<?xml version="1.0"?>
<rss version="2.0"><channel><title><![CDATA[Release & Balance Updates Latest Topics]]></title><link>https://empiresandpuzzles.site/forum/106-release-balance-updates/</link><description><![CDATA[Release & Balance Updates Latest Topics]]></description><language>en</language><item><title><![CDATA[April 2026 Balance Update – Details & Release Notes]]></title><link>https://empiresandpuzzles.site/topic/772-april-2026-balance-update-%E2%80%93-details-release-notes/</link><description><![CDATA[<p>
	<span style="font-size:18px;"><strong>April 2026 Balance Update – Details &amp; Release Notes</strong></span><br>
	April 13, 2026<br>
	 
</p>

<p>
	<em>Note: This balance change are now live!</em>
</p>

<p>
	Full details of the changes are as follows:
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="100.00" height="800" style="height: auto;" width="800" data-src="https://i.postimg.cc/7h8W9GCV/669843423_1247820974201209_7311727894854118487_n.webp" src="https://empiresandpuzzles.site/applications/core/interface/js/spacer.png">
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="100.00" height="800" style="height: auto;" width="800" data-src="https://i.postimg.cc/C5TQ7BZ4/669754963_1247820977534542_3560343735971399169_n.webp" src="https://empiresandpuzzles.site/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:18px;"><strong>Buffs</strong></span><br>
	<strong><img alt=":beauty_beast:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/beauty_beast.webp" title=":beauty_beast:"> Beauty and the Beast family</strong>
</p>

<ul>
	<li>
		Family bonus buffed: All members of the family now also gain Humility at the end of each turn
	</li>
	<li>
		Adjusted the amount of Humility required for a stronger Special Skill for all members of the family
		<ul>
			<li>
				Dominique: 35 -&gt; 40
			</li>
			<li>
				The Beast: 35 -&gt; 40
			</li>
			<li>
				Rose de Flo: 50 -&gt; 60
			</li>
			<li>
				Pendulus Clonk: 35 -&gt; 40
			</li>
			<li>
				Cerissa: 50 -&gt; 60
			</li>
			<li>
				Laurent: 50 -&gt; 60
			</li>
			<li>
				Chandel: 35 -&gt; 40
			</li>
			<li>
				Lucas: 35 -&gt; 40
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong><img alt=":ronin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/ronin.webp" title=":ronin:"> Ronin family</strong>
</p>

<ul>
	<li>
		<strong>Passive Skill:</strong> Dishonorable Defeat

		<ul>
			<li>
				Direct damage increased: 400% -&gt; 450%
			</li>
			<li>
				Bleed damage increased: 1200 -&gt; 1500 damage over 3 turns
				<ul>
					<li>
						This change only affects Legendary members of the family
					</li>
				</ul>
			</li>
		</ul>
	</li>
	<li>
		<strong>Asakura Masao</strong>
		<ul>
			<li>
				Range of Growth increased for the x1 and x2 Mana Charges
				<ul>
					<li>
						x1 mana charge: The caster -&gt; all allies
						<ul>
							<li>
								x2 mana charge: The caster and nearby -&gt; all allies
							</li>
						</ul>
					</li>
				</ul>
			</li>
			<li>
				Amount of Growth adjusted for new range
				<ul>
					<li>
						x1 mana charge: 100 -&gt; 75 Attack and Defense
						<ul>
							<li>
								x2 mana charge: 250 -&gt; 150 Attack and Defense
							</li>
						</ul>
					</li>
				</ul>
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong><img alt=":super_elemental:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/super_elemental.webp" title=":super_elemental:"> Super Elemental family</strong>
</p>

<ul>
	<li>
		New Costume Passive Skills added: Resist Fire/Ice/Nature/Dark/Holy Ailments
	</li>
	<li>
		Grants immunity to all ailments cast by the weaker element
	</li>
</ul>

<p>
	<strong><img alt=":mahayoddha:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/mahayoddha.webp" title=":mahayoddha:"> Mahayoddha family</strong>
</p>

<ul>
	<li>
		Meenakshi
		<ul>
			<li>
				Direct healing increased: 10% -&gt; 20%
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong><img alt=":hotm_coin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/hotm_coin.webp" title=":hotm_coin:"> April Heroes of the Month</strong>
</p>

<ul>
	<li>
		Frosth
		<ul>
			<li>
				Frost Sprite Minion
			</li>
			<li>
				HP increased: 18% -&gt; 20%
			</li>
		</ul>
	</li>
	<li>
		Silvaria
		<ul>
			<li>
				Direct damage increased: 380% -&gt; 390%
			</li>
		</ul>
	</li>
	<li>
		Zarga
		<ul>
			<li>
				Direct damage increased: 465% -&gt; 495%
			</li>
			<li>
				Chance for Bleed damage increased: 55% -&gt; 60%
			</li>
		</ul>
	</li>
	<li>
		Claeg
		<ul>
			<li>
				Max direct healing increased: 35% -&gt; 40%
			</li>
		</ul>
	</li>
	<li>
		Turgruk
		<ul>
			<li>
				Direct damage increased: 480% -&gt; 500%
			</li>
		</ul>
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Fixes</strong></span>
</p>

