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  1. This thread is about Season 4 in reduced cost. The first occurrence appeared on March 25, 2022 Event: Tremors of Underwild (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the guide Voyagers of The Underwild New Feature: The main difference is the addition of "Underwild Bats" monsters, which allow you to earn extra rewards when you complete the levels. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 3. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. Specific Gameplay: Underwild Bats What is an Underwild Bats? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: S4 Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Exquisite Clams you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S4 pieces found in loot. How to Defeat Underwild Bats (Combat Tip) Invulnerability: The Underwild Bats appear "hidden" and are protected from direct damage for 3 turns. Attack: Once they emerge from cover, they can be attacked and defeated. Tip: If you use a damage sharing ability (which damages all enemies), you can defeat the clam even when hidden by targeting the other monsters. Tremors of Underwild Summon Portal Summoning Cost 1 Summon: 350 gems or 100 S4 coins 10 Summons: 3000 gems 30 Summons: 8400 gems Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Presence of heroes from three groups: The heroes from Season 4. The heroes from Season 1 (but without costumes). Resources (Farming) Find the farming thread here: Infographics available by Cap, Minzi, Kora, BirksG
  2. This document compiles the essential information regarding Season 4 of the game, titled Voyagers of the Underwild, which was initially launched on March 25, 2021. The Season consists of a map with specific level mechanics. This season was marked by the introduction of Fiends (Démons) to the game. Table of Contents 1. How to access the Event 2. Stages 3. Missions 4. Underwild Coins 5. Summon Portal 6. Underwild Family 7. Resources 1. How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of Season 3. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons at reduced costs: S2 > S3 > S4 > S5 > UT1 > UT2. Find the season at a reduced cost: Tremors of Underwild 2. Levels A. General Overview Season 4 is divided into 36 Provinces with 10 stages each, which unlock as you progress. It features an Easy Mode and a Hard Mode. Hard Mode is only accessible after Easy Mode has been completed. The World Energy (WE) required varies across provinces. Each stage is divided into waves (ranging from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. B. Specific Gameplay: Underwild Gems Enemies in the stages or heroes from the Underwild Family in your team have a chance to make an Underwild Gem appear on the board when they attack or use a special skill. The Underwild Gems inflict damage on a random hero each turn until they are matched. Underwild Gems can only appear on standard shields of the same element as the enemy that made them appear. The red arrow indicates that your team will suffer the damage. The green arrow indicates that your enemies will suffer the damage. C. Province Specifics: Biomes Season 4 introduces a "Biome" effect on every map stage. Each Biome has two components: A passive ability applied to all enemies in the region. A status effect (ailment or buff) applied to your heroes every 5 turns. Important Note: These periodic effects are cleansable status effects. They can be blocked by an Ailment Blocker hero (like Grazul or Garnet) or cleansed by a Cleanser (like Rigard or Ariel). Details: Sandy Caves (S4 1 to 5) Fungal Caves (S4 6 to 11) Crystal Rocks (S4 12 to 15) Deep Lagoon : Underwzter (S4 16 to 21) Grave of Anothos (S4 22 to 25) Bonechil (S4 26 to 31) Devouring Depths (S4 32 to 36) 3. S4 Missions Specific missions allow you to earn Gems or Avatars. Log of Missions Minion/ Mob Avatar Missions 400x Savage Morlocks 650x Sharkstomps 900x Crystal Fairies 1150x Gillbeast Warriors 1400x Cave Ants 1700x Bonechill Rogues 2000x Possessed Morlock Guardians Boss Avatar Missions 50x Cyclops Maulers 80x Spretrolls 110x Crystal Maulers 140x Sharkbeast Fighters 170x Gargantuan Bats 210x Crystal Beetles 250x Crystalline Crimson Spirits Biome Missions 80x Sandy Caves Stages 100x Fungal Caves Stages 125x Crystalrocks Stages 140x Deep Lagoon Stages 200x Grave of Anathos Stages 250x Bonechill Stages 300x Devouring Depths Stages Guides Credit by @Cap @Kiiro @Zartanis 4. The Underwild Coins This is the exclusive currency for summoning Season 4 heroes. Acquisition: They are rewarded the first time you complete a map stage. Amount: Easy Mode gives 3 coins per stage. Hard Mode gives 5 coins per stage. Summoning: 100 Underwild Coins are required for one free summon. 5. Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Underwild Coins (S4 Coins). 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Heroes from three groups are present: Season 4 heroes. Season 1 heroes (without their costumes). 6. Underwild Family A. Family Bonus Heroes become stronger when teamed up with other unique heroes from the same family. Bonus for 1/2/3/4/5 heroes: 20% / 24% / 28% / 32% / 36% chance to summon an Underwild Gem onto the board when this hero casts their special skill. The Underwild Gems inflict 50 points of damage to a random enemy each turn until they are matched. Underwild Gems can only appear on standard shields of the same element as the hero. B. Hero List (By Rarity) All the heroes have a costume. 5 Legendary : Aouda, Akkorog, Captain Nemo, Dr. Moreau, Elizabeth, Garjammal, Hannah, Lepiota, Morel, Phileas Fogg, Prof. Lidenbrock, Russula, Xnolphod, Zenobia. 4 Epic : Griffin, Mack, Rokkamush, Tettukh, Zila Lei. 3 Rare : Helo, Gramps, Morris, Poppy, Vollermork. 6. Resources Farming Find the farming thread here: To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ Find details of Stages by Elioty on his drive Infographics available by Cap, Minzi, Kora, BirksG, Nynaeve
  3. This short guide is part of a quick summary of information regarding farming. You can find all the information in each corresponding season guide (resources, missions, colored chests, etc.) in the Guides & Information section. Several resources exist and are communicated in each article. Note that the site: Empuzzled.com/farming-guide by Vabe is also a very quick way to retrieve information Rotation farming Each Season event lasts 4 days: S2 > S3 > S4 > S5 > UT1 > UT2 Elemental chests General Resources Missions This guide will be updated later
  4. Season 2 : Atlantis Rises This thread is about Season 2 in reduced cost. The first occurrence appeared on February 2021 1. Event : Atlantis Rises (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the base guide : Season 2: Atlantis Rewards: This season's usual rewards are improved and doubled. This event is very popular with players for farming and resources materials necessary for crafting items, basic resources or farming experience. New Feature: The main difference is the addition of "Dragon" monsters, which allow you to earn extra rewards when you complete the levels. 2. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 1. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. 3. Specific Gameplay: Dragon What is a Dragon ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Atlantis Coins Daily Clam Limit The quantity of Midgard Coins you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S3 pieces found in loot. 4. Atlantis Rises Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 S2 Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Appearance Rate Presence of heroes from three groups: The heroes from Season 2. The heroes from Season 1 (but without costumes). A selection of old HOTM 5. Resources (Farming) Find the farming thread here: Infographics available by
