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  1. This thread is about Season 4 in reduced cost. The first occurrence appeared on March 25, 2022 Event: Tremors of Underwild (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the guide Voyagers of The Underwild New Feature: The main difference is the addition of "Underwild Bats" monsters, which allow you to earn extra rewards when you complete the levels. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 3. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. Specific Gameplay: Underwild Bats What is an Underwild Bats? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: S4 Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Exquisite Clams you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S4 pieces found in loot. How to Defeat Underwild Bats (Combat Tip) Invulnerability: The Underwild Bats appear "hidden" and are protected from direct damage for 3 turns. Attack: Once they emerge from cover, they can be attacked and defeated. Tip: If you use a damage sharing ability (which damages all enemies), you can defeat the clam even when hidden by targeting the other monsters. Tremors of Underwild Summon Portal Summoning Cost 1 Summon: 350 gems or 100 S4 coins 10 Summons: 3000 gems 30 Summons: 8400 gems Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Presence of heroes from three groups: The heroes from Season 4. The heroes from Season 1 (but without costumes). Resources (Farming) Find the farming thread here: Infographics available by Cap, Minzi, Kora, BirksG
  2. This document compiles the essential information regarding Season 4 of the game, titled Voyagers of the Underwild, which was initially launched on March 25, 2021. The Season consists of a map with specific level mechanics. This season was marked by the introduction of Fiends (Démons) to the game. Table of Contents 1. How to access the Event 2. Stages 3. Missions 4. Underwild Coins 5. Summon Portal 6. Underwild Family 7. Resources 1. How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of Season 3. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons at reduced costs: S2 > S3 > S4 > S5 > UT1 > UT2. Find the season at a reduced cost: Tremors of Underwild 2. Levels A. General Overview Season 4 is divided into 36 Provinces with 10 stages each, which unlock as you progress. It features an Easy Mode and a Hard Mode. Hard Mode is only accessible after Easy Mode has been completed. The World Energy (WE) required varies across provinces. Each stage is divided into waves (ranging from 3 to 5 waves) featuring monsters and final bosses similar to other seasons. B. Specific Gameplay: Underwild Gems Enemies in the stages or heroes from the Underwild Family in your team have a chance to make an Underwild Gem appear on the board when they attack or use a special skill. The Underwild Gems inflict damage on a random hero each turn until they are matched. Underwild Gems can only appear on standard shields of the same element as the enemy that made them appear. The red arrow indicates that your team will suffer the damage. The green arrow indicates that your enemies will suffer the damage. C. Province Specifics: Biomes Season 4 introduces a "Biome" effect on every map stage. Each Biome has two components: A passive ability applied to all enemies in the region. A status effect (ailment or buff) applied to your heroes every 5 turns. Important Note: These periodic effects are cleansable status effects. They can be blocked by an Ailment Blocker hero (like Grazul or Garnet) or cleansed by a Cleanser (like Rigard or Ariel). Details: Sandy Caves (S4 1 to 5) Fungal Caves (S4 6 to 11) Crystal Rocks (S4 12 to 15) Deep Lagoon : Underwzter (S4 16 to 21) Grave of Anothos (S4 22 to 25) Bonechil (S4 26 to 31) Devouring Depths (S4 32 to 36) 3. S4 Missions Specific missions allow you to earn Gems or Avatars. Log of Missions Minion/ Mob Avatar Missions 400x Savage Morlocks 650x Sharkstomps 900x Crystal Fairies 1150x Gillbeast Warriors 1400x Cave Ants 1700x Bonechill Rogues 2000x Possessed Morlock Guardians Boss Avatar Missions 50x Cyclops Maulers 80x Spretrolls 110x Crystal Maulers 140x Sharkbeast Fighters 170x Gargantuan Bats 210x Crystal Beetles 250x Crystalline Crimson Spirits Biome Missions 80x Sandy Caves Stages 100x Fungal Caves Stages 125x Crystalrocks Stages 140x Deep Lagoon Stages 200x Grave of Anathos Stages 250x Bonechill Stages 300x Devouring Depths Stages Guides Credit by @Cap @Kiiro @Zartanis 4. The Underwild Coins This is the exclusive currency for summoning Season 4 heroes. Acquisition: They are rewarded the first time you complete a map stage. Amount: Easy Mode gives 3 coins per stage. Hard Mode gives 5 coins per stage. Summoning: 100 Underwild Coins are required for one free summon. 5. Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Underwild Coins (S4 Coins). 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Heroes from three groups are present: Season 4 heroes. Season 1 heroes (without their costumes). 6. Underwild Family A. Family Bonus Heroes become stronger when teamed up with other unique heroes from the same family. Bonus for 1/2/3/4/5 heroes: 20% / 24% / 28% / 32% / 36% chance to summon an Underwild Gem onto the board when this hero casts their special skill. The Underwild Gems inflict 50 points of damage to a random enemy each turn until they are matched. Underwild Gems can only appear on standard shields of the same element as the hero. B. Hero List (By Rarity) All the heroes have a costume. 5 Legendary : Aouda, Akkorog, Captain Nemo, Dr. Moreau, Elizabeth, Garjammal, Hannah, Lepiota, Morel, Phileas Fogg, Prof. Lidenbrock, Russula, Xnolphod, Zenobia. 4 Epic : Griffin, Mack, Rokkamush, Tettukh, Zila Lei. 3 Rare : Helo, Gramps, Morris, Poppy, Vollermork. 6. Resources Farming Find the farming thread here: To search stages, cover S2 to UT2 by BirksG : https://monsterfarm.pages.dev/ Find details of Stages by Elioty on his drive Infographics available by Cap, Minzi, Kora, BirksG, Nynaeve