<ul>
	<li>
		Fixed issue with Rajesh's Special Skill not safely cleansing ailments
	</li>
</ul>
]]></description><guid isPermaLink="false">772</guid><pubDate>Mon, 13 Apr 2026 12:01:51 +0000</pubDate></item><item><title><![CDATA[Version 85 Release Notes & Status]]></title><link>https://empiresandpuzzles.site/topic/733-version-85-release-notes-status/</link><description><![CDATA[<p>
	<span style="font-size:18px;"><strong>Version 85 Release Notes &amp; Status<br>
	April 8, 2026</strong></span><br>
	<img alt="spacer.png" class="ipsImage" data-ratio="100.00" height="800" style="height: auto;" width="800" data-src="https://i.postimg.cc/5NfsN0tq/Whats_App_Image_2026_04_08_at_21_54_00m.webp" src="https://empiresandpuzzles.site/applications/core/interface/js/spacer.png">
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="100.00" height="800" style="height: auto;" width="800" data-src="https://i.postimg.cc/8PTZP5CR/Whats_App_Image_2026_04_08_at_21_54_00.webp" src="https://empiresandpuzzles.site/applications/core/interface/js/spacer.png">
</p>

<p>
	<strong>Status</strong><br>
	Apr 7, 2026 12:30 PM UTC: Android rollout started. We hope to do the same for iOS soon.
</p>

<p>
	<strong>Release Notes<br>
	[NEW &amp; UPDATED CONTENT]</strong><br>
	<strong>The Windfall Temple is unsealed</strong><br>
	In the first Temple Event, complete 3 battles to clear a chamber and advance. Play the battles in any order but, be warned, they get progressively harder so choose your order wisely!
</p>

<p>
	<strong>Challenge of the Toons</strong><br>
	A new costume quest emerges featuring heroes who have been transformed into Toons. Summon new costumes with an empowered toon passive skill!
</p>

<p>
	<strong>Platinum</strong><br>
	When the Trader comes to visit, if you part with the valuable items they need, you’ll be rewarded with precious Platinum. Use it to purchase powerful items in the <strong>Platinum Shop</strong>
</p>

<p>
	<strong>Fated Dragon Summon</strong><br>
	Inspired by the Fated Summon in Stronghold, this new Dragonspire feature makes up for many non-Legendary Summons by allowing players to choose from a list of Legendary Dragons and other prized materials
</p>

<p>
	<strong>Hero League</strong><br>
	Hero League returns with a summon where you can pick your own featured Heroes. Featured Heroes are battle-ready from the start since they come double limit broken!
</p>

<p>
	<strong>Alliance Quest Monster Lure</strong><br>
	The Brave &amp; Beautiful Alliance Quest has been infiltrated by mime impostors! Use a Monster Lure to unmask them and earn Coins for defeating them
</p>

<p>
	<span style="font-size:18px;"><strong>[IMPROVEMENTS &amp; FIXES]</strong></span><br>
	<span style="font-size:16px;"><strong>Improvements</strong></span>
</p>

<ul>
	<li>
		The original Costume Summon will be renamed “Classic Costume Summon”
	</li>
	<li>
		New training/crafting operations may be started with the + button, even when all previous operations are complete and uncollected. Affected buildings:
		<ul>
			<li>
				Training camps
			</li>
			<li>
				Hero Academy
			</li>
			<li>
				Forge
			</li>
			<li>
				Hunter's Lodge
			</li>
			<li>
				Alchemy Lab
			</li>
		</ul>
	</li>
	<li>
		In the Dragon Cave quest, assist dragons’ mana speed has been increased to Fast
	</li>
	<li>
		In Hero League battles, the tie breaker starts after only 10 turns
	</li>
	<li>
		Many season maps now unlock at an earlier province in the previous season
	</li>
	<li>
		Extra damage/healing from Growth Boon is no longer displayed separately, but is included in the initial value on screen
	</li>
	<li>
		Viewing an offer in the Shop now removes the “!” from the offer’s icon in base view
	</li>
	<li>
		Hero Academy now has a Claim All button
	</li>
	<li>
		Once a quest is marked as completed, the promotional “Event started” pop-up will no longer appear
	</li>
	<li>
		The selection of supplies available in the Shop now refreshes for all players at daily reset (07:00 UTC)
	</li>
	<li>
		Improved Barracks performance to reduce lag with very large numbers of troops
	</li>
</ul>

<p>
	<span style="font-size:16px;"><strong>Fixes</strong></span>
</p>

<ul>
	<li>
		Fixed an issue where a Hero in Ghost Form could take damage that overflowed from a hit that destroyed its last minion
	</li>
	<li>
		Fixed an issue where the <img alt=":shady_scoundrels:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/shady_scoundrels.webp" title=":shady_scoundrels:"> Shady Scoundrels’ <img alt=":passive_cheat_death:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/passive_cheat_death.webp" title=":passive_cheat_death:"> Cheat Death Passive could deal damage to Ghost Forms
	</li>
	<li>
		Chat will no longer refresh due to “inactivity” if a player is typing a message for several minutes
	</li>
	<li>
		Fixed an issue where a “1” notification would get stuck on the Shop icon
	</li>
	<li>
		In <img alt=":kingdom:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/kingdom.webp" title=":kingdom:"> War of Three Kingdoms event, the team power of Heroes with Morale Boost now displays consistently in event and team edit screens
	</li>
	<li>
		Unclaimed rewards from a previous War of Three Kingdoms event will now be automatically claimed before a player can sign up for the current event
	</li>
	<li>
		All <img alt=":slime:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/slime.webp" title=":slime:"> Slime Family heroes now have the increased use limit in Contest of Elements, regardless of the Summon in which each Slime Hero first appeared
	</li>
</ul>
]]></description><guid isPermaLink="false">733</guid><pubDate>Wed, 08 Apr 2026 16:45:00 +0000</pubDate></item><item><title><![CDATA[March 2026 Balance Update II – Details & Release Notes]]></title><link>https://empiresandpuzzles.site/topic/643-march-2026-balance-update-ii-%E2%80%93-details-release-notes/</link><description><![CDATA[<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="100.00" height="800" style="height: auto;" width="800" data-src="https://i.postimg.cc/02zxkmSd/balance-update-1.webp" src="https://empiresandpuzzles.site/applications/core/interface/js/spacer.png">
</p>