  5. Hero Roster Mastery There will be Hero Roster Mastery just like the Taverns Quest: Each hero can be used a limited number of times. Heroes are considered usen when you start a quest battle. The battles get increasely difficult, so plan your Teams carefully. Hero usages limits for the quest: Super Elemental Heroes: 5 All other heroes: 2 Costumes are not counted as a separate hero. Special Gameplay (example for Holy) All shields release Holy Troops when matched. Troops use the average attack power of your team's Holy Heroes. All Troops released from Holy shields are STRONG and also give 40% of Troop mana to all your Heroes. Shields of other elements give 20% of Troop mana to all Heroes. Match Holy shields to build up Elemental Chaos. You can activate the Elemental Chaos once you matched 14 Holy shields. (For Dark, Fire, Ice and Nature version you need only 10 shields). Elemental Chaos Changes the element of 7 random normal shields of Holy. Matches generated with Elemental Chaos do not count towards the next Elemental Chaos. The number of items that you can bring into battle is 100% more than normally per item. (Only for Dark version 8 random shields are generated by Elemantal Chaos.) Guides to Contest of Elements Quest The Contest of Elements Quest contains 10 stages, which can be played successfully only once. Credit by Zartanis Rotation, credit by Nynaeve
  6. This thread is about Season 3 in reduced cost. The first occurrence appeared on Auguste 2021. 1. Event: Valhalla Forever (Reduced Cost) The Valhalla Forever : the event is a reduced cost ! Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the guide : Season 3 : Valhalla New Feature: The main difference is the addition of "Midgard Gnome" monsters, which allow you to earn extra rewards when you complete the levels. 2. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 2. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. 3. Specific Gameplay: Midgard Gnome What is a Midgard Gnome ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Midgard Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Midgard Coins you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S3 pieces found in loot. How to Defeat Midgard Gnome (Combat Tip) Invulnerability: The Midgard Gnome can be killed; they have no special protections. 4. Valhalla Forever Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Atlantis Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Presence of heroes from three groups: The heroes from Season 3. The heroes from Season 1 (but without costumes). 5. Resources (Farming) Find the farming thread here: Infographics available
  7. This is new summon portal where you can summon for combos, and they can be consist of Ascension Materials, Emblems, Tomes, and Trainer Heroes Portal content The possible outcomes of pulling in the portal: Rare Ascension Combo* 1x Trap Tools OR 1x Orb of Magic OR 1x Sturdy Shield OR 1x Warm Cape OR 1x Hidden Blade 1x 1* Trainer Hero from specific element Epic Embem Combo* 4x Emblems from 5 classes (20 emblems in total) 1x 2* Master Trainer Hero Legendary Ascension Combo* 2x Royal Tabard OR 2x Poison Darts OR 2x Mysterious Tonic OR2x Farsight Telescope OR 2x Mystic Rings 1x 3* Trainer Hero from the specific element Super Emblem Combo* 1x 4* Master Trainer Hero 1x Legendary Tome of Golden emblems Super Ascension Combo* 1x 4* Master Trainer Hero 1x Legendary Tome of Ascension Master Emblem Combo* 5x Master Embles from two classes 1x 3* Master Trainer Hero Portal odds Rare Ascension Combo: 45.0% Epic Embem Combo: 34.0% Legendary Ascension Combo: 10.0% Super Emblem Combo: 0.5% Super Ascension Combo: 0.5% Master Emblem Combo: 10.% Summon Cost 1x Pull: 10x Ascension Crystals 10x Pull: 90x Ascension Crystals Pulling with Gems is not available.
  8. Master information thread for the Master Emblems, Master Talents, Superior Master Talents Emblems The emblem is a resource that allows you to strengthen a hero's statistics and grant them an ability linked to their class. The cost of evolution in resources increases as the levels progress. This Subject will be developed later Master Talents / Superior Talents Master Emblems can be used to further emblem your heroes with 5 additional levels, which is unlocked if your hero is already has 20 emblems. There is a specific Master Emblem for each existing Hero class. Master Emblem nodes can be substituted by a single Golden Emblem like the normal talent nodes. Similarly to Golden Emblems, Master Class Emblems will not be returned when the Talent Grid is reset. The new talent nodes give Stat boost, and when you reach the 25th node, then your non season 1 hero will get a Master Talent, and Season 1 heroes are getting Superior Master Talent. See the desripton of these Master and Superior Master Talents in the next sections. Master Talent Layout Here is the Layout for Master Talent nodes. Master Talent Node Costs Each new talent node gives these stat boosts at the bellow cost. Each node cost food, iron and class specific Emblems and Master Emblems for the specific class. Rarity Node / Stat Boost / Food Cost / Iron Cost / Emblem Cost / Master Emblem Cost Common Uncommon Rare Epic Legendary Master Talents and Superior Master Talents When a Season 1 heroes and costumes receive his/her 25th Talent node, then that hero gets the Superior Master Talent while other heroes get Master Talent Talent skill description details Barbarian Cleric Druid Fighter Monk Paladin Ranger Rogue Master Class Trials and other Master Emblem sources Master Emblems can be acquired from Master Class Trial Quest. These trials are standard 3 level Quests. Each level can be played once. There is a Master Trial Quest for each Hero class. So there are 10 variations. You can use heroes only from the specific class on the quests. There is no further limitation. Prediction quest rotation Barbarian > Fighter > Cleric > Druid > Wizard > Sorcerer > Paladin > Ranger > Rogue > Monk (05/2024) Season 1 heroes by class for superior talent Barbarian Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard GUIDES Guides by Zartanis, BirksG
