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  1. Master information thread for the Master Emblems, Master Talents, Superior Master Talents Emblems The emblem is a resource that allows you to strengthen a hero's statistics and grant them an ability linked to their class. The cost of evolution in resources increases as the levels progress. This Subject will be developed later Master Talents / Superior Talents Master Emblems can be used to further emblem your heroes with 5 additional levels, which is unlocked if your hero is already has 20 emblems. There is a specific Master Emblem for each existing Hero class. Master Emblem nodes can be substituted by a single Golden Emblem like the normal talent nodes. Similarly to Golden Emblems, Master Class Emblems will not be returned when the Talent Grid is reset. The new talent nodes give Stat boost, and when you reach the 25th node, then your non season 1 hero will get a Master Talent, and Season 1 heroes are getting Superior Master Talent. See the desripton of these Master and Superior Master Talents in the next sections. Master Talent Layout Here is the Layout for Master Talent nodes. Master Talent Node Costs Each new talent node gives these stat boosts at the bellow cost. Each node cost food, iron and class specific Emblems and Master Emblems for the specific class. Rarity Node / Stat Boost / Food Cost / Iron Cost / Emblem Cost / Master Emblem Cost Common Uncommon Rare Epic Legendary Master Talents and Superior Master Talents When a Season 1 heroes and costumes receive his/her 25th Talent node, then that hero gets the Superior Master Talent while other heroes get Master Talent Talent skill description details Barbarian Cleric Druid Fighter Monk Paladin Ranger Rogue Master Class Trials and other Master Emblem sources Master Emblems can be acquired from Master Class Trial Quest. These trials are standard 3 level Quests. Each level can be played once. There is a Master Trial Quest for each Hero class. So there are 10 variations. You can use heroes only from the specific class on the quests. There is no further limitation. Prediction quest rotation Barbarian > Fighter > Cleric > Druid > Wizard > Sorcerer > Paladin > Ranger > Rogue > Monk (05/2024) Season 1 heroes by class for superior talent Barbarian Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard GUIDES Guides by Zartanis, BirksG
  2. This overview details Hero enhancements allowing them to progress beyond their usual maximum level (Rare: level 50, Epic: level 70, Legendary: level 80). Last updated: June 10, 2023. Table of Content 1. Overwiew Limit Break 2. Limit Break Costs 3. Evolution Tomes 4. Aether Power 5. Ether Reset Token 6. Playlist Videos 7. Other Document 1. Overview Limit Break The feature was introduced in June 2021. The Second Limit Break, introduced in March 2023, unlocks the new passive skill "Aether Power". A. How Limit Break Works Using Ether materials unlocks the hero's maximum level. It is symbolized by a pink tier. Each Limit Break unlocks 5 additional levels. Post-unlock: The hero must be trained as usual, but requires Iron and Ascension/Improvement Materials in addition to food and EXP. Note: Certain Evolution Tomes allow you to save on some items or resources. See the relevant chapter. The LB allows for a stat increase for the hero. The total increase applies to all three stats (Attack, Defense & HP). At the 2nd LB, the Ether Power function is unlocked at the maximum level. It grants a skill bonus for 6 turns for the hero. B. Ether Materials There are three tiers of Ether for each Element : Aether I, Aether II, Aether III. Alpha Aether is a material required only for the second LB. Aethers must match the hero's attribute (element). C. Obtaining Ethers Aether can be obtained via: Omega Mirage Quest Aether Summon Raid Tournament ranking rewards. Alliance War Chest Participation in the War Chest of a minimum of 80% guarantees the obtaining of 2 Alpha Aether. Rare Quest Chests (Elemental) 2 Alpha Aether are guaranteed. Titans On Bounty Titans, achieving Rank C gives a chance to obtain