<p>
	<em>Note: These balance changes are now live!</em>
</p>

<p>
	Full details of the changes are as follows:
</p>

<p>
	<span style="font-size:18px;"><strong>Buffs</strong></span><br>
	<strong><img alt=":property_easter_eggs:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/property_easter_eggs.webp" title=":property_easter_eggs:"> Springvale family</strong><br>
	<img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/costume.webp" title=":costume:"> New Costume Passive Skills added: Stack on Special
</p>

<ul>
	<li>
		On each Special Skill cast, all allies or enemies receive a Stack.
	</li>
	<li>
		Defense reduction variant: All enemies receive -5% defense per Stack.
	</li>
	<li>
		Heroes receiving this variant: Killhare, Master Lepus, Archie, Sir Roostley, Jack O'Hare
	</li>
	<li>
		Heal variant: All allies recover 30 HP each turn.
		<ul>
			<li>
				Heroes receiving this variant: Jasper, Lady Woolerton
			</li>
			<li>
				Amount of HP healed each turn is 10 for Epic heroes
			</li>
		</ul>
	</li>
</ul>

<p>
	<strong><img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/costume.webp" title=":costume:"> Costume bonus increased</strong>
</p>

<p>
	<strong>5 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Legendary</strong>
</p>

<p style="margin-left: 40px;">
	<strong>OLD</strong>: +22% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/attack.webp" title=":attack:"> attack/+20% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/defense.webp" title=":defense:"> defense/+25% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/defense.webp" title=":defense:"> defense/+5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/mana.webp" title=":mana:"> mana
</p>

<p style="margin-left: 40px;">
	<strong>NEW</strong>: +35% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/attack.webp" title=":attack:"> attack/+35% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/defense.webp" title=":defense:"> defense/+35% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/defense.webp" title=":defense:"> defense/+5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/mana.webp" title=":mana:"> mana
</p>

<p>
	<strong>4 <img alt=":symbol_star_big_small:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/symbol_star_big_small.webp" title=":symbol_star_big_small:"> Epic</strong>
</p>

<ul>
	<li>
		<strong>OLD</strong>: +3% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/attack.webp" title=":attack:"> attack/+3% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/defense.webp" title=":defense:"> defense/+6% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/defense.webp" title=":defense:"> defense/+5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/mana.webp" title=":mana:"> mana
	</li>
	<li>
		<strong>NEW</strong>: +24% <img alt=":attack:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/attack.webp" title=":attack:"> attack/+24% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/defense.webp" title=":defense:"> defense/+24% <img alt=":defense:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/defense.webp" title=":defense:"> defense/+5% <img alt=":mana:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/mana.webp" title=":mana:"> mana
	</li>
</ul>
]]></description><guid isPermaLink="false">643</guid><pubDate>Thu, 26 Mar 2026 14:50:50 +0000</pubDate></item><item><title><![CDATA[March 2026 Balance Update – Details & Release Notes]]></title><link>https://empiresandpuzzles.site/topic/466-march-2026-balance-update-%E2%80%93-details-release-notes/</link><description><![CDATA[<header style="background-color:#2d2d2d; border:0px solid; color:rgba(255, 255, 255, 0.8); font-size:16px; text-align:start">
	<p style="background-color:#2d2d2d; border:0px solid; color:rgba(255, 255, 255, 0.8); font-size:16px; text-align:start">
		<i style="border:0px solid">Note: This balance change are now live!</i>
	</p>

	<p style="background-color:#2d2d2d; border:0px solid; color:rgba(255, 255, 255, 0.8); font-size:16px; text-align:start">
		Full details of the changes are as follows:
	</p>
</header>

<h2 style="border:0px solid; color:#ffffff; font-size:1.5rem">
	<img alt="spacer.png" class="ipsImage" data-ratio="75.18" height="425" style="height: auto;" width="850" data-src="https://i.postimg.cc/HxHCc5q3/Balance_Update_March_2026.webp" src="https://empiresandpuzzles.site/applications/core/interface/js/spacer.png">
</h2>

<h2 style="border:0px solid; color:#ffffff; font-size:1.5rem">
	Buffs
</h2>

<h4 style="border:0px solid; color:#ffffff; font-size:1.25rem">
	<img alt=":construct:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/construct.webp" title=":construct:"> Construct family
</h4>

<ul style="border:0px solid; padding:0px">
	<li style="border:0px solid">
		<p style="border:0px solid">
			Minion Core
		</p>
	</li>
</ul>

<p style="border:0px solid;border:0px solid">
	New effects added for the Killer Bot Minion
</p>

<p style="border:0px solid;border:0px solid">
	The Minions now recover 5% health for their owners each turn
</p>

<p style="border:0px solid;border:0px solid">
	Wither: Each hit from a Killer Bot Minion now gives its target -50 attack
</p>

<h4 style="border:0px solid; color:#ffffff; font-size:1.25rem">
	<img alt=":costume:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/costume.webp" title=":costume:"> Stylish Costumes
</h4>

<ul style="border:0px solid; padding:0px">
	<li style="border:0px solid">
		<p style="border:0px solid">
			The Stylish Passive Skill can now also replace "damage over time" effects with "heal over time"
		</p>
	</li>
</ul>

<h4 style="border:0px solid; color:#ffffff; font-size:1.25rem">
	<img alt=":institute:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/institute.webp" title=":institute:"> Institute and <img alt=":forsaken:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/forsaken.webp" title=":forsaken:"> Forsaken families
</h4>