  9. This overview details Hero enhancements allowing them to progress beyond their usual maximum level (Rare: level 50, Epic: level 70, Legendary: level 80). Last updated: June 10, 2023. Table of Content 1. Overwiew Limit Break 2. Limit Break Costs 3. Evolution Tomes 4. Aether Power 5. Ether Reset Token 6. Playlist Videos 7. Other Document 1. Overview Limit Break The feature was introduced in June 2021. The Second Limit Break, introduced in March 2023, unlocks the new passive skill "Aether Power". A. How Limit Break Works Using Ether materials unlocks the hero's maximum level. It is symbolized by a pink tier. Each Limit Break unlocks 5 additional levels. Post-unlock: The hero must be trained as usual, but requires Iron and Ascension/Improvement Materials in addition to food and EXP. Note: Certain Evolution Tomes allow you to save on some items or resources. See the relevant chapter. The LB allows for a stat increase for the hero. The total increase applies to all three stats (Attack, Defense & HP). At the 2nd LB, the Ether Power function is unlocked at the maximum level. It grants a skill bonus for 6 turns for the hero. B. Ether Materials There are three tiers of Ether for each Element : Aether I, Aether II, Aether III. Alpha Aether is a material required only for the second LB. Aethers must match the hero's attribute (element). C. Obtaining Ethers Aether can be obtained via: Omega Mirage Quest Aether Summon Raid Tournament ranking rewards. Alliance War Chest Participation in the War Chest of a minimum of 80% guarantees the obtaining of 2 Alpha Aether. Rare Quest Chests (Elemental) 2 Alpha Aether are guaranteed. Titans On Bounty Titans, achieving Rank C gives a chance to obtain an Alpha Aether as extra rewards: 3 rolls on Classic Titans, 4 rolls on Rare Titans Mystic Vision Dragon Delivery (Probabilities by delivery level). According to [MrChief's Infographic] Aether Chest Hero (Quest and Season Rewards Probabilities) Alpha Ether: 0.01% AE I: 0.9% AE II: 0.4% AE III: 0.03% Various Path of Giants Chests, Valor Chests, Summon Gate Chests, Event Rewards, etc. 2. Limit Break (LB) Costs A. Material Costs B. Food/Iron Costs These costs apply to the 5 levels unlocked after each Limit Break. C. XP Costs The experience (EXP) required to progress from one level to the next in the +5 advanced levels after Limit Break is: D. Others documents . 3. Evolution Tomes Evolution Tomes, whether specific or not, allow your heroes to gain levels while saving basic resources (Food, Iron, and Experience). Epic Experience Tome Advantage: Adds 1 level to the hero. Note: This Tome is less effective after Limit Break, as it normally adds 5 levels for a hero. Legendary Experience Tome Advantage: Adds 5 levels to the hero. Note: This Tome is less effective after Limit Break, as it normally adds 80 levels for a classic hero. Limit Break Tome I Advantage: Allows the hero to pass the First Limit, moving them to the first post-LB evolution stage, without requiring Ether materials or other ascension costs. Major Type (Element) Experience Tome Advantage: Adds 5 levels for a hero of the corresponding element. 4. Aether Power (Unlocked after 2nd LB max) All Aether powers are dispellable and activate at the start of the battle after a hero has reached level 90 and Aether level 10. In battles with multiple waves, its effect is applied from the beginning of the first wave. Aether Power is a passive skill that activates for 6 turns at the start of every battle. Power & Description Defense & Damage Mitigation 1. Bulwark: Gains +15% defense, with additional defense stacking over 6 turns. 2. Defense Up: Gains +20% defense for 6 turns. 3. Special Armor: Gains +30% defense against special skills for 6 turns. 4. Damage Reduction: Reduces all incoming damage by 10% for 6 turns. 5. Knight’s Endurance: 30% chance to reduce received damage to 1 for 6 turns. 6. Dodge: 20% chance to dodge special skill damage for 6 turns. Control & Protection 1. Taunt: Forces enemies to target this hero with special skills, protecting allies for 3 turns. 2. Fiend Resist: Immune to new fiends for 6 turns. 3. Ailment Immunity: Immune to new status ailments for 6 turns. 4. Ailment Reflect: Reflects cleanseable status ailments back to enemies for 6 turns. Survivability & Recovery 1. Regen: Regenerates 420 HP over 6 turns. 2. Heal Increase: Receives +50% healing from all sources for 6 turns. 3. Vampirism: Heals 100% of normal attack damage dealt for 6 turns. 4. Revive: If defeated within the first 4 turns, revives with 1 HP (all effects removed). Offense & Counter Pressure 1. Counterattack: Counterattacks for 60% of damage received for 6 turns. 2. Rage: Gains +15% attack, with additional attack stacking over 6 turns. 3. Gamble: Gains +50% attack with -20% accuracy for 6 turns. 4. Special Boost: Special skill deals +30% damage for 6 turns. Utility Mana Boost: Gains a small amount of mana over 6 turns. Infographic by Zartanis Nynaeve . 5. Arther Reset Token The Aether Reset Token is an extremely rare item that allows you to completely undo a Hero's progression. Reset Functionality This token acts similarly to the Talent Reset Emblem: It completely reverses the Hero's progression. It resets their Limit Break levels and their Talent Grid. Items Restored When used, the token restores: All items consumed during power-up (Aethers, Emblems, etc.). 50% of the Food and Iron spent (with a cap of 100 million). The Trainer Heroes consumed. Availability This token is not available in the game as a reward or in offers. Three copies were distributed to players in May 2023 to compensate for a major imbalance that occurred during Update 58. It may be granted exceptionally on an individual basis as compensation for a hero significantly modified by the developers after release.
  10. Dragonspire is a new, dragon-based world built on the traditional fortress-based world of Empathy. Table of content 1. Dragonspire Overview 2. Fortress 3. Buildings 4. Interface 5. Dragon and Portal summon 6. Dragon Assist and Rider 7. Raising a dragon 8. Dragon Map 9. Dragon Raid 10. Dragon Missions 11. Dragon Heart 12. Dragon Quests 13. Inventory 14. Path of Dragon 15. Get a slot 16. Others Documents 1. Dragonspire Overview Dragonspire: The New World of Dragons Dragonspire is like a game within the game! It is a parallel world to your main Fortress, where everything revolves around dragons. New Base: You build and manage a dedicated base with buildings and resources that are totally independent of those in your Fortress. Content and Activities: You explore a large map, launch dragon raids against other players (with a separate leaderboard), complete missions, and summon new dragons via special portals. Dragons vs. Heroes: Dragons train differently. They are simpler than heroes: no emblems, no costumes, no classes. On the other hand, their special skill can level up to 10 (instead of 8). The Links Between the Two Worlds: Despite their independence, the two worlds help each other: Help for Heroes: Your dragons can provide passive or active support skills to your hero teams. Help for Dragons: Your heroes can be equipped as Riders for your dragons to boost their combat stats in the Dragonspire world. 2. Fortress To go to Dragonspire, simply press the "Dragonspire" button at the bottom left of your Fortress screen (your usual base). Conversely, there is also a button in Dragonspire to return to the Fortress. You can switch between the two at any time. Credit Zanémarossi The Dragonspire world works a bit like your usual Fortress but is independent in terms of resources. It has its own energy. The amount of energy is the same as the amount of energy in the Fortress. However, the use of the energies is independent of one another. Credit Zanémarossi There are three basic materials: "Meat," "Iron," and "Recruits." These correspond to "Fish," "Dragon Stone," and "Baby Dragon" in Dragonspire. These are displayed at the top of the base screen. 3. Buildings Credit BirksG 9 buildings are available in Dragonspire : Dragonspire Watchtower Dragonstone Storage Egg Storage Fish Storage Fishery Quarry Dragon Forge Hatchery You can place the buildings in a similar way to a fortress. 