Slaymire - 5* - Dark - Slime - Hero Topic


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Slaymire
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Legendary) • :herald_purple: Dark / Purple • :barbarian: Barbarian • :slime: Slime • Released: 19/02/2026 • Outfitter: 21/08/2027 • Hero Coach: 19/02/2028
Stubborn Slime Executor
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Hero Image MAX
Hero Image LB2
Overview HIDEOPEN
Rarity
:symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small::symbol_star_big_small: (Legendary)
Element / Class
:herald_purple: Dark / Purple
:barbarian: Barbarian
Family
:slime: Slime
Mana Speed
Average
Special
Glutinous Execution
Costume Bonus
N/A
Stats HIDEOPEN
Level
:attack: Attack
:defense: Defense
:health: Health
:emoji_spritesheet_68: Power
Max
1299
1359
2292
1281
LB1
1400
1465
2470
1371
LB2
1602
1676
2827
1550
Special Skill — Average — Glutinous Execution HIDEOPEN
  • Deals 615% damage to the target.
  • If the target is defeated by attack, all allies get +20% mana and boost health of all allies by 1000. Boosted health can exceed max HP.
  • After 1 turn the target gets Paralyzed for 4 turns.
    • Paralyzed enemies can’t attack or gain mana and receive +50% increased damage.
    • Bosses, Titans and Mythic Titans are not affected by this status effect.
Family Bonus / Passives / Aether Power HIDEOPEN
Family Bonus
:slime: Slime
  • Heroes become stronger when teamed up with unique heroes of the same family.

  • Bonus for 1 / 2 / 3 Heroes:
    • Mega Minions, Minions, Mega Fiends and Fiends summoned by allies get +10% / +15% / +20% attack based on the numbers of Slime Family Heroes in the team.
 
Passives
:passive_summon_slime_minion_on_damage: Slime Minion Split
  • Every time a single source deals damage more than 25% of max health to Slime Hero it spawns a Mega Minion on itself with 50% HP and 40% attack.
:passive_summon_slime_minion_on_death: Slime Minion Upon Defeat
  • When the slime hero is defeated it summons Slime Mega Minions to nearby allies with 50% HP and 40% attack inherited from the defeated hero.
 
Aether Power
:aether_attack: Attack Up
At the start of each battle, this Hero gets +20% attack for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Beta information / Changes / Related topics HIDEOPEN
Beta Information
Changes From Beta
  • Attack is increased from 1133 to 1299.
  • Defense is increased from 1236 to 1359.
  • Health is increased from 2060 to 2292.
  • This section will be updated after release.
Related Topics
Balance Updates HIDEOPEN
  • There are no balance updates for this hero so far.
 
Star ratings are to express how good you think a hero is, read the rules.
Hero Topic Code © 2026 AeroMatix.
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Slaymire Polls  

  1. 1. Is Slaymire worth summoning for?

    • Yes
      0
    • No
      0
    • Unsure
      0
  2. 2. Is Slaymire worth levelling and investing in?

    • Yes — LB2 (+25)
      0
    • Yes — LB1 (+20)
      0
    • Yes — 4/80 (+20)
      0
    • Yes — 4/80 only
      0
    • No
      0
    • Unsure
      0
  3. 3. Which emblem path suits Slaymire best?

    • Full Attack
      0
    • Full Defense / HP
      0
    • Hybrid (50/50)
      0
    • Unsure
      0
  4. 4. How does Slaymire perform overall?

    • Overpowered (nerf candidate)
      0
    • Strong
      0
    • Average
      0
    • Weak
      0
    • Very weak (buff candidate)
      0
    • Unsure
      0
  5. 5. Where is Zenas useful?

    • PvP Attack
      0
    • PvP Defense
      0
    • PvP Rush / Bloody / Buff Booster, etc
      0
    • PvE Stages / Farming
      0
    • PvE Events (Towers, Challenges, etc)
      0
    • Titans
      0
    • Unsure
      0
  6. 6. Where is Slaymire best on defense?

    • Left Wing
      0
    • Left Flank
      0
    • Tank
      0
    • Right Flank
      0
    • Right Wing
      0
    • Not suited for defense
      0
    • Unsure
      0
  7. 7. How many levelled copies of Slaymire are worth keeping?

    • 1
      0
    • 2
      0
    • 3+
      0
    • None
      0
    • Unsure
      0

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