Master information thread for the Master Emblems, Master Talents, Superior Master Talents
Emblems
The emblem is a resource that allows you to strengthen a hero's statistics and grant them an ability linked to their class.
The cost of evolution in resources increases as the levels progress.
This Subject will be developed later
Master Talents / Superior Talents
Master Emblems can be used to further emblem your heroes with 5 additional levels, which is unlocked if your hero is already has 20 emblems.
There is a specific Master Emblem for each existing Hero class.
Master Emblem nodes can be substituted by a single Golden Emblem like the normal talent nodes.
Similarly to Golden Emblems, Master Class Emblems will not be returned when the Talent Grid is reset.
The new talent nodes give Stat boost, and when you reach the 25th node, then your non season 1 hero will get a Master Talent, and Season 1 heroes are getting Superior Master Talent.
See the desripton of these Master and Superior Master Talents in the next sections.
Master Talent Layout
Here is the Layout for Master Talent nodes.
Master Talent Node Costs
Each new talent node gives these stat boosts at the bellow cost.
Each node cost food, iron and class specific Emblems and Master Emblems for the specific class.
Rarity
Node / Stat Boost / Food Cost / Iron Cost / Emblem Cost / Master Emblem Cost
Common
Spoiler
21A +50 Attack 20K 20K 1 1
21B +60 Defense 20K 20K 1 1
22A +50 Attack 20K 20K 1 1
22B +60 Defense 20K 20K 1 1
23 +50 Health 20K 20K 1 1
24A +50 Attack 20K 20K 1 1
24B +60 Defense 20K 20K 1 1
25 +50 Health 20K 20K
Uncommon
Spoiler
21A +50 Attack 35K 35K 10 1
21B +60 Defense 35K 35K 10 1
22A +50 Attack 35K 35K 10 1
22B +60 Defense 35K 35K 10 1
23 +50 Health 35K 35K 10 1
24A +50 Attack 35K 35K 10 1
24B +60 Defense 35K 35K 10 1
25 +50 Health 35K 35K
Rare
Spoiler
21A +50 Attack 80K 80K 30 3
21B +60 Defense 80K 80K 30 3
22A +50 Attack 80K 80K 30 3
22B +60 Defense 80K 80K 30 3
23 +50 Health 80K 80K 30 3
24A +50 Attack 80K 80K 30 3
24B +60 Defense 80K 80K 30 3
25 +50 Health 80K 80K 30
Epic
Spoiler
21A +50 Attack 200K 200K 50 5
21B +60 Defense 200K 200K 50 5
22A +50 Attack 200K 200K 50 5
22B +60 Defense 200K 200K 50 5
23 +50 Health 200K 200K 50 5
24A +50 Attack 200K 200K 50 5
24B +60 Defense 200K 200K 50 5
25 +50 Health 200K 200K 50
Legendary
Spoiler
21A +50 Attack 600K 600K 100 10
21B +60 Defense 600K 600K 100 10
22A +50 Attack 600K 600K 100 10
22B +60 Defense 600K 600K 100 10
23 +50 Health 600K 600K 100 10
24A +50 Attack 600K 600K 100 10
24B +60 Defense 600K 600K 100 10
25 +50 Health 600K 600K 100
Master Talents and Superior Master Talents
When a Season 1 heroes and costumes receive his/her 25th Talent node, then that hero gets the Superior Master Talent while other heroes get Master Talent
Talent skill description details
Barbarian
Spoiler
Regular (20th node) Wound
After any normal attack, +30% chance to active the following effects:
Deal 60% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
Master (25th node) Master Wound
After any normal attack, +30% chance to active the following effects:
Deal 80% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
Superior (20th node) Superior Wound
After any normal attack, +50% chance to active the following effects:Deal 60% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
This character gets +30% attack for 3 turns.
Superior Master (25th node) Superior Master Wound
After any normal attack, +50% chance to active the following effects:
Deal 80% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
This character gets +30% attack for 3 turns
Cleric
Spoiler
Regular (20th node) Manashield
+35% chance to resist negative mana effects and effects that prevent use of Special Skill.
Master (25th node) Master Manashield
+35% chance to resist negative mana effects and effects that prevent use of Special Skill.
If effects were resisted the followiing effects are also activated: This character recovers 10% health.
Superior (20th node) Superior Manashield
+60% chance to resist negative mana reductions and reflect negative mana effects and effects that prevent use of Special Skill.
Superior Master (25th node) Superior Manashield
+60% chance to resist negative mana reductions and reflect negative mana effects and effects that prevent use of Special Skill.
If effects were resisted or reflected the followiing effects are also activated:This character recovers 10% health.
Druid
Spoiler
Regular (20th node) Companion
If this character received any damage by the end of enemy turn, +15% chance to activate the following effects:
Summon a Thorn Minion with 15% health and 15% attack.
Master (25th node) Master Companion
If this character received any damage by the end of enemy turn, +15% chance to activate the following effects:
Summon a Thorn Minion with 25% health and 25% attack.
Superior (20th node) Superior Companion
If this character received any damage by the end of enemy turn, +20% chance to activate the following effects:
Summon a Thorn Minion with 20% health and 20% attack.
Superior Master (25th node) Superior Master Companion
If this character received any damage by the end of enemy turn, +20% chance to activate the following effects:
Summon a Thorn Minion with 30% health and 30% attack.
Fighter
Spoiler
Regular (20th node) Revive
When receiving a fatal attack, +30% chance to revive at the end of the turn.
Master (25th node) Master Revive
When receiving a fatal attack, +30% chance to revive at the end of the turn. If revived, the following effects are also activated:
This character gets 25% attack for 2 turns.
Superior (20th node) Superior Revive
When receiving a fatal attack, +35% chance to revive at the end of the turn. If revived, the following effects are also activated:
This character gains 50% mana.
Superior Master (25th node) Superior Master Revive
When receiving a fatal attack, +35% chance to revive at the end of the turn. If revived, the following effects are also activated:
This character gains 50% mana.
This character gets 25% attack for 2 turns.
Monk
Spoiler
Regular (20th node) Withstand
+30% chance to resist negative status effects.
Master (25th node) Master Withstand
+30% chance to resist negative status effects. If status ailments were resisted, the following effects are also activated:
Cleanses the newest status ailment from this character.
Superior (20th node) Superior Withstand
+50% chance to resist negative status effects. If status ailments were resisted, the following effects are also activated:
This character deals 100% damage to the attacker.
Superior Master (25th node) Superior Master Withstand
+50% chance to resist negative status effects. If status ailments were resisted, the following effects are also activated:
This character deals 100% damage to the attacker.
Cleanses the newest status ailment from this character.
Paladin
Spoiler
Regular (20th node) Protect
If this character received any damage by the end of enemy turn, +25% chance to activate the following affect:
This character get +25% defense for 2 turns.
Master (25th node) Master Protect
If this character received any damage by the end of enemy turn, +25% chance to activate the following affect:
This character and nearby allies get +25% defense for 2 turns.
Superior (20th node) Superior Protect
If this character received any damage by the end of enemy turn, +50% chance to activate the following affect:
This character get +25% defense for 2 turns.
This character and nearby allies recover 10% health.
Superior Master (25th node) Superior Master Protect
If this character received any damage by the end of enemy turn, +50% chance to activate the following affect:
This characterand nearby allies get +25% defense for 2 turns.
This character and nearby allies recover 10% health.
Ranger
Spoiler
Regular (20th node) Pierce
+25% chance to bypass defensive buffs including counterattacks.
Master (25th node) Master Pierce
+25% chance to bypass defensive buffs including counterattacks. If buffs were bypassed, the following effects are also activated:
The target gets -20% defense for 3 turns.
Superior (20th node) Superior Pierce
+60% chance to bypass defensive buffs including counterattacks. If buffs were bypassed, the following effects are also activated:
The target gets X bleed damage over 3 turns .
Superior Master (25th node) Superior Master Pierce
+60% chance to bypass defensive buffs including counterattacks. If buffs were bypassed, the following effects are also activated:
The target gets X bleed damage over 3 turns .
The target gets -20% defense for 3 turns.