20 buildings can be constructed depending on the level of your Dragonspire. For details on each building, please refer to the respective page : Dragonspire Buildings 4. Interface Credit Zanémarossi and BirksG 5. Dragon and Portal summon Dragons The Dragons featured in Dragonspire represent the "basic" units, comparable to the heroes from Season 1. Their trigger speed classification ranges from Fast to Slow. These dragons are available for summoning through two dedicated, permanent Portals. Credit by Nynaeve Portals summons Here are the summoning probabilities and costs of the two permanent portals to summon the basic dragons. Credit Zanémarossi Others Portails Currently, only one other portal is accessible with specific dragons. Find all the information about this quest and portals on the topic: Ancien Underoot Quest Dragon feeders A new feature has been implemented since V83 with the possibility of obtaining a dragon during summons similar to the functioning of HOTM. It changes every week. The summoning rate is 1.3%. 6. Dragon Assist and Rider Assist Skills Each dragon has two types of powers: The Special Skill: This is its main attack, the one it uses when you play with it in the Dragonspire world. The Assist Skill: This is a special bonus that activates when you use that dragon with your hero team in the Fortress (the classic game mode). For this Assist Skill to be as powerful as possible, you must level it up to the maximum level, which is 10. Dragon Rider To make your dragons stronger in Dragonspire, you can assign a hero to them as a Rider. What's the Purpose? Riders replace the classic troops and give a stat bonus to your dragon. The hero's special skills are useless here; only their base stats matter! Rarity Rule: Be careful! The rarity of your dragon determines the maximum rarity of the hero you can pair with it as a Rider (a 4* dragon will only accept a 4* hero or lower). Best Choice: Always choose the hero of the correct rarity that has the best stats for maximum power! Cap: There is a cap on these stat bonuses. For the exact details, please refer to the document created by BirksG. Credit BirksG 7. Raising a dragon Leveling up a dragon is less hassle than training a hero in the Fortress. Dragons do not need: Classes, Emblems Costumes "Limit Break" (no extreme evolution) Dragon Key Features: Their Special Skill (the attack they use in Dragonspire combat) levels up to level 10 (instead of 8 for heroes). They provide Assist Skills that your heroes can use in the classic game world (the Fortress). They also grant a Spirit Bonus (a permanent stat bonus). Note: The "Special Skill" is used in Dragonspire combat, while the "Assist Skill" is the bonus for your heroes. Find the evolution of a dragon in the subject: Dragon Roster and Ascending Credit BirksG 8. Dragon Map The Dragonspire map system is very similar to the one in your usual Fortress. Current Content: The map is divided into 22 regions of 10 stages each, plus outposts, making a total of 220 stages! More regions will be added with updates. Gameplay Difference: The combat board is slightly different. You will find special tiles (boosters) that allow you to deal more damage. The way you use boost items also changes. Find information about the map in the topic: Dragonspire Map Credit BirksG 9. Dragon Raid The Dragon Raid is like the classic Raid in your Fortress, but with dragons! How Does It Work? Preparation: You must build a Watchtower to participate. Combat: You battle the dragon defense teams set up by other players. Energy: Each battle consumes Dragon Raid Energy. You can store up to 6 of these. Leaderboard and Arenas Competition: There is a dedicated leaderboard (global, local, alliance). If you win, you gain cups and resources (Fish, Dragon Stones). If you lose, you lose them. Arenas: The arena tier system is very detailed (Bronze I to Diamond III). The higher you climb in the arena (by gaining cups), the more generous the rewards you find in the abandoned treasure chests are. Cup / Arena Name 0 Bronze I 200 Bronze II 400 Bronze III 600 Silver I 800 Silver II 1000 Silver III 1200 Gold I 1400 Gold II 1600 Gold III 1800 Platinum I 2000 Platinum II 2200 Platinum III 2400 Diamond I 2600 Diamond II 2800 Diamond III` 10. Missions Basic missions They currently only allow you to collect gems. Credit BirksG Wanted Missions There are two Wanted Missions in the Dragonspire game mode: Adventure Chest Raid Chest Idle Chests The Idle Chests system passively generates rewards over time. After a 24-hour period, the chest reaches its maximum reward generation capacity and becomes available for opening. The chest cannot be accessed or opened before the expiration of this 24-hour timer. Reward quality is scaled based on the highest province reached in both Dragon Adventure and Dragon Raids. Dragon Loot VIP The Dragon Loot VIP status provides a bonus to the loot received from Idle Chests for the duration of the active VIP period (30 days). Dragon Shipment Opening Dragon Idle Loot Chests contributes toward sending a Shipment to your Stronghold. A shipment can be dispatched after opening a total of 14 Dragon Idle Loot Chests. A notification will confirm when your shipment is ready for dispatch. The tier of rewards received from a Dragon Shipment is enhanced based on your current Dragon Raid Tier and the highest area reached in Dragon Adventure. The reward tier for the Dragon Shipment is definitively determined at the moment the shipment is sent. For the full article, please follow this link: Wanted Missions and Dragonspire Loot VIP Credit Alexia, MrChief and Elioty33 11. Dragon Heart Dragon Hearts are acquired by commending Dragons after they have reached their maximum ascension and level status. Once a sufficient quantity of Dragon Hearts has been collected, a corresponding reward is automatically granted. Commending Dragons of higher rarity yields a greater number of Dragon Hearts but requires a proportionally larger expenditure of resources. The progress of Dragon Heart collection is unified and shared across all Dragons. For comprehensive information on this topic, please refer to the following resource: Dragon Heart Credit Zanémarossi 12. Dragon Quests Dragonspire It hosts quests for crafting items, combat, ascension... You also obtain summoning coins from the various dragon portals. Find each quest below : Dragon Cave Quest Ancient Underroot Quest Legendary Dragon Quest Amethyst Cavern Quest Ruby Cavern Quest Topaz Cavern Quest rainbow Cavern Quest Scroll Cavern Quest Jewerly Cavern Quest Sapphire Cavern Quest Jade Cavern Quest Rescue Dragonlings Quest Night of items Quest River of Ressources Quest Other one-off quests round out the game offerings. 13. Inventory Across the game offerings (seasons, quests, raids, loot...), a number of items are distinct in Dragonspire. Find the complete inventory in the dedicated thread: Dragonspire Inventory 14. Path of Dragon The Path of Dragons is a new game event, which is similar to Path of Valor It's a 28 day long event similarly to Path of Valor, during which there are Daily Challenges and Dragon Challenges. This is not a Stage-based Event, unlike Challenge Events and Seasonal Events. It's about completing Challenges in various parts of the game. There isn't new playable World Map/Quest content. For comprehensive information on this topic, please refer to the following resource: Path of Dragons Credit by Zanémarossi 15. Get a slot In the event your Dragon Roster is full, the acquisition of new creatures is suspended. Space can be freed up using the following methods: Consuming existing dragons. Extending the space via the shop: 5 slots for 50 Gems (the cost is subject to progressive increase). Purchasing additional slots via specific offers (+5 slots). 16. Others Documents - Find details of all dragons by Elioty33 with translation of files into several languages : Drive Dragons Elioty33 Guide written in collaboration with BirksG.