<ul style="border:0px solid; padding:0px">
	<li style="border:0px solid">
		<p style="border:0px solid">
			Passive Skill added: Minion Corruption
		</p>
	</li>
</ul>

<p style="border:0px solid;border:0px solid">
	At the end of each turn, enemies with Insanity have a chance to have their Minions turn to Fiends.
</p>

<p style="border:0px solid;border:0px solid">
	Affects all Legendary heroes of both families
</p>

<p style="border:0px solid;border:0px solid">
	Corresponding status effects removed from Prof. Morryster and Demhalar's special skills
</p>

<h4 style="border:0px solid; color:#ffffff; font-size:1.25rem">
	<img alt=":cultist:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/cultist.webp" title=":cultist:"> Cultist and <img alt=":investigator:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/investigator.webp" title=":investigator:"> Investigator families
</h4>

<ul style="border:0px solid; padding:0px">
	<li style="border:0px solid">
		<p style="border:0px solid">
			Salvatore
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on allies reduced: 30 -&gt; 25
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Hysteria
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 55 -&gt; 45
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Burton
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 50 -&gt; 40
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Omen
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 50 -&gt; 45
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Abigail
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 55 -&gt; 50
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Rashan
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 45 -&gt; 40
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Gwendoline
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on allies reduced: 40 -&gt; 35
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Wulfstan
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 55 -&gt; 45
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Penelope
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 50 -&gt; 45
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Melancholia
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 55 -&gt; 50
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Asketel
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 55 -&gt; 45
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Hunter
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 50 -&gt; 45
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Rosanna
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Insanity inflicted on self reduced: 50 -&gt; 40
				</p>
			</li>
		</ul>
	</li>
</ul>

<h4 style="border:0px solid; color:#ffffff; font-size:1.25rem">
	<img alt=":vegetable:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/vegetable.webp" title=":vegetable:"> Valiant Vegetable family
</h4>

<ul style="border:0px solid; padding:0px">
	<li style="border:0px solid">
		<p style="border:0px solid">
			Bartholomew
		</p>
	</li>
</ul>

<p style="border:0px solid;border:0px solid">
	Stats increased:
</p>

<p style="border:0px solid;border:0px solid">
	Attack: 1293 -&gt; 1336
</p>

<p style="border:0px solid;border:0px solid">
	Defense: 1258 -&gt; 1306
</p>

<p style="border:0px solid;border:0px solid">
	Health: 2173 -&gt; 2278
</p>

<ul style="border:0px solid; padding:0px">
	<li style="border:0px solid">
		<p style="border:0px solid">
			Elsbeth
		</p>
	</li>
</ul>

<p style="border:0px solid;border:0px solid">
	Stats increased:
</p>

<p style="border:0px solid;border:0px solid">
	Attack: 1277 -&gt; 1332
</p>

<p style="border:0px solid;border:0px solid">
	Defense: 1248 -&gt; 1303
</p>

<p style="border:0px solid;border:0px solid">
	Health: 2235 -&gt; 2294
</p>

<h4 style="border:0px solid; color:#ffffff; font-size:1.25rem">
	<img alt=":hotm_coin:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/hotm_coin.webp" title=":hotm_coin:"> March Heroes of the Month
</h4>

<ul style="border:0px solid; padding:0px">
	<li style="border:0px solid">
		<p style="border:0px solid">
			Delilah
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Direct heal increased: 40% -&gt; 42%
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Delilah (Costume)
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Direct heal increased: 37% -&gt; 40%
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Telluria
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Direct damage increased: 160% -&gt; 200%
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Malicna
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Direct damage increased: 350% -&gt; 380%
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Zagrog
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Direct damage increased: 490% -&gt; 520%
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Gilligan
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Direct damage increased: 380% -&gt; 410%
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Anoushka
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Direct heal increased: 30% -&gt; 32%
				</p>
			</li>
		</ul>
	</li>
	<li style="border:0px solid">
		<p style="border:0px solid">
			Eliane
		</p>

		<ul style="border: 0px solid; padding: 0px; margin-left: 40px;">
			<li style="border:0px solid">
				<p style="border:0px solid">
					Direct damage increased: 300% -&gt; 330%
				</p>
			</li>
		</ul>
	</li>
</ul>

<h2 style="border:0px solid; color:#ffffff; font-size:1.5rem">
	Fixes
</h2>

<h4 style="border:0px solid; color:#ffffff; font-size:1.25rem">
	<img alt=":astral_demons:" data-emoticon="true" loading="lazy" src="https://empiresandpuzzles.site/uploads/emoticons/astral_demons.webp" title=":astral_demons:"> Astral Demon family
</h4>

<ul style="border:0px solid; padding:0px">
	<li style="border:0px solid">
		<p style="border:0px solid">
			The description for the Astral Demon family bonus' cleanse effect now matches its real functionality
		</p>
	</li>
</ul>

<p style="border:0px solid;border:0px solid">
	OLD: 60/85% chance to cleanse all status ailments from this character when receiving Special Skill damage.
</p>

<p style="border:0px solid;border:0px solid">
	NEW: 60/85% chance to cleanse 1 status ailment from all allies when receiving Special Skill damage.
</p>

<p style="border:0px solid;border:0px solid">
	<i style="border:0px solid">(Please note this change will be applied later this week)</i>
</p>
]]></description><guid isPermaLink="false">466</guid><pubDate>Mon, 09 Mar 2026 15:19:25 +0000</pubDate></item><item><title>v80-v84 Patch notes (Archive-New)</title><link>https://empiresandpuzzles.site/topic/449-v80-v84-patch-notes-archive-new/</link><description><![CDATA[<p>
	<strong> Version 80 Release Notes</strong>
</p>

