This document compiles the essential information regarding the game's Season 5, titled Dynasty of Dunes, initially launched on April 21, 2022.
Table of content
- 1. How to acces the event
- 2. Stages
- 3. Gameplay specifics : Amulets
- 4. S5 Missions
- 5. The Dune coins
- 6. Dynasty of Dunes summoning Portal
- 7. Families of Dunes
- 8. Resources
1. How to Access the Event
Where to find it: Access is via the Seasons tab.
Prerequisite: You must have completed up to Stage 5 of Season 4.
Base Season: It is available permanently.
Frequency (Summoning Portal): It is part of a 4-day rotation among several reduced-cost seasons: S2 > S3 > S4 > S5 > UT1 > UT2.
Find the reduced-cost season: Judgement of DunesJudgement of Dunes
2. Stages
A. General Overview
Season 5 is divided into 36 provinces of 10 stages that unlock as you progress.
It features an Easy Mode and a Hard Mode. Hard mode is only accessible once Easy mode is completed.
The required World Energy varies throughout the provinces from 6 to 10 (Easy) and 10 to 15 (Hard).
Each stage is divided into waves (varying from 3 to 5 waves) featuring monsters and final bosses similar to other seasons.
B. Stage Properties
In Season 5, Stage Properties apply to every other stage.
Enemy Passives: All enemies have various passive abilities, specific to each one. A stage or wave may contain different enemies with different passives.
Stage Status Effects: Stage Status Effects are applied to your heroes every 5 turns.
Nature of Effects: These effects are like normal Status Effects and are mostly dispellable or cleansable.
The Iteru River (Provinces 1-3)
- 1: Kemyth Entrance
- 2: The Port
- 3: Lush Island
Enemies periodically regenerate amplified Health in exchange for slightly reduced Defense. Effect applied every 5 turns.
Impetuous Sandstorm (Provinces 4-6)
- 4: Sharp Peaks
- 5: The Sand Current
- 6: Wind Ravine
All heroes take damage every 3 turns. Troops deal -50% less damage.
Kemythian City (Provinces 7-9)
- 7: Caiza Outpost
- 8: Tanat Farmlands
- 9: Tanat
All enemies are Hyperactive (improved Mana Generation, but impaired Accuracy). +25% Mana Generation for all enemies. -10% Accuracy for all enemies.
Cursed Tombs (Provinces 10-12)
- 10: Kemythian Detour
- 11: Tombs of Despair
- 12: Tombs of Hope
Mana is scarce, but Troops deal more damage. Mana Speed set to Very Slow for all. Troops deal +50% extra damage.
Pharaoh's Command (Provinces 13-15)
- 13: Greener Pastures
- 14: Pharaoh's Forest
- 15: Pharaoh's Savannah
All heroes take damage and have lower Defense. -20% Defense for all heroes for 5 turns, applied every 5 turns.
Pharaoh's Barrier (Provinces 16-18)
- 16: Pharaoh's Pyramids
- 17: Caiza
- 18: Caiza Farmlands
Enemies gain Defense against Special Skills. All enemies receive +60% Defense against Special Skills for 5 turns, applied every 5 turns.
Solar Eruption (Provinces 19-21)
- 19: Falcon Ridge
Enemies have a chance to deal 70% damage to all heroes and give -34% Attack to all heroes for 3 turns when casting their Special Skill.
- 20: Sunrise Cape
Enemies have a chance to deal 70% damage to all heroes and make all heroes suffer Sand damage over 3 turns when casting their Special Skill.
- 21: Sunrise Falls
Enemies have a chance to amplify all enemies' Health by 10% and cleanse the last cleansable ailment from all enemies when casting their Special Skill.
Desert Madness (Provinces 22-24)
- 22: Silent Dunes
- 23: Oasis
- 24: Pharaoh's Ponds
Enemies enter an uncontrolled rage when casting their Special Skill. +31% Attack and an additional +20% each time they are hit for 3 turns.
Dense Fog (Provinces 25-27)
- 25: Assassins' Ascent
- 26: Assassins' Peak
- 27: Secret Forest
Mana Generation is slower. Special Skill attacks have a chance to miss.