  11. Sep 2024 This thread is to provide early insights on the Dragon Map Area and Gameplay. Dragon Map Overview Dragon Map is accessable if you switch from Stronghold view to Dragonspire view, and you click on the Map button. The Map is a full Map like what we have for Season 1-5. There is only 1 difficulty mode like in Season 1. The Map consist of 22 Areas, and each Area has 10 stages + 1 Outpost. Similarly to Season 1 each Area now ends with and Outpost, which is a Raid battle, and it gives +5% production increase for Wathctower. You need to have a Watchtower build to complete this stage. So there are 220 stages in total +21 Outposts (if there is no Outpost at the end of the last Area). The Areas have got an own name. You can only complete stages in order. Tile Boosters The Map stages boards consist of tiles in 5 rows and 7 columns. You can match at least 3 tiles from the same element. When tiles are matched they turn into fireballs and they damaging the enemies in the same column. If you match 4 tiles, then you get a special tile like the “Dragon” in the regular game, and if you activate it, then the tiles above, below, left and right are also explode. If you match 5 or more tiles, then you get a special tile like the “Diamond” in the regular game, and if you activate it, then the tiles In the third row the second and the sixth tiles is a “Tile Booster”. When a tile is matched on the Tile Booster, it launches a cluster of 9 fireballs towards enemies instead of one Battle Item Slots There are 4 Battle Item Slots similar to the regular game, but unlikely to the regular game you can not equip any battle items to any slot. Each Battle Item has a Slot Type assigned to them: Heal: Small Healing Salve, Medium Healing Salve, Super Healing Salve, Cleansing Feather, Healing Comet, Angel Feather Damage: Ballistae Attack, Ice Attack Spell, Poison Attack Spell, Storm Attack Spell, Mana: Small Mana Shards, Medium Mana Shards, Super Mana Shards, Mana Comet Misc: Veil of Attack, Veil of Protection, Veil of Eternity You can bring only one item per slot type into battle. Enemies Each enemy is brand new, and all of them have Special Skills. Dragon WE Costs The stages consume Dragon World Energy. The WE Costs for the first 3 visible Areas is 3. Silver Coins Each stage gives you 3 Silver Coins when you are completing it for the first ime. You need 100 Silver Coins for a free Silver Summon. Missions There are no Avatar missions for the Dragon Map yet. Area Properties Each Area has an own Level property, which are the following. Unique Dragon Boss Stage 10 of Area 9, 11, 13, 15 and 18 Features a Unique Dragon Boss. This battle takes places against an Unique Dragon Boss. The Unique Dragon Boss heals itself and buffs are dispelled from the Dragons every 5 turns. This is a like fighting against a Titan (with Weak spot which paralises it) after couple enemy waves. Area Completion rewards You can collect rewards after you have finished all stages and the outpost level for each area. Guides by BirksG
  12. This thread is to provide insights and discussion on the Dragon Roster, Dragon Ascending, Assist Skill Upgrade and Leveling Up Costs Dragon Roster You can browse and level up your dragons here, and you can also edit your teams. The Dragons can be sorted by Power, Rarity, Elements and Name. The list is prioritized by your teams. Scroll helper and disabling Prioritizing your teams is not available here. There are no regular Common Dragons added to the game. Just trainer dragons are available for these rarities. Similarly to the regular game there are Uncommon, Rare, Epic and Legendary Dragons, and they have the same ascension tier as the heroes. 3 for Uncommon and Rare Dragons. 4 for Epic and Legendary dragons. The maximum level per rarity at the final tier for Dragons is the same as for heroes. 40 for Uncommon Dragons. 50 for Rare Dragons. 70 for Epic Dragons. 80 for Legendary Dragons The Special skill has 10 levels instead of 8. Each dragons have an Assist Skill, which can be leveled up. The maximum allowed level for the Assist Skill depends on the ascension tier of the Dragon and the. XPs provided by feeder Dragons during leveling A feeder Dragon in same element gives 20% higher XP than a different rariry. If you level up with the same dragon, then the Special skill level up chance is higher. The Special Skill level up chance is also higher if the hero has reached max level, but the - Special Skill has not reached the max level yet. Rarity/ Same element ? / XP provided / Special Skill level up chance (Before max level) / Special Skill level up chance (At max level) Dragon level progression The Dragons require Fish to be leveled up, and of course feeder dragons. - Uncommon Dragons - Rare Dragon - Epic Dragon - Legendary Dragon Uncommon Dragons Ascend 1 progess Ascend 2 progess Ascend 3 progess Rare Dragons Ascend 1 progess Ascend 2 progess Ascend 3 progess Epic Dragons Ascend 1 progess Ascend 2 progess Ascend 3 progess Ascend 4 progess Legendary Dragons Ascend 1 progess Ascend 2 progess Ascend 3 progess Ascend 4 progess Ascending the Dragon’s Ascension tiers Ascending dragons to higher tiers need Fish and Ascension materials. The Dragon’s maximum Assist Skill level is depends on the Ascenion tier. The Ascension Materials are depends on the Dragon’s element too. Here are the table for these data. Guide by BirksG Assist Skill Upgrade The Assist Skill can be Upgraded if you swtich to the Assist Skill tab, and you click on Upgrade. The opened screen contains the these information Assist Skill Name Level [from] → [to] Current Maximum Level (The maximum Assist Skill level is 10, and it can be reached only when the Dragon is at its maximum Ascension Tier). Assist Skill at current level Assist Skill at next level If the next Assist Skill level is locked, then this text appears: Ascension Level X is required for next upgrade. The Asisst Skill upgrade nest fish and Assist Skill Parchments (=ASP) . Here is the table for the required ASP materials per Assist Skill level. Guide by BirksG
  13. This thread is to provide insights and discussion on the Dragonspire Inventory (Ascension, Assist Skill, Battle Items, and Crafting Materials, General Items) Dragonspire Inventory This Inventory is similar what we have in the game, but it contains only Dragonspire related items. There are 3 tabs in the Inventory Materials: there 3 subtab for the materials: Ascension Assist Skill Crafting Battle Items Utility items Dragon Ascension Materials These are needed to Ascend your dragons. They have rarity similar to the Ascension Materials that exists in the game. Some are tied to an element, while other are needed to ascend different element of Dragons. You can see their purpose at the Dragon Leveling topic : Dragon Roster and Ascending Some of them are needed for Training Dragons in Hatchery. Assist Skill Upgrade Materials These are needed to Ascend your dragon’s Asist Skill. You can see their purpose at the Hero Leveling topic : Dragon Crafting Materials These are needed to Craft Battle Items in Dragon Forge. Dragon Battle Items There are 12 new Craftable batlte items in Dragon Forge, and 3 more which are not craftable, and they are available in the Shop only: Angel Feather Mana Comet Veil of Eternity You can bring only 1 battle item from each Slot type to battle. Mana Damage Heal Utiliy Items So far we have seen Dragon Resource Bundles, Energy Refill Flasks and Summon Token / Coin. The Resource Bundles are usable similarly as they are usable in the live game. The Summon tokens and coins can be used in portals Resource Token Energy Other
  14. This is a 3 day long 5 stage quest in the regular game, where Dragons can be used, and gives loot mostly for Dragonspire game mode. Special Rule: Assist Dragon Mastery Assist Dragons can only be used a limited number of times. Assist Dragons are considered used when you start a quest battle. The battles will get increasingly difficultt, so plan your Teams carefully ! Assist Dragones usage limit for this quest: All Dragons: 1 Special Rule: Dragon Cave Assist Dragons are enabled in this quest. Attacking Dragons goind the following bonuses: 500% more Spirit Bonuses 500% more Damage 100% more Healing Attacking Assist Dragons gain mana when shields of the respective element are matched.
