Ryleh - 4* - Dark - The Institute - Hero Topic


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Ryleh
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Epic) • :herald_purple: Dark / Purple • :wizard: Wizard • :institute: The Institute • Released: 03/12/2025 • Outfitter: 04/06/2027 • Hero Coach: 03/12/2027
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Hero Image MAX
Hero Image LB2
Overview HIDEOPEN
Rarity
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Epic)
Element / Class
:herald_purple: Dark / Purple
:wizard: Wizard
Family
:institute: The Institute
Mana Speed
Average
Special
Binding Contract
Costume Bonus
N/A
Stats HIDEOPEN
Level
:attack: Attack
:defense: Defense
:health: Health
:emoji_spritesheet_68: Power
Max
792
820
1442
793
LB1
861
891
1567
855
LB2
998
1033
1817
977
Special Skill — Average — Binding Contract HIDEOPEN
  • Deals 400% damage to the target and inflicts 30 Insanity on them.
    • Insanity adds a chance of reversing the targeting of a Special Skill.
    • When Insanity activates, Special Skills that target enemies instead will target allies, and vice versa.
    • Special Skills aimed at a caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster.
    • When Insanity activates, Passive Skills that grant extra effects on cast won't activate.
    • Reaching 100 Insanity automatically casts a Special Skill when mana is full.
    • Insanity cannot be dispelled, cleansed or resisted.
    • Hero's Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles. Direct heals from Special Skills lower Insanity only once per cast.
    • Insanity is completely removed when a reversed Special Skill is cast.
  • The target gets Soul Bound for 3 turns. This effect can’t be cleansed.
    This effect always bypass reflection.
  • All damage received by the caster is also dealt to all Soul Bound enemies.
    • Damage is shared between all Soul Bound enemies.
    • This effect wil not share damge incoming from other shared damage sources or counterattacks.
  • Inflicts 55 Insanity to the caster.
    • Insanity adds a chance of reversing the targeting of a Special Skill.
    • When Insanity activates, Special Skills that target enemies instead will target allies, and vice versa.
    • Special Skills aimed at a caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster.
    • When Insanity activates, Passive Skills that grant extra effects on cast won't activate.
    • Reaching 100 Insanity automatically casts a Special Skill when mana is full.
    • Insanity cannot be dispelled, cleansed or resisted.
    • Hero's Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles. Direct heals from Special Skills lower Insanity only once per cast.
    • Insanity is completely removed when a reversed Special Skill is cast.
Family Bonus / Passives / Aether Power HIDEOPEN
Family Bonus
:institute: The Institute
  • Heroes become stronger when teamed with other unique Heroes of the same family.

  • Bonus for 1 / 2 / 3 Heroes:
    • +5% / +9% / +13% mana generation
    • +20% / +30% / +40% health
 
Passives
:passive_insanity_damage_increase: Branded By The Old Ones
  • All damage from normal attacks and Special Skills dealt by this character is increased by 5% per 10 Insanity on this character, up to 50%.
 
Aether Power
:aether_defense: Defense Up
At the start of each battle, this Hero gets +20% defense for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Beta information / Changes / Related topics HIDEOPEN
Beta Information
Changes From Beta
  • Attack is increased from 767 to 792.
  • Defense is increased from 794 to 820.
  • Health is increased from 1366 to 1442.
  • Damage is increased from 350% to 400%.
  • Insanity on target is reduced from 40 to 30.
  • Self Insanity is increased from 50 to 55.
Related Topics
Balance Updates HIDEOPEN
  • There are no balance updates for this hero so far.
 
Star ratings are to express how good you think a hero is, read the rules.
Hero Topic Code © 2026 AeroMatix.
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Ryleh Polls  

  1. 1. Is Ryleh worth summoning for?

    • Yes
      0
    • No
      0
    • Unsure
      0
  2. 2. Is Ryleh worth levelling and investing in?

    • Yes — LB2 (+25)
      0
    • Yes — LB1 (+20)
      0
    • Yes — 4/80 (+20)
      0
    • Yes — 4/80 only
      0
    • No
      0
    • Unsure
      0
  3. 3. Which emblem path suits Ryleh best?

    • Full Attack
      0
    • Full Defense / HP
      0
    • Hybrid (50/50)
      0
    • Unsure
      0
  4. 4. How does Ryleh perform overall?

    • Overpowered (nerf candidate)
      0
    • Strong
      0
    • Average
      0
    • Weak
      0
    • Very weak (buff candidate)
      0
    • Unsure
      0
  5. 5. Where is Ryleh useful?

    • PvP Attack
      0
    • PvP Defense
      0
    • PvP Rush / Bloody / Buff Booster, etc
      0
    • PvE Stages / Farming
      0
    • PvE Events (Towers, Challenges, etc)
      0
    • Titans
      0
    • Unsure
      0
  6. 6. Where is Ryleh best on defense?

    • Left Wing
      0
    • Left Flank
      0
    • Tank
      0
    • Right Flank
      0
    • Right Wing
      0
    • Not suited for defense
      0
    • Unsure
      0
  7. 7. How many levelled copies of Ryleh are worth keeping?

    • 1
      0
    • 2
      0
    • 3+
      0
    • None
      0
    • Unsure
      0

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