  3. Season 2 : Atlantis Rises This thread is about Season 2 in reduced cost. The first occurrence appeared on February 2021 1. Event : Atlantis Rises (Reduced Cost) Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the base guide : Season 2: Atlantis Rewards: This season's usual rewards are improved and doubled. This event is very popular with players for farming and resources materials necessary for crafting items, basic resources or farming experience. New Feature: The main difference is the addition of "Dragon" monsters, which allow you to earn extra rewards when you complete the levels. 2. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 1. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. 3. Specific Gameplay: Dragon What is a Dragon ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Atlantis Coins Daily Clam Limit The quantity of Midgard Coins you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S3 pieces found in loot. 4. Atlantis Rises Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 S2 Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Appearance Rate Presence of heroes from three groups: The heroes from Season 2. The heroes from Season 1 (but without costumes). A selection of old HOTM 5. Resources (Farming) Find the farming thread here: Infographics available by
  4. Schedule Preparation Phase Begins: 2026-02-22 08:00 GMT Battle Phase Begins: 2026-02-23 08:00 GMT Rewards Distributed: 2026-02-28 08:00 GMT This Week's Restrictions & Special Rule Elements Allowed: No Dark Hero Rarities Allowed: or lower Troop Rarities Allowed: or lower Special Rule: Buff Booster Each buffs adds an attack multiplier! Buff Booster adds a *stackable* 20% attack buff to each hero for each active buff on that hero. Using heroes with special skills that grant buffs or multiple buffs can lead to very high attack boosts. These buffs stack with each other *and* normal attack buffs. History => Most Recent Occurrence of This Format: Raid Tournament 318 Defenders of the top 10 finishers:
  5. Hero Roster Mastery There will be Hero Roster Mastery just like the Taverns Quest: Each hero can be used a limited number of times. Heroes are considered usen when you start a quest battle. The battles get increasely difficult, so plan your Teams carefully. Hero usages limits for the quest: Super Elemental Heroes: 5 All other heroes: 2 Costumes are not counted as a separate hero. Special Gameplay (example for Holy) All shields release Holy Troops when matched. Troops use the average attack power of your team's Holy Heroes. All Troops released from Holy shields are STRONG and also give 40% of Troop mana to all your Heroes. Shields of other elements give 20% of Troop mana to all Heroes. Match Holy shields to build up Elemental Chaos. You can activate the Elemental Chaos once you matched 14 Holy shields. (For Dark, Fire, Ice and Nature version you need only 10 shields). Elemental Chaos Changes the element of 7 random normal shields of Holy. Matches generated with Elemental Chaos do not count towards the next Elemental Chaos. The number of items that you can bring into battle is 100% more than normally per item. (Only for Dark version 8 random shields are generated by Elemantal Chaos.) Guides to Contest of Elements Quest The Contest of Elements Quest contains 10 stages, which can be played successfully only once. Credit by Zartanis Rotation, credit by Nynaeve
  6. Schedule Preparation Phase Begins: 2026-02-22 08:00 GMT Battle Phase Begins: 2026-02-23 08:00 GMT Rewards Distributed: 2026-02-28 08:00 GMT This Week's Restrictions & Special Rule Elements Allowed: - No nature Dragon Rarities Allowed: or lower Special Rule: Bloody Battle Health Boost, Direct Healing, Heal Over Time, revival, and similar effects have no effect! History => Most Recent Occurrence of This Format: Dragon Raid Tournament: N/A Defenders of the top 10 finishers: N/A
  7. This thread is about Season 3 in reduced cost. The first occurrence appeared on Auguste 2021. 1. Event: Valhalla Forever (Reduced Cost) The Valhalla Forever : the event is a reduced cost ! Core Rules: The basic functioning of the season (Stages, missions, etc.) remains the same as the original version. Find the guide : Season 3 : Valhalla New Feature: The main difference is the addition of "Midgard Gnome" monsters, which allow you to earn extra rewards when you complete the levels. 2. Access Conditions and Cost How to Access the Event Where to Find It: Access is via the Seasons Tab. Prerequisite: You must have completed up to stage 15 of season 2. Base Season: It is available permanently. Frequency (Summon Portal): It is part of a 4-day rotation among several seasons: S2 > S3 > S4 > S5 > UT1 > UT2 Energy Cost (Reduced) The levels in this event cost less World Energy than usual: Easy Mode: 3 to 7 energy. Hard Mode: 7 to 13 energy. 3. Specific Gameplay: Midgard Gnome What is a Midgard Gnome ? These are creatures that can appear randomly in levels. They grant extra rewards if you complete the level: Midgard Coins Emblems Crafting items Resource Bundle Daily Clam Limit The quantity of Midgard Coins you can obtain is limited each day. Starting Cap: 15 clams per day. Increase: The limit increases by 15 each day up to a maximum of 60 clams per day. Monster Lure (Paid Option) The Monster Lure is an upgrade available through a special paid offer: It immediately increases your daily clam limit from 15 to 25 per day. It also increases the quantity of specific S3 pieces found in loot. How to Defeat Midgard Gnome (Combat Tip) Invulnerability: The Midgard Gnome can be killed; they have no special protections. 4. Valhalla Forever Summon Portal Summon Cost 1 Summon: Costs 350 Gems or 100 Atlantis Coins. 10 Summons: Cost 3000 Gems. 30 Summons: Cost 8400 Gems. Each summon in the portal credits a summoning chest. Every 10 summons, the retrieved chest grants rewards. You can only obtain a maximum of 12 chests per session. Appearance Rate Presence of heroes from three groups: The heroes from Season 3. The heroes from Season 1 (but without costumes). 5. Resources (Farming) Find the farming thread here: Infographics available
  8. This is new summon portal where you can summon for combos, and they can be consist of Ascension Materials, Emblems, Tomes, and Trainer Heroes Portal content The possible outcomes of pulling in the portal: Rare Ascension Combo* 1x Trap Tools OR 1x Orb of Magic OR 1x Sturdy Shield OR 1x Warm Cape OR 1x Hidden Blade 1x 1* Trainer Hero from specific element Epic Embem Combo* 4x Emblems from 5 classes (20 emblems in total) 1x 2* Master Trainer Hero Legendary Ascension Combo* 2x Royal Tabard OR 2x Poison Darts OR 2x Mysterious Tonic OR2x Farsight Telescope OR 2x Mystic Rings 1x 3* Trainer Hero from the specific element Super Emblem Combo* 1x 4* Master Trainer Hero 1x Legendary Tome of Golden emblems Super Ascension Combo* 1x 4* Master Trainer Hero 1x Legendary Tome of Ascension Master Emblem Combo* 5x Master Embles from two classes 1x 3* Master Trainer Hero Portal odds Rare Ascension Combo: 45.0% Epic Embem Combo: 34.0% Legendary Ascension Combo: 10.0% Super Emblem Combo: 0.5% Super Ascension Combo: 0.5% Master Emblem Combo: 10.% Summon Cost 1x Pull: 10x Ascension Crystals 10x Pull: 90x Ascension Crystals Pulling with Gems is not available.
