These quests are the main event for obtaining Aethers, the materials needed to surpass the heroes' stat limit and add two additional tiers of advancement.
Find theLimit Break guide here : [PLACEHOLDER]
1. General Quest Structure
Frequency: Every 28 days Duration: 36 hours. Focus: The quest is always focused on a single element. Rotation Quest : Fire > Holy > Nature > Ice > Dark Progression: The quest features 5 stages with increasing World Energy (WE) costs and enemy waves.
2. Stage Details
A. Stage Details (Cost and Waves)
Stage 1: 4 WE, 4 Waves.
Suggested Power: 2500.
Bosses: Type 1 + 2 Mobs.
Stage 2: 9 WE, 4 Waves.
Suggested Power: 3500.
Bosses: Type 2 + 2 Mobs.
Stage 3: 14 WE, 5 Waves.
Suggested Power: 3900.
Bosses: Type 1 + 2 Mobs.
Stage 4: 19 WE, 5 Waves.
Suggested Power: 4300.
Bosses: Type 2 + 2 Mobs.
Stage 5: 24 WE, 5 Waves.
Suggested Power: 4800.
Bosses: Type 1 + 2 Mobs.
B. Specific Effects per Element (Enemies)
The ailments applied by the Mobs' Omega Strike and the Bosses' Skills depend on the quest element.
Trial of Fire Quest:
Mobs (Omega Strike): Apply Burn damage and -60% Mana generation.
Boss Type 1 (Single Target): Applies Burn damage.
Boss Type 2 (Area): Applies -8% Mana generation (undispellable) to the area.
Trial of Ice Quest:
Mobs (Omega Strike): Apply -75% reduced Healing received and -60% Defense.
Boss Type 1 (Single Target): Applies -60% Defense.
Boss Type 2 (Area): Applies -75% reduced Healing received (undispellable) to the area.
Trial of Holy Quest:
Mobs (Omega Strike): Apply -21% Accuracy (applies to offensive Special Skills) and -60% Defense.
Boss Type 1 (Single Target): Applies -60% Defense.
Boss Type 2 (Area): Applies -19% Accuracy (offensive Special Skills) to the area.
Trial of Nature Quest:
Mobs (Omega Strike): Apply -60% Attack and -60% Mana generation.
Boss Type 1 (Single Target): Applies -60% Mana generation.
Boss Type 2 (Area): Applies -60% Attack to the area.
Trial of Dark Quest:
Mobs (Omega Strike): Apply Poison damage and -60% Defense.
Boss Type 1 (Single Target): Applies -60% Defense.
Boss Type 2 (Area): Applies Poison damage (490 over 5 turns) to the area.
C. Special Rules per Element (Hero Buffs)
Note: All enemies have an innate resistance to status ailments.
Fire: Every 5 turns, Fire Heroes receive +50% Attack and Counterattack with 20% of damage received (5 turns).
Ice: Every 5 turns, Ice Heroes receive +75% power for Special Skills (SS) and Share damage received (5 turns).
Holy: Every 5 turns, Holy Heroes receive +50% Mana generation and 25% chance to Dodge Special Attacks (5 turns).
Nature: Every 5 turns, Nature Heroes receive +25% increased Healing received and Regenerate 120 HP (over 5 turns).
Dark: Every 5 turns, Dark Heroes receive +50% Mana generation and Heal 100% of damage dealt from normal attacks (5 turns).
3. Quest Rewards (Limit Breaker - L.B. Aethers)
The rewards increase in quantity and rarity as you progress:
Zanémarossi
These quests are the main event for obtaining Aethers, the materials needed to surpass the heroes' stat limit and add two additional tiers of advancement.
Find theLimit Break guide here : [PLACEHOLDER]
1. General Quest Structure
2. Stage Details
A. Stage Details (Cost and Waves)
B. Specific Effects per Element (Enemies)
The ailments applied by the Mobs' Omega Strike and the Bosses' Skills depend on the quest element.
C. Special Rules per Element (Hero Buffs)
Note: All enemies have an innate resistance to status ailments.
3. Quest Rewards (Limit Breaker - L.B. Aethers)
The rewards increase in quantity and rarity as you progress:
4. Resources
Guide by BirksG (EN)
Guide by BirksG (JP)
Guide by Zartanis
Old guide by Cap (alpha aether missing)
Omega Quest 2026
Credit by MissK
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