This topic discusses the Alliance event "Monster Island," which first occurred in November 2022.
Table of Contents
Overview
Access Requirements and Difficulty Levels
Interface
The Map and Energy (EMI)
Hero Management
The Hordes
The Apex
Chests
Rankings and Rewards
Summoning Portal
Monster Island Families
Various Documents & Community Playlist
I. Overview
A. Exploration of the Mystery Island
Monster Island is an alliance event based on cooperation, energy management, and team strategy on a large, unexplored island.
Beta Status: This event is currently being tested; changes are still possible. Last updated: November 2025.
All alliances explore the same base map and start at the base camp in the center. The position of specific gameplay elements is unique to each alliance.
Find the color nomenclature for the map.
B. Difficulty and Ranking
Four levels are available: Easy, Medium, Hard, and Very Hard.
Impact: This difficulty level determines the strength of the monsters on the island and affects alliance rankings (alliances are ranked only among themselves).
C. Event Duration
The event takes place in two distinct phases:
Preparation Phase (24 hours): Players have 24 hours to join an alliance to validate their participation.
Exploration Phase (48 hours): Exploration begins and lasts 48 hours.
Important: Once the exploration phase has started, any alliance change (joining or leaving) excludes the player from the event.
D. Your Objectives
The main objectives are:
Earning Points: Obtain these by scouting the map, overcoming Hordes (recurring foes), and challenging the mighty Apex (unique bosses).
Ranking: Based on your final score and the portion of the island uncovered within your group. Rewards are issued once the event concludes.
II. Access Requirements and Difficulty Levels
A. Prerequisites for the Island
Must be part of an alliance before the start of the event.
The alliance score must be at least 10,000.
B. Difficulty Options
The event's difficulty is based on your alliance's power (measured by the Titan you defeat each day).
Available Levels: Easy, Medium, Hard, Very Hard.
This choice impacts:
The strength of the monsters on the island.
The ranking you participate in (and therefore the rewards you receive).
III. Interface
A. Top Banner (Status and Resources)
Energy (EMI): Island-specific energy, capped at 1000 total. Recharge time is indicated.
Keys: Two distinct counters: one for Treasure Chests and one for Relic Chests.
Treasure Chests: Indicates the number of Treasure Chests found.
Trophies: Indicates the number of points accumulated by the alliance.
B. Left Banner (Menus and Navigation)
Four main buttons are accessible on the Left Banner:
Settings/Info: Opens a detailed menu:
Activation/Deactivation of the alliance chat view.
Island Information: official event information.
Ranking: alliance ranking and alliances according to difficulty level.
Rewards: projected rewards to be obtained.
Alliance Information: event history and player points summary.
Hero List: view your heroes and items available for the island and those that can be killed. You cannot change your team here.
Relics: Indicates the details of the relics found, corresponding to combat bonuses for the alliance heroes.
Navigation (Mini-Map):
Preview: Open the map miniature.
Estimation & Visualization: Click once on the desired zone (the white cursor) to see the energy cost (EMI) and visualize the elements (monsters, chests, teammates) present in that zone.
Movement: A second click triggers movement to that zone.
Warning: An accidental click can cause unintended movement and energy loss.
Exploration: You must slide on the greyed-out zones. Island elements (chests, hordes, apex) are displayed with brighter areas.
Safety: You can slide on the map safely without risk of movement (and therefore without energy loss).
Profiles: You can view a teammate's profile (team used, items, remaining energy).
C. Right Banner (Alliance Activity)
News Feed: Displays the latest actions performed by players and the sector concerned. You can click on this area, which will open the detailed "Alliance Information" menu.
Someone discovered a horde in “A2”
Someone defeated a horde in…
Someone discovered an apex monster in…
Someone defeated an apex monster…
Someone discovered a treasure chest…
Someone discovered a relic chest…
Someone discovered a key (for a chest)…
Someone obtains a new relic for all alliance members
Horde reappeared in…
Sector: Indicates the sector you are currently viewing on the screen.
D. Center and Bottom of the map
Main game zone: map of the island to explore.
Alliance Chat (bottom): a specific chat for the island can be activated or deactivated from the settings.