  9. This a weekly competition running on weekdays among players, where you can perform maximum 5 Raids with specific restrictions, which uses a special energy. 1. Overall Process for the Tournament Raid Tournaments have 3 phases: Preparation Phase that lasts for 24 hours. During the preparation phase you join the up coming Tournament and prepare your defense team. You can only use defense teams that match the event rules. Battle Phase that lasts for five days. The Battle Phase is divided to Five Battle Days where you have five attacks available for each Battle Day. You can only use attack teams that match the event rules. Reward Phase that lasts two days. Your final score will determine your reward tier. You get rewards only from the highest reward tier that you belong to. 2. How Attacking Works Other than restrictions on heroes/troops and Special Rules, the Raids themselves in Weekly Raid Tournaments work the same way as regular Raids. Each day, you'll be able to attack up to 5 teams. The flags used for Raid Tournaments are separate from regular Raid flags. NOTE: Kills in Raid Tournaments count toward your Wanted: Heroes Raid Chest, so Raid Tournaments also effectively give you extra flags to potentially help fill your chest. One notable difference to Regular Raids — you can’t reroll. For the whole of the Tournament, you have 4 "Lives." Each time you lose a Raid, you lose one life. The lives do not reset across days of the Tournament. Once you'd lost 4 times at any point during the Tournament, you are out. If you choose, you can pay some gems to reset your lives after 4 losses — but your score and ranking would still be lowered because of the losses. Paying to reset your lives does NOT give you an advantage from the Raids you've already fought. It simply allows you to continue using your normal 5 flags per day and not be "out" of the Tournament. There is no way to buy additional flags. So everyone ultimately had the same number of maximum flags to use for attacks during the Tournament. The only thing gems allow you to do is continue playing if you've used up all of your lives. 3. Matchmaking for Attacks As of the Third Raid Tournament, initial matchmaking was based on your Top 5 strongest heroes that qualified for the Tournament's rarity and elemental restrictions. This was slightly amended as of the Fourth Raid Tournament: > The difficulty of the opponents reduced slightly in the beginning of tournaments. 4. Matchmaking for Defense As of the Sixth Raid Tournament, matchmaking for Defense teams was changed again: Further improvements to the distribution of attacks, especially for the top players. Keep in mind that if you're in the top, your defense team will receive more attacks. This is due to the fact that there is a small number of top defense teams that are good matches for a large number of top attackers. We try to prioritize choosing a good opponent over choosing a too easy or too difficult opponent that hasn't been attacked as much. We have also implemented a limit on how attacks count towards your Defense Grade. After the first five attacks of the day, only one attack per hour counts towards the grade. Changes to the starting difficulty of opponents your defense team faces. It is no longer based on the defense team you pick, but your best heroes that match the tournament requirements. We've brought this rule back because we want to encourage players to choose the best defense team they can, and thus provide a better challenge to their opponents. Due to the way the Team Power is calculated it was possible, for example, to pick a defense team of two fully leveled, fully ascended heroes that were on paper equal in Team Power with a full team of lower rarity heroes, but in practice that full team would be defeated in most cases. 5. Scoring Raid Tournaments are scored based on four factors: Enemies killed: The amount of enemies killed during your attack. Winning: Victorious attack will award extra points. Difficulty Bonus: Winning the attack will award points based on comparing the performance of the opponent’s defense team with the performance of your attacks. Defense Team Grade: Your defense team will receive points in the end of each Battle Day based on their performance. 6. Defense Team Grade The grades are assigned based on a percentage of wins by your Defense Team: The Defense Grade is determined based on the win percentage of your Defense Team. At the end of each Battle Day, you receive points based on your grade. | Percent Won | Grade | Points | | 60% | A | 900 | | 50% | B | 650 | | 40% | C | 500 | | 30% | D | 400 | | 0% | E | 200 | Log of past tournaments
  10. The Covenant **Summon** (where your Covenant Coins will see use) is currently set to run on a “travelling merchant”-like cadence, just like some of our rarer quests that recur with some regularity but do not stick to an exact schedule. Please note that its opening hours thus may or may not coincide with the Covenant Quest. Convent Summon Portal structure List of ingredients Includes Plain, Abyss and Jungle Hunter Heroes Heroes from other Summon Gates may also be included in the Covenant Summon The pool of obtainable Heroes will change each time the Covenant Summon appears 6 featured Heroes List of featured Heroes will change each time the Covenant Summon appears Portal Odds Season 1 and non Season 1 hero chances are not separated in the odds. Rare Hero: 71.0% Epic Hero: 26.5% Legendary Hero (Non Featured): 0.9% Legendary Featured Hero: 1.6% Bonus Draw: Hero of the Month: 1.3% Summons Costs Single: 400 Gems or 100 Convent Coins 10x: 3400 Gems 30x: 9400 Gems Covenant Chest Awarded for every 10 Covenant Summons made Contents include Trainer Heroes, Master Trainer Heroes and Food Bundles Convenant of Champions Quest The Quest will not always available for the occurences. The Covenant of Champions Quest contains 10 stages, which can be played successfully only once. Th event is accessible through the same left bar as the Mythic titan or the Tower events. So total 305 Convenant Coins can be acquired by completing the whole Quest. There is no restrictions on hero reuses so you can use your heroes as many times as you want. The Quest itself is a combination for Raids and Quest stages. You are fighting against 5 heroes like in Raids and no Battle items are allowed during the fight, but the stages are consuming WE, and the killed heroes are counted towards the Monster chest. The enemy hero special skills are tuned down (eg: damage % decreased, etc...) when you face them in the portal so it is easier than if you are raiding these heroes as they do not have that powerfull skills. Guides By Cap By Zartanis By BirskG
