was Scepter (Unlocked Province 1): Increases the damage enemies receive from your Special Skills by 30%.
Tjet (Unlocked Province 4): Grants 20% Mana to your heroes every 3 turns.
Udjat Eye (Unlocked Province 7): Weakens all enemies with stacks of -7% Attack and -7% Mana Generation each time you cast a Special Skill.
Shen (Unlocked Province 13): Protects your heroes against status ailments and reflects them back to the enemy when possible.
Scarab (Unlocked Province 16): Increases your Troops' damage against weaker elements by 200%.
Djed (Unlocked Province 22): Revives your heroes as Mummies (10% Attack and -50% Defense) after being defeated for the first time.
Benben Crystal (Unlocked Province 25): Gives your heroes +30% Attack and makes them counter-attack with +30% of the damage received. Active only if all heroes are of different elements.
Crook & Flail (Unlocked Province 31): Increases the stats of all your Rare/Epic heroes.
4. S5 Missions
Specific missions allow you to recover gems or avatars.
Log of Missions
Overall S5 Mission: Solve the Mystery of the Dunes
Note: image is just “easy” completion. A second mission will unlock on its fulfillment for the “hard mode”.
Minion/Mob Avatar Missions
Spoiler
1 - 250x Ibises
2 - 300x Jackal Warriors
3 - 400x Cryptic Tetrahedrons
4 - 450x Canopic Jars of the Falcon
5 - 550x Wandering Mummies
6 - 600x Desert Acolytes
7 - 700x Hyenas
8 - 800x Crocodiles
9 - 850x Sand Golems
10 - 950x Sand Servents
11 - 1050x Kemythian Sarcophagi
12 - 1500x Canopic Jars of the Jackal
Boss Avatar Missions
Spoiler
1 - 30x Furious Hippopotamuses
2 - 40x Camel Rider Lancers
3 - 50x Majestic Ammits
4 - 60x Corrupt Undead Maus
5 - 70x Omniousus Scarabs
6 - 75x Nightfall Saraps
7 - 85x Provoked Apeps
8 - 95x Raging Undead Maus
9 - 105x - Angered Apises
10 - 115x - Sun Sphinxes
11 - 130x Hierarco Sphinxes
12 - 150x Moon Sphinxes
Amulet Missions
Spoiler
1 - 65x Ankh Amulet
2 - 80x Was Sceptre
3 - 100x Tjet Amulet
4 - 110x Udjet Eye Amulet
5 - 125x Shen Amulet
6 - 145x Scarab Amulet
7 - 160x Djed Amulet
8 - 180x Crystal Benben
9 - 240x Crook & Flail
Note: with amulet missions, it doesn’t matter what stage you complete in S5, just has to be with the specified amulet equipped.
Guide to stages for Avatar missions
Credit by Zartanis
5. The Dune Coins
This is the exclusive currency for summoning Season 5 heroes.
Obtaining: They are given as a reward the first time you complete a map stage.
Amount:
Normal Mode gives 3 coins per stage.
Hard Mode gives 5 coins per stage.
Summoning: It takes 100 Dune Coins to perform one free summon.
Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session.
Appearance Rates
Presence of heroes from three groups:
Season 5 heroes.
Season 1 heroes (without their costumes).
7. Families of Dunes
A. Moon Family
Heroes become stronger when paired with other unique heroes from the same family.
Bonus for 1/2 Heroes:
50%/75% chance to apply -24% Defense for 2 turns and 196 Water damage over 2 turns to an enemy who deals damage via Special Skill to this character.
If the enemy's Special Skill defeats this character, the chance increases to 75%/100%.
Season Hero Bonus: Members of this family receive additional benefits in Season V stages.
List of Heroes (By Rarity)
Each of the heroes listed below has obtained a costume.
5: El Naddaha, Khonshu, Papyros, Tetisheri, Khepri, El Naddaha, Bastet, Ahmos, Hathor, Anubis, Seti
4: Ahhotep, Junaid, Scoratek
3: Aqeela, Jarif
Heroes become stronger when paired with other unique heroes from the same family.
B. Sun Family
Bonus for 1/2 Heroes:
50%/75% chance to apply -35% Accuracy for 2 turns and 196 Burn damage over 2 turns to an enemy who deals damage via Special Skill to this character.
If the enemy's Special Skill defeats this character, the chance increases to 75%/100%.
Season Hero Bonus: Members of this family receive additional benefits in Season V stages.