<p>
	<strong> [NEW &amp; UPDATED CONTENT]</strong>
</p>

<p>
	<strong>Demons eclipse the Astral Plane!</strong><br>
	These thick-skinned denizens of the dark side of the Astral Plane shake off ailments and introduce a chaotic new status effect, Resonance!
</p>

<p>
	<strong> The Sanguine Feast – Halloween regenerated</strong><br>
	Vampire blue bloods gather for an all-new Halloween event. There’s a new replayable quest with rare enemies, a Raid Brawl, and two Summons!
</p>

<p>
	<strong>New Halloween Quest with replayable stages</strong><br>
	<strong>New rare enemy: Sanguine Skull</strong>
</p>

<ul>
	<li>
		Defeating the Sanguine Skulls grants Sanguine Spirit, which can be used for free pulls in the new Sanguine Summon
	</li>
	<li>
		Sanguine Skulls are encountered more frequently in more difficult stages
	</li>
</ul>

<p>
	<strong>Summons</strong>
</p>

<ul>
	<li>
		Updated Seasonal Summon
	</li>
	<li>
		Grants Sanguine Spirit on each pull
	</li>
	<li>
		New Sanguine Summon
	</li>
	<li>
		Collect Sanguine Spirit for the summon by defeating rare enemies in the quest, and from completing summons in the normal Seasonal Summon
	</li>
	<li>
		The Sanguine Summon has a specially selected pool of Heroes - no Classic heroes!
	</li>
	<li>
		New featured heroes from the Fleur de Sang family
	</li>
	<li>
		New summon effect: The featured heroes are guaranteed to be fully ascended when summoned
	</li>
</ul>

<p>
	<strong>New Morlovia family Hero and Costumes</strong>
</p>

<ul>
	<li>
		New Hero family: Fleur de Sang
	</li>
	<li>
		New mechanic: stacking Blood Lily effect
	</li>
	<li>
		Halloween Brawl
	</li>
	<li>
		Updated set of Raid Brawl rules that buff the Morlovia and Fleur de Sang families
	</li>
	<li>
		Updated Raid Brawl rewards
	</li>
	<li>
		Upgraded Boosters now stack
	</li>
	<li>
		All boosters can now be active at the same time, and some loot quantities have been increased.
	</li>
	<li>
		Multiple Boosters can be active at once, and similar effects will stack
	</li>
	<li>
		Boosters can now be activated from the Stronghold base view
	</li>
	<li>
		Improved Quartermaster’s Booster &amp; Alchemist’s Booster
	</li>
	<li>
		These Boosters increase the chances of certain Ascension and Crafting materials dropping in loot, but now they also increase the number of items received
	</li>
</ul>

<p>
	<br>
	<strong>[IMPROVEMENTS &amp; FIXES]</strong>
</p>

<p>
	<em>Improvements</em>
</p>

<ul>
	<li>
		Added reward info and examples to Commend Dragon screen
	</li>
	<li>
		Optimized the placement of the Raid Info button
	</li>
	<li>
		In Dragon Roster, tapping to open the info tooltip on Commend Dragons will highlight all Dragons on screen which can be commended
	</li>
	<li>
		Added a reminder popup if entering a battle that uses Assist Dragons when one has not been equipped
	</li>
	<li>
		Updated tiebreaker in long battles. Tie Break now starts after turn 20. Every ten turns, the extra damage per turn increases by 10% e.g. in turns 21-30 damage increases by 10% per turn, in turns 31-40 by 20% and so on
	</li>
	<li>
		The Minion Corruption status effect has been updated. It no longer has a turn count, but lasts as long as the target has Insanity
	</li>
	<li>
		Alliance War Chest now calculates participation based on a max of 25 points, regardless of how many points are earned in the final war. Excess points still roll over to the next chest
	</li>
</ul>

<p>
	<em>Fixes</em>
</p>

<ul>
	<li>
		Fixed an issue where the Elemental summon popup would sometimes unintentionally appear twice in a row
	</li>
	<li>
		Fixed a visual issue where Heroes’ health bars on the Alliance War Battlefield preview showed inaccurate levels due to omitting health bonus from Troops
	</li>
	<li>
		Fixed an issue where effects that are triggered by the application of a status ailment were being incorrectly triggered by the addition of Insanity
	</li>
	<li>
		Fixed missing special skill animations and audio for Super Elemental Heroes
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://empiresandpuzzles.site/uploads/monthly_2026_03/v80image.jpg.17b866e35fcc3d7d56f50ad82f8f9403.jpg" data-fileid="959" data-fileext="jpg" rel=""><img alt="v80 image.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="959" data-ratio="100" style="height: auto;" width="850" data-src="https://empiresandpuzzles.site/uploads/monthly_2026_03/v80image.thumb.jpg.69a9ce39bc57e557596511c54fd32ed6.jpg" src="https://empiresandpuzzles.site/applications/core/interface/js/spacer.png"></a>
</p>
]]></description><guid isPermaLink="false">449</guid><pubDate>Sun, 08 Mar 2026 03:31:51 +0000</pubDate></item><item><title>v70-v79 Patch notes (Archive)</title><link>https://empiresandpuzzles.site/topic/446-v70-v79-patch-notes-archive/</link><description><![CDATA[<p>
	<strong>Version 70 Release Notes &amp; Status </strong>
</p>

<p>
	Status<br>
	 September 12, 2024 11:00 AM: iOS rollout has started.<br>
	 September 10, 2024 9:30 AM: Android rollout started on September 9. We hope to do the same for iOS soon.
</p>

<p>
	<strong>Release Notes<br>
	[NEW &amp; UPDATED CONTENT]</strong><br>
	<strong>Dragonspire</strong>
</p>