  15. This thread is to provide early insights and discussion on the new Dragonspire Buildings Overview and each bulidings itself (Watchtower, Storage buldings, Hatchery, Dragon Forge, Quarry and Fishery) The following 9 buildings are availabe in Dragonspire Each building have exactly 10 levels. You can place buildings in a similar way to a fortress. There is a limit to the number of buildings you can place depending on the level of your Dragonspire. There are no other building such as ""Mystic Vision Tower"" in Dragonspire view. The second builder from VIP pass is applies here too. Speedups can be used to reduce crafting, training and building times. List of new available Dragonbase buildings Dragonspire The base of operations of your Dragon empire. Watchtower Watchtower stores the resources collected from captured Outposts and you can capture more to increase the production rate. The storage capacity is only used by the Watchtower. Storage Buildings Dragonstone Storage A building used to store Dragonstone. The storage capacity adds to the base maximum capacity. Egg Storage A building used for housing Dragonlings. The storage capacity adds to the base maximum capacity. Fish Storage A building used to store Fish. The storage capacity adds to the base maximum capacity. Production Buildings Fishery A building that produces Fish. The storage capacity is only used by this building. Quarry A building that produces Dragonstone. The storage capacity is only used by this building. Dragon Forge A building where various Dragon Battle Items can be crafted. Hatchery Hatchery allows Dragonlings to be trained into Dragons. Dragonspire Credit by BirksG The base of operations of your Dragon empire. Similarly to Stronghold this building has storage capacity too: 10000 Fish 10000 Dragonstone 30 Dragonlings Upgrading the Dragonspire unlocks more are for buildings and increases the maximum level for their upgrades. None of the others building can have higher level than the Dragonlings. Total numbers of Buildings per type Watchtower: 1 Dragon Forge: 2 Dragonstone Storage: 3 Egg Storage: 3 Fish Storage: 3 Fishery: 3 Hatchery: 3 Quarry: 2 Maximumum storage capacity of your base: Fish: 10 Million Dragonstone: 10 Million Dragonlings: 558 Watchtower Credit @BirsG Watchtower stores the resources collected from captured **Outposts** and you can capture more to increase the production rate. The storage capacity is only used by the Watchtower. This building is similar to the Watchtower in the Regular base. If you wish to participate in dragon raids, you must construct this building, because without it, dragon raids and dragon raid energy are disabled. You can view your raids and attacks carried out on your base in these buildings. You can avenge successful attacks against your base and view the teams used for each raid. This building produces dragon stone and fish, and it has some storage capacity. The storage capacity is used solely by the Watchtower. You can collect the dragon stone and the fish produced once per hour. As in season 1 of the normal game, at the end of each zone there is an outpost, and each one increases production by 5%. There are 22 zones, but we probably only have 21 outposts, so the maximum production increase is +105%. buildings related to storage There are three buildings classified as warehouses. Credit by BirksG Dragonstone Storage A building used to store the Dragon Stone . Its storage capacity is added to the base maximum capacity. You have a total of 3 dragonstone warehouses in your base. 1 starting from level 1 of the Dragonspire building 2 starting from level 2 of the Dragonspire building 3 when viewed from level 6 of the Dragonspire building Egg preservation Building used to house dragonets. Its storage capacity is added to the base maximum capacity. You have a total of 3 egg storage slots in your base. 1 starting from level 2 of the Dragonspire building 2 starting from level 6 of the Dragonspire building 3 when viewed from level 10 of the Dragonspire building Fish preservation A building used for fish storage . Its storage capacity is added to the base maximum capacity. You have a total of 3 fish storage units in your base. 1 starting from level 2 of the Dragonspire building 2 starting from level 3 of the Dragonspire building 3 when viewed from level 10 of the Dragonspire building Production-related buildings Credit by BirksG Fishery A fish production building . The storage capacity is used exclusively by this building. You have a total of 3 fisheries in your base. 1 starting from level 1 of the Dragonspire building 2 starting from level 3 of the Dragonspire building 3 when viewed from level 10 of the Dragonspire building Career Building producing dragon stone . Its storage capacity is used exclusively by this building. You have a total of 2 careers in your base. 1 starting from level 1 of the Dragonspire building 2 starting from level 3 of the Dragonspire building Dragon Forge Credit by BirksG A building where various items for fighting dragons can be crafted . The first 4 levels allow you to unlock the crafting of two different combat items. You can find the effect of handcrafted combat items in the Dragon Inventory topic: (placehorder) You have a total of 2 Dragon Forges in your base. 1 starting from level 1 of the Dragonspire building 2 starting from level 3 of the Dragonspire building Hatchery Credit by BirksG The hatchery allows you to train dragonets to becomedragons. La mise à niveau de l'incubateur débloque davantage d'options de formation. Le niveau 10 de l'écloserie débloque le bouton « Tout réclamer » pour toutes vos écloseries. Vous disposez d'un total de 3 incubateurs dans votre base. 1 en commençant par le niveau 2 du bâtiment Dragonspire 2 en commençant par le niveau 6 du bâtiment Dragonspire 3 vu du niveau 10 du bâtiment Dragonspire Écrit par Playforfun Guides de crédit par BirksG
  16. Zanémarossi

    Alliance War

    This thread is about Alliance Wars (Parameters, specific features, gameplay, tips…) Table of Contents I. Basics of Alliance Wars II. Participation Conditions and Requirements III. War Schedule IV. War Phases : Matchmaking V. War Phases : Preparation Phase VI. War Phases : Battle Phase VII. Advanced Warfare : Mechanical War Support VIII. War Playlist I. Basics of Alliance Wars Alliance Wars are direct competitions between teams (Alliances). The battle principle is similar to regular Raids, but you use a specific War Energy unique to this mode. Rewards All participants, whether they win or lose, receive points. These points are accumulated and stored in a War Chest, which you open once it is full. II. Participation Conditions and Requirements To take part in an Alliance War, you must meet these conditions: Alliance Membership Player Level: Reach or exceed level 12. Hero Roster: Own at least 30 heroes. Participation Declaration: Confirm your participation during the Matchmaking Period. III. War Schedule The Alliance War cycle takes place twice a week: From Wednesday to Thursday. From Saturday to Sunday. Note: The war start time may vary depending on the alliance size. Specific support wars take place. The alternation occurs every 2 wars. The current rotation is: Credit BirksG IV. War Phases : Matchmaking The Matchmaking Period begins 24 hours before the official start of the war. This is the only window to confirm your participation. Participation Criteria Opponents are automatically matched based on Alliance Strength. ALLIANCE STRENGTH CALCULATION It is determined by the War Score, which is based on the strength of the top 30 heroes and the army power of participating members, as well as historical performance. MINIMUM ALLIANCE SCORE An alliance with an aggregate score below 3250 is ineligible to participate. ALLIANCE OPT-OUT OPTION Alliance Leaders can opt out of the war for the entire alliance. If they do, individual members can still choose to join. INDIVIDUEL PARTICIPATION A countdown shows when matchmaking begins. You must check yourself in before this countdown to take part in the war. You can toggle your participation after matchmaking without affecting the current war. Your choice will apply to the next one. NUMERICAL UMBALANCE Discrepancies have been observed between the total number of opposing members during encounters. These disparities may arise from various factors. Participant Management Enabling or disabling a player’s participation during the “Searching for Opponent” process in matchmaking can cause a numerical imbalance. War Score Fairness Significant differences in alliance war scores can also affect team size. The alliance with the higher overall score may have fewer members, resulting in a reduction of six potential strikes during the confrontation. V. War Phases : Preparation Phase (24 Hours) Each player registered for war is displayed with a small blue tag (Our alliance) or red tag (opposing alliance) showing: Player Name Status – Indicated by a green (Online) or red dot (Offline) Team Power – Indicates the team’s total strength (heros, troops, support dragons) Defence heroes – The five defence heroes are displayed. If a hero is killed, they appear with a skull. Hero Health – The green bar above the hero displays their current Health (HP). War Energy – Represented by an orange flag. 1. PLAYER POSITIONING During the preparation phase, each member’s position on the battlefield may change randomly with each new login. Despite this randomness, a member’s rank change (promotion or demotion) forces an automatic position adjustment. LEADERSHIP PLACEMENT The Alliance Leader is always placed in the center, front row. Co-leaders stand next to the Leader in the front row or are distributed on subsequent rows if numerous. Once the attack phase begins, positions are locked. The only exception allowing position changes after the war begins is a change in rank. TARGET IDENTIFICATION TOOLS Reading grids are available for mapping target positions with different reading layouts. These tools can be essential for developing attack strategies, coordination, and tactical communication within the Alliance. 