IV. The Map and Energy (EMI)
Credit by BirksG, Turan
The island is very vast (more than 3000 tiles), of which about 1800 tiles are explorable.
You start at the Base Camp on a black map.
A. Exploration Cost and Points
Exploration and movement consume dedicated energy (EMI). Each explored tile grants 750 points.
Initial Cost (depending on tile type):
Earth Tile: 5, 10 or 35 EMI.
Desert Tile: 10, 15, or 30 EMI.
Ice Tile: 15, 20, 25 or 35 EMI.
Forest Tile: 15, 20, 25, or 30 EMI.
Water/Rock Tile: 30 EMI
Water zones are unexplorable.
Reduced Cost: Exploring an already visited tile costs only 1 EMI.
Mountain tiles reveal a larger area (The size differs depending on the mounting type)
B. Energy Management (EMI)
Start: You begin the event with 500 EMI.
Automatic Recharge: You receive 100 EMI every 2 hours and 25 minutes (2h25).
Cap: The maximum cumulable is 1000 EMI. Any energy recharged beyond this cap is lost.
Total Energy : 2,500 / player, or 75,000 energy for an alliance of 30 players.
Find the energy respawn information here:
V. Hero Management
You must return to the Base Camp to change your team or replenish your items.
A. Damage and Persistence
Permanent Damage: 40% of the damage received during a fight becomes permanent (grey bar) and cannot be healed.
HP Carry-over: The remaining HP (the green part) at the end of a fight is what the hero will start the next fight with.
Minion Penalty: Heroes using Minions suffer 250% additional damage!
Overheal: Disabled. It acts as a standard heal.
Lost Hero: Any hero defeated at the end of a fight is lost for the rest of the event.
Resurrection: You can bring a hero back during the fight with a Resurrection Scroll or a special resurrection skill, but their maximum HP is then permanently reduced by 50%.
B. Event Heroes (Bonus)
The Plains Hunter, Abyss Hunter, Jungle Hunter and Titan Hunter families benefit from statistical bonuses:
Statistical Bonuses (Attack, Defense, HP):
Legendary: +40%
Epic: +90%
Rare: +150%
Survival and Skills: These heroes receive a reduction in the amount of permanent damage they suffer in combat. Their special skills are also enhanced, inflicting an additional ailment on all enemies.
VI. The Hordes
Hordes are composed of monsters of the same color. They are the main renewable source of points for the event.
A. Size and Location
Horde Size
Small Horde (40 monsters): x 10
Medium Horde (100 monsters): x 10
Large Horde (180 monsters): x 10.
Location: Difficulty increases as you move away from the Base Camp. The easiest Hordes are in the center, the most difficult toward the periphery.
See the example of horde distribution, credit Team VanDamme
Access: The Horde tile is limited in access by a single tile. Adjacent tiles are blocked (crossed spears symbol) until it is defeated.
Teamwork: Several players can attack simultaneously. A small symbol appears on the square to show the presence of multiple players. It is therefore important to communicate in order not to waste attack energy.
B. Attack Hordes
Monster distribution by attack:
Small horde: 4 attacks of 10 monsters
Medium horde: 5 attacks of 20 monsters
Large horde: 6 attacks of 30 monsters
The battle is in a single wave. Up to 8 monsters visible, replaced until the total is eliminated.
Attack Cost: The cost starts at 10 EMI. Each renewed attack by the same player increases the cost by 5 additional EMI (up to a maximum of 75 EMI).
Time Limit: You have a maximum of 10 minutes per combat.
Damage / Items: Hordes cause permanent damage. Battle items are allowed.
Reward: You receive a season level type reward.
Combat Points: Points are awarded. Hordes have a good chance of dropping the keys for Relic Chests.
The total score is based on two key factors: a base point value determined by difficulty and a speed bonus.
Base Points by Difficulty
Small Horde: 6,520 points per wave (totaling 26,080 points over 4 waves).
Medium Horde: 13,040 points per wave (totaling 65,200 points over 5 waves).
Large Horde: 19,560 points per wave (totaling 117,360 points over 6 waves).
Time Bonus
In addition to the base points, a Time Bonus is applied. Your score increases based on your execution speed: the faster you clear a wave, the higher the bonus points awarded.