<ul>
	<li>
		This feature will be enabled after V70 has been forced
	</li>
	<li>
		Explore a realm above the clouds and recruit Dragons to battle flying enemies in a new adventure!
	</li>
</ul>

<p>
	<strong>Dragonspire brings:</strong>
</p>

<ul>
	<li>
		A new base, buildings, resources
	</li>
	<li>
		A Dragon Adventure that starts with 30 challenging stages
	</li>
	<li>
		Dragon Raids
	</li>
	<li>
		Quests
	</li>
	<li>
		Idle Reward Chests
	</li>
	<li>
		Assist Dragons to bring back to your Stronghold
	</li>
</ul>

<p>
	<strong>Halloween</strong><br>
	Sep 23, 07:00 UTC – Nov 4, 07:00 UTC
</p>

<p>
	<strong>New Legendary Heroes</strong>
</p>

<ul>
	<li>
		Wayne
	</li>
	<li>
		Chester
	</li>
	<li>
		New Costume
	</li>
	<li>
		Alucard
	</li>
</ul>

<p>
	<strong>Quest update</strong>
</p>

<ul>
	<li>
		New bosses: Wayne and Chester
	</li>
	<li>
		Balance changes
	</li>
</ul>

<p>
	<strong>[IMPROVEMENTS &amp; FIXES]</strong><br>
	<em>Improvements</em>
</p>

<ul>
	<li>
		Visual update: new app icon, splash screen, and Elena artwork
	</li>
	<li>
		Improved text descriptions for Fox Heroes’ “Lasting” effects
	</li>
	<li>
		Filter button added to the Museum
	</li>
	<li>
		Rewrote Xiamara’s Mana Corruption status effect description to be clearer
	</li>
	<li>
		Added a filter that would show only heroes with a claimable gem reward. In addition, in the view with all owned heroes displayed, the view will now automatically scroll down to the first hero with a claimable reward
	</li>
	<li>
		Updated Sigyn’s special skill description to specify that mana cut and fiend summon are also doubled for only one enemy
	</li>
</ul>

<p>
	<em>Fixes</em>
</p>

<ul>
	<li>
		Changed multiply formatting for German language
	</li>
	<li>
		Updated text for removal of Wither and Growth by ghost forms to correctly state “caster” instead of “target”. Affects Lughaidh, Ameonna and Stonecleave
	</li>
	<li>
		Fixed an issue where refreshing the duration of Von Rothbart’s Ballad of Pain resulted in the battle freezing and becoming unresponsive
	</li>
	<li>
		Fixed an issue where players would sometimes be unable to convert their epic troops to legendary, due to an ongoing raid tournament, even though they were not participating in the tournament
	</li>
	<li>
		Master Withstand no longer cleanses stacks when triggered
	</li>
	<li>
		Fixed an issue where Tournament tab incorrectly showed Raid flags instead of Tournament flags
	</li>
	<li>
		Fixed an issue where Suspicious Chest rare enemies would not spawn in Challenge event
	</li>
	<li>
		Fixed an issue in Android where sometimes the history of already displayed pop-ups would not be saved, causing unintended repetition of pop-ups
	</li>
	<li>
		Restored the Special Skill of the Light Swan enemy in the Opera Challenge Event
	</li>
	<li>
		Fixed an issue with generation of Rare Wanted Mission Chests
	</li>
</ul>
]]></description><guid isPermaLink="false">446</guid><pubDate>Sat, 07 Mar 2026 23:34:51 +0000</pubDate></item><item><title>v60-v69 Patch notes (Archive)</title><link>https://empiresandpuzzles.site/topic/443-v60-v69-patch-notes-archive/</link><description><![CDATA[<p>
	<strong>Version 60 Release Notes &amp; Status</strong><br>
	News &amp; Updates<br>
	Claim your daily free gift!
</p>

<p>
	<strong>CLAIM GIFT</strong>
</p>

<p>
	<strong>Version 60 Release Notes &amp; Status<br>
	News &amp; Updates</strong>
</p>

<p>
	EmpiresPuzzles <br>
	Staff
</p>

<p>
	2 Sep 2023<br>
	<strong>Version 60 Out Now - New Event: Gobling Village</strong><br>
	Status<br>
	 September 8, 2023 9:50 AM: Version 60 is now fully available on both platforms. Please update your game!<br>
	 September 6, 2023 2:00 PM: iOS rollout has started.<br>
	 September 5, 2023 3:30 PM: Edited schedule details for Hero League global beta.<br>
	 September 4, 2023 4:22 PM: Android rollout has started. We hope to do the same for iOS soon.
</p>

<p>
	<strong>Release Notes<br>
	[NEW &amp; UPDATED CONTENT]</strong><br>
	Goblin Village<br>
	Sep. 18, 07:00 UTC – Sep. 21, 07:00 UTC
</p>

<p>
	<strong>New Goblin Summon</strong>
</p>

<p>
	When you summon a Legendary Goblin from the Goblin Summon, you get another Legendary Goblin as a bonus!<br>
	New Goblin Heroes
</p>