  11. This is quest with 10 stages, which gives you Goblin coins as a reward Special Rule: Goblin Village Try your strength in the Goblin Village Only Common and Uncommon Battle Items are allowed to be used in this event. This is the only restriction. You can use your all of your heroes as many times you want. Goblin Summon Apperance Rates Rare Hero: 56.8% Epic Hero: 20.8% Legendary Hero: 1.6% Rare Event Hero: 14.2% Epic Event Hero: 5.7% Legendary Event Hero: 0.5% Legendary Featured Event Hero: 0.4% Bonus Draw (Legendary HoTM): 1.3% Whenever you summon a Legendary Event Hero, you get a second different Legendary Event Hero for free. Summon Costs Single Gem Summon: 400 gem / 100 Goblin Coin 10x Gem Summon: 3400 gem Guides
  12. This thread is to have a discussion on the Secret Summon. Special Secret Heroes are available for s limited time duration as a bonus draw from various Summon Portals. There is no exclusive summon portal for the heroes, but they are added as a Bonus Draw for exiting summon portal for selected limited duration summons. Confirmed summons with this chance (but it will be there everywhere, where there is bonus chance to Hero of the Month): Elemental Summon Epic Hero Summon Goblin Summon Aliiance Quest Summon Only 1 Secret Hero is Featured at any time similarly to Hero of the Months. The name of the Featured Secret Hero is shown bellow the Fated summon, and the remaining time when the featured hero will be changed. If you click on this section, then the hero card is shown without any information other than the Special Skill Name. All other information is marked with ??? and the hero portrait is not visible either. The class, passives and family is also unknown. Apprearance Rates addon to the Bonus Draw section: Secret Summon Hero: ‘(Specific hero name here)’: 0.1% Mapping of Secret Hero names and famlies to Beta hero number
  13. Our biggest Summon Gate to date shines brightly upon us! Schedule Start Time: 2025-11-24 07:00:00 UTC End Time: 2025-12-01 07:00:00 UTC Black Friday Summon Featured Heroes: Duval Lane Available Heroes All released legendary heroes in the past 696 days (this excludes the Season 1 heroes too), and all released non Season 1 Epic and Rare heroes. Costumes are also included in the portal. The two new Featured heroes. Now heroes are arriving with guaranteed ascend levels. Appearance Rates All Legendary Heroes or Costumes you receive are guaranteed to have been released within 696 days. No Classic Heroes ! Rare Hero: 69.7% Epic Hero: 26.5% Legendary (non featured) Hero: 3.6% Legendary Featured Hero: 0.2% BONUS DRAW Legendary Hero of the Month: 1.3% POWER GRADE RATES Ascended Once: 30.0% Ascended Twice: 30.0% Fully Ascended: 20.0% Limit Broken Once: 12.5% Limit Broken Twice: 7.5% Black Friday Bonus Chest Summon 10 times to open a Black Friday Bonus Chest ! The chest may contain the following items: RARE and EPIC Ascension Materials Limit Break Materials Class Emblems Trainer Heroes Food Bundles Chest in stock: 20 Summoning Costs: You can use gems only. Single Pull: 350 gems 10x Pull: 3000 gems 30x Pull: 8400 gems
  14. This is a challenging quest with rotating high-value loot rewards, such as Aether Crystals and Legendary Troop Coins. Special Rule: Featured Families Families with bonuses for this quest: Featured Family Bonus: +30% attack +30% defense +30% health. Lucky ! Passive Skill: A chance to cast the Special Skill of this hero 2 times. Mimics This quest features Mimics who can shield themselves by casting their Special Skill. Battle Item Usage Limitation Instead of hero usage limitation there is a limitation of battle item usage llimitation. You can always bring at least 1 battle item on every stage. The first stage has no limitation. The second stage has a 20% limitaiton. So instead of 5 you can bring 4 battle items for specific battle items, or you can bring only 8 if you could use 10 on stage 1. The third stage has a 40% limitaiton. So instead of 5 you can bring 3 battle items for specific battle items, or you can bring only 6 if you could use 10 on stage 1. The forth stage has a 60% limitaiton. So instead of 5 you can bring 2 battle items for specific battle items, or you can bring only 4 if you could use 10 on stage 1. The fifth and sixth stage has a 80% limitaiton. So instead of 5 you can bring 1 battle items for specific battle items, or you can bring only 2 if you could use 10 on stage 1. Guide By BirksG
  15. Zanémarossi

    Winter Brawl

    Winter Brawl Event Rules Heroes of Winter family have increased attack, defense, heath and mana generation. Heroes of Winter family resist frost damage. Heroes of Winter family resist Fiends. Heroes of Winter family resist mana reduction. Heroes of Winter family resist status ailments that affect mana generation or prevent the use of Special Skills. In Winter Brawl heroes get +30% stat boost Raid Brawl Chest Win 100 Raids during this Brawl Event to collect amazing rewards ! Wins in Tournaments and Hero League are also counted. You can collect one chest per event.