Respawn (Repop): A defeated Horde is replaced after 12 hours (countdown displayed on the skull).
C. Scoring & Economy Statregy
Scoring Strategy
Base Points: Every Horde awards points upon defeat. Focus on larger Hordes to maximize the points granted per kill.
Speed Bonus: Speed is critical. A significant multiplier is applied based on how quickly the fight is completed.
High Frequency: To maximize your ranking, aim to defeat Hordes both rapidly and repeatedly.
Energy Economy
The Increment Rule: Attack costs rise quickly (+5 EMI per strike).
Efficiency: Limit individual strikes on a single target. It is more cost-effective to rotate attacks with other players to reset or offset rising costs.
Sustainability: Prioritize taking turns to ensure everyone stays within the lower-cost brackets.
Tactical Coordination
Communication is Key: Avoid "blind" simultaneous assaults.
The Finishing Blow Risk: If two players land the final hit at the same time, only the fastest player receives the points.
Waste Prevention: Poor coordination leads to "ghost hits" where the second player spends their energy for zero reward. Always announce your targets.
Discover [the strategy of the top 100 alliances]() by Alexa
VII. The Apex
The Apex are similar to Titans, unique and powerful. There are 10 Apex on the map (2 of each color), randomly distributed.
A. Apex Skills
They all possess this passive: 40% extra chance to resist all status effects, mana reductions, and buff dispels.
Carapace Kaiju (Holy) – Blade Tail Swipe
Deals 100% damage to all enemies.
All enemies get -20% attack for 4 turns.
The caster gets +40% defense against Special Skills for 4 turns.
Passive: +30% defense.
Megalocroco (Nature)
Deals 100% damage to all enemies.
All enemies get -10% mana generation for 4 turns.
The caster gets +19% mana generation for 4 turns.
Passive: +30% attack
Bat Dragon (Dark) – Dragon Claws
Deals 100% damage to all enemies.
All enemies get -26% accuracy for 4 turns.
The caster resists new negative mana effects for 4 turns.
Passive: +30% chance to dodge Special Skill damage
Behemoth Frog (Ice) – Venom Slash
Deals 100% damage to all enemies.
All enemies receive 584 Poison damage over 4 turns.
The caster gets +26% defense for 4 turns.
Passive: +30% HP
Brimstone Brut (Fire) – Vockfall Bash
Deals 100% damage to all enemies.
All enemies get -20% defense for 4 turns.
The caster is immune to new status ailments for 4 turns.
Passive: +30% defense
B. Attacking the Apex
Access: The access tile is unique, adjacent tiles being blocked by "crossed spears" until the Apex is defeated.
Difficulty: Symbolized by stars (1* to 3*). The island's difficulty category determines the Apex' HP.
Quantity: 10 Apex are spread across the map regardless of the difficulty mode:
2 x Apex 1
3 x Apex 2
5 x Apex 3
The Apex colors are evenly distributed, with 2 of each color.
Unique: Each Apex can be defeated only once.
Attack Cost: The cost starts at 10 EMI. Each renewed attack by the same player increases the cost by +10 EMI.
Time: You have 1 minute and 30 seconds of combat.
Weak Point: Weak point present, allowing damage to be doubled when a tile lands on this weak point.
Damage / Items: The damage dealt by the Apex to your heroes is permanent. Battle items are allowed.
C. Apex HP
They are rated by stars and vary in size depending on the difficulty level your alliance is ranked in.
EASY mode
1 : 264 000 HP
2 : 420 000 HP
3 : 804 000 HP
MEDIUM mode
1 :
2 :
3 :
HARD mode
1 : 792 000 HP
2 : 1 684 000 HP
3 : 2 556 000 HP
VERY HARD mode
1 : 1 387 500 HP
2 : 2 973 750 HP
3 : 4 537 500 HP
D. Points and Strategies
Damage Points: You score 0.25 point per damage dealt (1 point per 4 damage).
Final Bonus: Fully defeating the Apex grants a bonus of 200,000 points.
Reward: there is no individual reward either after each hit or when the apex is defeated.
Energy Economy Strategies:
To save energy (EMI), the alliance must aim to:
Minimize the total number of attacks required to defeat the Apex.
Minimize the number of attacks performed by a single player to avoid the increasing cost.