<ul>
	<li>
		Legendary
	</li>
	<li>
		Deadboot
	</li>
	<li>
		Darkfeather
	</li>
	<li>
		Kettle
	</li>
	<li>
		Smarttongue
	</li>
	<li>
		Epic
	</li>
	<li>
		Goldie
	</li>
	<li>
		Rare
	</li>
	<li>
		Boots
	</li>
	<li>
		Family Bonus for 1/2/3+ Heroes:
	</li>
	<li>
		Each time this Hero takes damage from an enemy’s Special Skill, removes 30%/60%/100% boosted health from all enemies
	</li>
	<li>
		Passive:
	</li>
	<li>
		20%/25%/30%/35%/40% chance (based on Mana Speed) to perform the following actions when this character casts their Special Skill:
	</li>
	<li>
		Deal 70% damage to all enemies
	</li>
	<li>
		All enemies get -25% accuracy for 3 turns
	</li>
	<li>
		New mechanic: Wither &amp; Growth
	</li>
	<li>
		Wither: Lowers defense and/or attack for the duration of the battle
	</li>
	<li>
		Growth: Increases defense and/or attack for the duration of the battle
	</li>
	<li>
		Re-applications of Wither/Growth can further modify Ability Scores, up to a limit
	</li>
	<li>
		Ability Scores can be increased to a maximum of {}% of their original value
	</li>
	<li>
		Ability Scores can’t be reduced to lower than {}% of their original value
	</li>
	<li>
		Modified Ability Scores cannot be dispelled or cleansed
	</li>
	<li>
		Modified Ability Scores remain even after the caster is defeated
	</li>
	<li>
		Regular buffs and debuffs are applied to modified Ability Scores
	</li>
</ul>

<p>
	<strong>New mechanic: Mega Minion</strong>
</p>

<ul>
	<li>
		A Hero can only have one Mega Minion at a time
	</li>
	<li>
		All existing Minions and Fiends are replaced when a Mega Minion is summoned
	</li>
	<li>
		Mega Minions cannot be replaced by Minion or Fiend summons
	</li>
	<li>
		Mega Minions are not affected by effects that destroy or otherwise affect Minions
	</li>
</ul>

<p>
	<strong>Hero League (Global Beta)</strong><br>
	Sep. 19, 07:00 UTC – Oct. 23, 07:00 UTC<br>
	(EDIT: Postponed for now, new start date TBA)
</p>

<p>
	An all-new competitive format in which players Raid for glory and survival in a monthlong League!
</p>

<ul>
	<li>
		Each League runs for 4 rounds
	</li>
	<li>
		At the end of each round, the bottom 25% scorers are eliminated
	</li>
	<li>
		Battle other players and accumulate points to reach the final round!
	</li>
</ul>

<p>
	NOTE: Not connected to Raid Arena or Raid Tournaments
</p>

<p>
	<strong>Special Event Bonuses</strong>
</p>

<p>
	Featured Families
</p>

<ul>
	<li>
		+30% increase to all stats
	</li>
	<li>
		Featured Families are designated at the start of a League and do not change between rounds
	</li>
	<li>
		Featured Classes
	</li>
	<li>
		+10% increase to all stats
	</li>
	<li>
		Featured Classes change each round
	</li>
	<li>
		Regular Schedule
	</li>
</ul>

<p>
	<strong>Registration Phase (7 days)</strong><br>
	Register for the League and prepare your Defense Team!
</p>

<ul>
	<li>
		Battle Phase (each league has 4 rounds; each round runs for 6 days)
	</li>
	<li>
		Earn points by conducting attacks
	</li>
	<li>
		Maximum of 10 attacks per day
	</li>
	<li>
		Points are affected by a number of factors, such as whether you won, how many enemy Heroes you managed to defeat, and how well you matched shields during the battle
	</li>
	<li>
		Each opponent features a Difficulty Bonus that is calculated by comparing the performance of their Defense Team to your performance in previous attacks
	</li>
	<li>
		Fleeing a battle before it is over will result in 0 points
	</li>
	<li>
		At the end of each day, players receive Defense Points based on their Defense Team’s performance
	</li>
	<li>
		Cooldown Phase (occurs between rounds and lasts for 1 day)
	</li>
	<li>
		All players are unable to battle during this Phase
	</li>
	<li>
		The bottom 25% scorers from the previous round are eliminated
	</li>
	<li>
		Eliminated players cannot play in the next round
	</li>
</ul>

<p>
	<strong>Rewards</strong>
</p>

<ul>
	<li>
		Loot is received when you are eliminated OR after the final round ends
	</li>
	<li>
		Rounds-based loot is determined by your last Round reached
	</li>
	<li>
		Ranking-based loot is determined by your final rank (which is determined by your final score)
	</li>
	<li>
		As in other events, players receive only the rewards from the highest loot tier they belong to
	</li>
	<li>
		PLEASE NOTE: The rewards set for this September’s Hero League are placeholders for testing. They may change after Hero League exits global beta and is “officially” launched.
	</li>
</ul>

<p>
	<strong>Return to Morlovia</strong><br>
	Sep. 25, 07:00 UTC – Nov. 6, 07:00 UTC
</p>

<ul>
	<li>
		New Legendary Heroes
	</li>
	<li>
		Amber
	</li>
	<li>
		Edwin
	</li>
	<li>
		Lucinda
	</li>
	<li>
		Untold Tales: Chapter V
	</li>
</ul>

<p>
	Sep. 27, 07:00 UTC – Oct. 1, 07:00 UTC
</p>

<p>
	<strong>New stages, new stories, new Heroes!</strong><br>
	Please note: Some boss enemies in Chapter V may use placeholder animations until they are released as obtainable Heroes
</p>

<p>
	<br>
	<strong>[BALANCE ADJUSTMENTS]</strong>
</p>

<ul>
	<li>
		Counterattack no longer interacts with “friendly fire” damage dealt by an allied character (e.g., Mok-Arr)
	</li>
	<li>
		“Dodge Special Skills that deal damage” effects, when activated, now dodge ALL effects from the incoming Special Skill
	</li>
	<li>
		Previously, any effects applied before the Special Skill’s first attempt at inflicting damage would not be dodged
	</li>
	<li>
		The Cleanse Block status ailment can no longer be cleansed
	</li>
	<li>
		Previously, when cleanse was performed on a character inflicted with Cleanse Block, other status ailments would not be cleansed but the Cleanse Block effect itself would be cleansed
	</li>
</ul>