2. SETTING UP THE DEFENSE TEAM Each player must specifically compose a Defense Team of five heroes for Alliance War by clicking the “Edit” button below their defense. The “Info” button allows viewing a full defense setup (including troops and hero cards). The defense is paramount. The Tank hero (in the center) is one of the keys. Choose it wisely (based on its color, its type, or its skills). Alliance strategies regarding the defensive composition are often encountered. BY DEFAULT If no action is taken, the heroes and troops from the previous war are automatically reused. If no defense heroes were ever set, it may appear grayed out until the player takes action. MODIFICATION RESTRICTION Once the war begins, the defense team composition cannot be changed. Any upgrades to heroes or troops during the war have no effect on the ongoing war’s results. TEMPORARY EXIT FROM ALLIANCE You may leave the Alliance, but it is risky. When you leave, even temporarily, your name in the defense will be replaced with “[Ex-member]”. If you leave while checked in for a war, you’ll receive a message showing the deadline to return and still participate. If you don’t return in time, you’ll remain marked as “[Ex-member]” and won’t be able to use your flags in that war. Even if you return on time, a bug may still prevent participation. Leaving the alliance after the battle starts means your remaining flags will be lost to your Alliance. VI. War Phases : Battle Phase (24 Hours) 1. GENERALITIES Battles can be launched at any time during the war using available War Energy. FLAGS Each participating player receives six (6) attack flags (attempts). Initial Flags: Three (3) available at battle start. Increment: The remaining three (3) are added 12 hours later. USAGE LIMITATIONS Each hero can only be used in one battle per war. A total of 30 heroes is required to maximize the six war battles (5 heroes × 6 battles = 30 heroes minimum). No battle items can be used. RESURRECTION Defeated defenses revive after a set time. A defeated opponent revives after 6 hours; after a second defeat, revival takes 8 hours, with an additional 2 hours per subsequent revival. If the entire enemy defense team is defeated (total wipeout), the opposing team is instantly and fully revived regardless of the delay. BATTLE TIME LIMIT Like raids, battle duration cannot exceed 10 minutes. A countdown is shown during the final 5 minutes. Damage increases each turn. ATTACKING When you press “Attack” on an enemy position, that target is temporarily reserved. During this time, it cannot be selected by other teammates. Note: If you exceed the setup time for your offensive team, the target reservation is released automatically. You must press “Attack” again to secure it. You can simulate your attack team setup without reserving and blocking a target via the configuration icon (gear) in the upper left corner. ATTACK VOCABULARY The vocabulary used during the attacks are generally: OS (One shot): Action of attacking and defeating a target using a single war energy flag. This is the most sought-after action and the most rewarding in points. FAIL: Action of attacking without being able to defeat a target using a single energy flag. FINISH: Action of attacking a target that has been partially defeated. 2. SCORING SYSTEM DEFENSE POINT DISTRIBUTION The war board totals 1,500 points, distributed among defenses based on their total HP (including heroes and troops). Example: For an alliance of 30 participating members (“checked in”) with identical HP defenses, each defense would be worth 50 points (1,500 ÷ 30). If fewer than 30 participants, points are still distributed among existing defenses to reach a total of 1,500. COMBAT POINTS ALLOCATION Points are granted based on attack performance and inflicted damage. Points are earned for each hero killed or significantly damaged, as well as for full target elimination. It is possible to consult the war log showing the detail of the points acquired by the 2 alliances. ATTACK HYSTORY : Allows you to view the details of the attacks TOP ATTACKERS : Allows you to view each player's ranking based on individual points obtained in attack. DETERMINING THE WINNER The alliance with the highest score after 24 hours wins. The score remains unchanged even if members leave mid-war. Victory or defeat grants points to the War Chest as follows: - Victory: 5 points per war - Draw: 3 points - Defeat: 1 point per war WAR TREASURE CHEST Accumulating 25 points across multiple wars guarantees a War Treasure Chest reward. Example: 5 victories or 25 defeats ensure a reward. The Alliance War Chest now calculates participation based on a maximum of 25 points, regardless of excess points from the final war. Surplus points carry over to the next chest. *(New rule effective 11/03/25)* At least 80% participation in the War Chest guarantees 2 Alpha Aethers as a reward upon opening. Additional rewards include ascension items, emblems, tomes, aethers, coins, etc. Warning: Your participation level will reset if you leave your alliance and take part in the war of another Alliance. VII. Advanced War : Mechanics War Support The War mode includes a feature called War Support, which automatically applies reinforcements to teams during defensive battles. The war support rotation changes periodically. It alternates every 2 wars following the current rotation: Effect: Grants all heroes a chance to become “Lucky,” allowing them to activate their Special Skill twice consecutively. Chance: 35% for attackers, 25% for defenders. Find special video war guides by content creators: [War Playlist] Effect : Disables all healing, revival, and similar effects. Find special video war guides by content creators: [War Playlist] Effect: Both alliances’ defenders gain Arrow Barrage Support, inflicting 25% damage to all attacking heroes based on their current HP. Activation: Depends on the number of remaining defenders: 5 heroes: 7 turns 4 heroes: 6 turns 3 heroes: 5 turns 2 heroes: 4 turns 1 hero: 3 turns Find special video war guides by content creators: [War Playlist] Effect: Removes all status effects and stacks from all heroes. (Growth and Wilting effects are not removed.) Activation: Every 3 turns. Find special video war guides by content creators: [War Playlist] Effect: Supports defenders of both alliances. All defender heroes receive +10% attack upon activation, increasing with each subsequent trigger. This effect cannot be dispelled. Activation: Every 6 turns. Find special video war guides by content creators: [War Playlist] Effect: Inflicts 20 Insanity on all enemies and 10 on all allies. Insanity Mechanism: Increases the chance of special skill targeting inversion. Insanity is reduced by 10 when healed by a direct Special Skill. After activation, Insanity resets to 0. Activation: Every 5 turns. Find special video war guides by content creators: [War Playlist] Effect: Sets all heroes Mana Speed to Very Fast. Fast speed corresponds to 6.5 tiles. Charge-based heroes (Ninjas, Magic, Styx, etc.) will charge more slowly. Use them carefully. 1 charge: 6.5 tiles 2 charges: 13 tiles 3 charges: 19.5 tiles Find special video war guides by content creators: [War Playlist] Effect: Supports all heroes by summoning a Skeleton Minion that inherits 10% attack and 10% HP from its owner. Activation: Every 5 turns. Find special video war guides by content creators: [War Playlist] Effect: Activates Assist Dragons for all teams. Each dragon can be used once per attack. Skyfire Specifics Attacking Assist Dragons Stronger than their defensive counterparts. Gain cumulative +10% bonuses to Spirit, Damage, and Healing with each use. Mana is gained when matching shields of the respective element. Defending Assist Dragons Gain small amounts of mana each turn and when heroes of the same element are hit. Find special video war guides by content creators: [War Playlist] Find general and specific information about the game by going to the settings in the top left corner.
