Dragonspire Map


Zanémarossi

Sep 2024

This thread is to provide early insights on the Dragon Map Area and Gameplay.

Dragon Map

Overview

  • Dragon Map is accessable if you switch from Stronghold view to Dragonspire view, and you click on the Map button.
  • The Map is a full Map like what we have for Season 1-5.
  • There is only 1 difficulty mode like in Season 1.
  • The Map consist of 22 Areas, and each Area has 10 stages + 1 Outpost.
  • Similarly to Season 1 each Area now ends with and Outpost, which is a Raid battle, and it gives +5% production increase for Wathctower. You need to have a Watchtower build to complete this stage.
  • So there are 220 stages in total +21 Outposts (if there is no Outpost at the end of the last Area).
  • The Areas have got an own name.
  • You can only complete stages in order.

Tile Boosters

  • The Map stages boards consist of tiles in 5 rows and 7 columns.
  • You can match at least 3 tiles from the same element. When tiles are matched they turn into fireballs and they damaging the enemies in the same column.
  • If you match 4 tiles, then you get a special tile like the “Dragon” in the regular game, and if you activate it, then the tiles above, below, left and right are also explode.
  • If you match 5 or more tiles, then you get a special tile like the “Diamond” in the regular game, and if you activate it, then the tiles
  • In the third row the second and the sixth tiles is a “Tile Booster”.
  • When a tile is matched on the Tile Booster, it launches a cluster of 9 fireballs towards enemies instead of one

Battle Item Slots

  • There are 4 Battle Item Slots similar to the regular game, but unlikely to the regular game you can not equip any battle items to any slot.
  • Each Battle Item has a Slot Type assigned to them:
    • Heal: Small Healing Salve, Medium Healing Salve, Super Healing Salve, Cleansing Feather, Healing Comet, Angel Feather
    • Damage: Ballistae Attack, Ice Attack Spell, Poison Attack Spell, Storm Attack Spell,
    • Mana: Small Mana Shards, Medium Mana Shards, Super Mana Shards, Mana Comet
    • Misc: Veil of Attack, Veil of Protection, Veil of Eternity
  • You can bring only one item per slot type into battle.

Enemies

Each enemy is brand new, and all of them have Special Skills.

Dragon WE Costs

The stages consume Dragon World Energy.

The WE Costs for the first 3 visible Areas is 3.

Silver Coins

Each stage gives you 3 Silver Coins when you are completing it for the first ime.

You need 100 Silver Coins for a free Silver Summon.

Missions

There are no Avatar missions for the Dragon Map yet.

Area Properties

Each Area has an own Level property, which are the following.

Spoiler

Area / Name / Level Property Name / Level Property

1/ Dragon Dawn / Soothing Winds    

  • Soothing Winds heal allied Dragons for 250 health every 5 turns.
  • Soothing Winds grant additional power to allied Dragon: Every 5 turns, all Dragons get +1500 attack for 4 turns.

2/ Valley of Stoms / Lightning Storm    

  • The battle takes place in Lightning Storm.
  • The lightning storm effects are applied every 5 turns to a random allied Dragon: The Dragon receives 100-1000 damage
  • If the Dragon is defeated by lightning, excess damage is dealt to each nearby ally.

3 / Couldburst Canyon / Lightning Storm +Corrosive Drizzle    

  • The battle takes place in Lightning Storm.
  • The lightning storm effects are applied every 5 turns to a random allied Dragon: The Dragon receives 100-1000 damage
  • If the Dragon is defeated by lightning, excess damage is dealt to each nearby ally.

+

  • The weather causes Corrosive Drizzle in this battle.
  • At the start of the battle, all allied dragons have -100 defense and receive100 damage each turn. The damage and defense reduction get amplified every 5 turns.

(Every 5 turns, the damage increases by 100 damage and the defense of allied Dragons decreases by -100).

The damage can increase up to 1000 damage per turn and defense up to -1000. The effects are active for the duration of the battle.

4 / Murky Forest / Duskfall    

The weather causes Duskfall n this battle.

  • All allies get -3% accuracy at the start of the battle and every 3 turns, up to -30%.
  • The effect cannot be cleansed and it resets at the beginning of each wave. The effect is also applied to defeated allies.