Discover the strategy of the top 100 alliances:
VIII. Chests
There are 2 types of chests: the Relic Chest and the Treasure Chest. They are opened using specific keys obtained by fighting Hordes and Apex. To open a chest, you must move to its location.
A. Relic Chests
Number: 10
Content: Enhancement Relics that all heroes of the players used on the island benefit from immediately.
Alliance Bonuses (Cumulative):
Attack power: +25%
Defense: +25%
Critical: 50%
Recovery amount (Heals): 5%
Mana generation: 5%
Accumulated attack power (up to 10 times): 5%
Special skill power: 25% Melee damage to an enemy with an advantage: 50%
Damage reduction: -20%
Evasion: 20%
Mana restored each turn (at 50% HP or less): 5%
Mana recovery with each Special Skill activation: 5%
HP recovery with each Special Skill activation: +5%
Counterattack: 30%
Strategy: It is crucial to open these chests as early as possible to quickly benefit from the advantages and facilitate fights against Hordes and Apex.
B. Treasure Chests
Number: 50
Content: Rewards that will be distributed to all players in the alliance who participated in the event.
Distribution: The reward is identical for each player and is obtained at the end of the event.
IX. Rankings and Rewards
There are two categories of rewards:
Alliance Ranking: Earnings are determined by your alliance's final rank within its difficulty category.
Treasure Chests: These rewards are distributed evenly. Every active alliance player on the island receives the exact same loot.
Check out the ranking statistics with @ Crazychemist :
Find the Monster Island top 100 strategy by Alexia (7D):
X. Summoning Portal
Summoning Cost
1 Summon: 350 gems or 100 MI tokens
10 Summons: 3000 gems
30 Summons: 8400 gems
Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 20 chests per session.
Zanémarossi
This topic discusses the Alliance event "Monster Island," which first occurred in November 2022.
Table of Contents
Monster Island is an alliance event based on cooperation, energy management, and team strategy on a large, unexplored island.
All alliances explore the same base map and start at the base camp in the center. The position of specific gameplay elements is unique to each alliance.
Find the color nomenclature for the map.
The event takes place in two distinct phases:
The main objectives are:
Must be part of an alliance before the start of the event.
The alliance score must be at least 10,000.
The event's difficulty is based on your alliance's power (measured by the Titan you defeat each day).
Available Levels: Easy, Medium, Hard, Very Hard.
This choice impacts:
Four main buttons are accessible on the Left Banner:
Credit by BirksG, Turan
The island is very vast (more than 3000 tiles), of which about 1800 tiles are explorable.
You start at the Base Camp on a black map.
Exploration and movement consume dedicated energy (EMI). Each explored tile grants 750 points.
Find the energy respawn information here:
You must return to the Base Camp to change your team or replenish your items.
The Plains Hunter, Abyss Hunter, Jungle Hunter and Titan Hunter families benefit from statistical bonuses:
Hordes are composed of monsters of the same color. They are the main renewable source of points for the event.
See the example of horde distribution, credit Team VanDamme
The battle is in a single wave. Up to 8 monsters visible, replaced until the total is eliminated.
The total score is based on two key factors: a base point value determined by difficulty and a speed bonus.
In addition to the base points, a Time Bonus is applied. Your score increases based on your execution speed: the faster you clear a wave, the higher the bonus points awarded.
The Apex are similar to Titans, unique and powerful. There are 10 Apex on the map (2 of each color), randomly distributed.
They all possess this passive: 40% extra chance to resist all status effects, mana reductions, and buff dispels.
The Apex colors are evenly distributed, with 2 of each color.
They are rated by stars and vary in size depending on the difficulty level your alliance is ranked in.
To save energy (EMI), the alliance must aim to:
There are 2 types of chests: the Relic Chest and the Treasure Chest. They are opened using specific keys obtained by fighting Hordes and Apex. To open a chest, you must move to its location.
There are two categories of rewards:
Check out the ranking statistics with @ Crazychemist :
Find the Monster Island top 100 strategy by Alexia (7D):
Summoning Cost
Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 20 chests per session.
Appearance Rates
The heroes available in this portal are:

Edited by Zanémarossi (see edit history)Link to comment
Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.