Lunar Effect (Provinces 28-30)
- 28: Deserted Valley
Enemies have a chance to deal 70% damage to all heroes and give -24% Mana Generation to all heroes for 3 turns when casting their Special Skill.
- 29: Deserted Massif
Enemies have a chance to deal 70% damage to all heroes and dispel the last dispellable buff from all heroes when casting their Special Skill.
- 30: Deserted Hollow
Enemies have an innate resistance to negative ailments/stacks. Casting their Special Skill gives them +31% Attack and an additional +20% each time they strike for 3 turns.
Disturbed Warriors (Provinces 31-33)
- 31: Immortal Dunes
- 32: Tombs of Devastation
- 33: Isolated Pyramid
Enemies gain +31% Attack and an additional 20% increase each time they are hit for 3 turns, up to a maximum of +131%. All enemies are immune to negative effects and stacks.
Aura of Seth (Provinces 34-36)
- 34: Cursed Canyons
- 35: Approach of Evil
- 36: The Forbidden Pyramid
Hero Mana Generation is reduced in this area. All enemies are immune to negative effects and stacks.
3. Gameplay Specifics: Amulets
Amulets are ancient Kemythian artifacts discovered in Season V stages, offering beneficial effects in combat.
A. Acquisition and Unlocking
Method: Amulets are unlocked by progressing through the Season V story.
Special Stages:
- Stages that grant new Amulets or increase the number of slots are marked with a special icon.
- These stages cannot be replayed immediately the first time, as a new screen appears to inform you of the unlocked item or slot.
Tutorial: A short tutorial on Amulets is presented after completing Province 1 for the first time.
B. Slot Management
Total Slots: A total of 3 Amulet Slots can be unlocked and used.
Slot Unlock Conditions:
- Slot 1: After completing Province 1.
- Slot 2: After completing Province 10.
- Slot 3: After completing Province 28.
C. Inventory and Equipment
The inventory is accessible from the Season V map and via a small panel before the battle.
Inventory Structure:
The upper section shows the currently selected Amulets.
The lower section shows the selectable ones.
Equipment Actions:
Equip: If there is a free slot, click the Amulet to equip it.
Change: If there is no free slot, you must first unequip an Amulet, then select a new one.
Unequip: You have the option to battle without any Amulets by unequipping them all.
In Combat Check: During battle, you can check which Amulets are in use by clicking the associated icon on the left side of the screen.
D. Amulet Types and Effects
There will be 9 types of Amulets in total.
Ankh (Unlocked Province 1): Grants 10% amplified Health to your hero each time they cast a Special Skill.
Was Scepter (Unlocked Province 1): Increases the damage enemies receive from your Special Skills by 30%.
Tjet (Unlocked Province 4): Grants 20% Mana to your heroes every 3 turns.
Udjat Eye (Unlocked Province 7): Weakens all enemies with stacks of -7% Attack and -7% Mana Generation each time you cast a Special Skill.
Shen (Unlocked Province 13): Protects your heroes against status ailments and reflects them back to the enemy when possible.
Scarab (Unlocked Province 16): Increases your Troops' damage against weaker elements by 200%.
Djed (Unlocked Province 22): Revives your heroes as Mummies (10% Attack and -50% Defense) after being defeated for the first time.
Benben Crystal (Unlocked Province 25): Gives your heroes +30% Attack and makes them counter-attack with +30% of the damage received. Active only if all heroes are of different elements.
Crook & Flail (Unlocked Province 31): Increases the stats of all your Rare/Epic heroes.
4. S5 Missions
Specific missions allow you to recover gems or avatars.
- Log of Missions
Overall S5 Mission: Solve the Mystery of the Dunes
Note: image is just “easy” completion. A second mission will unlock on its fulfillment for the “hard mode”.
- Minion/Mob Avatar Missions
- 1 - 250x Ibises
- 2 - 300x Jackal Warriors
- 3 - 400x Cryptic Tetrahedrons
- 4 - 450x Canopic Jars of the Falcon
- 5 - 550x Wandering Mummies
- 6 - 600x Desert Acolytes
- 7 - 700x Hyenas
- 8 - 800x Crocodiles
- 9 - 850x Sand Golems
- 10 - 950x Sand Servents
- 11 - 1050x Kemythian Sarcophagi
- 12 - 1500x Canopic Jars of the Jackal
- Boss Avatar Missions
- 1 - 30x Furious Hippopotamuses
- 2 - 40x Camel Rider Lancers
- 3 - 50x Majestic Ammits
- 4 - 60x Corrupt Undead Maus
- 5 - 70x Omniousus Scarabs
- 6 - 75x Nightfall Saraps
- 7 - 85x Provoked Apeps
- 8 - 95x Raging Undead Maus
- 9 - 105x - Angered Apises
- 10 - 115x - Sun Sphinxes
- 11 - 130x Hierarco Sphinxes
- 12 - 150x Moon Sphinxes
- Amulet Missions
- 1 - 65x Ankh Amulet
- 2 - 80x Was Sceptre
- 3 - 100x Tjet Amulet
- 4 - 110x Udjet Eye Amulet
- 5 - 125x Shen Amulet
- 6 - 145x Scarab Amulet
- 7 - 160x Djed Amulet
- 8 - 180x Crystal Benben
- 9 - 240x Crook & Flail
Note: with amulet missions, it doesn’t matter what stage you complete in S5, just has to be with the specified amulet equipped.
- Guide to stages for Avatar missions
Credit by Zartanis
5. The Dune Coins
This is the exclusive currency for summoning Season 5 heroes.
Obtaining: They are given as a reward the first time you complete a map stage.
Amount:
- Normal Mode gives 3 coins per stage.
- Hard Mode gives 5 coins per stage.
Summoning: It takes 100 Dune Coins to perform one free summon.
6. Dynasty of Dunes Summoning Portal
Summon Cost
1 Summon: Costs 350 Gems or 100 Underworld Coins (Dune Coins).
10 Summons: Cost 3000 Gems.
30 Summons: Cost 8400 Gems.
Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session.
Appearance Rates
Presence of heroes from three groups:
- Season 5 heroes.
- Season 1 heroes (without their costumes).
7. Families of Dunes
A. Moon Family
Heroes become stronger when paired with other unique heroes from the same family.
Bonus for 1/2 Heroes:
- 50%/75% chance to apply -24% Defense for 2 turns and 196 Water damage over 2 turns to an enemy who deals damage via Special Skill to this character.
- If the enemy's Special Skill defeats this character, the chance increases to 75%/100%.
Season Hero Bonus: Members of this family receive additional benefits in Season V stages.
List of Heroes (By Rarity)
Each of the heroes listed below has obtained a costume.
- 5
: El Naddaha, Khonshu, Papyros, Tetisheri, Khepri, El Naddaha, Bastet, Ahmos, Hathor, Anubis, Seti - 4
: Ahhotep, Junaid, Scoratek - 3
: Aqeela, Jarif
Heroes become stronger when paired with other unique heroes from the same family.
B. Sun Family
Bonus for 1/2 Heroes:
- 50%/75% chance to apply -35% Accuracy for 2 turns and 196 Burn damage over 2 turns to an enemy who deals damage via Special Skill to this character.
- If the enemy's Special Skill defeats this character, the chance increases to 75%/100%.
Season Hero Bonus: Members of this family receive additional benefits in Season V stages.
List of Heroes (By Rarity)
- 5
: Benu, Cleopatra, Eset, Heteperes, Horus, Khufu, Ma’at, Mesresankh, Sekhmet, Sobek - 4
: Azmia, Ptolemee - 3
: Faiez, Rekhetre, Waqas
8. Resources
A. Farming
Find the farming (collection) thread here:
To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/
Find details of Stages by Elioty on his drive
Infographics available by BirksG, Nynaeve, Minzi




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🗺️"> Solar Eruption (Provinces 19-21)
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🗺️"> Disturbed Warriors (Provinces 31-33)