  16. This is new summon portal where you can summon for Aethers with Trainer heroes. Portal content The possible outcomes of pulling in the portal: Rare Aether Combo: 1x Aether I, 1x 1* Trainer Hero Epic Aether Combo: 1x Aether II, 1x 2* Trainer Hero Legendary Aether Combo: 1x Aether III, 1x 3* Trainer Hero Alpha Combo: 1x Alpha Aether, 1x 3* Master Trainer Hero Super Alpha Combo: 5x Alpha Aether, 1x 4* Master Trainer Hero The Aethers and Trainer heroes are provided for the same element for Rare, Epic and Legendary Aether Combos. Portal odds - Rare Aether Combo: 47.5 % - Epic Aether Combo: 32.5 % - Legendary Aether Combo: 10 % - Alpha Combo: 9 % - Super Alpha Combo: 1 % Summon Cost 1x Pull: 10x Aether Crystals 10x Pull: 90x Aether Crystals Pulling with Gems is not available.
  17. The Quest has two parts. You can not start the second part until you have finished the first part. Each part has a different Special rule, and both of them have 6 levels. The event heroes (Shadow + Secret heroes) have a stat bonus if they are used on the quest: +25% attack, +25% defense, +25% health. Part I Special Stage Rule: Sanity Restoration The horrors encountered might make your heroes go insane, but there are ways to survive! The Sanity Restoration indicator increases every time you use a Special Skill. Sanity Restoration All heroes receive a moderate amount of mana over 3 turns. Removes all Insanity from your heroes. In this quest, Eldritch Signs and Charged Eldritch Signs appear in place of Dragon Shields and Power Shards ! The Signs' power heals your heroes, reducing Insanity when matched. Sanity Restoration is filled after 5 usage of the Special Skill. Part II Special Stage Rule: Eldritch Power Your heroes are affected by the Old Ones' influence. Embrace it to survive! The Eldritch Power indicator increases every time you use a Special Skill. Eldritch Power Turns all your heroes into an Eldritch Horror that is immune to Insanity and has a different Special Skill. Removes all status ailments from your heroes. In this quest, Eldritch Signs and Charged Eldritch Signs appear in place of Dragon Shields and Power Shards ! The Signs' power heals your heroes, reducing Insanity when matched. Eldritch Power is filled after 5 usage of the Special Skill. Shadow Summon APPEARANCE RATES Rare Hero: 63.9% Epic Hero: 23.7% Legendary Hero: 1.4% Rare Event Hero: 7.1% Epic Event Hero: 2.8% Legendary Event Hero 0.5% Legendary Featured Hero 0.6% BONUS DRAW Legendary Hero of the Month: 1.3% Triple Chance Bonus For each summoned Legendary Hero, you get 3 bonus draws, each with a 20% chance to get another Legendary Hero. Summon Cost 1x Summon: 450 Gems or 100 Shadow Coins 10x Summon: 3900 Gems. Insanity description How does Insanity work? - Insanity adds a chance of reversing the targeting of a Special Skill. - When Insanity activates, Special Skills that target enemies instead will target allies, and vice versa. - Special Skills aimed at a caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster. - When Insanity activates, Passive Skills that grant extra effects on cast won't activate. - Reaching 100 Insanity automatically casts a Special Skill when mana is full. - Insanity cannot be dispelled, cleansed or resisted. How to deal with Insanity ? - Hero's Insanity can be lowered by 10 each time they are healed directly by Special Skills, Items or Tiles. Direct heals from Special Skills lower Insanity only once per cast. - Healing provided by Status Effects, Passive Skills, Minions and other secondary effects does not lower Insanity. - Insanity is completely removed when a reversed Special Skill is cast. Eldritch Signs If you match 4 shields of the same element, then the shiled is turned into Eldritch Signs. When an Eldritch Signs is matched a random Hero receives 100 HP. Insanity is lowered by 10 each time a Hero is healed by Eldritch Signs. Charged Eldritch Signs If you match 5 shields or more of the same element, then the shiled is turned into Charged Eldritch Signs. When an Charged Eldritch Signs is matched all Heroes receive 200 HP. Insanity is lowered by 10 each time a Hero is healed by Eldritch Signs. Eldritch Horror Your heroes are turn into this once the Eldritch Power indicator is full, and your activate it. The mana speed of an Eldritch Horror is Very Fast. Attack is increased to 200% in this form. Defense is increased to 150% in this form. Special Skill: Eldritch Slash - Deals 1000% damage to the target. - Heals all allies for 20% of the damage dealt. Guide by BirskG
  18. This is a Challenge Event lasts for 4 days, and each stage reflects Ice or Nature elements. Beowulf Hero Use Bonus The use of Beowulf Heroes in a given stage of the Beowulf Challenge Challenge Event will give a bonus to those heroes. Specifically: Heroes of the Masked God family bypass the Elemental Barriers in this Challenge Event’s stages Heroes of the Beowulf family bypass the Elemental Barriers in this Challenge Event’s stage, and have increased attack, defense, and health (+20%) in this battles. Beowulf Challenge Special Gameplay Fearsome Foes All enemies gain +25% defense against Special Skills. When hit by an enemy, the Hero receives 360 Bleed damage over 3 turns. Call to Glorious Battle Every 3 turns, all Heroes gain 15% mana. They also gain the following status effect buffs for 1 turn: +100% additional power for Special Skill attacks. +50% increase of any healing received. Summons Costs Like all other Event Summon Portals, the Portal Cost is per below: Single Summon 10x Challenge Coins OR 350 Gems 10x Summon* 3000 Gems Summoning Appearance Rates Classic Heroes Rare Classic Hero: 53.1% Epic Classic Hero: 19.8% Legendary Classic Hero: 1.2% Trainer Heroes: Rare Trainer Hero: 10.0% Epic Trainer Hero: 1.0% Event Heroes: Rare Event Hero: 7.9% Epic Event Hero: 5.7% Legendary Event Hero 0.3% (Non Featured) Legendary Featured Event Hero 1.0% BONUS DRAW Legendary Hero of the Month: 1.3%