  17. This thread is to provide early insights and discussion on the new Dragonspire Wanted Missions Dragonspire Wanted Missions There are two Wanted Missions in the Dragonspire game mode. Adventure Chest Raid Chest Idle Adventure Chest It generates idle rewards over time. After 24 hours, the chest has generated the maximum amount of rewards and can be opened. Before the 24 hours has passed, the chest cannot be opened. Rewards are based on the highest province you have reached on Dragon Adventure. Example Loot Idle Raid Chest It generates idle rewards over time. After 24 hours, the chest has generated the maximum amount of rewards and can be opened. Before the 24 hours has passed, the chest cannot be opened. Rewards are based on your current Dragon Raid Arena. Example Loot Dragonspire Loot VIP Dragon Loot VIP gives you bonus loot from Idle Chests for as long as the VIP is active. Multiple purchases of the Dragon Loot VIP extend the duration automatically. Purchases are limited to a maximum duration of 395 Days. The VIP’s duration is 30 Days. It gives you: 300 Gems on purchase Bonus loot from Idle Adventure Chests** Bonus loot from Idle Raid Chests The bonus loot has a chance to include high rarity items. Chances for Dragon Loot Vip Benefits Idle Adventure Chest Gain valueable bonus loot from Idle Adventure Chest! The bonus loot has a chance to to include high rarity items! Ascension materials / Fish Bundle / Dragonstone Bundle Gain valueable bonus loot from Idle Raid Chest! The bonus loot has a chance to to include high rarity items! Idle Raid Chest Ascension Skill Parchment / Gems / Legendary Dragon Token / Trainer Dragon Dragon shipment Open dragon idle loot chests to send a shipment to your stronghold. A shipment can be sent after you have opened 14 dragon idle loot chest. Your shipment is ready to be sent. The rewards received from dragon shipment get better depending on your cureent dragon raid tier and highest reached area in dragon aventure. The rewards tier of the dragon shipment is decided when your send the shipment. Your loot rank identification is indicated when you click on the chest. It is also indicated on the reward when opening the gift symbol on one of the castle towers. Opening idle chests is part of the Path of Dragon missions. GUIDES Rewards tiers of Dragon Shipment by Elioty, MrChief, Heyalexa
  18. In this Rare Quest you can earn Ascension Materials for Purple Dragons and Silver Coins. Start and End dialogue Stage property: Stalactites Every 5 turns Stalacties fall from the ceiling, dealing 30% maximum health damage to all allies of Holy element receive -50% less damage. Every 5 turns, all allies that are not of Holy element get -50% reduced defense for 5 turns. Guide
  19. Event information This 4 day long quest contains 5 stages, but unlikely as any similar quest here there are no fixed rewards, and each stage can be played as many time you want. Each stage has a chance for a special rare enemy (Treasure Hoarder) to be spawned during the battle and replaces a common enemy. The harder stages has better chance of the Treasure Hoarder to be spawned. More Treasure Hoarders can be spawned on a specific stage. This Treasure Hoarder can appear in any element, and has the same stats as the bosses for the specific stage. The Treasure Hoarder gives you 10 Ancient Dragon Coins if you defeat it and you win the fight on that stage. If you defeat 10 Treasure Hoarders, then you can open an Ancient Dragon chest. You can open the chest only once, and once you have collected 10 Treasure Hoarders, then they will not apprear again if you play the quest stages. Level Property: Ultra Tile Booster These battles feature an Ultra Tile Booster ! Battles have 1 Tile Boostter on board. Making a match on a Tile Booster sends 15 fireballes towards the enemies. Each Tile Booster can be activated once per turn. The Ultra Tile Booster is apprearing in the center of the board, and the fireballs damages all enemies when you activate it. Treasure Hoarders Ancient Underroot stages have a chance of spawning unique Treasure Hoarders that drop Ancient Dragon Coins. The apperance rate is based on the stage's difficulty. Treasure Hoarders have high defense, but take more damage from the fireballs of the stronger element. They stop appearing after a certain amount of them have appeared. Once you have defeated enough of them, you can open an Ancient Dragons Chest. They have the same stats as the boss of the stage and they receive 200% more elemental damage from fireballs of the stronger element. Ancient Dragon Chest In this quest, a total 10 rare Treasure Hoarders can be found during battles. Once all 10 Treasure Hoarders have been defeated, they stop spawning and an Ancient Dragon Chest can be collected. Chesst can be collected once during the quest. Chest progress will not transfer to the next quest. Chest will only gain progress if a battle is won and rare monsters were defeated. Example Ancient Dragon Chest Loot: 100x Ancient Dragon Coin 10x Common Feather 5x Common Fledging Dragon Ancient Dragon Summon The quest comes with it's own Summon Portal. See below for information regarding the appearance rates. APPEARANCE RATES Rare Dragon: 71.0% Epic Dragon: 26.5% Legendary Dragon: 1,5% Legendary Featured dragon: 1.0% Ancient Dragon Coin Used for a free summon at the Ancient Dragon Summon. You nee 100 coints for one summon. Summon costs 1x pull: 350 gems or 100 Ancient Dragon Coins 10x pull: 3000 gems
  20. The Path of Dragons is a new game event, which is similar to Path of Valor It's a a 28 day long event similarly to Path of Valor, during which there are Daily Challenges and Dragon Challenges. This is not a Stage-based Event, unlike Challenge Events and Seasonal Events. It's about completing Challenges in various parts of the game. There isn't new playable World Map/Quest content. Completing these Challenges will earn you Path of Dragons Points, which unlock rewards. Path of Dragons has two sets of rewards: Free and Premium rewards. Premium rewards are unlocked when Path of Dragons Pass is activated — and requires purchase. Daily Challenges Daily Challenges change every day. You only have 24 hours to complete them. Dragon Challenges Dragon Challenges are active for the whole duration of the Path of Dragons. Dragons Challenges are Tiered: completing one Dragon Challenge will reveal the next Tier of that challenge. Path of Dragons Points Challenges give you Path of Dragons Points. Path of Dragons Points are needed to reach Milestones on the Path of Dragons . Milestones Each Milestone can have Normal Rewards and Premium Rewards for you to collect. Premium Rewards are only available for the players with an active Path of Dragons Pass. Frequency of Path Dragons Path of Dragons runs for 28 days total. The Path of Dragons will starts immediatelly ater the previous Path of Dragon ends. Uncollected rewards from the previous Path of Dragons will automatically be saved and awarded to the player when they next access their Path of Dragons menu.
  21. This quest gives Assist Skill Parchaments, Ascension materials and a new Guaranteed Legendary Dragon Token as a Fixed reward. This quest lasts 4 days. Start dialogue End dialogue Special Rule: Esoteric Winds The weather causes Esoteric Winds in this battle. All allies’ and enemies’ mana is increased by 15% every 5 turns. Guaranteed Legendary Dragon Token In game tooltip: Used for summoning guaranteed Legendary Dragon at the Legendary Dragon Summon Guide
  22. In this Rare Quest you can earn Ascension Materials for Red Dragons and Silver Coins. Start and end dialogue Stage property: Stalactites Every 5 turns Stalacties fall from the ceiling, dealing 30% maximum health damage to all allies of Nature element receive -50% less damage. Every 5 turns, all allies that are not of Nature element get -50% reduced defense for 5 turns. Guide
  23. In this Rare Quest you can earn Ascension Materials for Yellow Dragons and Silver Coins. Start and End Dialogue Stage property: Stalactites Every 5 turns Stalacties fall from the ceiling, dealing 30% maximum health damage to all allies of Dark element receive -50% less damage. Every 5 turns, all allies that are not of Dark element get -50% reduced defense for 5 turns. Guide
  24. In this Rare Quest you can earn Ascension Materials for Dragons and Silver Coins. Start and End dialogue Start and End dialogue Stage property: Stalactites Every 4 turns Stalacties fall from the ceiling, dealing 20% maximum health damage to all allies. Every 4 turns, all allies get -50% reduced defense for 4 turns. Guide
  25. In this Rare Quest you can earn Assist Skill Parchments for Dragons and Silver Coins. Start and End dialogue Stage property: Stalactites Every 4 turns Stalacties fall from the ceiling, dealing 20% maximum health damage to all allies. Every 4 turns, all allies get -50% reduced defense for 4 turns. Guide: