Special Skill — Average — Discordant IncantationHIDEOPEN
Deals 250% damage to the target.
The target succumbs to Fear for 4 turns.
The target gets -40% defense.
Removes all dispellable buffs and Growth effects when a Fear status effect is added.
The target cannot gain new buffs or Growth effects for the duration.
Target with Fear deals 160% damage to random ally each time any other ally casts their Special Skill. Each character can trigger this effect once per turn.
Deals 250% damage to 5 random enemies.
This effect targets the same enemy as the first hit if there are no other valid targets.
All hit targets get 10 Insanity every time they are hit.
Insanity adds a chance of reversing the targeting of a Special Skill.
When Insanity activates, Special Skills that target enemies instead will target allies, and vice versa.
Special Skills aimed at a caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster.
When Insanity activates, Passive Skills that grant extra effects on cast won't activate.
Reaching 100 Insanity automatically casts a Special Skill when mana is full.
Insanity cannot be dispelled, cleansed or resisted.
Hero's Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles. Direct heals from Special Skills lower Insanity only once per cast.
Insanity is completely removed when a reversed Special Skill is cast.
All hit targets cannot activate their Talent Skills for 4 turns.
Inflicts 50 Insanity on the caster.
Insanity adds a chance of reversing the targeting of a Special Skill.
When Insanity activates, Special Skills that target enemies instead will target allies, and vice versa.
Special Skills aimed at a caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster.
When Insanity activates, Passive Skills that grant extra effects on cast won't activate.
Reaching 100 Insanity automatically casts a Special Skill when mana is full.
Insanity cannot be dispelled, cleansed or resisted.
Hero's Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles. Direct heals from Special Skills lower Insanity only once per cast.
Insanity is completely removed when a reversed Special Skill is cast.
Family Bonus / Passives / Aether PowerHIDEOPEN
Family Bonus
Forsaken
Heroes become stronger when teamed with other unique Heroes of the same family.
Bonus for 1 / 2 / 3 Heroes:
+15% / +20% / +30% critical chance.
+20% / +30% / +40% health
Passives
Eldritch Pact
If defeated, this character has a chance to be reborn as Eldritch Host
The chance is 5% per 10 Insanity on this character, up to maximum chance of 50%.
The Eldritch Host has:
100% inherited health.
1000 attack.
1000 defense.
Special Skill: Eldrich Bright
Aether Power
Counterattack
At the start of each battle, this Hero counterattacks with 60% of the damage received for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Beta information / Changes / Related topicsHIDEOPEN
PlayForFun
Overview HIDEOPEN
Stats HIDEOPEN
Special Skill — Average — Discordant Incantation HIDEOPEN
Family Bonus / Passives / Aether Power HIDEOPEN
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Beta information / Changes / Related topics HIDEOPEN
Balance Updates HIDEOPEN
Hero Topic Code © 2026 AeroMatix.
Link to comment
Share on other sites
Cassilda Polls
1. Is Cassilda worth summoning for?
2. Is Cassilda worth levelling and investing in?
3. Which emblem path suits Cassilda best?
4. How does Cassilda perform overall?
5. Where is Cassilda useful?
6. Where is Cassilda best on defense?
7. How many levelled copies of Cassilda are worth keeping?
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.