5 /Monstrous Peaks / Esoteric Winds    

  • The weather causes Esoteric Winds in this battle.
  • All allies’ and enemies’ mana is increased by 15% every 5 turns.

6 / Windy Plateau / Arid Winds

  • The weather causes Arid Winds in this battle.
  • All healing effects are -50% less effective.

7 / Misty Cliffs / Chilling Mist    

  • The weather causes Chillig Mist in this battle.
  • All allies take 300 Frost damage each turn until they are directly healed by Special Skills. - The effect is reapplied every 5 turns.

8 / Serpent Mountain / Soothing Winds

  • The weather causes Soothing Winds in this battle.
  • Soothing Winds heal allied Dragons for 250 health every 5 turns.
  • Soothing Winds grant additional power to allied Dragons: Every 5 turns, all Dragons get +1500 Attack for 4 turns.

9 / Wicked Grove / Corrosive Drizzle    

  • The weather causes Corrosive Drizzle in thi battle.
  • At the start of the battle, all allied dragons have -100 defense and receive100 damage each turn. The damage and defense reduction get amplified every 5 turns.

(Every 5 turns, the damage increases by 100 damage and the defense of allied Dragons decreases by -100).

The damage can increase up to 1000 damage per turn and defense up to -1000. The effects are active for the duration of the battle.

10 / Sky Palace / Duskfall    

  • The weather causes Duskfall n this battle.
  • All allies get -3% accuracy at the start of the battle and every 3 turns, up to -30%.
  • The effect cannot be cleansed and it resets at the beginning of each wave. The effect is also applied to defeated allies.

11/ Mount Fury /Lightning Storm    

  • The battle takes place in Lightning Storm.
  • The lightning storm effects are applied every 5 turns to a random allied Dragon:
  • The Dragon receives 100-1000 damage
  • If the Dragon is defeated by lightning, excess damage is dealt to each nearby ally.

12 / Rainbow Valley / Esoteric Winds    

  • The weather causes Esoteric Winds in this battle.
  • All allies’ and enemies’ mana is increased by 15% every 5 turns.

13 / Slumbering Gorge / Corrosive Drizzle 

  • The weather causes Corrosive Drizzle in this battle.
  • At the start of the battle, all allied dragons have -100 defense and receive100 damage each turn. The damage and defense reduction get amplified every 5 turns.

(Every 5 turns, the damage increases by 100 damage and the defense of allied Dragons decreases by -100).

  • The damage can increase up to 1000 damage per turn and defense up to -1000. The effects are active for the duration of the battle.

14/ Arid Wastes / Arid Winds    

  • The weather causes Arid Winds in this battle.
  • All healing effects are -50% less effective.

15 / Hermit’s Bay / Soothing Winds    

  • The weather causes Soothing Winds in this battle.
  • Soothing Winds heal allied Dragons for 250 health every 5 turns.
  • Soothing Winds grant additional power to allied Dragons: Every 5 turns, all Dragons get +1500 Attack for 4 turns.

16 / Lush Meadow / Esoteric Winds    

  • The weather causes Esoteric Winds in this battle.
  • All allies’ and enemies’ mana is increased by 15% every 5 turns.

17 / Nefarious Summit / Frigid Mist

  • The weather causes Frigid Mist in this battle.
  • All allies take 650 Frost damage each turn until they are directly healed by Special Skills. - The effect is reapplied every 5 turns.

18 / Abyssal Chasm / Duskfall    

  • The weather causes Duskfall n this battle.
  • All allies get -3% accuracy at the start of the battle and every 3 turns, up to -30%.
  • The effect cannot be cleansed and it resets at the beginning of each wave. The effect is also applied to defeated allies.

18 / Abyssal Chasm / Formidable Lighning Storm 

  • The weather causes Formidable Ligtning Storm in this battle.
  • The lightnnh storm effects are reapplied every 5 turns to a random allied Dragon.
  • The Dragon receives 500-5000 damage.
  • If the Dragon is defeated by lightning, excess damage is dealt to each nearby ally.

19 / Sunshine Horizon / ?    

20 / Floating Islands / ?    

21 / Dark Expanse / ?    

22 / Mount Oblivion / ?    


Unique Dragon Boss

Stage 10 of Area 9, 11, 13, 15 and 18 Features a Unique Dragon Boss.