  19. Season of Love is (almost) Here! Start: 2025-01-19 07:00 UTC End date: 2025-02-15 07:00 UTC Love Booster This will be an offer, which is available through the Season of Love event and it contains of two components: * Battle Bonus Stage Gift The offer also contains 300 gems and 1 Epic Hero tokens, and Lempi Avatar. The price is 11.99 USD. Battle bonus Legendary Heroes have the following bonus in the event: +15% attack, +15% defense, +15% health Epic Heroes have the following bonus in the event: +25% attack, +25% defense, +25% health Rare Heroes have the following bonus in the event: +50% attack, +50% defense, +50% health Stage Gift If you buy the Love Booster, then a icon will be shown after each stage, which you can open after you finished that level. If you buy the offer after you have completed some stages, then you are still able to open the gifts for the already completed stages. Each stage gives either Food or Iron Bundles (50k / 100k / 250k), and some additional items. Total amount of summons you get from the Booster alone: 100x Legendary Troop Coins 100x Temple Coin 100x Wilderness Coins 3 Epic Hero Tokens 1x Mysterious Tonic 1x Farsight Telescope 2x Alpha Aether 300 Gems 1x Ice Aerther III 1x Nature Aerther III 5x Nature Aerther II 10x Ice Aerther II 10x Ice Aerther I Bunch of (Master) Trainer Heroes Bunch of basic battle items All of these are above the regular loot what you can get from the Season of Love challenge. Guides Guide by BirksG Special Game-Play - Love Arrow and Love Gem ! Cupid's Arrow Love Arrows and Love Gems appear in place of Dragon Shields and Power Shards in this Battle. Love Arrow: Explodes in a T Shape. Love Gem: Explodes a heart shaped area of tiles in middle of the boards. If you explode a Love Arrow (marked with green), then one tile on left and right, and two down will also explode: If you explode a Love Gem, then regardless of its position the marked tiles will explode: The Season of Love Heroes receive additional perks if you use them in the event. Easy, Normal and Advanced Modes There are now three Modes for the Seasonal Event — Easy, Normal, and Advanced. You can play any or all three, and must complete each Stage sequentially in that mode to advance, but you can start with any tier what you want. Stages Like most Seasonal events the Season of Love has got 20 Stages per Difficulty Mode. There is a total energy requirement of 38 WE for Easy, 68 WE for Normal & 98 WE for Hard; with a combined total of 204 WE for all 3 difficulties. No Hero Restrictions Unlike Challenge Events, there are no restrictions on Hero or Troop rarity in the Easy, Normal, and Advanced Modes. There are also no restrictions on Hero Classes, unlike Class Trials. You’re free to use any heroes you’d like! No Replaying Completed Stages Unlike Challenge Events, Seasonal Events don’t allow replaying a completed Stage — much like how Quests & the Ninja Tower work. Once you beat each Stage, it’s locked, and once you beat the entirety of the Seasonal Event, you can’t play any more. If you fail at a Stage, you can retry as many times as you’d like, up until the Event ends. Epic Hero Tokens Can Be Used for Seasonal Summoning The Seasonal Summons replaces the regular Epic Hero Summons. Because of that, unlike Challenge Event Summons, the Summoning Portal for Seasonal Events allows using saved up Epic Hero Tokens that can otherwise normally only be used for Epic Hero Summons. That makes Seasonal Events the only place you can currently use Epic Hero Tokens for a chance at non-Season 1 heroes. You’ll also have the same chance at the HOTM as usual when using Epic Hero Tokens. As the event active in January and February too so you will have the chance for theJanuary and February HoTMs. Festive Stronghold The Stronghold and the several areas of the base is decorated with hearts and various items. Season of Love 2026 Appearance Rates Featured Hero and Costumes: - Lempi - Vernon - Cupido Costume Appearance Rates Classic Season 1 Heroes Rare Classic Hero: 56.8% Epic Classic Hero: 20.8% Legendary Classic Hero: 0.9% Seasonal Heroes Rare Seasonal Hero: 14.2% Epic Seasonal Hero: 5.7% Legendary Non featured Seasonal Hero: 0.3 % Legendary Featured Seasonal Hero: 1.3 % Costume included if available. BONUS DRAW Legendary Hero of the Month: 1.3% PERFECT 10 BONUS Perfect 10 Bonus can only gained from a Summon x 10. Legendary Hero & Special items: 2.0 % Epic Hero Tokens Can Be Used for Seasonal Summoning The Seasonal Summons replaces the regular Epic Hero Summons. Because of that, unlike Challenge Event Summons, the Summoning Portal for Seasonal Events allows using saved up Epic Hero Tokens that can otherwise normally only be used for Epic Hero Summons. That makes Seasonal Events the only place you can currently use Epic Hero Tokens for a chance at non-Season 1 heroes. You’ll also have the same chance at the HOTM as usual when using Epic Hero Tokens. Summon Costs - Single: 1 Epic Hero Token or 300 Gems - 10x: 2600 Gems Share Your Teams & Results, and Ask Questions! Many players will switch up their heroes used for each Stage, based on the monster/boss colors — are there heroes you’re using consistently for Season of Love ? Are there any Stages you’re having a hard time with, and would like advice on beating? Are you using particular items to beat Season of Love stages? How do you find playing with the Love Arrows and Love Gems ? Do you have insights on strategy to share, or questions? Is there anything about Season of Love that you’re wondering about?