Rogue
Spoiler
Regular (20th node) Evade
+20% chance to dodge Special Skill damage.
Master (25th node) Master Evade
+20% chance to dodge Special Skill damage. If damage was dodged, the following effects are also activated.
This character deals 50% damage to the attacker.
Superior (20th node) Superior Evade
+30% chance to dodge Special Skill damage. If damage was dodged, the following effects are also activated.
This character and nearby allies get +15% chance to dodge Special Skills for 3 turns.
Superior Master (25th node) Superior Master Evade
+30% chance to dodge Special Skill damage. If damage was dodged, the following effects are also activated.
This character and nearby allies get +15% chance to dodge Special Skills for 3 turns.
This character deals 50% damage to the attacker
Master Class Trials and other Master Emblem sources
Master Emblems can be acquired from Master Class Trial Quest.
These trials are standard 3 level Quests.
Each level can be played once.
There is a Master Trial Quest for each Hero class. So there are 10 variations.
You can use heroes only from the specific class on the quests.
Zanémarossi
Master information thread for the Master Emblems, Master Talents, Superior Master Talents
The emblem is a resource that allows you to strengthen a hero's statistics and grant them an ability linked to their class.
The cost of evolution in resources increases as the levels progress.
This Subject will be developed later
Master Emblems can be used to further emblem your heroes with 5 additional levels, which is unlocked if your hero is already has 20 emblems.
There is a specific Master Emblem for each existing Hero class.
Master Emblem nodes can be substituted by a single Golden Emblem like the normal talent nodes.
Similarly to Golden Emblems, Master Class Emblems will not be returned when the Talent Grid is reset.
The new talent nodes give Stat boost, and when you reach the 25th node, then your non season 1 hero will get a Master Talent, and Season 1 heroes are getting Superior Master Talent.
See the desripton of these Master and Superior Master Talents in the next sections.
Master Talent Layout
Here is the Layout for Master Talent nodes.
Each new talent node gives these stat boosts at the bellow cost.
Each node cost food, iron and class specific Emblems and Master Emblems for the specific class.
Rarity
Node / Stat Boost / Food Cost / Iron Cost / Emblem Cost / Master Emblem Cost
Common
Uncommon
Rare
Epic
Legendary
When a Season 1 heroes and costumes receive his/her 25th Talent node, then that hero gets the Superior Master Talent while other heroes get Master Talent
Talent skill description details
Regular (20th node) Wound
Master (25th node) Master Wound
Superior (20th node) Superior Wound
Superior Master (25th node) Superior Master Wound
Regular (20th node) Manashield
Master (25th node) Master Manashield
Superior (20th node) Superior Manashield
Superior Master (25th node) Superior Manashield
Regular (20th node) Companion
Master (25th node) Master Companion
Superior (20th node) Superior Companion
Superior Master (25th node) Superior Master Companion
Regular (20th node) Revive
Master (25th node) Master Revive
Superior (20th node) Superior Revive
Superior Master (25th node) Superior Master Revive
Regular (20th node) Withstand
Master (25th node) Master Withstand
Superior (20th node) Superior Withstand
Superior Master (25th node) Superior Master Withstand
Regular (20th node) Protect
Master (25th node) Master Protect
Superior (20th node) Superior Protect
Superior Master (25th node) Superior Master Protect
Regular (20th node) Pierce
Master (25th node) Master Pierce
Superior (20th node) Superior Pierce
Superior Master (25th node) Superior Master Pierce
Regular (20th node) Evade
Master (25th node) Master Evade
Superior (20th node) Superior Evade
Superior Master (25th node) Superior Master Evade
Master Emblems can be acquired from Master Class Trial Quest.
These trials are standard 3 level Quests.
Each level can be played once.
There is a Master Trial Quest for each Hero class. So there are 10 variations.
You can use heroes only from the specific class on the quests.
There is no further limitation.
Barbarian > Fighter > Cleric > Druid > Wizard > Sorcerer > Paladin > Ranger > Rogue > Monk
(05/2024)
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
GUIDES
Guides by Zartanis, BirksG
Edited by Zanémarossi (see edit history)Link to comment
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