This battle takes places against an Unique Dragon Boss.

The Unique Dragon Boss heals itself and buffs are dispelled from the Dragons every 5 turns.

This is a like fighting against a Titan (with Weak spot which paralises it) after couple enemy waves.

 

Area Completion rewards

You can collect rewards after you have finished all stages and the outpost level for each area.

Spoiler

Area /Name / Reward

1 / Dragon Dawn 

25x Common Feather

5x Red Feather

5x Blue Feather

5x Green Feather

5x Yellow Feather

5x Purple Feather

 2 / Valley of Storms  

15x Assist Skill Parchment I

15x Assist Skill Parchment II

5x Assist Skill Parchment III

 3 / Couldburst Canyon

10x Mortar and Pestle

4x Ruby Pliers

4x Sapphire Sickle

4x Jade Dagger

4x Topaz Hammer

4x Amethyst Chisel

4 / Murky Forest 

100x Silver Coins

25x Common Feather

5x Small Healing Salve

3x Cleansing Feather

1x Veil of Attack

3x Common Fire Trainer Dragon

5 / Monstrous Peaks    

100x Silver Coins

5x Small Mana Shards

3x Ballista Attack

1x Veil of Protection

3x Common Ice Trainer Dragon

3x Common Fledgling Dragon

6 / Windy Plateau    

100x Silver Coins

5x Small Healing Salve

3x Cleansing Feather

1x Veil of Attack

3x Common Nature Trainer Dragon

3x Common Fledgling Dragon

7 / Misty Cliffs    

100x Silver Coins

5x Small Mana Shards

3x Ballista Attack

1x Veil of Protection

3x Common Holy Trainer Dragon

3x Common Fledgling Dragon

8 / Serpent Mountain    

100x Silver Coins

5x Small Healing Salve

3x Cleansing Feather

1x Veil of Attack

3x Common Dark Trainer Dragon

3x Common Fledgling Dragon

9 / Wicked Grove

100x Silver Coins

5x Medium Mana Shards

3x Ice Attack Spell

1x Healing Comet

4x Common Fire Trainer Dragon

4x Common Fledgling Dragon

10 / Sky Palace

100x Silver Coins

5x Medium Healing Salve

3x Poison Attack Attack Spell

1x Healing Comet

4x Common Ice Trainer Dragon

4x Common Fledgling Dragon

11 / Mount Fury    

100x Silver Coins

5x Medium Mana Shards

3x Ice Attack Spell

1x Healing Comet

4x Common Nature Trainer Dragon

4x Common Fledgling Dragon

12/ Rainbow Valley    

100x Silver Coins

5x Medium Healing Salve

3x Poison Attack Attack Spell

1x Healing Comet

4x Common Holy Trainer Dragon

4x Common Fledgling Dragon

13 / Slumbering Gorge    

100x Silver Coins

5x Medium Mana Shards

3x Ice Attack Spell

1x Healing Comet

4x Common Dark Trainer Dragon

4x Common Fledgling Dragon

14 / Arid Wastes    

100x Silver Coins

5x Super Mana Shards

1x Veil of Eternity

2x Mana Comet

5x Uncommon Fire Trainer Dragon

5x Common Fledgling Dragon

15 / Hermit’s Bay    

100x Silver Coins

5x Super Healing Salve

2x Angel Feather

1x Veil of Eternity

5x Uncommon Ice Trainer Dragon

5x Common Fledgling Dragon

16 / Lush Meadow    

100x Silver Coins

5x Super Mana Shards

1x Veil of Eternity

2x Mana Comet

5x Uncommon Nature Trainer Dragon

5x Common Fledgling Dragon

17 / Nefarious Summit    

100x Silver Coins

5x Super Healing Salve

2x Angel Feather

1x Veil of Eternity

5x Uncommon Holy Trainer Dragon

5x Common Fledgling Dragon

18 / Abyssal Chasm    

100x Silver Coins

5x Super Mana Shards

1x Veil of Eternity

2x Mana Comet

5x Uncommon Dark Trainer Dragon

5x Common Fledgling Dragon

19 / Sunshine Horizon    

20 / Floating Islands    

21 / Dark Expanse    

22 / Mount Oblivion    

 

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Guides by BirksG

Edited by Zanémarossi (see edit history)
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