  20. Valentines Brawl Event Rules Heroes of Cupid family have increased attack, defense, heath and mana generation. Heroes of Cupid family are immune to status ailments that affect healing. Heroes of Cupid family reduce more max health with critical hits. Heroes of Cupid family are immune to mana reductions. Heroes of Cupid family are immune to status ailments that affect mana generation. Raid Brawl Chest Win 100 Raids during this Brawl Event to collect amazing rewards ! Wins in Tournaments and Hero League are also counted. You can collect on chest per event. In Valentines Brawl the Cupid heroes get +30% stat boost.
  21. Event information The Quest now has got 15 stages, and each of them is compelable only once. Each stage gives costume keys or other rewards as a fixed reward. There are not specific limitation on the quest. Primary, Secondary, Toon and Glass Costumes are added to the portal: - If you pull a hero which contains additional costume too, then you will get all costumes for it. Costume Chamber Appearance Rates Rare hero and costume: 71.0% Epic hero and costume: 26.5% Legendary hero and costume (non featured): 1.2% Legendary Featured hero and costume: 1.3% Summon Cost Single summon: 5 Costume Keys or 350 Gems 10x Summon: 3000 Gems After 10 pulls there is a bonus chest which can be opened.
  22. Purpose Purpose of this thread is to provide {fairly} comprehensive information regarding the new feature titled the "War of Three Kingdoms" Schedule General Timeline: Sign-up Phase -- 1 day Preparation Phase -- 1 day Battle Phase -- 2 days Rewards -- 2hrs after end of Battle Phase General Information War of Three Kingdoms is in essence a MEGA alliance war type event! Players must be >Lvl 20 in order to participate. If you choose to sign-up to the event, you are sorted into randomly match-made "Warbands" consisting of 100 total players, each warband is attached to one of 3 Kingdoms (Shu, Wei or Wu) In the Preparation Phase, you set your "skirmish defence" During the battle phase, two opposing warbands will "skirmish" with each other in a 100v100 "alliance war" Pretty much all of the Battle Phase works the same as in Alliance Wars. Each hero can be used 1x time; you get 12 energy total (6 at start & 6 after half-time) which you use to attack opposing teams. Each battle gives you 2 Red Lucky Coins **if you do not Flee**, and 100 of them can be used as a free pull in Red Lucky Summon. At the conclusion of the "Battle Phase", alllll the points are tallied up and players are given four sets of loot: Individual performance (vs. other members of your warband) Outcome of the Skirmish (win or lose) The performance of your warband vs. other warbands in the kingdom Overall Kingdom performance Kingdoms As above, each warband belongs to one of 3 kingdoms: Shu, Wei or Wu. The kingdom has no major part in the event beyond assigning your colours/crest. At the end of the event, you will recieve some extra loot based on the total points of each kingdom (1st, 2nd and 3rd). A kingdom is awarded +1 point for each winning warband. Warbands Alrighty, so warbands are what SGG call the two "alliances". Every player who signs up is sorted into a warband with 99 other players (100 total). Each warband belongs to a Kingdom; either Shu, Wei or Wu. Players are randomly allocated to a warband. It's unclear if players will be sorted according to their roster strength/depth or if that will only be accounted for when matching two warbands together for skrimishing. Roster strength is accounted for in matchmaking Skrimishing As above, skirmishing is the battle phase of the Event. And really? It's just like in Alliance wars haha... Can preview the battlefield, both yours and enemies. Have 12 flags total to use during the War of Three Kingdoms, 3 at the start of Battle Phase & other 3 extra every 12 hours . Each used flag will grant you 2 Red Lucky Coins if you do not Flee, which can be used in Red Lucky Summon if you collect 100 of them. Tap on a specific enemy to get more information or attack them Hitting "attack" takes you to the "Team Building" screen As with alliance wars, each hero can be used 1x time only. A killed team will revive after 6 hours. Then 8, then 10 etc... for each successive time they are killed. Killing every team on the battlefield will automatically respawn all the teams (same as in Alliance Wars). Points & Scoring! There are two sets of points awarded for your flags: War Points -- determine your personal performance & the outcome of the skirmish Warband Points -- determines the performance of your warband w.r.t other warbands of your kingdom. Then there are Kingdom Points which determine the victorious kingdom in the war of 3 kingdoms. War Points War Points for killing an opponent are, like in wars, split into base points and bonus points for killing the team. What is different is that the Base Points and Bonus Points are equal. You can view a teams "war points" by tapping on them and hitting the "info" button; as is the case in Alliance Wars. Scoring is the same in AW's. When you complete a fight, you get: Full Points for a clean One Shot kill Partial Points (from the "base points") for a failed kill Remaining base-points and the "bonus points" for a clean-up flag. War Points are used to determine the outcome of the skirmish. The War Points a defence team is worth is, like in AWs, is based on the net HP of that defence team compared to the net HP of the Warband as a whole. Warband Points Warband Points are what is used to rank the warbands of a kingdom {for the 3rd set of