<p>
	<strong>[IMPROVEMENTS &amp; FIXES]</strong><br>
	<em>Improvements</em>
</p>

<ul>
	<li>
		Testing a doubly powerful version of Mystic Tower
	</li>
	<li>
		Every 2 hours, you can watch 1 Mystic Vision → 2 Mystic Visions
	</li>
	<li>
		This change applies as soon as you update to Version 60
	</li>
	<li>
		Drop rates from Mystic Vision have not been modified
	</li>
	<li>
		Please note that this is a test run and details may change in the future
	</li>
	<li>
		Improved the following texts for clarity:
	</li>
	<li>
		Description text for Cleanse Block
	</li>
	<li>
		Description text for Dispel Protection
	</li>
	<li>
		Description text for Special Skills that damage “a random different enemy”
	</li>
	<li>
		Added rewards to Horde battles (Monster Island)
	</li>
	<li>
		Added Trainer Hero element &amp; rarity details to Aether Summon previews
	</li>
	<li>
		Mok-Arr’s Special Skill animation is now played on both sides!
	</li>
	<li>
		Stage/Floor Rewards screens in Challenge Events and Tower Events now display the usual warning message (“FULL”) when you have max Recruits
	</li>
</ul>

<p>
	<em>Fixes</em>
</p>

<ul>
	<li>
		Fixed the following audio/visual issues:
	</li>
	<li>
		Alliance Quest becoming viewable (not playable) for some prior to event kickoff
	</li>
	<li>
		Challenge Event overlapping with and obscuring other quests on the quest map
	</li>
	<li>
		Costume Guinevere missing Special Skill animation and sound
	</li>
	<li>
		Bleed damage inflicted by Wound (Barbarian Talent) being shown as ‘0’ instead of ‘1’ under certain circumstances
	</li>
	<li>
		Essentials Delivery Pass opening up in the wrong location in the base
	</li>
	<li>
		Extra max HP reduction against targets with boosted health not being displayed
	</li>
	<li>
		Note: Only a visual issue — the effect itself has been functioning as intended, with extra max HP reduction values being correctly applied
	</li>
	<li>
		Flat damage values displayed in battle preview UI sometimes being incorrect
	</li>
	<li>
		<em>dialog box slightly mispositioning when opened for the first time after startup </em>
	</li>
	<li>
		<em>Thunderclap’s art obstructing view of the  button in Limit Break View </em>
	</li>
	<li>
		<em>Fixed the following unintended gameplay issues: </em>
	</li>
	<li>
		<em>Apex Monsters sometimes failing to immediately appear upon battle start </em>
	</li>
	<li>
		<em>Certain Minions and Fiends could steal “parts” of Odette’s Dance of the Swan </em>
	</li>
	<li>
		<em>Contest of Elements: Holy using different number values for Elemental Chaos </em>
	</li>
	<li>
		<em>Enemies killed via Power Gem match damage not “properly” dying immediately and still being hit by Troops during that turn </em>
	</li>
	<li>
		<em>Defenders/Nightmares of Atlantis Family Bonus could be calculated incorrectly when teamed with more than one “regular” Atlantis Family Hero </em>
	</li>
	<li>
		<em>Heroes killed via an allied Hero removing an enemy Erlang Shen’s status ailment could sometimes incorrectly “revive” if the Special Skill that removed the ailment proceeded to heal or boost a sufficiently large amount of health </em>
	</li>
	<li>
		<em>Heroes killed via an allied Odette removing an enemy Erlang Shen’s status ailment could, even in death, fire Dance of the Swan’s “damage random enemy upon subsequent allied Special Skill cast” effect </em>
	</li>
	<li>
		<em>Jana’s second hit not benefitting from the defense debuff applied in the first hit on occasions where her Special Skill strikes the same enemy twice </em>
	</li>
	<li>
		<em>Kalø not gaining any mana from copy-casting Xnolphod’s Special Skill </em>
	</li>
	<li>
		<em>Kalø’s Passive activating in the middle of, instead of after, his Special Skill </em>
	</li>
	<li>
		<em>Killing an enemy Hero with the damage dealt by Green Knight’s resurrection could send them into Ghost form for a turn before they died </em>
	</li>
	<li>
		<em>Mystic Titan Ifrit sometimes being able to block two Battle Items for a turn </em>
	</li>
	<li>
		<em>Odette and Phantom of the Opera’s “remove existing status effects” function failing to activate “if this effect is removed” effects cast by Tremor </em>
	</li>
	<li>
		<em>Rare Enemies being able to shield themselves while in Abyss Ghost form </em>
	</li>
	<li>
		<em>Special Enemies not properly spawning in Certain quest/event levels </em>
	</li>
	<li>
		<em>Taunt cast by a Fighter could remain active during Revive-induced Ghost form </em>
	</li>
	<li>
		<em>The turn counter for Deep Underwater (Untold Tales level property) sometimes displaying a negative number </em>
	</li>
	<li>
		<em>Using an Aether Reset Token on a Hero under certain conditions could lock them out from reaching max Costume Bonus </em>
	</li>
	<li>
		<em>Note: Affected Heroes’ Costume Bonus values will be corrected soon </em>
	</li>
	<li>
		<em>Fixed a rare technical issue that could cause a connection error in Raids </em>
	</li>
	<li>
		<em>Friendly Raid Battles no longer affect Raid-related statistics in Player Profiles </em>
	</li>
</ul>

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