Zanémarossi
This document compiles the essential information regarding the game's Season 5, titled Dynasty of Dunes, initially launched on April 21, 2022.
Table of content
1. How to Access the Event
Find the reduced-cost season: Judgement of Dunes
2. Stages
A. General Overview
Season 5 is divided into 36 provinces of 10 stages that unlock as you progress.
It features an Easy Mode and a Hard Mode. Hard mode is only accessible once Easy mode is completed.
The required World Energy varies throughout the provinces from 6 to 10 (Easy) and 10 to 15 (Hard).
Each stage is divided into waves (varying from 3 to 5 waves) featuring monsters and final bosses similar to other seasons.
B. Stage Properties
In Season 5, Stage Properties apply to every other stage.
Enemies periodically regenerate amplified Health in exchange for slightly reduced Defense. Effect applied every 5 turns.
All heroes take damage every 3 turns. Troops deal -50% less damage.
All enemies are Hyperactive (improved Mana Generation, but impaired Accuracy). +25% Mana Generation for all enemies. -10% Accuracy for all enemies.
Mana is scarce, but Troops deal more damage. Mana Speed set to Very Slow for all. Troops deal +50% extra damage.
All heroes take damage and have lower Defense. -20% Defense for all heroes for 5 turns, applied every 5 turns.
Enemies gain Defense against Special Skills. All enemies receive +60% Defense against Special Skills for 5 turns, applied every 5 turns.
Enemies have a chance to deal 70% damage to all heroes and give -34% Attack to all heroes for 3 turns when casting their Special Skill.
Enemies have a chance to deal 70% damage to all heroes and make all heroes suffer Sand damage over 3 turns when casting their Special Skill.
Enemies have a chance to amplify all enemies' Health by 10% and cleanse the last cleansable ailment from all enemies when casting their Special Skill.
Enemies enter an uncontrolled rage when casting their Special Skill. +31% Attack and an additional +20% each time they are hit for 3 turns.
Mana Generation is slower. Special Skill attacks have a chance to miss.
Enemies have a chance to deal 70% damage to all heroes and give -24% Mana Generation to all heroes for 3 turns when casting their Special Skill.
Enemies have a chance to deal 70% damage to all heroes and dispel the last dispellable buff from all heroes when casting their Special Skill.
Enemies have an innate resistance to negative ailments/stacks. Casting their Special Skill gives them +31% Attack and an additional +20% each time they strike for 3 turns.
Enemies gain +31% Attack and an additional 20% increase each time they are hit for 3 turns, up to a maximum of +131%. All enemies are immune to negative effects and stacks.
Hero Mana Generation is reduced in this area. All enemies are immune to negative effects and stacks.
3. Gameplay Specifics: Amulets
Amulets are ancient Kemythian artifacts discovered in Season V stages, offering beneficial effects in combat.
A. Acquisition and Unlocking
B. Slot Management
C. Inventory and Equipment
The inventory is accessible from the Season V map and via a small panel before the battle.
Inventory Structure:
The upper section shows the currently selected Amulets.
The lower section shows the selectable ones.
Equipment Actions:
D. Amulet Types and Effects
There will be 9 types of Amulets in total.
4. S5 Missions
Specific missions allow you to recover gems or avatars.
Overall S5 Mission: Solve the Mystery of the Dunes
Note: image is just “easy” completion. A second mission will unlock on its fulfillment for the “hard mode”.
Note: with amulet missions, it doesn’t matter what stage you complete in S5, just has to be with the specified amulet equipped.
Credit by Zartanis
5. The Dune Coins
This is the exclusive currency for summoning Season 5 heroes.
6. Dynasty of Dunes Summoning Portal
Summon Cost
Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session.
Appearance Rates
Presence of heroes from three groups:
7. Families of Dunes
A. Moon Family
Heroes become stronger when paired with other unique heroes from the same family.
Bonus for 1/2 Heroes:
Season Hero Bonus: Members of this family receive additional benefits in Season V stages.
List of Heroes (By Rarity)
Each of the heroes listed below has obtained a costume.
Heroes become stronger when paired with other unique heroes from the same family.
B. Sun Family
Bonus for 1/2 Heroes:
Season Hero Bonus: Members of this family receive additional benefits in Season V stages.
List of Heroes (By Rarity)
8. Resources
A. Farming
Find the farming (collection) thread here:
To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/
Find details of Stages by Elioty on his drive
Infographics available by BirksG, Nynaeve, Minzi
Edited by Zanémarossi (see edit history)Link to comment
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