loots} Warband points are calculated as: Warband Points = War Points * Team Power So a defence worth 50 War Points and having a Team Power of 5,000 will give 250,000 warband points. Comparatively an opponent worth 50 War Points and a Team Power of 4,000 will be worth 200,000 warband points. Skirmish Outcome & Kingdom Points As above, the outcome (win/ draw/ loss) of a skirmish between two warbands is determined by the sum of the "war points" over the 600 flags. Each skirmish victory gives +1 kingdom points. The kingdom in the end with the most Kingdom Points is declared the winner of the War of 3 Kingdoms. War Band Chat One point of difference between AW and the W3K is that the War of Three Kingdoms has it's own unique chat within your Warband. This chat however can ONLY be accessed from the "battlefield" screen. It appears as a chat box, same as in normal wars, and can be expanded to view the history and such... Summoning Appearance Rates Apperance Rates Rare Classic Hero: 56.8% Epic Classic Hero: 20.8% Three Kingdom Heroes Rare Three Kingdoms Hero: 14.2% Epic Three Kingdoms Hero: 5.7% Legendary Three Kingdoms Hero (non featured): 1.5 Legendary Featured Three Kingdoms Hero: 1.0% BONUS DRAW Legendary Hero of the Month: 1.3% 3 Kingdoms Bonus Chest Summon 5 Times to open a 3 Kingdoms Bonus Chest! The chest may contain following items: Class Emblems Food Bundles Master Trainer Heroes Limit Break Materials Your progress towards the next chest will carry over to the next 3 Kingdoms summon event if you still have chests in stock. Chest in stock: 25 Summon Costs The Summon Costs for Three Kingdoms Summon: Single Summon: 100 Three Kingdom Coins or 350 Gems Summon x10: 3000 Gems Summon x30: 8400 Gems War Rule: Rising Fury Heroes in your attack team receive a stats bonus of +5% attack and +5% defense Each attack you conduct in this War adds an additional +5% attack and +5% defense You heroes get this +5% attack and 5% defense during your first attack, which is increasing with 5% after each fight. So if you use all flags, then this effect will be increased to +60% attack and +60% defense in your last flag usage. Red Lucky Summon This is Summon is openable from the 3 Kingdom Summon. You can make Red Lucky Summons by playing 3KW evens and collecting Available heroes: Guan Yu + costume, Xie Zi Jing, Sha Wujing, Queen Guowang, Xiong Shanjun Erlang Shen, Sun Quan + costume, Nine-Headed Beast, Zhang Fei + costume, Tang Shanzang Each of the above Heroes has equal odds of being summoned. The selection fo available Heroes may change the next time this event returns. Red Lucky Coins Each battle fought during a 3KW event grants 2 Coins You can use 100 Coins to obtain a guaranteed Legendary Kingdom or Journey Hero from a special summon pool.
  23. This is standard 5 level Quest which last for 4 days. Each level can be played once. There are no restrictions or special rules or the event. You can get Legendary Troop Coins and some materials, which can be used to level your Troop. There is a Legendary Troop summon tied to the quest, which is the same as in the live game. Guide by BirsG
  24. This is new summon chalenge where you can get a guaranteed legendary hero after a certain amount of gem summons. Summon Heroes using Gems to summon a random Legendary Hero from currently avaiable Heroes. Daily Summons, Mystic Summons and extra bonus draw don't grant progress in the Gem Summon Challenge. 1. Apperarance Rates Legendary Hero: 100.0% EachHeroes have equal odds of being summoned. The selection of available Heroes may change the next time this event returns. You need to do X gem summons in event portals. (X can be different for different occurences.) There is a progress bar visible about your performed summon in the summon challenge screen and on the summon screen. Once you have performed these many heroes, then you need to click on Claim button get your random Legendary hero. Once you claimed you hero, then the summon challenge closes until the next occurence. 2. History of past gem summons Occurrence / Summons needed / Offered heroes 10 summons / 26/05/2025 30 summons / 27/06/2025 20 summons / 12/07/2025 20 summons / 01/08/2025 10 summons / 07/10/2025 30 summons / 07/10/2025 10 summons / 22/10/2025 10 summons / 05/11/2025 1 summon / 11/11/2025 20 summons / 15/11/2025 10 summons / 09/12/25 Credit by Empuzzled.com 10 summons / 23/12/2025 10 summons / 24/12/25 10 summons / 25/12/25 10 summons / 26/12/25 10 summons / 27/12/2025 SG offered gifts at these events in December. Credit by HeyAlexa
  25. Titan Hunter Summon Get powerful Heroes against Titans! 1. Available heroes Featuted Titan Hunter heroes and selected set of heroes. Legendary: Adelitza, Armand Moncharmin, Ash, Dain, Dragora, Farrah, Gestalt + costume, Gastile, Grimsteel, Guardian Elephant, Haumri, Isidore, Jasper + costume, Kullervo + costume, Lumi & Taiga, Nylora, Perseus + costume, Phileas Fogg + costume, Tweedles Epic: Almur + costume, Bogart, Franz, Guardian Jackal + costume, Jott, Sergei, Shar'Khai + costume, Sun Shangxiang, Wilbur + costume Rare: Bagreg + costume, Buster, Chires, Cthuwu, Dolrak, Gill-Ra + costume, Helo + costume, Nordri + costume, Treevil, Zarel Featured heroes 1st occurence - 12/15/2025: Adelitza (*new*), Gastille 2. Appearance rates Rare Hero: 71.0% Epic Hero: 26.5% Legendary Hero: 1.5% Legendary Featured Hero: 1.0% BONUS DRAW Legendary Hero of the Month: 1.3% 3. Summon Costs The Summon Costs for Titan Hunter Summon: Single Summon: 300 Gems Summon x10: 2600 Gems Titan Hunter Summon Chest There is no bonus chest.