an Alpha Aether as extra rewards: 3 rolls on Classic Titans, 4 rolls on Rare Titans Mystic Vision Dragon Delivery (Probabilities by delivery level). According to [MrChief's Infographic] Aether Chest Hero (Quest and Season Rewards Probabilities) Alpha Ether: 0.01% AE I: 0.9% AE II: 0.4% AE III: 0.03% Various Path of Giants Chests, Valor Chests, Summon Gate Chests, Event Rewards, etc. 2. Limit Break (LB) Costs A. Material Costs B. Food/Iron Costs These costs apply to the 5 levels unlocked after each Limit Break. C. XP Costs The experience (EXP) required to progress from one level to the next in the +5 advanced levels after Limit Break is: D. Others documents . 3. Evolution Tomes Evolution Tomes, whether specific or not, allow your heroes to gain levels while saving basic resources (Food, Iron, and Experience). Epic Experience Tome Advantage: Adds 1 level to the hero. Note: This Tome is less effective after Limit Break, as it normally adds 5 levels for a hero. Legendary Experience Tome Advantage: Adds 5 levels to the hero. Note: This Tome is less effective after Limit Break, as it normally adds 80 levels for a classic hero. Limit Break Tome I Advantage: Allows the hero to pass the First Limit, moving them to the first post-LB evolution stage, without requiring Ether materials or other ascension costs. Major Type (Element) Experience Tome Advantage: Adds 5 levels for a hero of the corresponding element. 4. Aether Power (Unlocked after 2nd LB max) All Aether powers are dispellable and activate at the start of the battle after a hero has reached level 90 and Aether level 10. In battles with multiple waves, its effect is applied from the beginning of the first wave. Aether Power is a passive skill that activates for 6 turns at the start of every battle. Power & Description Defense & Damage Mitigation 1. Bulwark: Gains +15% defense, with additional defense stacking over 6 turns. 2. Defense Up: Gains +20% defense for 6 turns. 3. Special Armor: Gains +30% defense against special skills for 6 turns. 4. Damage Reduction: Reduces all incoming damage by 10% for 6 turns. 5. Knight’s Endurance: 30% chance to reduce received damage to 1 for 6 turns. 6. Dodge: 20% chance to dodge special skill damage for 6 turns. Control & Protection 1. Taunt: Forces enemies to target this hero with special skills, protecting allies for 3 turns. 2. Fiend Resist: Immune to new fiends for 6 turns. 3. Ailment Immunity: Immune to new status ailments for 6 turns. 4. Ailment Reflect: Reflects cleanseable status ailments back to enemies for 6 turns. Survivability & Recovery 1. Regen: Regenerates 420 HP over 6 turns. 2. Heal Increase: Receives +50% healing from all sources for 6 turns. 3. Vampirism: Heals 100% of normal attack damage dealt for 6 turns. 4. Revive: If defeated within the first 4 turns, revives with 1 HP (all effects removed). Offense & Counter Pressure 1. Counterattack: Counterattacks for 60% of damage received for 6 turns. 2. Rage: Gains +15% attack, with additional attack stacking over 6 turns. 3. Gamble: Gains +50% attack with -20% accuracy for 6 turns. 4. Special Boost: Special skill deals +30% damage for 6 turns. Utility Mana Boost: Gains a small amount of mana over 6 turns. Infographic by Zartanis Nynaeve . 5. Arther Reset Token The Aether Reset Token is an extremely rare item that allows you to completely undo a Hero's progression. Reset Functionality This token acts similarly to the Talent Reset Emblem: It completely reverses the Hero's progression. It resets their Limit Break levels and their Talent Grid. Items Restored When used, the token restores: All items consumed during power-up (Aethers, Emblems, etc.). 50% of the Food and Iron spent (with a cap of 100 million). The Trainer Heroes consumed. Availability This token is not available in the game as a reward or in offers. Three copies were distributed to players in May 2023 to compensate for a major imbalance that occurred during Update 58. It may be granted exceptionally on an individual basis as compensation for a hero significantly modified by the developers after release.